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-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/client.cpp17
-rw-r--r--src/clientserver.h8
-rw-r--r--src/game.cpp4
-rw-r--r--src/hud.cpp2
-rw-r--r--src/hud.h6
-rw-r--r--src/player.cpp2
-rw-r--r--src/player.h1
-rw-r--r--src/script/lua_api/l_object.cpp18
-rw-r--r--src/script/lua_api/l_object.h3
-rw-r--r--src/server.cpp28
-rw-r--r--src/server.h2
12 files changed, 89 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 260a62763..5143c2ef3 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1399,6 +1399,8 @@ Player-only: (no-op for other objects)
^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
^ pass a table containing a true/false value of each flag to be set or unset
^ if a flag is nil, the flag is not modified
+- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
+ ^ count: number of items, must be between 1 and 23
InvRef: Reference to an inventory
methods:
diff --git a/src/client.cpp b/src/client.cpp
index e4ca52dd5..6b1789fe0 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -2136,6 +2136,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
player->hud_flags &= ~mask;
player->hud_flags |= flags;
}
+ else if(command == TOCLIENT_HUD_SET_PARAM)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u16 param = readU16(is);
+ std::string value = deSerializeString(is);
+
+ if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){
+ s32 hotbar_itemcount = readS32((u8*) value.c_str());
+ if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+ player->hud_hotbar_itemcount = hotbar_itemcount;
+ }
+ }
else
{
infostream<<"Client: Ignoring unknown command "
diff --git a/src/clientserver.h b/src/clientserver.h
index ee9271bbc..a43baab23 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -480,6 +480,14 @@ enum ToClientCommand
u32 flags
u32 mask
*/
+
+ TOCLIENT_HUD_SET_PARAM = 0x4d,
+ /*
+ u16 command
+ u16 param
+ u16 len
+ u8[len] value
+ */
};
enum ToServerCommand
diff --git a/src/game.cpp b/src/game.cpp
index 921cce327..4f0d1b663 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1987,7 +1987,7 @@ void the_game(
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
- hud.hotbar_itemcount-1);
+ player->hud_hotbar_itemcount-1);
if(wheel < 0)
{
@@ -2011,7 +2011,7 @@ void the_game(
const KeyPress *kp = NumberKey + (i + 1) % 10;
if(input->wasKeyDown(*kp))
{
- if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
+ if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
{
new_playeritem = i;
diff --git a/src/hud.cpp b/src/hud.cpp
index 65c78ca50..a3ae38bcb 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -43,7 +43,6 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
screensize = v2u32(0, 0);
displaycenter = v2s32(0, 0);
hotbar_imagesize = 48;
- hotbar_itemcount = 8;
tsrc = gamedef->getTextureSource();
@@ -286,6 +285,7 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
return;
}
+ s32 hotbar_itemcount = player->hud_hotbar_itemcount;
s32 padding = hotbar_imagesize / 12;
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
diff --git a/src/hud.h b/src/hud.h
index 54b7e7f36..fa9d33f8b 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -36,6 +36,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
+#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
+
+#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
+#define HUD_HOTBAR_ITEMCOUNT_MAX 23
+
class Player;
enum HudElementType {
@@ -102,7 +107,6 @@ public:
v2u32 screensize;
v2s32 displaycenter;
s32 hotbar_imagesize;
- s32 hotbar_itemcount;
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
diff --git a/src/player.cpp b/src/player.cpp
index 34f0fda08..4eb5955c0 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -81,6 +81,8 @@ Player::Player(IGameDef *gamedef):
hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
+
+ hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
}
Player::~Player()
diff --git a/src/player.h b/src/player.h
index 63e166b4b..d3738fd52 100644
--- a/src/player.h
+++ b/src/player.h
@@ -250,6 +250,7 @@ public:
std::vector<HudElement *> hud;
u32 hud_flags;
+ s32 hud_hotbar_itemcount;
protected:
IGameDef *m_gamedef;
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 6dec3db85..1e45610a6 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -978,6 +978,23 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
return 1;
}
+// hud_set_hotbar_itemcount(self, hotbar_itemcount)
+int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ s32 hotbar_itemcount = lua_tonumber(L, 2);
+
+ if (!STACK_TO_SERVER(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@@ -1089,6 +1106,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_set_flags),
+ luamethod(ObjectRef, hud_set_hotbar_itemcount),
{0,0}
};
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index 88f980a27..57dac0e64 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -209,6 +209,9 @@ private:
// hud_set_flags(self, flags)
static int l_hud_set_flags(lua_State *L);
+ // hud_set_hotbar_itemcount(self, hotbar_itemcount)
+ static int l_hud_set_hotbar_itemcount(lua_State *L);
+
public:
ObjectRef(ServerActiveObject *object);
diff --git a/src/server.cpp b/src/server.cpp
index 12695e1b4..4268bb809 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3687,6 +3687,22 @@ void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
m_con.Send(peer_id, 0, data, true);
}
+void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
+{
+ std::ostringstream os(std::ios_base::binary);
+
+ // Write command
+ writeU16(os, TOCLIENT_HUD_SET_PARAM);
+ writeU16(os, param);
+ os<<serializeString(value);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(std::map<u16, RemoteClient*>::iterator
@@ -4684,6 +4700,18 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
return true;
}
+bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
+ if (!player)
+ return false;
+ if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
+ return false;
+
+ std::ostringstream os(std::ios::binary);
+ writeS32(os, hotbar_itemcount);
+ SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
+ return true;
+}
+
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
diff --git a/src/server.h b/src/server.h
index 3906f43b8..edc5c4895 100644
--- a/src/server.h
+++ b/src/server.h
@@ -541,6 +541,7 @@ public:
bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(Player *player, u32 flags, u32 mask);
+ bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
private:
@@ -585,6 +586,7 @@ private:
void SendHUDRemove(u16 peer_id, u32 id);
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
+ void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
/*
Send a node removal/addition event to all clients except ignore_id.