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-rw-r--r--src/game.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 74ae211bf..e27ec37dd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2997,17 +2997,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
#ifdef ANDROID
/* For Android, invert the meaning of holding down the fast button (i.e.
- * holding down the fast button -- if there is one -- means walk), unless
- * performing an action, sneaking or jumping.
+ * holding down the fast button -- if there is one -- means walk)
*/
- const u32 autofast_exludebits =
- (1U << 4) | (1U << 6) // jump, sneak
- | (1U << 7) | (1U << 8); // left state, right state
-
- if ((keypress_bits & autofast_exludebits) == 0) {
- control.aux1 = control.aux1 ^ true;
- keypress_bits ^= ((u32)(1U << 5));
- }
+ control.aux1 = control.aux1 ^ true;
+ keypress_bits ^= ((u32)(1U << 5));
#endif
client->setPlayerControl(control);