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-rw-r--r--src/mapgen.cpp6
-rw-r--r--src/mapgen.h6
-rw-r--r--src/mapgen_flat.cpp6
-rw-r--r--src/mapgen_fractal.cpp6
-rw-r--r--src/mapgen_v5.cpp6
-rw-r--r--src/mapgen_v7.cpp6
-rw-r--r--src/mapgen_valleys.cpp6
-rw-r--r--src/mg_biome.h14
-rw-r--r--src/script/lua_api/l_mapgen.cpp12
9 files changed, 34 insertions, 34 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index f491ed9eb..01593718b 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -384,7 +384,7 @@ MgStoneType MapgenBasic::generateBiomes()
{
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
- MgStoneType stone_type = STONE;
+ MgStoneType stone_type = MGSTONE_STONE;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@@ -429,9 +429,9 @@ MgStoneType MapgenBasic::generateBiomes()
// This is more efficient than detecting per-node and will not
// miss any desert stone or sandstone biomes.
if (biome->c_stone == c_desert_stone)
- stone_type = DESERT_STONE;
+ stone_type = MGSTONE_DESERT_STONE;
else if (biome->c_stone == c_sandstone)
- stone_type = SANDSTONE;
+ stone_type = MGSTONE_SANDSTONE;
}
if (c == c_stone) {
diff --git a/src/mapgen.h b/src/mapgen.h
index bee8e786a..3ec148296 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -76,9 +76,9 @@ enum GenNotifyType {
// TODO(hmmmm/paramat): make stone type selection dynamic
enum MgStoneType {
- STONE,
- DESERT_STONE,
- SANDSTONE,
+ MGSTONE_STONE,
+ MGSTONE_DESERT_STONE,
+ MGSTONE_SANDSTONE,
};
struct GenNotifyEvent {
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index 97f1c4b2a..2cbf9ace0 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -257,7 +257,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
- if (stone_type == STONE) {
+ if (stone_type == MGSTONE_STONE) {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
@@ -267,7 +267,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
- } else if (stone_type == DESERT_STONE) {
+ } else if (stone_type == MGSTONE_DESERT_STONE) {
dp.c_cobble = c_desert_stone;
dp.c_moss = c_desert_stone;
dp.c_stair = c_desert_stone;
@@ -277,7 +277,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
- } else if (stone_type == SANDSTONE) {
+ } else if (stone_type == MGSTONE_SANDSTONE) {
dp.c_cobble = c_sandstonebrick;
dp.c_moss = c_sandstonebrick;
dp.c_stair = c_sandstonebrick;
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 81e162072..3217d52e2 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -273,7 +273,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
- if (stone_type == STONE) {
+ if (stone_type == MGSTONE_STONE) {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
@@ -283,7 +283,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
- } else if (stone_type == DESERT_STONE) {
+ } else if (stone_type == MGSTONE_DESERT_STONE) {
dp.c_cobble = c_desert_stone;
dp.c_moss = c_desert_stone;
dp.c_stair = c_desert_stone;
@@ -293,7 +293,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
- } else if (stone_type == SANDSTONE) {
+ } else if (stone_type == MGSTONE_SANDSTONE) {
dp.c_cobble = c_sandstonebrick;
dp.c_moss = c_sandstonebrick;
dp.c_stair = c_sandstonebrick;
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index 7698af825..6c1441bc2 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -255,7 +255,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
- if (stone_type == STONE) {
+ if (stone_type == MGSTONE_STONE) {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
@@ -265,7 +265,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
- } else if (stone_type == DESERT_STONE) {
+ } else if (stone_type == MGSTONE_DESERT_STONE) {
dp.c_cobble = c_desert_stone;
dp.c_moss = c_desert_stone;
dp.c_stair = c_desert_stone;
@@ -275,7 +275,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
- } else if (stone_type == SANDSTONE) {
+ } else if (stone_type == MGSTONE_SANDSTONE) {
dp.c_cobble = c_sandstonebrick;
dp.c_moss = c_sandstonebrick;
dp.c_stair = c_sandstonebrick;
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index ee609bc95..e6801a24b 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -285,7 +285,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
- if (stone_type == STONE) {
+ if (stone_type == MGSTONE_STONE) {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
@@ -295,7 +295,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
- } else if (stone_type == DESERT_STONE) {
+ } else if (stone_type == MGSTONE_DESERT_STONE) {
dp.c_cobble = c_desert_stone;
dp.c_moss = c_desert_stone;
dp.c_stair = c_desert_stone;
@@ -305,7 +305,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
- } else if (stone_type == SANDSTONE) {
+ } else if (stone_type == MGSTONE_SANDSTONE) {
dp.c_cobble = c_sandstonebrick;
dp.c_moss = c_sandstonebrick;
dp.c_stair = c_sandstonebrick;
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index fa790677a..d424ca068 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -312,7 +312,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
- if (stone_type == STONE) {
+ if (stone_type == MGSTONE_STONE) {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
@@ -322,7 +322,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
- } else if (stone_type == DESERT_STONE) {
+ } else if (stone_type == MGSTONE_DESERT_STONE) {
dp.c_cobble = c_desert_stone;
dp.c_moss = c_desert_stone;
dp.c_stair = c_desert_stone;
@@ -332,7 +332,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
- } else if (stone_type == SANDSTONE) {
+ } else if (stone_type == MGSTONE_SANDSTONE) {
dp.c_cobble = c_sandstonebrick;
dp.c_moss = c_sandstonebrick;
dp.c_stair = c_sandstonebrick;
diff --git a/src/mg_biome.h b/src/mg_biome.h
index e9378fd79..e78e90e5f 100644
--- a/src/mg_biome.h
+++ b/src/mg_biome.h
@@ -33,13 +33,13 @@ class BiomeManager;
#define BIOME_NONE ((u8)0)
-enum BiomeType
-{
- BIOME_NORMAL,
- BIOME_LIQUID,
- BIOME_NETHER,
- BIOME_AETHER,
- BIOME_FLAT
+// TODO(hmmmm): Decide whether this is obsolete or will be used in the future
+enum BiomeType {
+ BIOMETYPE_NORMAL,
+ BIOMETYPE_LIQUID,
+ BIOMETYPE_NETHER,
+ BIOMETYPE_AETHER,
+ BIOMETYPE_FLAT,
};
class Biome : public ObjDef, public NodeResolver {
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 405b93b86..6baf217af 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -39,11 +39,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct EnumString ModApiMapgen::es_BiomeTerrainType[] =
{
- {BIOME_NORMAL, "normal"},
- {BIOME_LIQUID, "liquid"},
- {BIOME_NETHER, "nether"},
- {BIOME_AETHER, "aether"},
- {BIOME_FLAT, "flat"},
+ {BIOMETYPE_NORMAL, "normal"},
+ {BIOMETYPE_LIQUID, "liquid"},
+ {BIOMETYPE_NETHER, "nether"},
+ {BIOMETYPE_AETHER, "aether"},
+ {BIOMETYPE_FLAT, "flat"},
{0, NULL},
};
@@ -371,7 +371,7 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
return NULL;
BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
- ModApiMapgen::es_BiomeTerrainType, BIOME_NORMAL);
+ ModApiMapgen::es_BiomeTerrainType, BIOMETYPE_NORMAL);
Biome *b = BiomeManager::create(biometype);
b->name = getstringfield_default(L, index, "name", "");