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-rw-r--r--doc/lua_api.txt26
-rw-r--r--src/content_cao.cpp22
-rw-r--r--src/content_cao.h1
-rw-r--r--src/content_sao.cpp24
-rw-r--r--src/content_sao.h11
-rw-r--r--src/object_properties.cpp11
-rw-r--r--src/object_properties.h2
-rw-r--r--src/script/common/c_content.cpp13
-rw-r--r--src/script/lua_api/l_object.cpp96
9 files changed, 111 insertions, 95 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 56dc84d24..45a47c9ab 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2544,6 +2544,19 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_properties(object property table)`
* `get_properties()`: returns object property table
* `is_player()`: returns true for players, false otherwise
+* `get_nametag_attributes()`
+ * returns a table with the attributes of the nametag of an object
+ * {
+ color = {a=0..255, r=0..255, g=0..255, b=0..255},
+ text = "",
+ }
+* `set_nametag_attributes(attributes)`
+ * sets the attributes of the nametag of an object
+ * `attributes`:
+ {
+ color = ColorSpec,
+ text = "My Nametag",
+ }
##### LuaEntitySAO-only (no-op for other objects)
* `setvelocity({x=num, y=num, z=num})`
@@ -2644,17 +2657,6 @@ This is basically a reference to a C++ `ServerActiveObject`
* in first person view
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
* `get_eye_offset()`: returns offset_first and offset_third
-* `get_nametag_attributes()`
- * returns a table with the attributes of the nametag of the player
- * {
- color = {a=0..255, r=0..255, g=0..255, b=0..255},
- }
-* `set_nametag_attributes(attributes)`
- * sets the attributes of the nametag of the player
- * `attributes`:
- {
- color = ColorSpec,
- }
### `InvRef`
An `InvRef` is a reference to an inventory.
@@ -3232,6 +3234,8 @@ Definition tables
automatic_face_movement_dir = 0.0,
-- ^ automatically set yaw to movement direction; offset in degrees; false to disable
backface_culling = true, -- false to disable backface_culling for model
+ nametag = "", -- by default empty, for players their name is shown if empty
+ nametag_color = <color>, -- sets color of nametag as ColorSpec
}
### Entity definition (`register_entity`)
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 72f6145b0..ed4e3b713 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -551,7 +551,6 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
m_animated_meshnode(NULL),
m_wield_meshnode(NULL),
m_spritenode(NULL),
- m_nametag_color(video::SColor(255, 255, 255, 255)),
m_textnode(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
@@ -972,19 +971,19 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
updateTextures("");
scene::ISceneNode *node = getSceneNode();
- if (node && m_is_player && !m_is_local_player) {
+ if (node && m_prop.nametag != "" && !m_is_local_player) {
// Add a text node for showing the name
gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
- std::wstring wname = utf8_to_wide(m_name);
+ std::wstring nametag_text = utf8_to_wide(m_prop.nametag);
m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
- wname.c_str(), m_nametag_color, node);
+ nametag_text.c_str(), m_prop.nametag_color, node);
m_textnode->grab();
m_textnode->setPosition(v3f(0, BS*1.1, 0));
// Enforce hiding nametag,
// because if freetype is enabled, a grey
// shadow can remain.
- m_textnode->setVisible(m_nametag_color.getAlpha() > 0);
+ m_textnode->setVisible(m_prop.nametag_color.getAlpha() > 0);
}
updateNodePos();
@@ -1594,6 +1593,9 @@ void GenericCAO::processMessage(const std::string &data)
m_tx_basepos = m_prop.initial_sprite_basepos;
}
+ if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
+ m_prop.nametag = m_name;
+
expireVisuals();
}
else if(cmd == GENERIC_CMD_UPDATE_POSITION)
@@ -1772,15 +1774,15 @@ void GenericCAO::processMessage(const std::string &data)
m_armor_groups[name] = rating;
}
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
+ // Deprecated, for backwards compatibility only.
readU8(is); // version
- m_nametag_color = readARGB8(is);
+ m_prop.nametag_color = readARGB8(is);
if (m_textnode != NULL) {
- m_textnode->setTextColor(m_nametag_color);
+ m_textnode->setTextColor(m_prop.nametag_color);
// Enforce hiding nametag,
- // because if freetype is enabled, a grey
- // shadow can remain.
- m_textnode->setVisible(m_nametag_color.getAlpha() > 0);
+ // because if freetype is enabled, a grey shadow can remain.
+ m_textnode->setVisible(m_prop.nametag_color.getAlpha() > 0);
}
}
}
diff --git a/src/content_cao.h b/src/content_cao.h
index 299d6c73e..d9145c5f1 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -70,7 +70,6 @@ private:
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
WieldMeshSceneNode *m_wield_meshnode;
scene::IBillboardSceneNode *m_spritenode;
- video::SColor m_nametag_color;
scene::ITextSceneNode* m_textnode;
v3f m_position;
v3f m_velocity;
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 0fa806c1a..0a1cfe770 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -757,8 +757,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_bone_position_sent(false),
m_attachment_parent_id(0),
m_attachment_sent(false),
- m_nametag_color(video::SColor(255, 255, 255, 255)),
- m_nametag_sent(false),
// public
m_physics_override_speed(1),
m_physics_override_jump(1),
@@ -857,7 +855,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
- os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
+ os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
}
else
{
@@ -1012,14 +1010,6 @@ void PlayerSAO::step(float dtime, bool send_recommended)
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
-
- if (m_nametag_sent == false) {
- m_nametag_sent = true;
- std::string str = gob_cmd_update_nametag_attributes(m_nametag_color);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
}
void PlayerSAO::setBasePosition(const v3f &position)
@@ -1270,17 +1260,6 @@ void PlayerSAO::notifyObjectPropertiesModified()
m_properties_sent = false;
}
-void PlayerSAO::setNametagColor(video::SColor color)
-{
- m_nametag_color = color;
- m_nametag_sent = false;
-}
-
-video::SColor PlayerSAO::getNametagColor()
-{
- return m_nametag_color;
-}
-
Inventory* PlayerSAO::getInventory()
{
return m_inventory;
@@ -1396,4 +1375,3 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) {
bool PlayerSAO::collideWithObjects(){
return true;
}
-
diff --git a/src/content_sao.h b/src/content_sao.h
index 1f0a68cd8..44d40d332 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -91,13 +91,13 @@ private:
std::string m_init_state;
bool m_registered;
struct ObjectProperties m_prop;
-
+
s16 m_hp;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
ItemGroupList m_armor_groups;
-
+
bool m_properties_sent;
float m_last_sent_yaw;
v3f m_last_sent_position;
@@ -213,8 +213,6 @@ public:
std::set<int> getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
- void setNametagColor(video::SColor color);
- video::SColor getNametagColor();
/*
Inventory interface
@@ -292,7 +290,7 @@ public:
private:
std::string getPropertyPacket();
-
+
Player *m_player;
u16 m_peer_id;
Inventory *m_inventory;
@@ -333,8 +331,6 @@ private:
v3f m_attachment_rotation;
bool m_attachment_sent;
- video::SColor m_nametag_color;
- bool m_nametag_sent;
public:
float m_physics_override_speed;
@@ -346,4 +342,3 @@ public:
};
#endif
-
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index dc1eddf4e..3cec51672 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -43,7 +43,9 @@ ObjectProperties::ObjectProperties():
stepheight(0),
automatic_face_movement_dir(false),
automatic_face_movement_dir_offset(0.0),
- backface_culling(true)
+ backface_culling(true),
+ nametag(""),
+ nametag_color(255, 255, 255, 255)
{
textures.push_back("unknown_object.png");
colors.push_back(video::SColor(255,255,255,255));
@@ -76,6 +78,9 @@ std::string ObjectProperties::dump()
os<<", makes_footstep_sound="<<makes_footstep_sound;
os<<", automatic_rotate="<<automatic_rotate;
os<<", backface_culling="<<backface_culling;
+ os << ", nametag=" << nametag;
+ os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
+ << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
return os.str();
}
@@ -109,6 +114,8 @@ void ObjectProperties::serialize(std::ostream &os) const
writeU8(os, automatic_face_movement_dir);
writeF1000(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
+ os << serializeString(nametag);
+ writeARGB8(os, nametag_color);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
@@ -146,6 +153,8 @@ void ObjectProperties::deSerialize(std::istream &is)
automatic_face_movement_dir = readU8(is);
automatic_face_movement_dir_offset = readF1000(is);
backface_culling = readU8(is);
+ nametag = deSerializeString(is);
+ nametag_color = readARGB8(is);
}catch(SerializationError &e){}
}
else
diff --git a/src/object_properties.h b/src/object_properties.h
index eee3be228..5dd3f57a1 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -48,6 +48,8 @@ struct ObjectProperties
bool automatic_face_movement_dir;
f32 automatic_face_movement_dir_offset;
bool backface_culling;
+ std::string nametag;
+ video::SColor nametag_color;
ObjectProperties();
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index fe429b5d4..4d277ec59 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -201,6 +201,14 @@ void read_object_properties(lua_State *L, int index,
}
lua_pop(L, 1);
getboolfield(L, -1, "backface_culling", prop->backface_culling);
+ getstringfield(L, -1, "nametag", prop->nametag);
+ lua_getfield(L, -1, "nametag_color");
+ if (!lua_isnil(L, -1)) {
+ video::SColor color = prop->nametag_color;
+ if (read_color(L, -1, &color))
+ prop->nametag_color = color;
+ }
+ lua_pop(L, 1);
}
/******************************************************************************/
@@ -261,6 +269,11 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
lua_setfield(L, -2, "automatic_face_movement_dir");
lua_pushboolean(L, prop->backface_culling);
lua_setfield(L, -2, "backface_culling");
+ lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
+ lua_setfield(L, -2, "nametag");
+ lua_newtable(L);
+ push_ARGB8(L, prop->nametag_color);
+ lua_setfield(L, -2, "nametag_color");
}
/******************************************************************************/
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 52190d60e..6d6614e7d 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -767,6 +767,59 @@ int ObjectRef::l_is_player(lua_State *L)
return 1;
}
+// set_nametag_attributes(self, attributes)
+int ObjectRef::l_set_nametag_attributes(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+
+ if (co == NULL)
+ return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if (!prop)
+ return 0;
+
+ lua_getfield(L, 2, "color");
+ if (!lua_isnil(L, -1)) {
+ video::SColor color = prop->nametag_color;
+ read_color(L, -1, &color);
+ prop->nametag_color = color;
+ }
+ lua_pop(L, 1);
+
+ std::string nametag = getstringfield_default(L, 2, "text", "");
+ if (nametag != "")
+ prop->nametag = nametag;
+
+ co->notifyObjectPropertiesModified();
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_nametag_attributes(self)
+int ObjectRef::l_get_nametag_attributes(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+
+ if (co == NULL)
+ return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if (!prop)
+ return 0;
+
+ video::SColor color = prop->nametag_color;
+
+ lua_newtable(L);
+ push_ARGB8(L, color);
+ lua_setfield(L, -2, "color");
+ lua_pushstring(L, prop->nametag.c_str());
+ lua_setfield(L, -2, "text");
+ return 1;
+}
+
/* LuaEntitySAO-only */
// setvelocity(self, {x=num, y=num, z=num})
@@ -1593,45 +1646,6 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L)
return 1;
}
-// set_nametag_attributes(self, attributes)
-int ObjectRef::l_set_nametag_attributes(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO *playersao = getplayersao(ref);
- if (playersao == NULL)
- return 0;
-
- lua_getfield(L, 2, "color");
- if (!lua_isnil(L, -1)) {
- video::SColor color = playersao->getNametagColor();
- if (!read_color(L, -1, &color))
- return 0;
- playersao->setNametagColor(color);
- }
-
- lua_pushboolean(L, true);
- return 1;
-}
-
-// get_nametag_attributes(self)
-int ObjectRef::l_get_nametag_attributes(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO *playersao = getplayersao(ref);
- if (playersao == NULL)
- return 0;
-
- video::SColor color = playersao->getNametagColor();
-
- lua_newtable(L);
- push_ARGB8(L, color);
- lua_setfield(L, -2, "color");
-
- return 1;
-}
-
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@@ -1719,6 +1733,8 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_detach),
luamethod(ObjectRef, set_properties),
luamethod(ObjectRef, get_properties),
+ luamethod(ObjectRef, set_nametag_attributes),
+ luamethod(ObjectRef, get_nametag_attributes),
// LuaEntitySAO-only
luamethod(ObjectRef, setvelocity),
luamethod(ObjectRef, getvelocity),
@@ -1768,7 +1784,5 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_local_animation),
luamethod(ObjectRef, set_eye_offset),
luamethod(ObjectRef, get_eye_offset),
- luamethod(ObjectRef, set_nametag_attributes),
- luamethod(ObjectRef, get_nametag_attributes),
{0,0}
};