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-rw-r--r--src/mg_biome.cpp14
-rw-r--r--src/mg_biome.h1
-rw-r--r--src/script/lua_api/l_mapgen.cpp27
3 files changed, 23 insertions, 19 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index 854876545..241a06829 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -55,6 +55,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("mapgen_water_source");
b->m_nodenames.push_back("mapgen_water_source");
+ b->m_nodenames.push_back("mapgen_river_water_source");
b->m_nodenames.push_back("air");
m_ndef->pendNodeResolve(b, NODE_RESOLVE_DEFERRED);
@@ -131,11 +132,12 @@ void BiomeManager::clear()
void Biome::resolveNodeNames()
{
- getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR);
- getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR);
- getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
- getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
- getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
- getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
+ getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR);
+ getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR);
+ getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
}
diff --git a/src/mg_biome.h b/src/mg_biome.h
index ce5ce2f0a..e289fb16d 100644
--- a/src/mg_biome.h
+++ b/src/mg_biome.h
@@ -42,6 +42,7 @@ public:
content_t c_stone;
content_t c_water_top;
content_t c_water;
+ content_t c_river_water;
content_t c_dust;
s16 depth_top;
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index daa040e3b..e90fe32c8 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -389,22 +389,23 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
Biome *b = BiomeManager::create(biometype);
b->name = getstringfield_default(L, index, "name", "");
- b->depth_top = getintfield_default(L, index, "depth_top", 1);
- b->depth_filler = getintfield_default(L, index, "depth_filler", 2);
- b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
- b->y_min = getintfield_default(L, index, "y_min", -31000);
- b->y_max = getintfield_default(L, index, "y_max", 31000);
- b->heat_point = getfloatfield_default(L, index, "heat_point", 0.f);
- b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f);
+ b->depth_top = getintfield_default(L, index, "depth_top", 1);
+ b->depth_filler = getintfield_default(L, index, "depth_filler", 2);
+ b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
+ b->y_min = getintfield_default(L, index, "y_min", -31000);
+ b->y_max = getintfield_default(L, index, "y_max", 31000);
+ b->heat_point = getfloatfield_default(L, index, "heat_point", 0.f);
+ b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f);
b->flags = 0; //reserved
std::vector<std::string> &nn = b->m_nodenames;
- nn.push_back(getstringfield_default(L, index, "node_top", ""));
- nn.push_back(getstringfield_default(L, index, "node_filler", ""));
- nn.push_back(getstringfield_default(L, index, "node_stone", ""));
- nn.push_back(getstringfield_default(L, index, "node_water_top", ""));
- nn.push_back(getstringfield_default(L, index, "node_water", ""));
- nn.push_back(getstringfield_default(L, index, "node_dust", ""));
+ nn.push_back(getstringfield_default(L, index, "node_top", ""));
+ nn.push_back(getstringfield_default(L, index, "node_filler", ""));
+ nn.push_back(getstringfield_default(L, index, "node_stone", ""));
+ nn.push_back(getstringfield_default(L, index, "node_water_top", ""));
+ nn.push_back(getstringfield_default(L, index, "node_water", ""));
+ nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
+ nn.push_back(getstringfield_default(L, index, "node_dust", ""));
ndef->pendNodeResolve(b, NODE_RESOLVE_DEFERRED);
return b;