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-rw-r--r--clientmods/preview/init.lua6
-rw-r--r--doc/client_lua_api.md18
-rw-r--r--src/client.cpp8
-rw-r--r--src/client.h16
-rw-r--r--src/game.cpp4
-rw-r--r--src/script/lua_api/l_client.cpp18
-rw-r--r--src/script/lua_api/l_client.h4
7 files changed, 53 insertions, 21 deletions
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua
index 255c0b83f..fb606b3f4 100644
--- a/clientmods/preview/init.lua
+++ b/clientmods/preview/init.lua
@@ -8,6 +8,11 @@ end)
core.register_on_connect(function()
print("[PREVIEW] Player connection completed")
+ local server_info = core.get_server_info()
+ print("Server version: " .. server_info.protocol_version)
+ print("Server ip: " .. server_info.ip)
+ print("Server address: " .. server_info.address)
+ print("Server port: " .. server_info.port)
end)
core.register_on_placenode(function(pointed_thing, node)
@@ -80,7 +85,6 @@ core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod"))
- print("Server version:" .. core.get_protocol_version())
preview_minimap()
end)
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 3e81818ae..b76a406ea 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -702,11 +702,10 @@ Call these functions only at load time!
* `minetest.disconnect()`
* Disconnect from the server and exit to main menu.
* Returns `false` if the client is already disconnecting otherwise returns `true`.
-* `minetest.get_protocol_version()`
- * Returns the protocol version of the server.
- * Might not be accurate at start up as the client might not be connected to the server yet, in that case it will return 0.
* `minetest.take_screenshot()`
* Take a screenshot.
+* `minetest.get_server_info()`
+ * Returns [server info](#server-info).
### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something
@@ -932,9 +931,18 @@ Can be obtained via `minetest.get_meta(pos)`.
{
params = "<name> <privilege>", -- Short parameter description
description = "Remove privilege from player", -- Full description
- func = function(param), -- Called when command is run.
- -- Returns boolean success and text output.
+ func = function(param), -- Called when command is run.
+ -- Returns boolean success and text output.
}
+### Server info
+```lua
+{
+ address = "minetest.example.org", -- The domain name/IP address of a remote server or "" for a local server.
+ ip = "203.0.113.156", -- The IP address of the server.
+ port = 30000, -- The port the client is connected to.
+ protocol_version = 30 -- Will not be accurate at start up as the client might not be connected to the server yet, in that case it will be 0.
+}
+```
Escape sequences
----------------
diff --git a/src/client.cpp b/src/client.cpp
index 3269c573a..1e17e7c11 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -58,6 +58,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
const std::string &password,
+ const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
@@ -89,6 +90,7 @@ Client::Client(
),
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
+ m_address_name(address_name),
m_device(device),
m_camera(NULL),
m_minimap_disabled_by_server(false),
@@ -253,13 +255,11 @@ Client::~Client()
delete m_minimap;
}
-void Client::connect(Address address,
- const std::string &address_name,
- bool is_local_server)
+void Client::connect(Address address, bool is_local_server)
{
DSTACK(FUNCTION_NAME);
- initLocalMapSaving(address, address_name, is_local_server);
+ initLocalMapSaving(address, m_address_name, is_local_server);
m_con.SetTimeoutMs(0);
m_con.Connect(address);
diff --git a/src/client.h b/src/client.h
index 0dd519308..11b670977 100644
--- a/src/client.h
+++ b/src/client.h
@@ -257,6 +257,7 @@ public:
IrrlichtDevice *device,
const char *playername,
const std::string &password,
+ const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
@@ -284,9 +285,7 @@ public:
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
- void connect(Address address,
- const std::string &address_name,
- bool is_local_server);
+ void connect(Address address, bool is_local_server);
/*
Stuff that references the environment is valid only as
@@ -525,6 +524,16 @@ public:
IrrlichtDevice *getDevice() const { return m_device; }
+ const Address getServerAddress()
+ {
+ return m_con.GetPeerAddress(PEER_ID_SERVER);
+ }
+
+ const std::string &getAddressName() const
+ {
+ return m_address_name;
+ }
+
private:
// Virtual methods from con::PeerHandler
@@ -576,6 +585,7 @@ private:
ClientEnvironment m_env;
ParticleManager m_particle_manager;
con::Connection m_con;
+ std::string m_address_name;
IrrlichtDevice *m_device;
Camera *m_camera;
Minimap *m_minimap;
diff --git a/src/game.cpp b/src/game.cpp
index 7dd9c942d..be0cc8fd5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2044,7 +2044,7 @@ bool Game::connectToServer(const std::string &playername,
}
client = new Client(device,
- playername.c_str(), password,
+ playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), &flags);
@@ -2056,7 +2056,7 @@ bool Game::connectToServer(const std::string &playername,
connect_address.print(&infostream);
infostream << std::endl;
- client->connect(connect_address, *address,
+ client->connect(connect_address,
simple_singleplayer_mode || local_server_mode);
/*
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index c982a2f11..7f89a4d5d 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -234,10 +234,20 @@ int ModApiClient::l_sound_stop(lua_State *L)
return 0;
}
-// get_protocol_version()
-int ModApiClient::l_get_protocol_version(lua_State *L)
+// get_server_info()
+int ModApiClient::l_get_server_info(lua_State *L)
{
- lua_pushinteger(L, getClient(L)->getProtoVersion());
+ Client *client = getClient(L);
+ Address serverAddress = client->getServerAddress();
+ lua_newtable(L);
+ lua_pushstring(L, client->getAddressName().c_str());
+ lua_setfield(L, -2, "address");
+ lua_pushstring(L, serverAddress.serializeString().c_str());
+ lua_setfield(L, -2, "ip");
+ lua_pushinteger(L, serverAddress.getPort());
+ lua_setfield(L, -2, "port");
+ lua_pushinteger(L, client->getProtoVersion());
+ lua_setfield(L, -2, "protocol_version");
return 1;
}
@@ -265,6 +275,6 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_meta);
API_FCT(sound_play);
API_FCT(sound_stop);
- API_FCT(get_protocol_version);
+ API_FCT(get_server_info);
API_FCT(take_screenshot);
}
diff --git a/src/script/lua_api/l_client.h b/src/script/lua_api/l_client.h
index 6afcd996b..a36d7e51c 100644
--- a/src/script/lua_api/l_client.h
+++ b/src/script/lua_api/l_client.h
@@ -69,8 +69,8 @@ private:
static int l_sound_stop(lua_State *L);
- // get_protocol_version()
- static int l_get_protocol_version(lua_State *L);
+ // get_server_info()
+ static int l_get_server_info(lua_State *L);
static int l_take_screenshot(lua_State *L);