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-rw-r--r--minetest.conf.example8
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/map.cpp8
3 files changed, 14 insertions, 3 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 4fd443db7..4306740e9 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -93,11 +93,17 @@
#new_style_water = false
# Constant volume liquids
#liquid_finite = false
+# Max liquids processed per step
+#liquid_loop_max = 1000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
-# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# Relax flowing blocks to source if level near max and N nearby
+# source blocks, more realistic, but not true constant.
+# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# (for finite liquids)
#liquid_relax = 2
# Optimization: faster cave flood (and not true constant)
+# (for finite liquids)
#liquid_fast_flood = 1
# Underground water and lava springs, its infnity sources if liquid_finite enabled
#underground_springs = 1
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 71c283241..ffaa7a3c7 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -209,6 +209,7 @@ void set_default_settings(Settings *settings)
//liquid stuff
settings->setDefault("liquid_finite", "false");
+ settings->setDefault("liquid_loop_max", "1000");
settings->setDefault("liquid_update", "1.0");
settings->setDefault("liquid_relax", "2");
settings->setDefault("liquid_fast_flood", "1");
diff --git a/src/map.cpp b/src/map.cpp
index 7439076d3..001ae1609 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1651,10 +1651,12 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
// List of MapBlocks that will require a lighting update (due to lava)
std::map<v3s16, MapBlock*> lighting_modified_blocks;
+ u16 loop_max = g_settings->getU16("liquid_loop_max");
+
while (m_transforming_liquid.size() > 0)
{
// This should be done here so that it is done when continue is used
- if (loopcount >= initial_size || loopcount >= 1000)
+ if (loopcount >= initial_size || loopcount >= loop_max)
break;
loopcount++;
/*
@@ -1993,10 +1995,12 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
// List of MapBlocks that will require a lighting update (due to lava)
std::map<v3s16, MapBlock*> lighting_modified_blocks;
+ u16 loop_max = g_settings->getU16("liquid_loop_max");
+
while(m_transforming_liquid.size() != 0)
{
// This should be done here so that it is done when continue is used
- if(loopcount >= initial_size || loopcount >= 10000)
+ if(loopcount >= initial_size || loopcount >= loop_max)
break;
loopcount++;