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-rw-r--r--src/biome.cpp31
-rw-r--r--src/biome.h19
-rw-r--r--src/script/lua_api/l_mapgen.cpp75
3 files changed, 64 insertions, 61 deletions
diff --git a/src/biome.cpp b/src/biome.cpp
index 94a2435f2..fc92ad603 100644
--- a/src/biome.cpp
+++ b/src/biome.cpp
@@ -30,7 +30,8 @@ NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
-BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
+BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
+{
biome_registration_finished = false;
np_heat = &nparams_biome_def_heat;
np_humidity = &nparams_biome_def_humidity;
@@ -58,7 +59,8 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
}
-BiomeDefManager::~BiomeDefManager() {
+BiomeDefManager::~BiomeDefManager()
+{
//if (biomecache)
// delete[] biomecache;
@@ -67,7 +69,8 @@ BiomeDefManager::~BiomeDefManager() {
}
-Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
+Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
+{
/*switch (btt) {
case BIOME_TERRAIN_NORMAL:
return new Biome;
@@ -86,7 +89,8 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
// just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
+void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
+{
int i = 0;
for (int y = 0; y != input->mapsize.Y; y++) {
for (int x = 0; x != input->mapsize.X; x++, i++) {
@@ -98,29 +102,31 @@ void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
}
-void BiomeDefManager::addBiome(Biome *b) {
+bool BiomeDefManager::addBiome(Biome *b)
+{
if (biome_registration_finished) {
- errorstream << "BIomeDefManager: biome registration already "
+ errorstream << "BiomeDefManager: biome registration already "
"finished, dropping " << b->name << std::endl;
- delete b;
- return;
+ return false;
}
size_t nbiomes = biomes.size();
if (nbiomes >= 0xFF) {
errorstream << "BiomeDefManager: too many biomes, dropping "
<< b->name << std::endl;
- delete b;
- return;
+ return false;
}
b->id = (u8)nbiomes;
biomes.push_back(b);
verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
+
+ return true;
}
-Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
+Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
+{
Biome *b, *biome_closest = NULL;
float dist_min = FLT_MAX;
@@ -143,7 +149,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
}
-u8 BiomeDefManager::getBiomeIdByName(const char *name) {
+u8 BiomeDefManager::getBiomeIdByName(const char *name)
+{
for (size_t i = 0; i != biomes.size(); i++) {
if (!strcasecmp(name, biomes[i]->name.c_str()))
return i;
diff --git a/src/biome.h b/src/biome.h
index fdfefeaf9..554a61f4e 100644
--- a/src/biome.h
+++ b/src/biome.h
@@ -44,24 +44,16 @@ public:
u8 id;
std::string name;
u32 flags;
-
-/*
- std::string nname_top;
- std::string nname_filler;
- std::string nname_water;
- std::string nname_dust;
- std::string nname_dust_water;
-*/
content_t c_top;
content_t c_filler;
content_t c_water;
content_t c_dust;
content_t c_dust_water;
-
+
s16 depth_top;
s16 depth_filler;
-
+
s16 height_min;
s16 height_max;
float heat_point;
@@ -85,15 +77,14 @@ public:
BiomeDefManager(NodeResolver *resolver);
~BiomeDefManager();
-
+
Biome *createBiome(BiomeTerrainType btt);
void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
Biome *getBiome(float heat, float humidity, s16 y);
- void addBiome(Biome *b);
- void resolveNodeNames(INodeDefManager *ndef);
+ bool addBiome(Biome *b);
u8 getBiomeIdByName(const char *name);
-
+
s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
};
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index b75488815..d0337cad6 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -142,7 +142,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
// emerged max pos
push_v3s16(L, vm->m_area.MaxEdge);
- return 3; }
+ return 3;
+ }
case MGOBJ_HEIGHTMAP: {
if (!mg->heightmap)
return 0;
@@ -153,7 +154,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
lua_rawseti(L, -2, i + 1);
}
- return 1; }
+ return 1;
+ }
case MGOBJ_BIOMEMAP: {
if (!mg->biomemap)
return 0;
@@ -164,7 +166,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
lua_rawseti(L, -2, i + 1);
}
- return 1; }
+ return 1;
+ }
case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
case MGOBJ_HUMIDMAP:
if (strcmp(emerge->params.mg_name.c_str(), "v7"))
@@ -183,7 +186,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
lua_rawseti(L, -2, i + 1);
}
- return 1; }
+ return 1;
+ }
case MGOBJ_GENNOTIFY: {
lua_newtable(L);
for (int i = 0; flagdesc_gennotify[i].name; i++) {
@@ -204,7 +208,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
posvec->clear();
}
- return 1; }
+ return 1;
+ }
}
return 0;
@@ -302,15 +307,26 @@ int ModApiMapgen::l_register_biome(lua_State *L)
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
- if (!bmgr) {
- verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
- return 0;
- }
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
Biome *b = bmgr->createBiome(terrain);
+ b->name = getstringfield_default(L, index, "name", "<no name>");
+ b->depth_top = getintfield_default(L, index, "depth_top", 1);
+ b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
+ b->height_min = getintfield_default(L, index, "height_min", 0);
+ b->height_max = getintfield_default(L, index, "height_max", 0);
+ b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
+ b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
+ b->flags = 0; //reserved
+
+ if (!bmgr->addBiome(b)) {
+ delete b;
+ return 0;
+ }
+
+ // Pend node resolutions only if insertion succeeded
resolver->addNode(getstringfield_default(L, index, "node_top", ""),
"mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
@@ -322,17 +338,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
resolver->addNode(getstringfield_default(L, index, "node_dust_water", ""),
"mapgen_water_source", CONTENT_IGNORE, &b->c_dust_water);
- b->name = getstringfield_default(L, index, "name", "<no name>");
- b->depth_top = getintfield_default(L, index, "depth_top", 1);
- b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
- b->height_min = getintfield_default(L, index, "height_min", 0);
- b->height_max = getintfield_default(L, index, "height_max", 0);
- b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
- b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
- b->flags = 0; //reserved
-
verbosestream << "register_biome: " << b->name << std::endl;
- bmgr->addBiome(b);
return 0;
}
@@ -496,9 +502,6 @@ int ModApiMapgen::l_register_ore(lua_State *L)
return 0;
}
- resolver->addNode(getstringfield_default(L, index, "ore", ""),
- "", CONTENT_AIR, &ore->c_ore);
-
ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
@@ -506,19 +509,8 @@ int ModApiMapgen::l_register_ore(lua_State *L)
ore->height_min = getintfield_default(L, index, "height_min", 0);
ore->height_max = getintfield_default(L, index, "height_max", 0);
ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
+ ore->noise = NULL;
ore->flags = 0;
- getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);
-
- std::vector<const char *> wherein_names;
- getstringlistfield(L, index, "wherein", wherein_names);
- for (size_t i = 0; i != wherein_names.size(); i++)
- resolver->addNodeList(wherein_names[i], &ore->c_wherein);
-
- lua_getfield(L, index, "noise_params");
- ore->np = read_noiseparams(L, -1);
- lua_pop(L, 1);
-
- ore->noise = NULL;
if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
errorstream << "register_ore: clust_scarcity and clust_num_ores"
@@ -527,6 +519,20 @@ int ModApiMapgen::l_register_ore(lua_State *L)
return 0;
}
+ getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);
+
+ lua_getfield(L, index, "noise_params");
+ ore->np = read_noiseparams(L, -1);
+ lua_pop(L, 1);
+
+ std::vector<const char *> wherein_names;
+ getstringlistfield(L, index, "wherein", wherein_names);
+ for (size_t i = 0; i != wherein_names.size(); i++)
+ resolver->addNodeList(wherein_names[i], &ore->c_wherein);
+
+ resolver->addNode(getstringfield_default(L, index, "ore", ""),
+ "", CONTENT_AIR, &ore->c_ore);
+
emerge->ores.push_back(ore);
//verbosestream << "register_ore: ore '" << ore->ore_name
@@ -595,7 +601,6 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
return 1;
}
-
// place_schematic(p, schematic, rotation, replacement)
int ModApiMapgen::l_place_schematic(lua_State *L)
{