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-rw-r--r--src/porting.h56
1 files changed, 41 insertions, 15 deletions
diff --git a/src/porting.h b/src/porting.h
index aaabce4eb..427fce129 100644
--- a/src/porting.h
+++ b/src/porting.h
@@ -271,25 +271,51 @@ inline u32 getTime(TimePrecision prec)
return 0;
}
-#if (defined(linux) || defined(__linux))
+#if defined(linux) || defined(__linux)
+ #include <sys/prctl.h>
+
+ inline void setThreadName(const char *name) {
+ /* It would be cleaner to do this with pthread_setname_np,
+ * which was added to glibc in version 2.12, but some major
+ * distributions are still runing 2.11 and previous versions.
+ */
+ prctl(PR_SET_NAME, name);
+ }
+#elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
+ #include <pthread.h>
-#include <sys/prctl.h>
+ inline void setThreadName(const char *name) {
+ pthread_set_name_np(pthread_self(), name);
+ }
+#elif defined(_MSC_VER)
+ typedef struct tagTHREADNAME_INFO {
+ DWORD dwType; // must be 0x1000
+ LPCSTR szName; // pointer to name (in user addr space)
+ DWORD dwThreadID; // thread ID (-1=caller thread)
+ DWORD dwFlags; // reserved for future use, must be zero
+ } THREADNAME_INFO;
+
+ inline void setThreadName(const char *name) {
+ THREADNAME_INFO info;
+ info.dwType = 0x1000;
+ info.szName = name;
+ info.dwThreadID = -1;
+ info.dwFlags = 0;
+ __try {
+ RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *) &info);
+ } __except (EXCEPTION_CONTINUE_EXECUTION) {}
+ }
+#elif defined(__APPLE__)
+ #include <pthread.h>
-inline void setThreadName(const char* name) {
- prctl(PR_SET_NAME,name);
-}
-#elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
-/* BSD doesn't seem to support thread names. If you know about a way
- * to add this feature please create a pull request.
- * "setproctitle" doesn't work for threadnames.
- */
-inline void setThreadName(const char* name) {}
+ inline void setThreadName(const char *name) {
+ pthread_setname_np(name);
+ }
#elif defined(_WIN32)
-// threadnames are not supported on windows
-inline void setThreadName(const char* name) {}
+ inline void setThreadName(const char* name) {}
#else
-#warning "Unknown platform for setThreadName support, you wont have threadname support."
-inline void setThreadName(const char* name) {}
+ #warning "Unrecognized platform, thread names will not be available."
+ inline void setThreadName(const char* name) {}
#endif
} // namespace porting