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-rw-r--r--doc/lua_api.txt18
-rw-r--r--src/content_sao.cpp54
-rw-r--r--src/content_sao.h8
-rw-r--r--src/localplayer.cpp4
-rw-r--r--src/localplayer.h2
-rw-r--r--src/player.h61
-rw-r--r--src/script/common/c_content.cpp99
-rw-r--r--src/script/common/c_content.h5
-rw-r--r--src/script/common/c_converter.cpp35
-rw-r--r--src/script/common/c_converter.h5
-rw-r--r--src/script/lua_api/l_mapgen.cpp35
-rw-r--r--src/script/lua_api/l_mapgen.h6
-rw-r--r--src/script/lua_api/l_object.cpp262
-rw-r--r--src/script/lua_api/l_object.h41
-rw-r--r--src/server.cpp27
-rw-r--r--src/server.h3
-rw-r--r--src/serverobject.h8
17 files changed, 665 insertions, 8 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 2acb94a68..f8dc31875 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1932,6 +1932,7 @@ and `minetest.auth_reload` call the authetification handler.
* `flags` is a flag field with the available flags: `dungeon`, `temple`, `cave_begin`,
`cave_end`, `large_cave_begin`, `large_cave_end`, `decoration`
* The second parameter is a list of IDS of decorations which notification is requested for
+* `get_gen_notify()`: returns a flagstring and a table with the deco_ids
* `minetest.get_mapgen_object(objectname)`
* Return requested mapgen object if available (see "Mapgen objects")
* `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing
@@ -1950,6 +1951,7 @@ and `minetest.auth_reload` call the authetification handler.
* Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`.
* `set_default` is an optional boolean (default: `true`) that specifies whether the setting
should be applied to the default config or current active config
+* `minetest.get_noiseparams(name)`: returns a table of the noiseparams for name
* `minetest.generate_ores(vm, pos1, pos2)`
* Generate all registered ores within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
@@ -2412,17 +2414,22 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_wielded_item()`: returns an `ItemStack`
* `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful
* `set_armor_groups({group1=rating, group2=rating, ...})`
+* `get_armor_groups()`: returns a table with the armor group ratings
* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)`
+* `get_animation()`: returns range, frame_speed and frame_blend
* `set_attach(parent, bone, position, rotation)`
* `bone`: string
* `position`: `{x=num, y=num, z=num}` (relative)
* `rotation`: `{x=num, y=num, z=num}`
+* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't attached
* `set_detach()`
* `set_bone_position(bone, position, rotation)`
* `bone`: string
* `position`: `{x=num, y=num, z=num}` (relative)
* `rotation`: `{x=num, y=num, z=num}`
+* `get_bone_position(bone)`: returns position and rotation of the bone
* `set_properties(object property table)`
+* `get_properties()`: returns object property table
* `is_player()`: returns true for players, false otherwise
##### LuaEntitySAO-only (no-op for other objects)
@@ -2468,6 +2475,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `gravity`: multiplier to default gravity value (default: `1`)
* `sneak`: whether player can sneak (default: `true`)
* `sneak_glitch`: whether player can use the sneak glitch (default: `true`)
+* `get_physics_override()`: returns the table given to set_physics_override
* `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID
number on success
* `hud_remove(id)`: remove the HUD element of the specified id
@@ -2482,10 +2490,13 @@ This is basically a reference to a C++ `ServerActiveObject`
* returns `{ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }`
* `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar
* `count`: number of items, must be between `1` and `23`
+* `hud_get_hotbar_itemcount`: returns number of visible items
* `hud_set_hotbar_image(texturename)`
* sets background image for hotbar
+* `hud_get_hotbar_image`: returns texturename
* `hud_set_hotbar_selected_image(texturename)`
* sets image for selected item of hotbar
+* `hud_get_hotbar_selected_image`: returns texturename
* `hud_replace_builtin(name, hud_definition)`
* replace definition of a builtin hud element
* `name`: `"breath"` or `"health"`
@@ -2498,10 +2509,12 @@ This is basically a reference to a C++ `ServerActiveObject`
* `"plain"`: Uses 0 textures, `bgcolor` used
* **Note**: currently does not work directly in `on_joinplayer`; use
`minetest.after(0)` in there.
+* `get_sky()`: returns bgcolor, type and a table with the textures
* `override_day_night_ratio(ratio or nil)`
* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount
* `nil`: Disables override, defaulting to sunlight based on day-night cycle
-* `set_local_animation(walk, dig, walk+dig, frame_speed=frame_speed)`
+* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
+* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`
set animation for player model in third person view
@@ -2510,10 +2523,11 @@ This is basically a reference to a C++ `ServerActiveObject`
{x=189, y=198}, -- < dig animation key frames
{x=200, y=219}, -- < walk+dig animation key frames
frame_speed=30): -- < animation frame speed
-
+* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and frame_speed
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
* in first person view
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
+* `get_eye_offset()`: returns offset_first and offset_third
* `get_nametag_attributes()`
* returns a table with the attributes of the nametag of the player
* {
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index b644bdff7..1a0fce0bb 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -533,6 +533,11 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
m_armor_groups_sent = false;
}
+ItemGroupList LuaEntitySAO::getArmorGroups()
+{
+ return m_armor_groups;
+}
+
void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
{
m_animation_range = frame_range;
@@ -541,12 +546,25 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_
m_animation_sent = false;
}
+void LuaEntitySAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend)
+{
+ *frame_range = m_animation_range;
+ *frame_speed = m_animation_speed;
+ *frame_blend = m_animation_blend;
+}
+
void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
{
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
m_bone_position_sent = false;
}
+void LuaEntitySAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
+{
+ *position = m_bone_position[bone].X;
+ *rotation = m_bone_position[bone].Y;
+}
+
void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
{
// Attachments need to be handled on both the server and client.
@@ -564,6 +582,15 @@ void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f pos
m_attachment_sent = false;
}
+void LuaEntitySAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
+ v3f *rotation)
+{
+ *parent_id = m_attachment_parent_id;
+ *bone = m_attachment_bone;
+ *position = m_attachment_position;
+ *rotation = m_attachment_rotation;
+}
+
ObjectProperties* LuaEntitySAO::accessObjectProperties()
{
return &m_prop;
@@ -1133,6 +1160,11 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
m_armor_groups_sent = false;
}
+ItemGroupList PlayerSAO::getArmorGroups()
+{
+ return m_armor_groups;
+}
+
void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
{
// store these so they can be updated to clients
@@ -1142,6 +1174,13 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble
m_animation_sent = false;
}
+void PlayerSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend)
+{
+ *frame_range = m_animation_range;
+ *frame_speed = m_animation_speed;
+ *frame_blend = m_animation_blend;
+}
+
void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
{
// store these so they can be updated to clients
@@ -1149,6 +1188,12 @@ void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotat
m_bone_position_sent = false;
}
+void PlayerSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
+{
+ *position = m_bone_position[bone].X;
+ *rotation = m_bone_position[bone].Y;
+}
+
void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
{
// Attachments need to be handled on both the server and client.
@@ -1166,6 +1211,15 @@ void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f positi
m_attachment_sent = false;
}
+void PlayerSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
+ v3f *rotation)
+{
+ *parent_id = m_attachment_parent_id;
+ *bone = m_attachment_bone;
+ *position = m_attachment_position;
+ *rotation = m_attachment_rotation;
+}
+
ObjectProperties* PlayerSAO::accessObjectProperties()
{
return &m_prop;
diff --git a/src/content_sao.h b/src/content_sao.h
index 05b5fa7e1..241788066 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -58,9 +58,13 @@ public:
void setHP(s16 hp);
s16 getHP() const;
void setArmorGroups(const ItemGroupList &armor_groups);
+ ItemGroupList getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
@@ -192,9 +196,13 @@ public:
u16 getBreath() const;
void setBreath(u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
+ ItemGroupList getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
void setNametagColor(video::SColor color);
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 51d9bdd4b..e533dc605 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -42,8 +42,6 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
last_pitch(0),
last_yaw(0),
last_keyPressed(0),
- eye_offset_first(v3f(0,0,0)),
- eye_offset_third(v3f(0,0,0)),
last_animation(NO_ANIM),
hotbar_image(""),
hotbar_selected_image(""),
@@ -59,6 +57,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
// Initialize hp to 0, so that no hearts will be shown if server
// doesn't support health points
hp = 0;
+ eye_offset_first = v3f(0,0,0);
+ eye_offset_third = v3f(0,0,0);
}
LocalPlayer::~LocalPlayer()
diff --git a/src/localplayer.h b/src/localplayer.h
index b60e156be..b71253275 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -62,8 +62,6 @@ public:
unsigned int last_keyPressed;
float camera_impact;
- v3f eye_offset_first;
- v3f eye_offset_third;
int last_animation;
float last_animation_speed;
diff --git a/src/player.h b/src/player.h
index 7d8d245e3..4db0e4c58 100644
--- a/src/player.h
+++ b/src/player.h
@@ -215,6 +215,56 @@ public:
return size;
}
+ void setHotbarItemcount(s32 hotbar_itemcount) {
+ hud_hotbar_itemcount = hotbar_itemcount;
+ }
+ s32 getHotbarItemcount() {
+ return hud_hotbar_itemcount;
+ }
+ void setHotbarImage(std::string name) {
+ hud_hotbar_image = name;
+ }
+ std::string getHotbarImage() {
+ return hud_hotbar_image;
+ }
+ void setHotbarSelectedImage(std::string name) {
+ hud_hotbar_selected_image = name;
+ }
+ std::string getHotbarSelectedImage() {
+ return hud_hotbar_selected_image;
+ }
+
+ void setSky(const video::SColor &bgcolor, const std::string &type,
+ const std::vector<std::string> &params) {
+ m_sky_bgcolor = bgcolor;
+ m_sky_type = type;
+ m_sky_params = params;
+ }
+ void getSky(video::SColor *bgcolor, std::string *type,
+ std::vector<std::string> *params) {
+ *bgcolor = m_sky_bgcolor;
+ *type = m_sky_type;
+ *params = m_sky_params;
+ }
+ void overrideDayNightRatio(bool do_override, float ratio) {
+ m_day_night_ratio_do_override = do_override;
+ m_day_night_ratio = ratio;
+ }
+ void getDayNightRatio(bool *do_override, float *ratio) {
+ *do_override = m_day_night_ratio_do_override;
+ *ratio = m_day_night_ratio;
+ }
+ void setLocalAnimations(v2s32 frames[4], float frame_speed) {
+ for (int i = 0; i < 4; i++)
+ local_animations[i] = frames[i];
+ local_animation_speed = frame_speed;
+ }
+ void getLocalAnimations(v2s32 *frames, float *frame_speed) {
+ for (int i = 0; i < 4; i++)
+ frames[i] = local_animations[i];
+ *frame_speed = local_animation_speed;
+ }
+
virtual bool isLocal() const
{ return false; }
virtual PlayerSAO *getPlayerSAO()
@@ -255,6 +305,8 @@ public:
bool is_climbing;
bool swimming_vertical;
bool camera_barely_in_ceiling;
+ v3f eye_offset_first;
+ v3f eye_offset_third;
Inventory inventory;
@@ -308,6 +360,8 @@ public:
u32 hud_flags;
s32 hud_hotbar_itemcount;
+ std::string hud_hotbar_image;
+ std::string hud_hotbar_selected_image;
protected:
IGameDef *m_gamedef;
@@ -322,6 +376,13 @@ protected:
bool m_dirty;
std::vector<HudElement *> hud;
+
+ std::string m_sky_type;
+ video::SColor m_sky_bgcolor;
+ std::vector<std::string> m_sky_params;
+
+ bool m_day_night_ratio_do_override;
+ float m_day_night_ratio;
private:
// Protect some critical areas
// hud for example can be modified by EmergeThread
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index c0728177f..94fcdecbb 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -200,6 +200,64 @@ void read_object_properties(lua_State *L, int index,
}
/******************************************************************************/
+void push_object_properties(lua_State *L, ObjectProperties *prop)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, prop->hp_max);
+ lua_setfield(L, -2, "hp_max");
+ lua_pushboolean(L, prop->physical);
+ lua_setfield(L, -2, "physical");
+ lua_pushboolean(L, prop->collideWithObjects);
+ lua_setfield(L, -2, "collide_with_objects");
+ lua_pushnumber(L, prop->weight);
+ lua_setfield(L, -2, "weight");
+ push_aabb3f(L, prop->collisionbox);
+ lua_setfield(L, -2, "collisionbox");
+ lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
+ lua_setfield(L, -2, "visual");
+ lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
+ lua_setfield(L, -2, "mesh");
+ push_v2f(L, prop->visual_size);
+ lua_setfield(L, -2, "visual_size");
+
+ lua_newtable(L);
+ u16 i = 1;
+ for (std::vector<std::string>::iterator it = prop->textures.begin();
+ it != prop->textures.end(); ++it) {
+ lua_pushlstring(L, it->c_str(), it->size());
+ lua_rawseti(L, -2, i);
+ }
+ lua_setfield(L, -2, "textures");
+
+ lua_newtable(L);
+ i = 1;
+ for (std::vector<video::SColor>::iterator it = prop->colors.begin();
+ it != prop->colors.end(); ++it) {
+ push_ARGB8(L, *it);
+ lua_rawseti(L, -2, i);
+ }
+ lua_setfield(L, -2, "colors");
+
+ push_v2s16(L, prop->spritediv);
+ lua_setfield(L, -2, "spritediv");
+ push_v2s16(L, prop->initial_sprite_basepos);
+ lua_setfield(L, -2, "initial_sprite_basepos");
+ lua_pushboolean(L, prop->is_visible);
+ lua_setfield(L, -2, "is_visible");
+ lua_pushboolean(L, prop->makes_footstep_sound);
+ lua_setfield(L, -2, "makes_footstep_sound");
+ lua_pushnumber(L, prop->automatic_rotate);
+ lua_setfield(L, -2, "automatic_rotate");
+ lua_pushnumber(L, prop->stepheight / BS);
+ lua_setfield(L, -2, "stepheight");
+ if (prop->automatic_face_movement_dir)
+ lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
+ else
+ lua_pushboolean(L, false);
+ lua_setfield(L, -2, "automatic_face_movement_dir");
+}
+
+/******************************************************************************/
TileDef read_tiledef(lua_State *L, int index)
{
if(index < 0)
@@ -896,6 +954,12 @@ u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
return flags;
}
+void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
+{
+ std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
+ lua_pushlstring(L, flagstring.c_str(), flagstring.size());
+}
+
/******************************************************************************/
/* Lua Stored data! */
/******************************************************************************/
@@ -921,6 +985,17 @@ void read_groups(lua_State *L, int index,
}
/******************************************************************************/
+void push_groups(lua_State *L, std::map<std::string, int> groups)
+{
+ lua_newtable(L);
+ for (std::map<std::string, int>::iterator it = groups.begin();
+ it != groups.end(); ++it) {
+ lua_pushnumber(L, it->second);
+ lua_setfield(L, -2, it->first.c_str());
+ }
+}
+
+/******************************************************************************/
void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
// Create and fill table
@@ -997,6 +1072,30 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
return true;
}
+void push_noiseparams(lua_State *L, NoiseParams *np)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, np->offset);
+ lua_setfield(L, -2, "offset");
+ lua_pushnumber(L, np->scale);
+ lua_setfield(L, -2, "scale");
+ lua_pushnumber(L, np->persist);
+ lua_setfield(L, -2, "persistence");
+ lua_pushnumber(L, np->lacunarity);
+ lua_setfield(L, -2, "lacunarity");
+ lua_pushnumber(L, np->seed);
+ lua_setfield(L, -2, "seed");
+ lua_pushnumber(L, np->octaves);
+ lua_setfield(L, -2, "octaves");
+
+ push_flags_string(L, flagdesc_noiseparams, np->flags,
+ np->flags);
+ lua_setfield(L, -2, "flags");
+
+ push_v3f(L, np->spread);
+ lua_setfield(L, -2, "spread");
+}
+
/******************************************************************************/
// Returns depth of json value tree
static int push_json_value_getdepth(const Json::Value &value)
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 241b1ca76..69b2a8355 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -88,6 +88,8 @@ ItemDefinition read_item_definition (lua_State *L,
void read_object_properties (lua_State *L,
int index,
ObjectProperties *prop);
+void push_object_properties (lua_State *L,
+ ObjectProperties *prop);
void push_inventory_list (lua_State *L,
Inventory *inv,
@@ -127,6 +129,8 @@ bool getflagsfield (lua_State *L, int table,
bool read_flags (lua_State *L, int index,
FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
+void push_flags_string (lua_State *L, FlagDesc *flagdesc,
+ u32 flags, u32 flagmask);
u32 read_flags_table (lua_State *L, int table,
FlagDesc *flagdesc, u32 *flagmask);
@@ -149,6 +153,7 @@ bool string_to_enum (const EnumString *spec,
bool read_noiseparams (lua_State *L, int index,
NoiseParams *np);
+void push_noiseparams (lua_State *L, NoiseParams *np);
void luaentity_get (lua_State *L,u16 id);
diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp
index 211121552..f1d3cc421 100644
--- a/src/script/common/c_converter.cpp
+++ b/src/script/common/c_converter.cpp
@@ -88,6 +88,24 @@ v2s16 check_v2s16(lua_State *L, int index)
return p;
}
+void push_v2s16(lua_State *L, v2s16 p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+}
+
+void push_v2s32(lua_State *L, v2s32 p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+}
+
v2s32 read_v2s32(lua_State *L, int index)
{
v2s32 p;
@@ -277,6 +295,23 @@ aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
return box;
}
+void push_aabb3f(lua_State *L, aabb3f box)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, box.MinEdge.X);
+ lua_rawseti(L, -2, 1);
+ lua_pushnumber(L, box.MinEdge.Y);
+ lua_rawseti(L, -2, 2);
+ lua_pushnumber(L, box.MinEdge.Z);
+ lua_rawseti(L, -2, 3);
+ lua_pushnumber(L, box.MaxEdge.X);
+ lua_rawseti(L, -2, 4);
+ lua_pushnumber(L, box.MaxEdge.Y);
+ lua_rawseti(L, -2, 5);
+ lua_pushnumber(L, box.MaxEdge.Z);
+ lua_rawseti(L, -2, 6);
+}
+
std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
{
std::vector<aabb3f> boxes;
diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h
index e4466d97f..8a49c7a73 100644
--- a/src/script/common/c_converter.h
+++ b/src/script/common/c_converter.h
@@ -96,11 +96,16 @@ std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
size_t read_stringlist (lua_State *L, int index,
std::vector<std::string> *result);
+void push_v2s16 (lua_State *L, v2s16 p);
+void push_v2s32 (lua_State *L, v2s32 p);
void push_v3s16 (lua_State *L, v3s16 p);
+void push_aabb3f (lua_State *L, aabb3f box);
void push_ARGB8 (lua_State *L, video::SColor color);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
+void push_groups (lua_State *L,
+ std::map<std::string, int> groups);
void warn_if_field_exists(lua_State *L, int table,
const char *fieldname,
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 76e94e97e..57090a58f 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -637,6 +637,20 @@ int ModApiMapgen::l_set_noiseparams(lua_State *L)
}
+// get_noiseparams(name)
+int ModApiMapgen::l_get_noiseparams(lua_State *L)
+{
+ std::string name = luaL_checkstring(L, 1);
+
+ NoiseParams np;
+ if (!g_settings->getNoiseParams(name, np))
+ return 0;
+
+ push_noiseparams(L, &np);
+ return 1;
+}
+
+
// set_gen_notify(flags, {deco_id_table})
int ModApiMapgen::l_set_gen_notify(lua_State *L)
{
@@ -661,6 +675,25 @@ int ModApiMapgen::l_set_gen_notify(lua_State *L)
}
+// get_gen_notify()
+int ModApiMapgen::l_get_gen_notify(lua_State *L)
+{
+ EmergeManager *emerge = getServer(L)->getEmergeManager();
+ push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on,
+ emerge->gen_notify_on);
+
+ lua_newtable(L);
+ int i = 1;
+ for (std::set<u32>::iterator it = emerge->gen_notify_on_deco_ids.begin();
+ it != emerge->gen_notify_on_deco_ids.end(); ++it) {
+ lua_pushnumber(L, *it);
+ lua_rawseti(L, -2, i);
+ i++;
+ }
+ return 2;
+}
+
+
// register_biome({lots of stuff})
int ModApiMapgen::l_register_biome(lua_State *L)
{
@@ -1187,7 +1220,9 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
API_FCT(get_mapgen_params);
API_FCT(set_mapgen_params);
API_FCT(set_noiseparams);
+ API_FCT(get_noiseparams);
API_FCT(set_gen_notify);
+ API_FCT(get_gen_notify);
API_FCT(register_biome);
API_FCT(register_decoration);
diff --git a/src/script/lua_api/l_mapgen.h b/src/script/lua_api/l_mapgen.h
index 84e556f63..7440d1285 100644
--- a/src/script/lua_api/l_mapgen.h
+++ b/src/script/lua_api/l_mapgen.h
@@ -39,9 +39,15 @@ private:
// set_noiseparam_defaults(name, noiseparams, set_default)
static int l_set_noiseparams(lua_State *L);
+ // get_noiseparam_defaults(name)
+ static int l_get_noiseparams(lua_State *L);
+
// set_gen_notify(flagstring)
static int l_set_gen_notify(lua_State *L);
+ // set_gen_notify(flagstring)
+ static int l_get_gen_notify(lua_State *L);
+
// register_biome({lots of stuff})
static int l_register_biome(lua_State *L);
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index c83c8c747..48d054dcd 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -29,7 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h"
#include "server.h"
#include "hud.h"
+#include "scripting_game.h"
+#define GET_ENV_PTR ServerEnvironment* env = \
+ dynamic_cast<ServerEnvironment*>(getEnv(L)); \
+ if (env == NULL) return 0
struct EnumString es_HudElementType[] =
{
@@ -376,6 +380,20 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
return 0;
}
+// get_armor_groups(self)
+int ObjectRef::l_get_armor_groups(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ ItemGroupList groups = co->getArmorGroups();
+ push_groups(L, groups);
+ return 1;
+}
+
// set_physics_override(self, physics_override_speed, physics_override_jump,
// physics_override_gravity, sneak, sneak_glitch)
int ObjectRef::l_set_physics_override(lua_State *L)
@@ -409,6 +427,28 @@ int ObjectRef::l_set_physics_override(lua_State *L)
return 0;
}
+// get_physics_override(self)
+int ObjectRef::l_get_physics_override(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO *co = (PlayerSAO *)getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ lua_newtable(L);
+ lua_pushnumber(L, co->m_physics_override_speed);
+ lua_setfield(L, -2, "speed");
+ lua_pushnumber(L, co->m_physics_override_jump);
+ lua_setfield(L, -2, "jump");
+ lua_pushnumber(L, co->m_physics_override_gravity);
+ lua_setfield(L, -2, "gravity");
+ lua_pushboolean(L, co->m_physics_override_sneak);
+ lua_setfield(L, -2, "sneak");
+ lua_pushboolean(L, co->m_physics_override_sneak_glitch);
+ lua_setfield(L, -2, "sneak_glitch");
+ return 1;
+}
+
// set_animation(self, frame_range, frame_speed, frame_blend)
int ObjectRef::l_set_animation(lua_State *L)
{
@@ -430,6 +470,26 @@ int ObjectRef::l_set_animation(lua_State *L)
return 0;
}
+// get_animation(self)
+int ObjectRef::l_get_animation(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ v2f frames = v2f(1,1);
+ float frame_speed = 15;
+ float frame_blend = 0;
+ co->getAnimation(&frames, &frame_speed, &frame_blend);
+
+ push_v2f(L, frames);
+ lua_pushnumber(L, frame_speed);
+ lua_pushnumber(L, frame_blend);
+ return 3;
+}
+
// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
int ObjectRef::l_set_local_animation(lua_State *L)
{
@@ -455,6 +515,27 @@ int ObjectRef::l_set_local_animation(lua_State *L)
return 0;
}
+// get_local_animation(self)
+int ObjectRef::l_get_local_animation(lua_State *L)
+{
+ //NO_MAP_LOCK_REQUIRED
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ v2s32 frames[4];
+ float frame_speed;
+ player->getLocalAnimations(frames, &frame_speed);
+
+ for (int i = 0; i < 4; i++) {
+ push_v2s32(L, frames[i]);
+ }
+
+ lua_pushnumber(L, frame_speed);
+ return 5;
+}
+
// set_eye_offset(self, v3f first pv, v3f third pv)
int ObjectRef::l_set_eye_offset(lua_State *L)
{
@@ -485,6 +566,20 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
return 0;
}
+// get_eye_offset(self)
+int ObjectRef::l_get_eye_offset(lua_State *L)
+{
+ //NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+ // Do it
+ push_v3f(L, player->eye_offset_first);
+ push_v3f(L, player->eye_offset_third);
+ return 2;
+}
+
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
@@ -506,6 +601,28 @@ int ObjectRef::l_set_bone_position(lua_State *L)
return 0;
}
+// get_bone_position(self, bone)
+int ObjectRef::l_get_bone_position(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ // Do it
+ std::string bone = "";
+ if(!lua_isnil(L, 2))
+ bone = lua_tostring(L, 2);
+
+ v3f position = v3f(0, 0, 0);
+ v3f rotation = v3f(0, 0, 0);
+ co->getBonePosition(bone, &position, &rotation);
+
+ push_v3f(L, position);
+ push_v3f(L, rotation);
+ return 2;
+}
+
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
@@ -530,6 +647,34 @@ int ObjectRef::l_set_attach(lua_State *L)
return 0;
}
+// get_attach(self)
+int ObjectRef::l_get_attach(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ GET_ENV_PTR;
+
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+
+ // Do it
+ int parent_id = 0;
+ std::string bone = "";
+ v3f position = v3f(0, 0, 0);
+ v3f rotation = v3f(0, 0, 0);
+ co->getAttachment(&parent_id, &bone, &position, &rotation);
+ if (!parent_id)
+ return 0;
+ ServerActiveObject *parent = env->getActiveObject(parent_id);
+
+ getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
+ lua_pushlstring(L, bone.c_str(), bone.size());
+ push_v3f(L, position);
+ push_v3f(L, rotation);
+ return 4;
+}
+
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
@@ -557,6 +702,21 @@ int ObjectRef::l_set_properties(lua_State *L)
return 0;
}
+// get_properties(self)
+int ObjectRef::l_get_properties(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if (!prop)
+ return 0;
+ push_object_properties(L, prop);
+ return 1;
+}
+
// is_player(self)
int ObjectRef::l_is_player(lua_State *L)
{
@@ -1185,6 +1345,20 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
return 1;
}
+// hud_get_hotbar_itemcount(self)
+int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
+
+ lua_pushnumber(L, hotbar_itemcount);
+ return 1;
+}
+
// hud_set_hotbar_image(self, name)
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
@@ -1199,6 +1373,19 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
return 1;
}
+// hud_get_hotbar_image(self)
+int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ std::string name = getServer(L)->hudGetHotbarImage(player);
+ lua_pushlstring(L, name.c_str(), name.size());
+ return 1;
+}
+
// hud_set_hotbar_selected_image(self, name)
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
@@ -1213,6 +1400,19 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
return 1;
}
+// hud_get_hotbar_selected_image(self)
+int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ std::string name = getServer(L)->hudGetHotbarSelectedImage(player);
+ lua_pushlstring(L, name.c_str(), name.size());
+ return 1;
+}
+
// set_sky(self, bgcolor, type, list)
int ObjectRef::l_set_sky(lua_State *L)
{
@@ -1251,6 +1451,33 @@ int ObjectRef::l_set_sky(lua_State *L)
return 1;
}
+// get_sky(self)
+int ObjectRef::l_get_sky(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+ video::SColor bgcolor(255, 255, 255, 255);
+ std::string type;
+ std::vector<std::string> params;
+
+ player->getSky(&bgcolor, &type, &params);
+ type = type == "" ? "regular" : type;
+
+ push_ARGB8(L, bgcolor);
+ lua_pushlstring(L, type.c_str(), type.size());
+ lua_newtable(L);
+ s16 i = 1;
+ for (std::vector<std::string>::iterator it = params.begin();
+ it != params.end(); ++it) {
+ lua_pushlstring(L, it->c_str(), it->size());
+ lua_rawseti(L, -2, i);
+ i++;
+ }
+ return 3;
+}
+
// override_day_night_ratio(self, brightness=0...1)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
@@ -1273,6 +1500,26 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
return 1;
}
+// get_day_night_ratio(self)
+int ObjectRef::l_get_day_night_ratio(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ bool do_override;
+ float ratio;
+ player->getDayNightRatio(&do_override, &ratio);
+
+ if (do_override)
+ lua_pushnumber(L, ratio);
+ else
+ lua_pushnil(L);
+
+ return 1;
+}
+
// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
@@ -1389,12 +1636,16 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_wielded_item),
luamethod(ObjectRef, set_wielded_item),
luamethod(ObjectRef, set_armor_groups),
- luamethod(ObjectRef, set_physics_override),
+ luamethod(ObjectRef, get_armor_groups),
luamethod(ObjectRef, set_animation),
+ luamethod(ObjectRef, get_animation),
luamethod(ObjectRef, set_bone_position),
+ luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_attach),
+ luamethod(ObjectRef, get_attach),
luamethod(ObjectRef, set_detach),
luamethod(ObjectRef, set_properties),
+ luamethod(ObjectRef, get_properties),
// LuaEntitySAO-only
luamethod(ObjectRef, setvelocity),
luamethod(ObjectRef, getvelocity),
@@ -1421,6 +1672,8 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
+ luamethod(ObjectRef, set_physics_override),
+ luamethod(ObjectRef, get_physics_override),
luamethod(ObjectRef, hud_add),
luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change),
@@ -1428,12 +1681,19 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_set_flags),
luamethod(ObjectRef, hud_get_flags),
luamethod(ObjectRef, hud_set_hotbar_itemcount),
+ luamethod(ObjectRef, hud_get_hotbar_itemcount),
luamethod(ObjectRef, hud_set_hotbar_image),
+ luamethod(ObjectRef, hud_get_hotbar_image),
luamethod(ObjectRef, hud_set_hotbar_selected_image),
+ luamethod(ObjectRef, hud_get_hotbar_selected_image),
luamethod(ObjectRef, set_sky),
+ luamethod(ObjectRef, get_sky),
luamethod(ObjectRef, override_day_night_ratio),
+ luamethod(ObjectRef, get_day_night_ratio),
luamethod(ObjectRef, set_local_animation),
+ luamethod(ObjectRef, get_local_animation),
luamethod(ObjectRef, set_eye_offset),
+ luamethod(ObjectRef, get_eye_offset),
luamethod(ObjectRef, set_nametag_attributes),
luamethod(ObjectRef, get_nametag_attributes),
{0,0}
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index af3ed5ef0..02bb06ecc 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -101,25 +101,43 @@ private:
// set_armor_groups(self, groups)
static int l_set_armor_groups(lua_State *L);
+ // get_armor_groups(self)
+ static int l_get_armor_groups(lua_State *L);
+
// set_physics_override(self, physics_override_speed, physics_override_jump,
// physics_override_gravity, sneak, sneak_glitch)
static int l_set_physics_override(lua_State *L);
+ // get_physics_override(self)
+ static int l_get_physics_override(lua_State *L);
+
// set_animation(self, frame_range, frame_speed, frame_blend)
static int l_set_animation(lua_State *L);
+ // get_animation(self)
+ static int l_get_animation(lua_State *L);
+
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
static int l_set_bone_position(lua_State *L);
+ // get_bone_position(self, bone)
+ static int l_get_bone_position(lua_State *L);
+
// set_attach(self, parent, bone, position, rotation)
static int l_set_attach(lua_State *L);
+ // get_attach(self)
+ static int l_get_attach(lua_State *L);
+
// set_detach(self)
static int l_set_detach(lua_State *L);
// set_properties(self, properties)
static int l_set_properties(lua_State *L);
+ // get_properties(self)
+ static int l_get_properties(lua_State *L);
+
// is_player(self)
static int l_is_player(lua_State *L);
@@ -222,24 +240,45 @@ private:
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
static int l_hud_set_hotbar_itemcount(lua_State *L);
+ // hud_get_hotbar_itemcount(self)
+ static int l_hud_get_hotbar_itemcount(lua_State *L);
+
// hud_set_hotbar_image(self, name)
static int l_hud_set_hotbar_image(lua_State *L);
+ // hud_get_hotbar_image(self)
+ static int l_hud_get_hotbar_image(lua_State *L);
+
// hud_set_hotbar_selected_image(self, name)
static int l_hud_set_hotbar_selected_image(lua_State *L);
+ // hud_get_hotbar_selected_image(self)
+ static int l_hud_get_hotbar_selected_image(lua_State *L);
+
// set_sky(self, type, list)
static int l_set_sky(lua_State *L);
- // override_day_night_ratio(self, type, list)
+ // get_sky(self, type, list)
+ static int l_get_sky(lua_State *L);
+
+ // override_day_night_ratio(self, type)
static int l_override_day_night_ratio(lua_State *L);
+ // get_day_night_ratio(self)
+ static int l_get_day_night_ratio(lua_State *L);
+
// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
static int l_set_local_animation(lua_State *L);
+ // get_local_animation(self)
+ static int l_get_local_animation(lua_State *L);
+
// set_eye_offset(self, v3f first pv, v3f third pv)
static int l_set_eye_offset(lua_State *L);
+ // get_eye_offset(self)
+ static int l_get_eye_offset(lua_State *L);
+
// set_nametag_attributes(self, attributes)
static int l_set_nametag_attributes(lua_State *L);
diff --git a/src/server.cpp b/src/server.cpp
index 2a34c8675..7cd92ed65 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2915,31 +2915,54 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
return false;
+ player->setHotbarItemcount(hotbar_itemcount);
std::ostringstream os(std::ios::binary);
writeS32(os, hotbar_itemcount);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
return true;
}
+s32 Server::hudGetHotbarItemcount(Player *player) {
+ if (!player)
+ return 0;
+ return player->getHotbarItemcount();
+}
+
void Server::hudSetHotbarImage(Player *player, std::string name) {
if (!player)
return;
+ player->setHotbarImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
+std::string Server::hudGetHotbarImage(Player *player) {
+ if (!player)
+ return "";
+ return player->getHotbarImage();
+}
+
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
if (!player)
return;
+ player->setHotbarSelectedImage(name);
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
+std::string Server::hudGetHotbarSelectedImage(Player *player) {
+ if (!player)
+ return "";
+
+ return player->getHotbarSelectedImage();
+}
+
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
return false;
+ player->setLocalAnimations(animation_frames, frame_speed);
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
return true;
}
@@ -2949,6 +2972,8 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
if (!player)
return false;
+ player->eye_offset_first = first;
+ player->eye_offset_third = third;
SendEyeOffset(player->peer_id, first, third);
return true;
}
@@ -2959,6 +2984,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor,
if (!player)
return false;
+ player->setSky(bgcolor, type, params);
SendSetSky(player->peer_id, bgcolor, type, params);
return true;
}
@@ -2969,6 +2995,7 @@ bool Server::overrideDayNightRatio(Player *player, bool do_override,
if (!player)
return false;
+ player->overrideDayNightRatio(do_override, ratio);
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
return true;
}
diff --git a/src/server.h b/src/server.h
index 2030d6669..131c3c67b 100644
--- a/src/server.h
+++ b/src/server.h
@@ -343,8 +343,11 @@ public:
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(Player *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
+ s32 hudGetHotbarItemcount(Player *player);
void hudSetHotbarImage(Player *player, std::string name);
+ std::string hudGetHotbarImage(Player *player);
void hudSetHotbarSelectedImage(Player *player, std::string name);
+ std::string hudGetHotbarSelectedImage(Player *player);
inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }
diff --git a/src/serverobject.h b/src/serverobject.h
index a8ec325a6..5873e4ab8 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -147,14 +147,22 @@ public:
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual ItemGroupList getArmorGroups()
+ { return ItemGroupList(); }
virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
{}
virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
{}
+ virtual void getAnimation(v2f *frames, float *frame_spee, float *frame_blend)
+ {}
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
{}
+ virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
+ {}
virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
{}
+ virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
+ {}
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()