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-rw-r--r-- | doc/protocol.txt | 32 | ||||
-rw-r--r-- | src/main.cpp | 3 |
2 files changed, 35 insertions, 0 deletions
diff --git a/doc/protocol.txt b/doc/protocol.txt new file mode 100644 index 000000000..b7b433c9e --- /dev/null +++ b/doc/protocol.txt @@ -0,0 +1,32 @@ +Minetest-c55 protocol (incomplete, early draft): +Updated 2011-06-18 + +A custom protocol over UDP. + +Initialization: +- A dummy reliable packet with peer_id=PEER_ID_INEXISTENT=0 is sent to the server: + - Actually this can be sent without the reliable packet header, too, i guess, + but the sequence number in the header allows the sender to re-send the + packet without accidentally getting a double initialization. + - Packet content: + # Basic header + u32 protocol_id = PROTOCOL_ID = 0x4f457403 + u16 sender_peer_id = PEER_ID_INEXISTENT = 0 + u8 channel = 0 + # Reliable packet header + u8 type = TYPE_RELIABLE = 3 + u16 seqnum = SEQNUM_INITIAL = 6550 + # Original packet header + u8 type = TYPE_ORIGINAL = 1 + # And no actual payload. +- Server responds with something like this: + - Packet content: + # Basic header + u32 protocol_id = PROTOCOL_ID = 0x4f457403 + u16 sender_peer_id = PEER_ID_INEXISTENT = 0 + u8 channel = 0 + # Control packet header + u8 type = TYPE_CONTROL = 0 + u8 controltype = CONTROLTYPE_SET_PEER_ID = 1 + u16 peer_id_new = assigned peer id to client (other than 0 or 1) + diff --git a/src/main.cpp b/src/main.cpp index 10ece4c20..ae52bc36d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -346,6 +346,9 @@ TODO: Add a per-sector database to store surface stuff as simple flags/values - Surface ground type
- Trees?
+TODO: Restart irrlicht completely when coming back to main menu from game.
+ - This gets rid of everything that is stored in irrlicht's caches.
+
Making it more portable:
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