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-rw-r--r--builtin/common/tests/vector_spec.lua4
-rw-r--r--builtin/common/vector.lua6
-rw-r--r--doc/lua_api.txt10
3 files changed, 16 insertions, 4 deletions
diff --git a/builtin/common/tests/vector_spec.lua b/builtin/common/tests/vector_spec.lua
index 6f308a4a8..0f287363a 100644
--- a/builtin/common/tests/vector_spec.lua
+++ b/builtin/common/tests/vector_spec.lua
@@ -44,6 +44,10 @@ describe("vector", function()
assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
end)
+ it("offset()", function()
+ assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
+ end)
+
-- This function is needed because of floating point imprecision.
local function almost_equal(a, b)
if type(a) == "number" then
diff --git a/builtin/common/vector.lua b/builtin/common/vector.lua
index 1fd784ce2..d6437deda 100644
--- a/builtin/common/vector.lua
+++ b/builtin/common/vector.lua
@@ -137,6 +137,12 @@ function vector.divide(a, b)
end
end
+function vector.offset(v, x, y, z)
+ return {x = v.x + x,
+ y = v.y + y,
+ z = v.z + z}
+end
+
function vector.sort(a, b)
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index acbaf421e..5ed84fe9a 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3062,10 +3062,12 @@ For the following functions, `v`, `v1`, `v2` are vectors,
* Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`.
* `vector.angle(v1, v2)`:
* Returns the angle between `v1` and `v2` in radians.
-* `vector.dot(v1, v2)`
- * Returns the dot product of `v1` and `v2`
-* `vector.cross(v1, v2)`
- * Returns the cross product of `v1` and `v2`
+* `vector.dot(v1, v2)`:
+ * Returns the dot product of `v1` and `v2`.
+* `vector.cross(v1, v2)`:
+ * Returns the cross product of `v1` and `v2`.
+* `vector.offset(v, x, y, z)`:
+ * Returns the sum of the vectors `v` and `{x = x, y = y, z = z}`.
For the following functions `x` can be either a vector or a number: