diff options
-rw-r--r-- | builtin/settingtypes.txt | 90 | ||||
-rw-r--r-- | src/mapgen/cavegen.cpp | 18 | ||||
-rw-r--r-- | src/mapgen/cavegen.h | 6 | ||||
-rw-r--r-- | src/mapgen/mapgen.cpp | 23 | ||||
-rw-r--r-- | src/mapgen/mapgen.h | 5 | ||||
-rw-r--r-- | src/mapgen/mapgen_carpathian.cpp | 65 | ||||
-rw-r--r-- | src/mapgen/mapgen_carpathian.h | 23 | ||||
-rw-r--r-- | src/mapgen/mapgen_flat.cpp | 81 | ||||
-rw-r--r-- | src/mapgen/mapgen_flat.h | 5 | ||||
-rw-r--r-- | src/mapgen/mapgen_fractal.cpp | 105 | ||||
-rw-r--r-- | src/mapgen/mapgen_fractal.h | 5 | ||||
-rw-r--r-- | src/mapgen/mapgen_v5.cpp | 69 | ||||
-rw-r--r-- | src/mapgen/mapgen_v5.h | 5 | ||||
-rw-r--r-- | src/mapgen/mapgen_v7.cpp | 31 | ||||
-rw-r--r-- | src/mapgen/mapgen_v7.h | 5 | ||||
-rw-r--r-- | src/mapgen/mapgen_valleys.cpp | 63 | ||||
-rw-r--r-- | src/mapgen/mapgen_valleys.h | 5 |
17 files changed, 416 insertions, 188 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index e74b8ea8b..b6e5de599 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1479,6 +1479,21 @@ mgv5_large_cave_depth (Large cave depth) int -256 # Y of upper limit of lava in large caves. mgv5_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + # Y-level of cavern upper limit. mgv5_cavern_limit (Cavern limit) int -256 @@ -1596,6 +1611,21 @@ mgv7_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgv7_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + # Controls the density of mountain-type floatlands. # Is a noise offset added to the 'mgv7_np_mountain' noise value. mgv7_float_mount_density (Floatland mountain density) float 0.6 @@ -1704,6 +1734,21 @@ mgcarpathian_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgcarpathian_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + # Y-level of cavern upper limit. mgcarpathian_cavern_limit (Cavern limit) int -256 @@ -1788,6 +1833,21 @@ mgflat_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgflat_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + # Controls width of tunnels, a smaller value creates wider tunnels. mgflat_cave_width (Cave width) float 0.09 @@ -1847,6 +1907,21 @@ mgfractal_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgfractal_lava_depth (Lava depth) int -256 +# Minimum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + # Lower Y limit of dungeons. mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 @@ -1970,6 +2045,21 @@ mgvalleys_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgvalleys_lava_depth (Lava depth) int 1 +# Minimum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 + +# Maximum limit of random number of small caves per mapchunk. +mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256 + +# Minimum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64 + +# Maximum limit of random number of large caves per mapchunk. +mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64 + +# Proportion of large caves that contain liquid. +mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 + # Depth below which you'll find giant caverns. mgvalleys_cavern_limit (Cavern upper limit) int -256 diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp index 21540d7ce..2e2a1bbe3 100644 --- a/src/mapgen/cavegen.cpp +++ b/src/mapgen/cavegen.cpp @@ -280,18 +280,20 @@ CavesRandomWalk::CavesRandomWalk( int water_level, content_t water_source, content_t lava_source, + float large_cave_flooded, int lava_depth, BiomeGen *biomegen) { assert(ndef); - this->ndef = ndef; - this->gennotify = gennotify; - this->seed = seed; - this->water_level = water_level; - this->np_caveliquids = &nparams_caveliquids; - this->lava_depth = lava_depth; - this->bmgn = biomegen; + this->ndef = ndef; + this->gennotify = gennotify; + this->seed = seed; + this->water_level = water_level; + this->np_caveliquids = &nparams_caveliquids; + this->large_cave_flooded = large_cave_flooded; + this->lava_depth = lava_depth; + this->bmgn = biomegen; c_water_source = water_source; if (c_water_source == CONTENT_IGNORE) @@ -322,7 +324,7 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, this->ystride = nmax.X - nmin.X + 1; - flooded = ps->range(1, 2) == 2; + flooded = ps->range(1, 1000) <= large_cave_flooded * 1000.0f; // If flooded: // Get biome at mapchunk midpoint. If cave liquid defined for biome, use it. diff --git a/src/mapgen/cavegen.h b/src/mapgen/cavegen.h index 3f1730ddb..dc73e83f1 100644 --- a/src/mapgen/cavegen.h +++ b/src/mapgen/cavegen.h @@ -116,15 +116,14 @@ public: s16 *heightmap; BiomeGen *bmgn; - // configurable parameters s32 seed; int water_level; + float large_cave_flooded; // TODO 'lava_depth' and 'np_caveliquids' are deprecated and should be removed. // Cave liquids are now defined and located using biome definitions. int lava_depth; NoiseParams *np_caveliquids; - // intermediate state variables u16 ystride; s16 min_tunnel_diameter; @@ -161,7 +160,8 @@ public: CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify = NULL, s32 seed = 0, int water_level = 1, content_t water_source = CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE, - int lava_depth = -256, BiomeGen *biomegen = NULL); + float large_cave_flooded = 0.5f, int lava_depth = -256, + BiomeGen *biomegen = NULL); // vm and ps are mandatory parameters. // If heightmap is NULL, the surface level at all points is assumed to diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 6d5e721ce..a1ac7a5ca 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -843,18 +843,29 @@ void MapgenBasic::generateCavesNoiseIntersection(s16 max_stone_y) void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_depth) { - if (node_min.Y > max_stone_y || node_max.Y > large_cave_depth) + if (node_min.Y > max_stone_y) return; PseudoRandom ps(blockseed + 21343); - u32 bruises_count = ps.range(0, 2); + // Small randomwalk caves + u32 num_small_caves = ps.range(small_cave_num_min, small_cave_num_max); - for (u32 i = 0; i < bruises_count; i++) { + for (u32 i = 0; i < num_small_caves; i++) { CavesRandomWalk cave(ndef, &gennotify, seed, water_level, - c_water_source, c_lava_source, lava_depth, biomegen); + c_water_source, c_lava_source, large_cave_flooded, lava_depth, biomegen); + cave.makeCave(vm, node_min, node_max, &ps, false, max_stone_y, heightmap); + } + + if (node_max.Y > large_cave_depth) + return; + + // Large randomwalk caves below 'large_cave_depth' + u32 num_large_caves = ps.range(large_cave_num_min, large_cave_num_max); - cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, - heightmap); + for (u32 i = 0; i < num_large_caves; i++) { + CavesRandomWalk cave(ndef, &gennotify, seed, water_level, + c_water_source, c_lava_source, large_cave_flooded, lava_depth, biomegen); + cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap); } } diff --git a/src/mapgen/mapgen.h b/src/mapgen/mapgen.h index f7697cab4..01a55948b 100644 --- a/src/mapgen/mapgen.h +++ b/src/mapgen/mapgen.h @@ -280,6 +280,11 @@ protected: float cavern_limit; float cavern_taper; float cavern_threshold; + int small_cave_num_min; + int small_cave_num_max; + int large_cave_num_min; + int large_cave_num_max; + float large_cave_flooded; // TODO 'lava_depth' is deprecated and should be removed. Cave liquids are // now defined and located using biome definitions. int lava_depth; diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp index 12ce07da4..0bf6126ed 100644 --- a/src/mapgen/mapgen_carpathian.cpp +++ b/src/mapgen/mapgen_carpathian.cpp @@ -58,15 +58,20 @@ MapgenCarpathian::MapgenCarpathian(MapgenCarpathianParams *params, EmergeManager river_depth = params->river_depth; valley_width = params->valley_width; - spflags = params->spflags; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - cavern_limit = params->cavern_limit; - cavern_taper = params->cavern_taper; - cavern_threshold = params->cavern_threshold; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + small_cave_num_min = params->small_cave_num_min; + small_cave_num_max = params->small_cave_num_max; + large_cave_num_min = params->large_cave_num_min; + large_cave_num_max = params->large_cave_num_max; + large_cave_flooded = params->large_cave_flooded; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; grad_wl = 1 - water_level; @@ -148,14 +153,19 @@ void MapgenCarpathianParams::readParams(const Settings *settings) settings->getFloatNoEx("mgcarpathian_river_depth", river_depth); settings->getFloatNoEx("mgcarpathian_valley_width", valley_width); - settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); - settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth); - settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit); - settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper); - settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold); - settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax); + settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); + settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth); + settings->getU16NoEx("mgcarpathian_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgcarpathian_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgcarpathian_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgcarpathian_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgcarpathian_large_cave_flooded", large_cave_flooded); + settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit); + settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold); + settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgcarpathian_np_height1", np_height1); @@ -186,14 +196,19 @@ void MapgenCarpathianParams::writeParams(Settings *settings) const settings->setFloat("mgcarpathian_river_depth", river_depth); settings->setFloat("mgcarpathian_valley_width", valley_width); - settings->setFloat("mgcarpathian_cave_width", cave_width); - settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); - settings->setS16("mgcarpathian_lava_depth", lava_depth); - settings->setS16("mgcarpathian_cavern_limit", cavern_limit); - settings->setS16("mgcarpathian_cavern_taper", cavern_taper); - settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold); - settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin); - settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax); + settings->setFloat("mgcarpathian_cave_width", cave_width); + settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); + settings->setS16("mgcarpathian_lava_depth", lava_depth); + settings->setU16("mgcarpathian_small_cave_num_min", small_cave_num_min); + settings->setU16("mgcarpathian_small_cave_num_max", small_cave_num_max); + settings->setU16("mgcarpathian_large_cave_num_min", large_cave_num_min); + settings->setU16("mgcarpathian_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgcarpathian_large_cave_flooded", large_cave_flooded); + settings->setS16("mgcarpathian_cavern_limit", cavern_limit); + settings->setS16("mgcarpathian_cavern_taper", cavern_taper); + settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold); + settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin); + settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgcarpathian_np_height1", np_height1); diff --git a/src/mapgen/mapgen_carpathian.h b/src/mapgen/mapgen_carpathian.h index 1fbac4bfd..f970b85c6 100644 --- a/src/mapgen/mapgen_carpathian.h +++ b/src/mapgen/mapgen_carpathian.h @@ -37,15 +37,20 @@ struct MapgenCarpathianParams : public MapgenParams float river_depth = 24.0f; float valley_width = 0.25f; - u32 spflags = MGCARPATHIAN_CAVERNS; - float cave_width = 0.09f; - s16 large_cave_depth = -33; - s16 lava_depth = -256; - s16 cavern_limit = -256; - s16 cavern_taper = 256; - float cavern_threshold = 0.7f; - s16 dungeon_ymin = -31000; - s16 dungeon_ymax = 31000; + u32 spflags = MGCARPATHIAN_CAVERNS; + float cave_width = 0.09f; + s16 large_cave_depth = -33; + s16 lava_depth = -256; + u16 small_cave_num_min = 0; + u16 small_cave_num_max = 0; + u16 large_cave_num_min = 0; + u16 large_cave_num_max = 2; + float large_cave_flooded = 0.5f; + s16 cavern_limit = -256; + s16 cavern_taper = 256; + float cavern_threshold = 0.7f; + s16 dungeon_ymin = -31000; + s16 dungeon_ymax = 31000; NoiseParams np_filler_depth; NoiseParams np_height1; diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp index 773b7b10f..359182f5a 100644 --- a/src/mapgen/mapgen_flat.cpp +++ b/src/mapgen/mapgen_flat.cpp @@ -51,17 +51,22 @@ FlagDesc flagdesc_mapgen_flat[] = { MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeManager *emerge) : MapgenBasic(MAPGEN_FLAT, params, emerge) { - spflags = params->spflags; - ground_level = params->ground_level; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - cave_width = params->cave_width; - lake_threshold = params->lake_threshold; - lake_steepness = params->lake_steepness; - hill_threshold = params->hill_threshold; - hill_steepness = params->hill_steepness; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; + spflags = params->spflags; + ground_level = params->ground_level; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + small_cave_num_min = params->small_cave_num_min; + small_cave_num_max = params->small_cave_num_max; + large_cave_num_min = params->large_cave_num_min; + large_cave_num_max = params->large_cave_num_max; + large_cave_flooded = params->large_cave_flooded; + cave_width = params->cave_width; + lake_threshold = params->lake_threshold; + lake_steepness = params->lake_steepness; + hill_threshold = params->hill_threshold; + hill_steepness = params->hill_steepness; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; // 2D noise noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); @@ -96,17 +101,22 @@ MapgenFlatParams::MapgenFlatParams(): void MapgenFlatParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat); - settings->getS16NoEx("mgflat_ground_level", ground_level); - settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgflat_lava_depth", lava_depth); - settings->getFloatNoEx("mgflat_cave_width", cave_width); - settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold); - settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); - settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); - settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness); - settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax); + settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat); + settings->getS16NoEx("mgflat_ground_level", ground_level); + settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgflat_lava_depth", lava_depth); + settings->getU16NoEx("mgflat_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgflat_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgflat_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgflat_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgflat_large_cave_flooded", large_cave_flooded); + settings->getFloatNoEx("mgflat_cave_width", cave_width); + settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold); + settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); + settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); + settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness); + settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgflat_np_terrain", np_terrain); settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth); @@ -118,17 +128,22 @@ void MapgenFlatParams::readParams(const Settings *settings) void MapgenFlatParams::writeParams(Settings *settings) const { - settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX); - settings->setS16("mgflat_ground_level", ground_level); - settings->setS16("mgflat_large_cave_depth", large_cave_depth); - settings->setS16("mgflat_lava_depth", lava_depth); - settings->setFloat("mgflat_cave_width", cave_width); - settings->setFloat("mgflat_lake_threshold", lake_threshold); - settings->setFloat("mgflat_lake_steepness", lake_steepness); - settings->setFloat("mgflat_hill_threshold", hill_threshold); - settings->setFloat("mgflat_hill_steepness", hill_steepness); - settings->setS16("mgflat_dungeon_ymin", dungeon_ymin); - settings->setS16("mgflat_dungeon_ymax", dungeon_ymax); + settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX); + settings->setS16("mgflat_ground_level", ground_level); + settings->setS16("mgflat_large_cave_depth", large_cave_depth); + settings->setS16("mgflat_lava_depth", lava_depth); + settings->setU16("mgflat_small_cave_num_min", small_cave_num_min); + settings->setU16("mgflat_small_cave_num_max", small_cave_num_max); + settings->setU16("mgflat_large_cave_num_min", large_cave_num_min); + settings->setU16("mgflat_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgflat_large_cave_flooded", large_cave_flooded); + settings->setFloat("mgflat_cave_width", cave_width); + settings->setFloat("mgflat_lake_threshold", lake_threshold); + settings->setFloat("mgflat_lake_steepness", lake_steepness); + settings->setFloat("mgflat_hill_threshold", hill_threshold); + settings->setFloat("mgflat_hill_steepness", hill_steepness); + settings->setS16("mgflat_dungeon_ymin", dungeon_ymin); + settings->setS16("mgflat_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgflat_np_terrain", np_terrain); settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth); diff --git a/src/mapgen/mapgen_flat.h b/src/mapgen/mapgen_flat.h index d2598695f..cd4a106a6 100644 --- a/src/mapgen/mapgen_flat.h +++ b/src/mapgen/mapgen_flat.h @@ -36,6 +36,11 @@ struct MapgenFlatParams : public MapgenParams s16 ground_level = 8; s16 large_cave_depth = -33; s16 lava_depth = -256; + u16 small_cave_num_min = 0; + u16 small_cave_num_max = 0; + u16 large_cave_num_min = 0; + u16 large_cave_num_max = 2; + float large_cave_flooded = 0.5f; float cave_width = 0.09f; float lake_threshold = -0.45f; float lake_steepness = 48.0f; diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp index 091dbacfa..7615e6350 100644 --- a/src/mapgen/mapgen_fractal.cpp +++ b/src/mapgen/mapgen_fractal.cpp @@ -51,21 +51,26 @@ FlagDesc flagdesc_mapgen_fractal[] = { MapgenFractal::MapgenFractal(MapgenFractalParams *params, EmergeManager *emerge) : MapgenBasic(MAPGEN_FRACTAL, params, emerge) { - spflags = params->spflags; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; - fractal = params->fractal; - iterations = params->iterations; - scale = params->scale; - offset = params->offset; - slice_w = params->slice_w; - julia_x = params->julia_x; - julia_y = params->julia_y; - julia_z = params->julia_z; - julia_w = params->julia_w; + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + small_cave_num_min = params->small_cave_num_min; + small_cave_num_max = params->small_cave_num_max; + large_cave_num_min = params->large_cave_num_min; + large_cave_num_max = params->large_cave_num_max; + large_cave_flooded = params->large_cave_flooded; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; + fractal = params->fractal; + iterations = params->iterations; + scale = params->scale; + offset = params->offset; + slice_w = params->slice_w; + julia_x = params->julia_x; + julia_y = params->julia_y; + julia_z = params->julia_z; + julia_w = params->julia_w; //// 2D noise if (spflags & MGFRACTAL_TERRAIN) @@ -105,21 +110,26 @@ MapgenFractalParams::MapgenFractalParams(): void MapgenFractalParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); - settings->getFloatNoEx("mgfractal_cave_width", cave_width); - settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgfractal_lava_depth", lava_depth); - settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax); - settings->getU16NoEx("mgfractal_fractal", fractal); - settings->getU16NoEx("mgfractal_iterations", iterations); - settings->getV3FNoEx("mgfractal_scale", scale); - settings->getV3FNoEx("mgfractal_offset", offset); - settings->getFloatNoEx("mgfractal_slice_w", slice_w); - settings->getFloatNoEx("mgfractal_julia_x", julia_x); - settings->getFloatNoEx("mgfractal_julia_y", julia_y); - settings->getFloatNoEx("mgfractal_julia_z", julia_z); - settings->getFloatNoEx("mgfractal_julia_w", julia_w); + settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); + settings->getFloatNoEx("mgfractal_cave_width", cave_width); + settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgfractal_lava_depth", lava_depth); + settings->getU16NoEx("mgfractal_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgfractal_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgfractal_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgfractal_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgfractal_large_cave_flooded", large_cave_flooded); + settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax); + settings->getU16NoEx("mgfractal_fractal", fractal); + settings->getU16NoEx("mgfractal_iterations", iterations); + settings->getV3FNoEx("mgfractal_scale", scale); + settings->getV3FNoEx("mgfractal_offset", offset); + settings->getFloatNoEx("mgfractal_slice_w", slice_w); + settings->getFloatNoEx("mgfractal_julia_x", julia_x); + settings->getFloatNoEx("mgfractal_julia_y", julia_y); + settings->getFloatNoEx("mgfractal_julia_z", julia_z); + settings->getFloatNoEx("mgfractal_julia_w", julia_w); settings->getNoiseParams("mgfractal_np_seabed", np_seabed); settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth); @@ -131,21 +141,26 @@ void MapgenFractalParams::readParams(const Settings *settings) void MapgenFractalParams::writeParams(Settings *settings) const { - settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); - settings->setFloat("mgfractal_cave_width", cave_width); - settings->setS16("mgfractal_large_cave_depth", large_cave_depth); - settings->setS16("mgfractal_lava_depth", lava_depth); - settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin); - settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax); - settings->setU16("mgfractal_fractal", fractal); - settings->setU16("mgfractal_iterations", iterations); - settings->setV3F("mgfractal_scale", scale); - settings->setV3F("mgfractal_offset", offset); - settings->setFloat("mgfractal_slice_w", slice_w); - settings->setFloat("mgfractal_julia_x", julia_x); - settings->setFloat("mgfractal_julia_y", julia_y); - settings->setFloat("mgfractal_julia_z", julia_z); - settings->setFloat("mgfractal_julia_w", julia_w); + settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); + settings->setFloat("mgfractal_cave_width", cave_width); + settings->setS16("mgfractal_large_cave_depth", large_cave_depth); + settings->setS16("mgfractal_lava_depth", lava_depth); + settings->setU16("mgfractal_small_cave_num_min", small_cave_num_min); + settings->setU16("mgfractal_small_cave_num_max", small_cave_num_max); + settings->setU16("mgfractal_large_cave_num_min", large_cave_num_min); + settings->setU16("mgfractal_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgfractal_large_cave_flooded", large_cave_flooded); + settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin); + settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax); + settings->setU16("mgfractal_fractal", fractal); + settings->setU16("mgfractal_iterations", iterations); + settings->setV3F("mgfractal_scale", scale); + settings->setV3F("mgfractal_offset", offset); + settings->setFloat("mgfractal_slice_w", slice_w); + settings->setFloat("mgfractal_julia_x", julia_x); + settings->setFloat("mgfractal_julia_y", julia_y); + settings->setFloat("mgfractal_julia_z", julia_z); + settings->setFloat("mgfractal_julia_w", julia_w); settings->setNoiseParams("mgfractal_np_seabed", np_seabed); settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth); diff --git a/src/mapgen/mapgen_fractal.h b/src/mapgen/mapgen_fractal.h index 82622d4d9..e317f759d 100644 --- a/src/mapgen/mapgen_fractal.h +++ b/src/mapgen/mapgen_fractal.h @@ -39,6 +39,11 @@ struct MapgenFractalParams : public MapgenParams float cave_width = 0.09f; s16 large_cave_depth = -33; s16 lava_depth = -256; + u16 small_cave_num_min = 0; + u16 small_cave_num_max = 0; + u16 large_cave_num_min = 0; + u16 large_cave_num_max = 2; + float large_cave_flooded = 0.5f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 31000; u16 fractal = 1; diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp index bf99fd335..5164c5991 100644 --- a/src/mapgen/mapgen_v5.cpp +++ b/src/mapgen/mapgen_v5.cpp @@ -48,15 +48,20 @@ FlagDesc flagdesc_mapgen_v5[] = { MapgenV5::MapgenV5(MapgenV5Params *params, EmergeManager *emerge) : MapgenBasic(MAPGEN_V5, params, emerge) { - spflags = params->spflags; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - cavern_limit = params->cavern_limit; - cavern_taper = params->cavern_taper; - cavern_threshold = params->cavern_threshold; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + small_cave_num_min = params->small_cave_num_min; + small_cave_num_max = params->small_cave_num_max; + large_cave_num_min = params->large_cave_num_min; + large_cave_num_max = params->large_cave_num_max; + large_cave_flooded = params->large_cave_flooded; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; // Terrain noise noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); @@ -98,15 +103,20 @@ MapgenV5Params::MapgenV5Params(): void MapgenV5Params::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); - settings->getFloatNoEx("mgv5_cave_width", cave_width); - settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgv5_lava_depth", lava_depth); - settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); - settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); - settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); - settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax); + settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); + settings->getFloatNoEx("mgv5_cave_width", cave_width); + settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgv5_lava_depth", lava_depth); + settings->getU16NoEx("mgv5_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgv5_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgv5_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgv5_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgv5_large_cave_flooded", large_cave_flooded); + settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); + settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); + settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgv5_np_factor", np_factor); @@ -121,15 +131,20 @@ void MapgenV5Params::readParams(const Settings *settings) void MapgenV5Params::writeParams(Settings *settings) const { - settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); - settings->setFloat("mgv5_cave_width", cave_width); - settings->setS16("mgv5_large_cave_depth", large_cave_depth); - settings->setS16("mgv5_lava_depth", lava_depth); - settings->setS16("mgv5_cavern_limit", cavern_limit); - settings->setS16("mgv5_cavern_taper", cavern_taper); - settings->setFloat("mgv5_cavern_threshold", cavern_threshold); - settings->setS16("mgv5_dungeon_ymin", dungeon_ymin); - settings->setS16("mgv5_dungeon_ymax", dungeon_ymax); + settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); + settings->setFloat("mgv5_cave_width", cave_width); + settings->setS16("mgv5_large_cave_depth", large_cave_depth); + settings->setS16("mgv5_lava_depth", lava_depth); + settings->setU16("mgv5_small_cave_num_min", small_cave_num_min); + settings->setU16("mgv5_small_cave_num_max", small_cave_num_max); + settings->setU16("mgv5_large_cave_num_min", large_cave_num_min); + settings->setU16("mgv5_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgv5_large_cave_flooded", large_cave_flooded); + settings->setS16("mgv5_cavern_limit", cavern_limit); + settings->setS16("mgv5_cavern_taper", cavern_taper); + settings->setFloat("mgv5_cavern_threshold", cavern_threshold); + settings->setS16("mgv5_dungeon_ymin", dungeon_ymin); + settings->setS16("mgv5_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgv5_np_factor", np_factor); diff --git a/src/mapgen/mapgen_v5.h b/src/mapgen/mapgen_v5.h index 1a3b6d3c3..249f61121 100644 --- a/src/mapgen/mapgen_v5.h +++ b/src/mapgen/mapgen_v5.h @@ -35,6 +35,11 @@ struct MapgenV5Params : public MapgenParams float cave_width = 0.09f; s16 large_cave_depth = -256; s16 lava_depth = -256; + u16 small_cave_num_min = 0; + u16 small_cave_num_max = 0; + u16 large_cave_num_min = 0; + u16 large_cave_num_max = 2; + float large_cave_flooded = 0.5f; s16 cavern_limit = -256; s16 cavern_taper = 256; float cavern_threshold = 0.7f; diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp index c9568760f..eaaff6ac6 100644 --- a/src/mapgen/mapgen_v7.cpp +++ b/src/mapgen/mapgen_v7.cpp @@ -62,14 +62,19 @@ MapgenV7::MapgenV7(MapgenV7Params *params, EmergeManager *emerge) floatland_level = params->floatland_level; shadow_limit = params->shadow_limit; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - cavern_limit = params->cavern_limit; - cavern_taper = params->cavern_taper; - cavern_threshold = params->cavern_threshold; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + small_cave_num_min = params->small_cave_num_min; + small_cave_num_max = params->small_cave_num_max; + large_cave_num_min = params->large_cave_num_min; + large_cave_num_max = params->large_cave_num_max; + large_cave_flooded = params->large_cave_flooded; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; // This is to avoid a divide-by-zero. // Parameter will be saved to map_meta.txt in limited form. @@ -173,6 +178,11 @@ void MapgenV7Params::readParams(const Settings *settings) settings->getFloatNoEx("mgv7_cave_width", cave_width); settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgv7_lava_depth", lava_depth); + settings->getU16NoEx("mgv7_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgv7_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgv7_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgv7_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgv7_large_cave_flooded", large_cave_flooded); settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density); settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height); settings->getFloatNoEx("mgv7_float_mount_exponent", float_mount_exponent); @@ -209,6 +219,11 @@ void MapgenV7Params::writeParams(Settings *settings) const settings->setFloat("mgv7_cave_width", cave_width); settings->setS16("mgv7_large_cave_depth", large_cave_depth); settings->setS16("mgv7_lava_depth", lava_depth); + settings->setU16("mgv7_small_cave_num_min", small_cave_num_min); + settings->setU16("mgv7_small_cave_num_max", small_cave_num_max); + settings->setU16("mgv7_large_cave_num_min", large_cave_num_min); + settings->setU16("mgv7_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgv7_large_cave_flooded", large_cave_flooded); settings->setFloat("mgv7_float_mount_density", float_mount_density); settings->setFloat("mgv7_float_mount_height", float_mount_height); settings->setFloat("mgv7_float_mount_exponent", float_mount_exponent); diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h index 50039b16a..8aeb2652e 100644 --- a/src/mapgen/mapgen_v7.h +++ b/src/mapgen/mapgen_v7.h @@ -46,6 +46,11 @@ struct MapgenV7Params : public MapgenParams { float cave_width = 0.09f; s16 large_cave_depth = -33; s16 lava_depth = -256; + u16 small_cave_num_min = 0; + u16 small_cave_num_max = 0; + u16 large_cave_num_min = 0; + u16 large_cave_num_max = 2; + float large_cave_flooded = 0.5f; s16 cavern_limit = -256; s16 cavern_taper = 256; float cavern_threshold = 0.7f; diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp index d0b36f29b..413967cbd 100644 --- a/src/mapgen/mapgen_valleys.cpp +++ b/src/mapgen/mapgen_valleys.cpp @@ -68,6 +68,11 @@ MapgenValleys::MapgenValleys(MapgenValleysParams *params, EmergeManager *emerge) cave_width = params->cave_width; large_cave_depth = params->large_cave_depth; lava_depth = params->lava_depth; + small_cave_num_min = params->small_cave_num_min; + small_cave_num_max = params->small_cave_num_max; + large_cave_num_min = params->large_cave_num_min; + large_cave_num_max = params->large_cave_num_max; + large_cave_flooded = params->large_cave_flooded; cavern_limit = params->cavern_limit; cavern_taper = params->cavern_taper; cavern_threshold = params->cavern_threshold; @@ -124,18 +129,23 @@ MapgenValleysParams::MapgenValleysParams(): void MapgenValleysParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys); - settings->getU16NoEx("mgvalleys_altitude_chill", altitude_chill); - settings->getS16NoEx("mgvalleys_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgvalleys_lava_depth", lava_depth); - settings->getU16NoEx("mgvalleys_river_depth", river_depth); - settings->getU16NoEx("mgvalleys_river_size", river_size); - settings->getFloatNoEx("mgvalleys_cave_width", cave_width); - settings->getS16NoEx("mgvalleys_cavern_limit", cavern_limit); - settings->getS16NoEx("mgvalleys_cavern_taper", cavern_taper); - settings->getFloatNoEx("mgvalleys_cavern_threshold", cavern_threshold); - settings->getS16NoEx("mgvalleys_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgvalleys_dungeon_ymax", dungeon_ymax); + settings->getFlagStrNoEx("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys); + settings->getU16NoEx("mgvalleys_altitude_chill", altitude_chill); + settings->getS16NoEx("mgvalleys_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgvalleys_lava_depth", lava_depth); + settings->getU16NoEx("mgvalleys_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgvalleys_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgvalleys_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgvalleys_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgvalleys_large_cave_flooded", large_cave_flooded); + settings->getU16NoEx("mgvalleys_river_depth", river_depth); + settings->getU16NoEx("mgvalleys_river_size", river_size); + settings->getFloatNoEx("mgvalleys_cave_width", cave_width); + settings->getS16NoEx("mgvalleys_cavern_limit", cavern_limit); + settings->getS16NoEx("mgvalleys_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgvalleys_cavern_threshold", cavern_threshold); + settings->getS16NoEx("mgvalleys_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgvalleys_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgvalleys_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill); @@ -154,18 +164,23 @@ void MapgenValleysParams::readParams(const Settings *settings) void MapgenValleysParams::writeParams(Settings *settings) const { - settings->setFlagStr("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys, U32_MAX); - settings->setU16("mgvalleys_altitude_chill", altitude_chill); - settings->setS16("mgvalleys_large_cave_depth", large_cave_depth); - settings->setS16("mgvalleys_lava_depth", lava_depth); - settings->setU16("mgvalleys_river_depth", river_depth); - settings->setU16("mgvalleys_river_size", river_size); - settings->setFloat("mgvalleys_cave_width", cave_width); - settings->setS16("mgvalleys_cavern_limit", cavern_limit); - settings->setS16("mgvalleys_cavern_taper", cavern_taper); - settings->setFloat("mgvalleys_cavern_threshold", cavern_threshold); - settings->setS16("mgvalleys_dungeon_ymin", dungeon_ymin); - settings->setS16("mgvalleys_dungeon_ymax", dungeon_ymax); + settings->setFlagStr("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys, U32_MAX); + settings->setU16("mgvalleys_altitude_chill", altitude_chill); + settings->setS16("mgvalleys_large_cave_depth", large_cave_depth); + settings->setS16("mgvalleys_lava_depth", lava_depth); + settings->setU16("mgvalleys_small_cave_num_min", small_cave_num_min); + settings->setU16("mgvalleys_small_cave_num_max", small_cave_num_max); + settings->setU16("mgvalleys_large_cave_num_min", large_cave_num_min); + settings->setU16("mgvalleys_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgvalleys_large_cave_flooded", large_cave_flooded); + settings->setU16("mgvalleys_river_depth", river_depth); + settings->setU16("mgvalleys_river_size", river_size); + settings->setFloat("mgvalleys_cave_width", cave_width); + settings->setS16("mgvalleys_cavern_limit", cavern_limit); + settings->setS16("mgvalleys_cavern_taper", cavern_taper); + settings->setFloat("mgvalleys_cavern_threshold", cavern_threshold); + settings->setS16("mgvalleys_dungeon_ymin", dungeon_ymin); + settings->setS16("mgvalleys_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgvalleys_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill); diff --git a/src/mapgen/mapgen_valleys.h b/src/mapgen/mapgen_valleys.h index ab80dc5c9..945621ab4 100644 --- a/src/mapgen/mapgen_valleys.h +++ b/src/mapgen/mapgen_valleys.h @@ -50,6 +50,11 @@ struct MapgenValleysParams : public MapgenParams { float cave_width = 0.09f; s16 large_cave_depth = -33; s16 lava_depth = 1; + u16 small_cave_num_min = 0; + u16 small_cave_num_max = 0; + u16 large_cave_num_min = 0; + u16 large_cave_num_max = 2; + float large_cave_flooded = 0.5f; s16 cavern_limit = -256; s16 cavern_taper = 192; float cavern_threshold = 0.6f; |