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-rw-r--r--clientmods/preview/init.lua3
-rw-r--r--doc/client_lua_api.txt5
-rw-r--r--src/client/client.h5
-rw-r--r--src/script/lua_api/l_client.cpp35
-rw-r--r--src/script/lua_api/l_client.h3
5 files changed, 51 insertions, 0 deletions
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua
index dd856217f..2e679b866 100644
--- a/clientmods/preview/init.lua
+++ b/clientmods/preview/init.lua
@@ -14,6 +14,9 @@ print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
+
+print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
+
mod_channel = core.mod_channel_join("experimental_preview")
core.after(4, function()
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index 78cd2ead2..a7e928f56 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -649,6 +649,11 @@ Minetest namespace reference
* `minetest.sha1(data, [raw])`: returns the sha1 hash of data
* `data`: string of data to hash
* `raw`: return raw bytes instead of hex digits, default: false
+* `minetest.get_csm_restrictions()`: returns a table of `Flags` indicating the
+ restrictions applied to the current mod.
+ * If a flag in this table is set to true, the feature is RESTRICTED.
+ * Possible flags: `load_client_mods`, `chat_messages`, `read_itemdefs`,
+ `read_nodedefs`, `lookup_nodes`, `read_playerinfo`
### Logging
* `minetest.debug(...)`
diff --git a/src/client/client.h b/src/client/client.h
index 5144af69f..0e0765cae 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -410,6 +410,11 @@ public:
return m_address_name;
}
+ inline u64 getCSMRestrictionFlags() const
+ {
+ return m_csm_restriction_flags;
+ }
+
inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
{
return m_csm_restriction_flags & flag;
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index 08976ee11..fa369a360 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -39,6 +39,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define checkCSMRestrictionFlag(flag) \
( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
+// Not the same as FlagDesc, which contains an `u32 flag`
+struct CSMFlagDesc {
+ const char *name;
+ u64 flag;
+};
+
+/*
+ FIXME: This should eventually be moved somewhere else
+ It also needs to be kept in sync with the definition of CSMRestrictionFlags
+ in network/networkprotocol.h
+*/
+const static CSMFlagDesc flagdesc_csm_restriction[] = {
+ {"load_client_mods", CSM_RF_LOAD_CLIENT_MODS},
+ {"chat_messages", CSM_RF_CHAT_MESSAGES},
+ {"read_itemdefs", CSM_RF_READ_ITEMDEFS},
+ {"read_nodedefs", CSM_RF_READ_NODEDEFS},
+ {"lookup_nodes", CSM_RF_LOOKUP_NODES},
+ {"read_playerinfo", CSM_RF_READ_PLAYERINFO},
+ {NULL, 0}
+};
+
// get_current_modname()
int ModApiClient::l_get_current_modname(lua_State *L)
{
@@ -363,6 +384,19 @@ int ModApiClient::l_get_builtin_path(lua_State *L)
return 1;
}
+// get_csm_restrictions()
+int ModApiClient::l_get_csm_restrictions(lua_State *L)
+{
+ u64 flags = getClient(L)->getCSMRestrictionFlags();
+ const CSMFlagDesc *flagdesc = flagdesc_csm_restriction;
+
+ lua_newtable(L);
+ for (int i = 0; flagdesc[i].name; i++) {
+ setboolfield(L, -1, flagdesc[i].name, !!(flags & flagdesc[i].flag));
+ }
+ return 1;
+}
+
void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
@@ -389,4 +423,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_privilege_list);
API_FCT(get_builtin_path);
API_FCT(get_language);
+ API_FCT(get_csm_restrictions);
}
diff --git a/src/script/lua_api/l_client.h b/src/script/lua_api/l_client.h
index 0a68eeff0..6d1f70b1d 100644
--- a/src/script/lua_api/l_client.h
+++ b/src/script/lua_api/l_client.h
@@ -96,6 +96,9 @@ private:
// get_builtin_path()
static int l_get_builtin_path(lua_State *L);
+ // get_csm_restrictions()
+ static int l_get_csm_restrictions(lua_State *L);
+
public:
static void Initialize(lua_State *L, int top);
};