diff options
-rw-r--r-- | doc/texture_packs.txt | 45 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/client/client.cpp | 7 | ||||
-rw-r--r-- | src/itemdef.cpp | 19 | ||||
-rw-r--r-- | src/itemdef.h | 5 | ||||
-rw-r--r-- | src/nodedef.cpp | 67 | ||||
-rw-r--r-- | src/nodedef.h | 12 | ||||
-rw-r--r-- | src/server.cpp | 7 | ||||
-rw-r--r-- | src/texture_override.cpp | 120 | ||||
-rw-r--r-- | src/texture_override.h | 72 | ||||
-rw-r--r-- | util/travis/clang-format-whitelist.txt | 1 |
11 files changed, 285 insertions, 71 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt index 7ab0aca94..4e7bc93c4 100644 --- a/doc/texture_packs.txt +++ b/doc/texture_packs.txt @@ -145,34 +145,51 @@ are placeholders intended to be overwritten by the game. Texture Overrides ----------------- -You can override the textures of a node from a texture pack using -texture overrides. To do this, create a file in a texture pack -called override.txt +You can override the textures of nodes and items from a +texture pack using texture overrides. To do this, create one or +more files in a texture pack called override.txt Each line in an override.txt file is a rule. It consists of - nodename face-selector texture + itemname target texture For example, default:dirt_with_grass sides default_stone.png -You can use ^ operators as usual: +or + + default:sword_steel inventory my_steel_sword.png + +You can list multiple targets on one line as a comma-separated list: + + default:tree top,bottom my_special_tree.png + +You can use texture modifiers, as usual: default:dirt_with_grass sides default_stone.png^[brighten -Here are face selectors you can choose from: +Finally, if a line is empty or starts with '#' it will be considered +a comment and not read as a rule. You can use this to better organize +your override.txt files. + +Here are targets you can choose from: -| face-selector | behavior | +| target | behavior | |---------------|---------------------------------------------------| -| left | x- | -| right | x+ | -| front | z- | -| back | z+ | -| top | y+ | -| bottom | y- | -| sides | x-, x+, z-, z+ | +| left | x- face | +| right | x+ face | +| front | z- face | +| back | z+ face | +| top | y+ face | +| bottom | y- face | +| sides | x-, x+, z-, z+ faces | | all | All faces. You can also use '*' instead of 'all'. | +| inventory | The inventory texture | +| wield | The texture used when held by the player | + +Nodes support all targets, but other items only support 'inventory' +and 'wield' Designing leaves textures for the leaves rendering options ---------------------------------------------------------- diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 0b550c09c..fa261547b 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -423,6 +423,7 @@ set(common_SRCS settings.cpp staticobject.cpp terminal_chat_console.cpp + texture_override.cpp tileanimation.cpp tool.cpp translation.cpp diff --git a/src/client/client.cpp b/src/client/client.cpp index c3e2a4d2a..8ee0869cd 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1742,8 +1742,11 @@ void Client::afterContentReceived() text = wgettext("Initializing nodes..."); RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72); m_nodedef->updateAliases(m_itemdef); - for (const auto &path : getTextureDirs()) - m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt"); + for (const auto &path : getTextureDirs()) { + TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); + m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides()); + m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides()); + } m_nodedef->setNodeRegistrationStatus(true); m_nodedef->runNodeResolveCallbacks(); delete[] text; diff --git a/src/itemdef.cpp b/src/itemdef.cpp index ba7bd6a0b..a13b3f7d4 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -422,6 +422,25 @@ public: return get(stack.name).color; } #endif + void applyTextureOverrides(const std::vector<TextureOverride> &overrides) + { + infostream << "ItemDefManager::applyTextureOverrides(): Applying " + "overrides to textures" << std::endl; + + for (const TextureOverride& texture_override : overrides) { + if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) { + continue; // Ignore unknown item + } + + ItemDefinition* itemdef = m_item_definitions[texture_override.id]; + + if (texture_override.hasTarget(OverrideTarget::INVENTORY)) + itemdef->inventory_image = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::WIELD)) + itemdef->wield_image = texture_override.texture; + } + } void clear() { for(std::map<std::string, ItemDefinition*>::const_iterator diff --git a/src/itemdef.h b/src/itemdef.h index 45cff582a..f47e6cbe7 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <set> #include "itemgroup.h" #include "sound.h" +#include "texture_override.h" // TextureOverride class IGameDef; class Client; struct ToolCapabilities; @@ -157,6 +158,10 @@ public: Client *client) const=0; #endif + // Replace the textures of registered nodes with the ones specified in + // the texture pack's override.txt files + virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0; + // Remove all registered item and node definitions and aliases // Then re-add the builtin item definitions virtual void clear()=0; diff --git a/src/nodedef.cpp b/src/nodedef.cpp index b6eca9497..37332c3c6 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -1304,60 +1304,35 @@ void NodeDefManager::updateAliases(IItemDefManager *idef) } } -void NodeDefManager::applyTextureOverrides(const std::string &override_filepath) +void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides) { infostream << "NodeDefManager::applyTextureOverrides(): Applying " - "overrides to textures from " << override_filepath << std::endl; - - std::ifstream infile(override_filepath.c_str()); - std::string line; - int line_c = 0; - while (std::getline(infile, line)) { - line_c++; - // Also trim '\r' on DOS-style files - line = trim(line); - if (line.empty()) - continue; - - std::vector<std::string> splitted = str_split(line, ' '); - if (splitted.size() != 3) { - errorstream << override_filepath - << ":" << line_c << " Could not apply texture override \"" - << line << "\": Syntax error" << std::endl; - continue; - } + "overrides to textures" << std::endl; + for (const TextureOverride& texture_override : overrides) { content_t id; - if (!getId(splitted[0], id)) + if (!getId(texture_override.id, id)) continue; // Ignore unknown node ContentFeatures &nodedef = m_content_features[id]; - if (splitted[1] == "top") - nodedef.tiledef[0].name = splitted[2]; - else if (splitted[1] == "bottom") - nodedef.tiledef[1].name = splitted[2]; - else if (splitted[1] == "right") - nodedef.tiledef[2].name = splitted[2]; - else if (splitted[1] == "left") - nodedef.tiledef[3].name = splitted[2]; - else if (splitted[1] == "back") - nodedef.tiledef[4].name = splitted[2]; - else if (splitted[1] == "front") - nodedef.tiledef[5].name = splitted[2]; - else if (splitted[1] == "all" || splitted[1] == "*") - for (TileDef &i : nodedef.tiledef) - i.name = splitted[2]; - else if (splitted[1] == "sides") - for (int i = 2; i < 6; i++) - nodedef.tiledef[i].name = splitted[2]; - else { - errorstream << override_filepath - << ":" << line_c << " Could not apply texture override \"" - << line << "\": Unknown node side \"" - << splitted[1] << "\"" << std::endl; - continue; - } + if (texture_override.hasTarget(OverrideTarget::TOP)) + nodedef.tiledef[0].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::BOTTOM)) + nodedef.tiledef[1].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::RIGHT)) + nodedef.tiledef[2].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::LEFT)) + nodedef.tiledef[3].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::BACK)) + nodedef.tiledef[4].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::FRONT)) + nodedef.tiledef[5].name = texture_override.texture; } } diff --git a/src/nodedef.h b/src/nodedef.h index 1a12aae93..c77d53324 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -33,6 +33,7 @@ class Client; #include "itemgroup.h" #include "sound.h" // SimpleSoundSpec #include "constants.h" // BS +#include "texture_override.h" // TextureOverride #include "tileanimation.h" // PROTOCOL_VERSION >= 37 @@ -583,15 +584,12 @@ public: void updateAliases(IItemDefManager *idef); /*! - * Reads the used texture pack's override.txt, and replaces the textures - * of registered nodes with the ones specified there. + * Replaces the textures of registered nodes with the ones specified in + * the texturepack's override.txt file * - * Format of the input file: in each line - * `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png` - * - * @param override_filepath path to 'texturepack/override.txt' + * @param overrides the texture overrides */ - void applyTextureOverrides(const std::string &override_filepath); + void applyTextureOverrides(const std::vector<TextureOverride> &overrides); /*! * Only the client uses this. Loads textures and shaders required for diff --git a/src/server.cpp b/src/server.cpp index 85d07fbc4..b3992b9b1 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -373,8 +373,11 @@ void Server::init() std::vector<std::string> paths; fs::GetRecursiveDirs(paths, g_settings->get("texture_path")); fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures"); - for (const std::string &path : paths) - m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt"); + for (const std::string &path : paths) { + TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); + m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides()); + m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides()); + } m_nodedef->setNodeRegistrationStatus(true); diff --git a/src/texture_override.cpp b/src/texture_override.cpp new file mode 100644 index 000000000..10d129b87 --- /dev/null +++ b/src/texture_override.cpp @@ -0,0 +1,120 @@ +/* +Minetest +Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "texture_override.h" + +#include "log.h" +#include "util/string.h" +#include <algorithm> +#include <fstream> + +TextureOverrideSource::TextureOverrideSource(std::string filepath) +{ + std::ifstream infile(filepath.c_str()); + std::string line; + int line_index = 0; + while (std::getline(infile, line)) { + line_index++; + + // Also trim '\r' on DOS-style files + line = trim(line); + + // Ignore empty lines and comments + if (line.empty() || line[0] == '#') + continue; + + std::vector<std::string> splitted = str_split(line, ' '); + if (splitted.size() != 3) { + warningstream << filepath << ":" << line_index + << " Syntax error in texture override \"" << line + << "\": Expected 3 arguments, got " << splitted.size() + << std::endl; + continue; + } + + TextureOverride texture_override = {}; + texture_override.id = splitted[0]; + texture_override.texture = splitted[2]; + + // Parse the target mask + std::vector<std::string> targets = str_split(splitted[1], ','); + for (const std::string &target : targets) { + if (target == "top") + texture_override.target |= static_cast<u8>(OverrideTarget::TOP); + else if (target == "bottom") + texture_override.target |= static_cast<u8>(OverrideTarget::BOTTOM); + else if (target == "left") + texture_override.target |= static_cast<u8>(OverrideTarget::LEFT); + else if (target == "right") + texture_override.target |= static_cast<u8>(OverrideTarget::RIGHT); + else if (target == "front") + texture_override.target |= static_cast<u8>(OverrideTarget::FRONT); + else if (target == "back") + texture_override.target |= static_cast<u8>(OverrideTarget::BACK); + else if (target == "inventory") + texture_override.target |= static_cast<u8>(OverrideTarget::INVENTORY); + else if (target == "wield") + texture_override.target |= static_cast<u8>(OverrideTarget::WIELD); + else if (target == "sides") + texture_override.target |= static_cast<u8>(OverrideTarget::SIDES); + else if (target == "all" || target == "*") + texture_override.target |= static_cast<u8>(OverrideTarget::ALL_FACES); + else { + // Report invalid target + warningstream << filepath << ":" << line_index + << " Syntax error in texture override \"" << line + << "\": Unknown target \"" << target << "\"" + << std::endl; + } + } + + // If there are no valid targets, skip adding this override + if (texture_override.target == static_cast<u8>(OverrideTarget::INVALID)) { + continue; + } + + m_overrides.push_back(texture_override); + } +} + +//! Get all overrides that apply to item definitions +std::vector<TextureOverride> TextureOverrideSource::getItemTextureOverrides() +{ + std::vector<TextureOverride> found_overrides; + + for (const TextureOverride &texture_override : m_overrides) { + if (texture_override.hasTarget(OverrideTarget::ITEM_TARGETS)) + found_overrides.push_back(texture_override); + } + + return found_overrides; +} + +//! Get all overrides that apply to node definitions +std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides() +{ + std::vector<TextureOverride> found_overrides; + + for (const TextureOverride &texture_override : m_overrides) { + if (texture_override.hasTarget(OverrideTarget::ALL_FACES)) + found_overrides.push_back(texture_override); + } + + return found_overrides; +} diff --git a/src/texture_override.h b/src/texture_override.h new file mode 100644 index 000000000..db03bd014 --- /dev/null +++ b/src/texture_override.h @@ -0,0 +1,72 @@ +/* +Minetest +Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "irrlichttypes.h" +#include <string> +#include <vector> + +//! Bitmask enum specifying what a texture override should apply to +enum class OverrideTarget : u8 +{ + INVALID = 0, + TOP = 1 << 0, + BOTTOM = 1 << 1, + LEFT = 1 << 2, + RIGHT = 1 << 3, + FRONT = 1 << 4, + BACK = 1 << 5, + INVENTORY = 1 << 6, + WIELD = 1 << 7, + + SIDES = LEFT | RIGHT | FRONT | BACK, + ALL_FACES = TOP | BOTTOM | SIDES, + ITEM_TARGETS = INVENTORY | WIELD, +}; + +struct TextureOverride +{ + std::string id; + std::string texture; + u8 target; + + // Helper function for checking if an OverrideTarget is found in + // a TextureOverride without casting + inline bool hasTarget(OverrideTarget overrideTarget) const + { + return (target & static_cast<u8>(overrideTarget)) != 0; + } +}; + +//! Class that provides texture override information from a texture pack +class TextureOverrideSource +{ +public: + TextureOverrideSource(std::string filepath); + + //! Get all overrides that apply to item definitions + std::vector<TextureOverride> getItemTextureOverrides(); + + //! Get all overrides that apply to node definitions + std::vector<TextureOverride> getNodeTileOverrides(); + +private: + std::vector<TextureOverride> m_overrides; +}; diff --git a/util/travis/clang-format-whitelist.txt b/util/travis/clang-format-whitelist.txt index bb97da7b5..02c8b2660 100644 --- a/util/travis/clang-format-whitelist.txt +++ b/util/travis/clang-format-whitelist.txt @@ -423,6 +423,7 @@ src/subgame.cpp src/subgame.h src/terminal_chat_console.cpp src/terminal_chat_console.h +src/texture_override.cpp src/threading/atomic.h src/threading/event.cpp src/threading/mutex_auto_lock.h |