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-rw-r--r--src/mapgen_indev.cpp5
-rw-r--r--src/mapgen_v6.cpp10
-rw-r--r--src/mapgen_v6.h4
-rw-r--r--src/noise.cpp1
4 files changed, 11 insertions, 9 deletions
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp
index e9ab36ae9..4de4fd55f 100644
--- a/src/mapgen_indev.cpp
+++ b/src/mapgen_indev.cpp
@@ -191,6 +191,7 @@ float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) {
steepness, height_select);
}
+
float MapgenIndev::baseTerrainLevelFromMap(int index) {
if (flags & MG_FLAT)
return water_level;
@@ -204,6 +205,7 @@ float MapgenIndev::baseTerrainLevelFromMap(int index) {
steepness, height_select);
}
+
float MapgenIndev::getMudAmount(int index)
{
if (flags & MG_FLAT)
@@ -216,6 +218,7 @@ float MapgenIndev::getMudAmount(int index)
return noiseindev_mud->result[index];
}
+
void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
cave.min_tunnel_diameter = 2;
cave.max_tunnel_diameter = ps.range(2,6);
@@ -243,4 +246,4 @@ void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
}
cave.large_cave_is_flat = (ps.range(0,1) == 0);
-};
+}
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 91947df84..5f428bb8f 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -878,13 +878,12 @@ void MapgenV6::growGrass() {
}
}
-void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
+void MapgenV6::defineCave(Cave &cave, PseudoRandom ps,
+ v3s16 node_min, bool large_cave) {
cave.min_tunnel_diameter = 2;
cave.max_tunnel_diameter = ps.range(2,6);
cave.dswitchint = ps.range(1,14);
- //cave.tunnel_routepoints = 0;
- //cave.part_max_length_rs = 0;
- cave.flooded = large_cave && ps.range(0,4);
+ cave.flooded = true; //large_cave && ps.range(0,4);
if(large_cave){
cave.part_max_length_rs = ps.range(2,4);
cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
@@ -895,7 +894,8 @@ void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool lar
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
}
cave.large_cave_is_flat = (ps.range(0,1) == 0);
-};
+}
+
void MapgenV6::generateCaves(int max_stone_y) {
// 24ms @cs=8
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h
index 34de7c0ed..662aed2ce 100644
--- a/src/mapgen_v6.h
+++ b/src/mapgen_v6.h
@@ -157,7 +157,6 @@ public:
u32 get_blockseed(u64 seed, v3s16 p);
-
virtual void calculateNoise();
int generateGround();
void addMud();
@@ -165,7 +164,8 @@ public:
void addDirtGravelBlobs();
void growGrass();
void placeTrees();
- virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
+ virtual void defineCave(Cave &cave, PseudoRandom ps,
+ v3s16 node_min, bool large_cave);
void generateCaves(int max_stone_y);
};
diff --git a/src/noise.cpp b/src/noise.cpp
index ba7c30574..49b5f7e58 100644
--- a/src/noise.cpp
+++ b/src/noise.cpp
@@ -524,7 +524,6 @@ float *Noise::perlinMap2D(float x, float y) {
for (j = 0; j != sy; j++) {
for (i = 0; i != sx; i++) {
result[index] += g * buf[index];
-//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl;
index++;
}
}