diff options
-rw-r--r-- | builtin/features.lua | 1 | ||||
-rw-r--r-- | games/minimal/mods/default/init.lua | 123 | ||||
-rw-r--r-- | src/content_abm.cpp | 139 | ||||
-rw-r--r-- | src/treegen.cpp | 10 |
4 files changed, 134 insertions, 139 deletions
diff --git a/builtin/features.lua b/builtin/features.lua index 9d00cfd99..f3de3ba21 100644 --- a/builtin/features.lua +++ b/builtin/features.lua @@ -6,6 +6,7 @@ minetest.features = { chat_send_player_param3 = true, get_all_craft_recipes_works = true, use_texture_alpha = true, + no_legacy_abms = true, } function minetest.has_feature(arg) diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index afde19b52..ce110126e 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1519,6 +1519,129 @@ minetest.register_node("default:apple", { sounds = default.node_sound_defaults(), }) + +local c_air = minetest.get_content_id("air") +local c_ignore = minetest.get_content_id("ignore") +local c_tree = minetest.get_content_id("default:tree") +local c_leaves = minetest.get_content_id("default:leaves") +local c_apple = minetest.get_content_id("default:apple") +function default.grow_tree(data, a, pos, is_apple_tree, seed) + --[[ + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + ]]-- + local pr = PseudoRandom(seed) + local th = pr:next(4, 5) + local x, y, z = pos.x, pos.y, pos.z + for yy = y, y+th-1 do + local vi = a:index(x, yy, z) + if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then + data[vi] = c_tree + end + end + y = y+th-1 -- (x, y, z) is now last piece of trunk + local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}} + local leaves_buffer = {} + + -- Force leaves near the trunk + local d = 1 + for xi = -d, d do + for yi = -d, d do + for zi = -d, d do + leaves_buffer[leaves_a:index(xi, yi, zi)] = true + end + end + end + + -- Add leaves randomly + for iii = 1, 8 do + local d = 1 + local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d) + local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d) + local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d) + + for xi = 0, d do + for yi = 0, d do + for zi = 0, d do + leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true + end + end + end + end + + -- Add the leaves + for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do + for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do + for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do + if a:contains(x+xi, y+yi, z+zi) then + local vi = a:index(x+xi, y+yi, z+zi) + if data[vi] == c_air or data[vi] == c_ignore then + if leaves_buffer[leaves_a:index(xi, yi, zi)] then + if is_apple_tree and pr:next(1, 100) <= 10 then + data[vi] = c_apple + else + data[vi] = c_leaves + end + end + end + end + end + end + end +end + +minetest.register_abm({ + nodenames = {"default:sapling"}, + interval = 10, + chance = 50, + action = function(pos, node) + local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil + if is_soil == nil or is_soil == 0 then return end + print("A sapling grows into a tree at "..minetest.pos_to_string(pos)) + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16}) + local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} + local data = vm:get_data() + default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000)) + vm:set_data(data) + vm:write_to_map(data) + vm:update_map() + end +}) + +minetest.register_abm({ + nodenames = {"default:dirt"}, + interval = 2, + chance = 200, + action = function(pos, node) + local above = {x=pos.x, y=pos.y+1, z=pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if nodedef and nodedef.sunlight_propagates and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then + if name == "default:snow" or name == "default:snowblock" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + else + minetest.set_node(pos, {name = "default:dirt_with_grass"}) + end + end + end +}) + +minetest.register_abm({ + nodenames = {"default:dirt_with_grass"}, + interval = 2, + chance = 20, + action = function(pos, node) + local above = {x=pos.x, y=pos.y+1, z=pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef and not (nodedef.sunlight_propagates and nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +}) + -- -- Crafting items -- diff --git a/src/content_abm.cpp b/src/content_abm.cpp index ada20a27c..9289035b8 100644 --- a/src/content_abm.cpp +++ b/src/content_abm.cpp @@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_sao.h" #include "settings.h" #include "mapblock.h" // For getNodeBlockPos -#include "treegen.h" // For treegen::make_tree #include "main.h" // for g_settings #include "map.h" #include "scripting_game.h" @@ -33,141 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" -class GrowGrassABM : public ActiveBlockModifier -{ -private: -public: - virtual std::set<std::string> getTriggerContents() - { - std::set<std::string> s; - s.insert("mapgen_dirt"); - return s; - } - virtual float getTriggerInterval() - { return 2.0; } - virtual u32 getTriggerChance() - { return 200; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) - { - INodeDefManager *ndef = env->getGameDef()->ndef(); - ServerMap *map = &env->getServerMap(); - - MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0)); - content_t c_snow = ndef->getId("snow"); - if(ndef->get(n_top).light_propagates && - !ndef->get(n_top).isLiquid() && - n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13) - { - if(c_snow != CONTENT_IGNORE && n_top.getContent() == c_snow) - n.setContent(ndef->getId("dirt_with_snow")); - else - n.setContent(ndef->getId("mapgen_dirt_with_grass")); - map->addNodeWithEvent(p, n); - } - } -}; - -class RemoveGrassABM : public ActiveBlockModifier -{ -private: -public: - virtual std::set<std::string> getTriggerContents() - { - std::set<std::string> s; - s.insert("mapgen_dirt_with_grass"); - return s; - } - virtual float getTriggerInterval() - { return 2.0; } - virtual u32 getTriggerChance() - { return 20; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) - { - INodeDefManager *ndef = env->getGameDef()->ndef(); - ServerMap *map = &env->getServerMap(); - - MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0)); - if((!ndef->get(n_top).light_propagates && - n_top.getContent() != CONTENT_IGNORE) || - ndef->get(n_top).isLiquid()) - { - n.setContent(ndef->getId("mapgen_dirt")); - map->addNodeWithEvent(p, n); - } - } -}; - -class MakeTreesFromSaplingsABM : public ActiveBlockModifier -{ -private: - content_t c_junglesapling; - -public: - MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) { - c_junglesapling = nodemgr->getId("junglesapling"); - } - - virtual std::set<std::string> getTriggerContents() - { - std::set<std::string> s; - s.insert("sapling"); - s.insert("junglesapling"); - return s; - } - virtual float getTriggerInterval() - { return 10.0; } - virtual u32 getTriggerChance() - { return 50; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, - u32 active_object_count, u32 active_object_count_wider) - { - INodeDefManager *ndef = env->getGameDef()->ndef(); - ServerMap *map = &env->getServerMap(); - - MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0)); - if (!((ItemGroupList) ndef->get(n_below).groups)["soil"]) - return; - - bool is_jungle_tree = n.getContent() == c_junglesapling; - - actionstream <<"A " << (is_jungle_tree ? "jungle " : "") - << "sapling grows into a tree at " - << PP(p) << std::endl; - - std::map<v3s16, MapBlock*> modified_blocks; - v3s16 tree_p = p; - ManualMapVoxelManipulator vmanip(map); - v3s16 tree_blockp = getNodeBlockPos(tree_p); - vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1)); - - if (is_jungle_tree) { - treegen::make_jungletree(vmanip, tree_p, ndef, myrand()); - } else { - bool is_apple_tree = myrand() % 4 == 0; - treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef, myrand()); - } - - vmanip.blitBackAll(&modified_blocks); - - // update lighting - std::map<v3s16, MapBlock*> lighting_modified_blocks; - lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end()); - map->updateLighting(lighting_modified_blocks, modified_blocks); - - // Send a MEET_OTHER event - MapEditEvent event; - event.type = MEET_OTHER; -// event.modified_blocks.insert(modified_blocks.begin(), modified_blocks.end()); - for(std::map<v3s16, MapBlock*>::iterator - i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { - event.modified_blocks.insert(i->first); - } - map->dispatchEvent(&event); - } -}; - class LiquidFlowABM : public ActiveBlockModifier { private: std::set<std::string> contents; @@ -370,9 +234,6 @@ class LiquidMeltAround : public LiquidMeltHot { */ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) { - env->addActiveBlockModifier(new GrowGrassABM()); - env->addActiveBlockModifier(new RemoveGrassABM()); - env->addActiveBlockModifier(new MakeTreesFromSaplingsABM(env, nodedef)); if (g_settings->getBool("liquid_finite")) { env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef)); env->addActiveBlockModifier(new LiquidDropABM(env, nodedef)); diff --git a/src/treegen.cpp b/src/treegen.cpp index 6291567d5..914479391 100644 --- a/src/treegen.cpp +++ b/src/treegen.cpp @@ -33,6 +33,11 @@ namespace treegen void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef, int seed) { + /* + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + */ MapNode treenode(ndef->getId("mapgen_tree")); MapNode leavesnode(ndef->getId("mapgen_leaves")); MapNode applenode(ndef->getId("mapgen_apple")); @@ -511,6 +516,11 @@ v3f transposeMatrix(irr::core::matrix4 M, v3f v) void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef, int seed) { + /* + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + */ content_t c_tree = ndef->getId("mapgen_jungletree"); content_t c_leaves = ndef->getId("mapgen_jungleleaves"); if (c_tree == CONTENT_IGNORE) |