aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--minetest.conf.example63
1 files changed, 0 insertions, 63 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 7849a5393..dd51fe259 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -666,69 +666,6 @@
# type: bool
# enable_waving_plants = false
-#### Dynamic shadows
-
-# Set to true to enable Shadow Mapping.
-# Requires shaders to be enabled.
-# type: bool
-# enable_dynamic_shadows = false
-
-# Set the shadow strength.
-# Lower value means lighter shadows, higher value means darker shadows.
-# type: float min: 0.05 max: 1
-# shadow_strength = 0.2
-
-# Maximum distance to render shadows.
-# type: float min: 10 max: 1000
-# shadow_map_max_distance = 120.0
-
-# Texture size to render the shadow map on.
-# This must be a power of two.
-# Bigger numbers create better shadows but it is also more expensive.
-# type: int min: 128 max: 8192
-# shadow_map_texture_size = 1024
-
-# Sets shadow texture quality to 32 bits.
-# On false, 16 bits texture will be used.
-# This can cause much more artifacts in the shadow.
-# type: bool
-# shadow_map_texture_32bit = true
-
-# Enable Poisson disk filtering.
-# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
-# type: bool
-# shadow_poisson_filter = true
-
-# Define shadow filtering quality.
-# This simulates the soft shadows effect by applying a PCF or Poisson disk
-# but also uses more resources.
-# type: enum values: 0, 1, 2
-# shadow_filters = 1
-
-# Enable colored shadows.
-# On true translucent nodes cast colored shadows. This is expensive.
-# type: bool
-# shadow_map_color = false
-
-# Spread a complete update of shadow map over given amount of frames.
-# Higher values might make shadows laggy, lower values
-# will consume more resources.
-# Minimum value: 1; maximum value: 16
-# type: int min: 1 max: 16
-# shadow_update_frames = 8
-
-# Set the soft shadow radius size.
-# Lower values mean sharper shadows, bigger values mean softer shadows.
-# Minimum value: 1.0; maximum value: 10.0
-# type: float min: 1 max: 10
-# shadow_soft_radius = 1.0
-
-# Set the tilt of Sun/Moon orbit in degrees.
-# Value of 0 means no tilt / vertical orbit.
-# Minimum value: 0.0; maximum value: 60.0
-# type: float min: 0 max: 60
-# shadow_sky_body_orbit_tilt = 0.0
-
### Advanced
# Arm inertia, gives a more realistic movement of