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-rw-r--r--doc/lua_api.txt39
1 files changed, 19 insertions, 20 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 2157ca8a8..d0af5b4db 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1280,30 +1280,29 @@ Node definition (register_node)
drawtype = "normal", -- See "Node drawtypes"
visual_scale = 1.0,
tiles = {tile definition 1, def2, def3, def4, def5, def6},
+ ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
^ List can be shortened to needed length
- ^ Old field name: tile_images
special_tiles = {tile definition 1, Tile definition 2},
+ ^ Special textures of node; used rarely (old field name: special_materials)
^ List can be shortened to needed length
- ^ Old field name: special_materials
alpha = 255,
- post_effect_color = {a=0, r=0, g=0, b=0},
- paramtype = "none",
- paramtype2 = "none",
- is_ground_content = false,
- sunlight_propagates = false,
- walkable = true,
- pointable = true,
- diggable = true,
- climbable = false,
- buildable_to = false,
- drop = "",
- -- alternatively drop = { max_items = ..., items = { ... } }
- liquidtype = "none",
- liquid_alternative_flowing = "",
- liquid_alternative_source = "",
- liquid_viscosity = 0,
- light_source = 0,
- damage_per_second = 0,
+ post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
+ paramtype = "none", -- See "Nodes"
+ paramtype2 = "none", -- See "Nodes"
+ is_ground_content = false, -- Currently not used for anything
+ sunlight_propagates = false, -- If true, sunlight will go infinitely through this
+ walkable = true, -- If true, objects collide with node
+ pointable = true, -- If true, can be pointed at
+ diggable = true, -- If false, can never be dug
+ climbable = false, -- If true, can be climbed on (ladder)
+ buildable_to = false, -- If true, placed nodes can replace this node
+ drop = "", -- alternatively drop = { max_items = ..., items = { ... } }
+ liquidtype = "none", -- "none"/"source"/"flowing"
+ liquid_alternative_flowing = "", -- Flowing version of source liquid
+ liquid_alternative_source = "", -- Source version of flowing liquid
+ liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
+ light_source = 0, -- Amount of light emitted by node
+ damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"
selection_box = {type="regular"}, -- See "Node boxes"
legacy_facedir_simple = false, -- Support maps made in and before January 2012