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-rw-r--r--src/main.cpp193
1 files changed, 34 insertions, 159 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 2dfef7d1b..af94387f6 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -336,7 +336,7 @@ MapDrawControl draw_control;
*/
Settings g_settings;
-
+// This is located in defaultsettings.cpp
extern void set_default_settings();
/*
@@ -346,12 +346,6 @@ extern void set_default_settings();
IrrlichtDevice *g_device = NULL;
Client *g_client = NULL;
-/*const s16 quickinv_size = 40;
-const s16 quickinv_padding = 8;
-const s16 quickinv_spacing = quickinv_size + quickinv_padding;
-const s16 quickinv_outer_padding = 4;
-const s16 quickinv_itemcount = 8;*/
-
const s32 hotbar_itemcount = 8;
const s32 hotbar_imagesize = 36;
@@ -362,6 +356,8 @@ const s32 hotbar_imagesize = 36;
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
+// Handler for the modal menus
+
class MainMenuManager : public IMenuManager
{
public:
@@ -421,11 +417,16 @@ bool noMenuActive()
return (g_menumgr.menuCount() == 0);
}
-bool g_disconnect_requested = false;
+// Passed to menus to allow disconnecting and exiting
class MainGameCallback : public IGameCallback
{
public:
+ MainGameCallback():
+ disconnect_requested(false)
+ {
+ }
+
virtual void exitToOS()
{
g_device->closeDevice();
@@ -433,23 +434,25 @@ public:
virtual void disconnect()
{
- g_disconnect_requested = true;
+ disconnect_requested = true;
}
+
+ bool disconnect_requested;
};
MainGameCallback g_gamecallback;
+/*
+ Inventory stuff
+*/
+
// Inventory actions from the menu are buffered here before sending
-// TODO: Get rid of this
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
u16 g_selected_item = 0;
-/*bool g_show_map_plot = false;
-bool g_refresh_map_plot = false;*/
-
/*
Debug streams
*/
@@ -562,6 +565,10 @@ struct TextDestSignNode : public TextDest
Client *m_client;
};
+/*
+ Event handler for Irrlicht
+*/
+
class MyEventReceiver : public IEventReceiver
{
public:
@@ -801,6 +808,10 @@ private:
IrrlichtDevice *m_device;
};
+/*
+ Separated input handler
+*/
+
class InputHandler
{
public:
@@ -1072,6 +1083,10 @@ private:
bool rightreleased;
};
+/*
+ Render distance feedback loop
+*/
+
void updateViewingRange(f32 frametime_in, Client *client)
{
if(draw_control.range_all == true)
@@ -1203,6 +1218,10 @@ void updateViewingRange(f32 frametime_in, Client *client)
frametime_old = frametime;
}
+/*
+ Hotbar draw routine
+*/
+
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory, s32 halfheartcount)
@@ -1290,150 +1309,6 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
}
}
-#if 0
-video::ITexture *g_map_plot_texture = NULL;
-float g_map_plot_texture_scale = 4;
-
-void updateMapPlotTexture(v2f centerpos, video::IVideoDriver* driver,
- Client *client)
-{
- assert(driver);
- assert(client);
-
- core::dimension2d<u32> dim(640,480);
- video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
- assert(img);
- for(u32 y=0; y<dim.Height; y++)
- for(u32 x=0; x<dim.Width; x++)
- {
- v2f pf = v2f(x, dim.Height-y) - v2f(dim.Width, dim.Height)/2;
- pf *= g_map_plot_texture_scale;
- pf += centerpos;
- double h = base_rock_level_2d(client->getMapSeed(), pf);
- video::SColor c;
- //double d1 = 50;
- /*s32 ux = x - centerpos.X / g_map_plot_texture_scale;
- s32 uy = y - centerpos.Y / g_map_plot_texture_scale;*/
-
- // Screen coordinates that are based on multiples of
- // 1000/g_map_plot_texture_scale and never negative
- u32 ux = x + (u32)(1000/g_map_plot_texture_scale) * 10;
- u32 uy = y + (u32)(1000/g_map_plot_texture_scale) * 10;
- // Offset to center of image
- ux -= dim.Width/2;
- uy -= dim.Height/2;
-
- if(uy % (u32)(1000/g_map_plot_texture_scale) == 0
- || ux % (u32)(1000/g_map_plot_texture_scale) == 0)
- c.set(255, 255, 255, 255);
- else if(uy % (u32)(100/g_map_plot_texture_scale) == 0
- || ux % (u32)(100/g_map_plot_texture_scale) == 0)
- c.set(255, 160, 160, 160);
- else if(h < WATER_LEVEL - 0.5) // Water
- c.set(255, 50, 50, 255);
-#if 0
- else if(get_have_sand_ground(client->getMapSeed(), pf)
- || (h < WATER_LEVEL + 2
- && get_have_sand_coast(client->getMapSeed(), pf)))
- {
- h -= WATER_LEVEL;
- h /= 50.0;
- h = 1.0 - exp(-h);
-
- video::SColor c1(255,237,201,175);
- //video::SColor c2(255,20,20,20);
- video::SColor c2(255,150,0,0);
- c = c2.getInterpolated(c1, h);
- }
- else
- {
- h -= WATER_LEVEL;
- h /= 50.0;
- h = 1.0 - exp(-h);
-
- video::SColor c1(255,110,185,90);
- //video::SColor c2(255,20,20,20);
- video::SColor c2(255,150,0,0);
- c = c2.getInterpolated(c1, h);
- }
-#endif
-#if 1
-#if 0
- else if(get_have_sand_ground(client->getMapSeed(), pf))
- {
- h -= WATER_LEVEL;
- h /= 20.0;
- h = 1.0 - exp(-h);
-
- video::SColor c1(255,237,201,175);
- //video::SColor c2(255,20,20,20);
- video::SColor c2(255,150,0,0);
- c = c2.getInterpolated(c1, h);
- }
-#endif
- // Sand
- else if(h < WATER_LEVEL + 2
- && get_have_sand_coast(client->getMapSeed(), pf))
- c.set(255, 237, 201, 175);
-#if 1
- else if(h < WATER_LEVEL + 10)
- c.set(255, 50, 150, 50); // Green
- else if(h < WATER_LEVEL + 20)
- c.set(255, 110, 185, 50); // Yellowish green
- else if(h < WATER_LEVEL + 40)
- c.set(255, 180, 210, 50); // Greenish yellow
- else if(h < WATER_LEVEL + 60)
- c.set(255, 220, 220, 50); // Yellow
- else if(h < WATER_LEVEL + 80)
- c.set(255, 200, 200, 110); // Yellowish white
- else if(h < WATER_LEVEL + 100)
- c.set(255, 190, 190, 190); // Grey
- else
- c.set(255, 255, 255, 255); // White
-#endif
-#endif
-#if 0
- else
- {
- h -= WATER_LEVEL;
- h /= 20.0;
- h = 1.0 - exp(-h);
-
- video::SColor c1(255,200,200,50);
- video::SColor c2(255,0,150,0);
- c = c1.getInterpolated(c2, h);
-
- /*u32 a = (u32)(h*255);
- if(a > 255)
- a = 255;
- a = 255-a;
- c.set(255, a, a, a);*/
- }
-#endif
-#if 1
- if(h >= WATER_LEVEL - 0.5
- && get_have_sand_ground(client->getMapSeed(), pf))
- {
- video::SColor c1(255,237,201,175);
- c = c.getInterpolated(c1, 0.5);
- }
-#endif
-#if 1
- double tf = get_turbulence_factor_2d(client->getMapSeed(), pf);
- if(tf > 0.001)
- {
- video::SColor c1(255,255,0,0);
- c = c.getInterpolated(c1, 1.0-(0.5*tf));
- }
-#endif
- img->setPixel(x, y, c);
- }
- g_map_plot_texture = driver->addTexture("map_plot", img);
- img->drop();
- assert(g_map_plot_texture);
-}
-#endif
-
// Chat data
struct ChatLine
{
@@ -2456,9 +2331,9 @@ int main(int argc, char *argv[])
while(device->run() && kill == false)
{
- if(g_disconnect_requested)
+ if(g_gamecallback.disconnect_requested)
{
- g_disconnect_requested = false;
+ g_gamecallback.disconnect_requested = false;
break;
}