diff options
-rw-r--r-- | src/server.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp index 82c83e47d..871612e60 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2571,6 +2571,9 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id) player_it->second.empty()) { // OK. Send to everyone } else { + if (!m_env) + return; // Mods are not done loading + RemotePlayer *p = m_env->getPlayer(player_it->second.c_str()); if (!p) return; // Player is offline @@ -3366,7 +3369,9 @@ Inventory* Server::createDetachedInventory(const std::string &name, const std::s Inventory *inv = new Inventory(m_itemdef); sanity_check(inv); m_detached_inventories[name] = inv; - m_detached_inventories_player[name] = player; + if (!player.empty()) + m_detached_inventories_player[name] = player; + //TODO find a better way to do this sendDetachedInventory(name,PEER_ID_INEXISTENT); return inv; @@ -3381,6 +3386,9 @@ bool Server::removeDetachedInventory(const std::string &name) delete inv_it->second; m_detached_inventories.erase(inv_it); + if (!m_env) // Mods are not done loading + return true; + const auto &player_it = m_detached_inventories_player.find(name); if (player_it != m_detached_inventories_player.end()) { RemotePlayer *player = m_env->getPlayer(player_it->second.c_str()); |