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-rw-r--r--src/client/content_cao.h2
-rw-r--r--src/client/game.cpp12
2 files changed, 10 insertions, 4 deletions
diff --git a/src/client/content_cao.h b/src/client/content_cao.h
index 7c134fb48..cc026d34e 100644
--- a/src/client/content_cao.h
+++ b/src/client/content_cao.h
@@ -174,6 +174,8 @@ public:
const bool isImmortal();
+ inline const ObjectProperties &getProperties() const { return m_prop; }
+
scene::ISceneNode *getSceneNode() const;
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const;
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 22b7ee875..949e53214 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2568,14 +2568,18 @@ void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation
// Damage flash and hurt tilt are not used at death
if (client->getHP() > 0) {
- runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
- runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
-
LocalPlayer *player = client->getEnv().getLocalPlayer();
+ f32 hp_max = player->getCAO() ?
+ player->getCAO()->getProperties().hp_max : PLAYER_MAX_HP_DEFAULT;
+ f32 damage_ratio = event->player_damage.amount / hp_max;
+
+ runData.damage_flash += 95.0f + 64.f * damage_ratio;
+ runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
+
player->hurt_tilt_timer = 1.5f;
player->hurt_tilt_strength =
- rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
+ rangelim(damage_ratio * 5.0f, 1.0f, 4.0f);
}
// Play damage sound