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-rw-r--r--builtin/mainmenu/dlg_create_world.lua1
-rw-r--r--builtin/settingtypes.txt14
-rw-r--r--src/mapgen/mapgen_flat.cpp64
-rw-r--r--src/mapgen/mapgen_flat.h22
4 files changed, 75 insertions, 26 deletions
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
index 36df23cce..b2e706b6b 100644
--- a/builtin/mainmenu/dlg_create_world.lua
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -61,6 +61,7 @@ local flag_checkboxes = {
fgettext("Low humidity and high heat causes shallow or dry rivers") },
},
flat = {
+ cb_caverns,
{ "hills", fgettext("Hills"), "hills" },
{ "lakes", fgettext("Lakes"), "lakes" },
},
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index c0620542d..01736f586 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1860,7 +1860,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
-mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
@@ -1904,6 +1904,15 @@ mgflat_hill_threshold (Hill threshold) float 0.45
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
+# Y-level of cavern upper limit.
+mgflat_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgflat_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgflat_cavern_threshold (Cavern threshold) float 0.7
+
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
@@ -1924,6 +1933,9 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5
# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise defining giant caverns.
+mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
# 3D noise that determines number of dungeons per mapchunk.
mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp
index 369777ad2..df6469ad9 100644
--- a/src/mapgen/mapgen_flat.cpp
+++ b/src/mapgen/mapgen_flat.cpp
@@ -1,7 +1,7 @@
/*
Minetest
-Copyright (C) 2015-2018 paramat
-Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2015-2020 paramat
+Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -39,8 +39,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
FlagDesc flagdesc_mapgen_flat[] = {
- {"lakes", MGFLAT_LAKES},
- {"hills", MGFLAT_HILLS},
+ {"lakes", MGFLAT_LAKES},
+ {"hills", MGFLAT_HILLS},
+ {"caverns", MGFLAT_CAVERNS},
{NULL, 0}
};
@@ -52,17 +53,21 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge)
{
spflags = params->spflags;
ground_level = params->ground_level;
- large_cave_depth = params->large_cave_depth;
+ lake_threshold = params->lake_threshold;
+ lake_steepness = params->lake_steepness;
+ hill_threshold = params->hill_threshold;
+ hill_steepness = params->hill_steepness;
+
+ cave_width = params->cave_width;
small_cave_num_min = params->small_cave_num_min;
small_cave_num_max = params->small_cave_num_max;
large_cave_num_min = params->large_cave_num_min;
large_cave_num_max = params->large_cave_num_max;
+ large_cave_depth = params->large_cave_depth;
large_cave_flooded = params->large_cave_flooded;
- cave_width = params->cave_width;
- lake_threshold = params->lake_threshold;
- lake_steepness = params->lake_steepness;
- hill_threshold = params->hill_threshold;
- hill_steepness = params->hill_steepness;
+ cavern_limit = params->cavern_limit;
+ cavern_taper = params->cavern_taper;
+ cavern_threshold = params->cavern_threshold;
dungeon_ymin = params->dungeon_ymin;
dungeon_ymax = params->dungeon_ymax;
@@ -71,9 +76,11 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge)
if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
noise_terrain = new Noise(&params->np_terrain, seed, csize.X, csize.Z);
+
// 3D noise
MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2;
+ MapgenBasic::np_cavern = params->np_cavern;
MapgenBasic::np_dungeons = params->np_dungeons;
}
@@ -88,11 +95,12 @@ MapgenFlat::~MapgenFlat()
MapgenFlatParams::MapgenFlatParams():
- np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
- np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
- np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
- np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
- np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
+ np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
+ np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
+ np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
+ np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
+ np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
+ np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
{
}
@@ -112,11 +120,15 @@ void MapgenFlatParams::readParams(const Settings *settings)
settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);
+ settings->getS16NoEx("mgflat_cavern_limit", cavern_limit);
+ settings->getS16NoEx("mgflat_cavern_taper", cavern_taper);
+ settings->getFloatNoEx("mgflat_cavern_threshold", cavern_threshold);
settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin);
settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgflat_np_terrain", np_terrain);
settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
+ settings->getNoiseParams("mgflat_np_cavern", np_cavern);
settings->getNoiseParams("mgflat_np_cave1", np_cave1);
settings->getNoiseParams("mgflat_np_cave2", np_cave2);
settings->getNoiseParams("mgflat_np_dungeons", np_dungeons);
@@ -138,11 +150,15 @@ void MapgenFlatParams::writeParams(Settings *settings) const
settings->setFloat("mgflat_lake_steepness", lake_steepness);
settings->setFloat("mgflat_hill_threshold", hill_threshold);
settings->setFloat("mgflat_hill_steepness", hill_steepness);
+ settings->setS16("mgflat_cavern_limit", cavern_limit);
+ settings->setS16("mgflat_cavern_taper", cavern_taper);
+ settings->setFloat("mgflat_cavern_threshold", cavern_threshold);
settings->setS16("mgflat_dungeon_ymin", dungeon_ymin);
settings->setS16("mgflat_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgflat_np_terrain", np_terrain);
settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
+ settings->setNoiseParams("mgflat_np_cavern", np_cavern);
settings->setNoiseParams("mgflat_np_cave1", np_cave1);
settings->setNoiseParams("mgflat_np_cave2", np_cave2);
settings->setNoiseParams("mgflat_np_dungeons", np_dungeons);
@@ -226,11 +242,25 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
generateBiomes();
}
+ // Generate tunnels, caverns and large randomwalk caves
if (flags & MG_CAVES) {
- // Generate tunnels
+ // Generate tunnels first as caverns confuse them
generateCavesNoiseIntersection(stone_surface_max_y);
+
+ // Generate caverns
+ bool near_cavern = false;
+ if (spflags & MGFLAT_CAVERNS)
+ near_cavern = generateCavernsNoise(stone_surface_max_y);
+
// Generate large randomwalk caves
- generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
+ if (near_cavern)
+ // Disable large randomwalk caves in this mapchunk by setting
+ // 'large cave depth' to world base. Avoids excessive liquid in
+ // large caverns and floating blobs of overgenerated liquid.
+ generateCavesRandomWalk(stone_surface_max_y,
+ -MAX_MAP_GENERATION_LIMIT);
+ else
+ generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
}
// Generate the registered ores
diff --git a/src/mapgen/mapgen_flat.h b/src/mapgen/mapgen_flat.h
index 4902a802c..4b46aff27 100644
--- a/src/mapgen/mapgen_flat.h
+++ b/src/mapgen/mapgen_flat.h
@@ -1,7 +1,7 @@
/*
Minetest
-Copyright (C) 2015-2018 paramat
-Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2015-2020 paramat
+Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/////// Mapgen Flat flags
#define MGFLAT_LAKES 0x01
#define MGFLAT_HILLS 0x02
+#define MGFLAT_CAVERNS 0x04
class BiomeManager;
@@ -33,22 +34,27 @@ extern FlagDesc flagdesc_mapgen_flat[];
struct MapgenFlatParams : public MapgenParams
{
s16 ground_level = 8;
- s16 large_cave_depth = -33;
+ float lake_threshold = -0.45f;
+ float lake_steepness = 48.0f;
+ float hill_threshold = 0.45f;
+ float hill_steepness = 64.0f;
+
+ float cave_width = 0.09f;
u16 small_cave_num_min = 0;
u16 small_cave_num_max = 0;
u16 large_cave_num_min = 0;
u16 large_cave_num_max = 2;
+ s16 large_cave_depth = -33;
float large_cave_flooded = 0.5f;
- float cave_width = 0.09f;
- float lake_threshold = -0.45f;
- float lake_steepness = 48.0f;
- float hill_threshold = 0.45f;
- float hill_steepness = 64.0f;
+ s16 cavern_limit = -256;
+ s16 cavern_taper = 256;
+ float cavern_threshold = 0.7f;
s16 dungeon_ymin = -31000;
s16 dungeon_ymax = 31000;
NoiseParams np_terrain;
NoiseParams np_filler_depth;
+ NoiseParams np_cavern;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_dungeons;