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diff --git a/README.md b/README.md new file mode 100644 index 000000000..0bc5d4b42 --- /dev/null +++ b/README.md @@ -0,0 +1,480 @@ +Minetest +======== + + +[](https://hosted.weblate.org/engage/minetest/?utm_source=widget) +[](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) + +Minetest is a free open-source voxel game engine with easy modding and game creation. + +Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com> +and contributors (see source file comments and the version control log) + +In case you downloaded the source code +-------------------------------------- +If you downloaded the Minetest Engine source code in which this file is +contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/) +project too. See its README.txt for more information. + +Table of Contents +------------------ + +1. [Further Documentation](#further-documentation) +2. [Default Controls](#default-controls) +3. [Paths](#paths) +4. [Configuration File](#configuration-file) +5. [Command-line Options](#command-line-options) +6. [Compiling](#compiling) +7. [Docker](#docker) +8. [Version Scheme](#version-scheme) + + +Further documentation +---------------------- +- Website: https://minetest.net/ +- Wiki: https://wiki.minetest.net/ +- Developer wiki: https://dev.minetest.net/ +- Forum: https://forum.minetest.net/ +- GitHub: https://github.com/minetest/minetest/ +- [doc/](doc/) directory of source distribution + +Default controls +---------------- +All controls are re-bindable using settings. +Some can be changed in the key config dialog in the settings tab. + +| Button | Action | +|-------------------------------|----------------------------------------------------------------| +| Move mouse | Look around | +| W, A, S, D | Move | +| Space | Jump/move up | +| Shift | Sneak/move down | +| Q | Drop itemstack | +| Shift + Q | Drop single item | +| Left mouse button | Dig/punch/take item | +| Right mouse button | Place/use | +| Shift + right mouse button | Build (without using) | +| I | Inventory menu | +| Mouse wheel | Select item | +| 0-9 | Select item | +| Z | Zoom (needs zoom privilege) | +| T | Chat | +| / | Command | +| Esc | Pause menu/abort/exit (pauses only singleplayer game) | +| R | Enable/disable full range view | +| + | Increase view range | +| - | Decrease view range | +| K | Enable/disable fly mode (needs fly privilege) | +| P | Enable/disable pitch move mode | +| J | Enable/disable fast mode (needs fast privilege) | +| H | Enable/disable noclip mode (needs noclip privilege) | +| E | Aux1 (Move fast in fast mode. Games may add special features) | +| C | Cycle through camera modes | +| V | Cycle through minimap modes | +| Shift + V | Change minimap orientation | +| F1 | Hide/show HUD | +| F2 | Hide/show chat | +| F3 | Disable/enable fog | +| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) | +| F5 | Cycle through debug information screens | +| F6 | Cycle through profiler info screens | +| F10 | Show/hide console | +| F12 | Take screenshot | + +Paths +----- +Locations: + +* `bin` - Compiled binaries +* `share` - Distributed read-only data +* `user` - User-created modifiable data + +Where each location is on each platform: + +* Windows .zip / RUN_IN_PLACE source: + * `bin` = `bin` + * `share` = `.` + * `user` = `.` +* Windows installed: + * `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)` + * `share` = `C:\Program Files\Minetest (Depends on the install location)` + * `user` = `%APPDATA%\Minetest` +* Linux installed: + * `bin` = `/usr/bin` + * `share` = `/usr/share/minetest` + * `user` = `~/.minetest` +* macOS: + * `bin` = `Contents/MacOS` + * `share` = `Contents/Resources` + * `user` = `Contents/User OR ~/Library/Application Support/minetest` + +Worlds can be found as separate folders in: `user/worlds/` + +Configuration file +------------------ +- Default location: + `user/minetest.conf` +- This file is created by closing Minetest for the first time. +- A specific file can be specified on the command line: + `--config <path-to-file>` +- A run-in-place build will look for the configuration file in + `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf` + +Command-line options +-------------------- +- Use `--help` + +Compiling +--------- +### Compiling on GNU/Linux + +#### Dependencies + +| Dependency | Version | Commentary | +|------------|---------|------------| +| GCC | 5.1+ | or Clang 3.5+ | +| CMake | 3.5+ | | +| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht | +| Freetype | 2.0+ | | +| SQLite3 | 3+ | | +| Zstd | 1.0+ | | +| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present | +| GMP | 5.0.0+ | Bundled mini-GMP is used if not present | +| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present | + +For Debian/Ubuntu users: + + sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev + +For Fedora users: + + sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel + +For Arch users: + + sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd + +For Alpine users: + + sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev + +#### Download + +You can install Git for easily keeping your copy up to date. +If you don’t want Git, read below on how to get the source without Git. +This is an example for installing Git on Debian/Ubuntu: + + sudo apt install git + +For Fedora users: + + sudo dnf install git + +Download source (this is the URL to the latest of source repository, which might not work at all times) using Git: + + git clone --depth 1 https://github.com/minetest/minetest.git + cd minetest + +Download minetest_game (otherwise only the "Development Test" game is available) using Git: + + git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game + +Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way: + + git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt + +Download source, without using Git: + + wget https://github.com/minetest/minetest/archive/master.tar.gz + tar xf master.tar.gz + cd minetest-master + +Download minetest_game, without using Git: + + cd games/ + wget https://github.com/minetest/minetest_game/archive/master.tar.gz + tar xf master.tar.gz + mv minetest_game-master minetest_game + cd .. + +Download IrrlichtMt, without using Git: + + cd lib/ + wget https://github.com/minetest/irrlicht/archive/master.tar.gz + tar xf master.tar.gz + mv irrlicht-master irrlichtmt + cd .. + +#### Build + +Build a version that runs directly from the source directory: + + cmake . -DRUN_IN_PLACE=TRUE + make -j$(nproc) + +Run it: + + ./bin/minetest + +- Use `cmake . -LH` to see all CMake options and their current state. +- If you want to install it system-wide (or are making a distribution package), + you will want to use `-DRUN_IN_PLACE=FALSE`. +- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`. +- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`. +- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`. + - Debug build is slower, but gives much more useful output in a debugger. +- If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice. + - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`. + +- Minetest will use the IrrlichtMt package that is found first, given by the following order: + 1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable + 2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent) + 3. Installation of IrrlichtMt in the system-specific library paths + 4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used. + - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`) + +### CMake options + +General options and their default values: + + BUILD_CLIENT=TRUE - Build Minetest client + BUILD_SERVER=FALSE - Build Minetest server + BUILD_UNITTESTS=TRUE - Build unittest sources + BUILD_BENCHMARKS=FALSE - Build benchmark sources + CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug) + Release - Release build + Debug - Debug build + SemiDebug - Partially optimized debug build + RelWithDebInfo - Release build with debug information + MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible + ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http + ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal) + ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations + ENABLE_GLES=OFF - Enable extra support code for OpenGL ES (requires support by IrrlichtMt) + ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend + ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended) + ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend + ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores + ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds + ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua) + ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default) + ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp) + ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system + RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory) + ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default + USE_GPROF=FALSE - Enable profiling using GProf + VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) + ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt) + +Library specific options: + + CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll + CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located + CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib + EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h + EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so + EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged + FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h + FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h + FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib + FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll + GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs + GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h + GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a + GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe + IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll + IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only) + LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h + LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a + LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll + PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h + PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib + REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h + REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so + SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h + SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib + LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located + LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so + OGG_DLL - Only if building with sound on Windows; path to libogg.dll + OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h + OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a + OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll + OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located + OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib + SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h + SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib + VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a + VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs + VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside + VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a + ZLIB_DLL - Only on Windows; path to zlib1.dll + ZLIB_INCLUDE_DIR - Directory that contains zlib.h + ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib + ZSTD_DLL - Only on Windows; path to libzstd.dll + ZSTD_INCLUDE_DIR - Directory that contains zstd.h + ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib + +### Compiling on Windows using MSVC + +### Requirements + +- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com) +- [CMake](https://cmake.org/download/) +- [vcpkg](https://github.com/Microsoft/vcpkg) +- [Git](https://git-scm.com/downloads) + +### Compiling and installing the dependencies + +It is highly recommended to use vcpkg as package manager. + +After you successfully built vcpkg you can easily install the required libraries: +```powershell +vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows +``` + +- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section. +- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store. +- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound. +- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter. +- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled + +There are other optional libraries, but they are not tested if they can build and link correctly. + +Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`. + +### Compile Minetest + +#### a) Using the vcpkg toolchain and CMake GUI +1. Start up the CMake GUI +2. Select **Browse Source...** and select DIR/minetest +3. Select **Browse Build...** and select DIR/minetest-build +4. Select **Configure** +5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies +6. Choose **Specify toolchain file for cross-compiling** +7. Click **Next** +8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake` +9. Click Finish +10. Wait until cmake have generated the cash file +11. If there are any errors, solve them and hit **Configure** +12. Click **Generate** +13. Click **Open Project** +14. Compile Minetest inside Visual studio. + +#### b) Using the vcpkg toolchain and the commandline + +Run the following script in PowerShell: + +```powershell +cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF +cmake --build . --config Release +``` +Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct. + +### Windows Installer using WiX Toolset + +Requirements: +* [Visual Studio 2017](https://visualstudio.microsoft.com/) +* [WiX Toolset](https://wixtoolset.org/) + +In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**. + +Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`. + +Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**. +It may take some minutes to generate the installer. + +### Compiling on MacOS + +#### Requirements +- [Homebrew](https://brew.sh/) +- [Git](https://git-scm.com/downloads) + +Install dependencies with homebrew: + +``` +brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd +``` + +#### Download + +Download source (this is the URL to the latest of source repository, which might not work at all times) using Git: + +```bash +git clone --depth 1 https://github.com/minetest/minetest.git +cd minetest +``` + +Download minetest_game (otherwise only the "Development Test" game is available) using Git: + +``` +git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game +``` + +Download Minetest's fork of Irrlicht: + +``` +git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt +``` + +#### Build + +```bash +mkdir build +cd build + +cmake .. \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \ + -DCMAKE_FIND_FRAMEWORK=LAST \ + -DCMAKE_INSTALL_PREFIX=../build/macos/ \ + -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE + +make -j$(sysctl -n hw.logicalcpu) +make install +``` + +#### Run + +``` +open ./build/macos/minetest.app +``` + +Docker +------ +We provide Minetest server Docker images using the GitLab mirror registry. + +Images are built on each commit and available using the following tag scheme: + +* `registry.gitlab.com/minetest/minetest/server:latest` (latest build) +* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag) +* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id) + +If you want to test it on a Docker server you can easily run: + + sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag> + +If you want to use it in a production environment you should use volumes bound to the Docker host +to persist data and modify the configuration: + + sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master + +Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`. + +**Note:** If you don't understand the previous commands please read the official Docker documentation before use. + +You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml). + + +Version scheme +-------------- +We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`. + +- Major is incremented when the release contains breaking changes, all other +numbers are set to 0. +- Minor is incremented when the release contains new non-breaking features, +patch is set to 0. +- Patch is incremented when the release only contains bugfixes and very +minor/trivial features considered necessary. + +Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, +i.e.: 5.0.0-dev is the development version leading to 5.0.0. +Prior to that we used `previous_version-dev`. |