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+Minetest
+========
+
+![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
+[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
+[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
+
+Minetest is a free open-source voxel game engine with easy modding and game creation.
+
+Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
+and contributors (see source file comments and the version control log)
+
+In case you downloaded the source code
+--------------------------------------
+If you downloaded the Minetest Engine source code in which this file is
+contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
+project too. See its README.txt for more information.
+
+Table of Contents
+------------------
+
+1. [Further Documentation](#further-documentation)
+2. [Default Controls](#default-controls)
+3. [Paths](#paths)
+4. [Configuration File](#configuration-file)
+5. [Command-line Options](#command-line-options)
+6. [Compiling](#compiling)
+7. [Docker](#docker)
+8. [Version Scheme](#version-scheme)
+
+
+Further documentation
+----------------------
+- Website: https://minetest.net/
+- Wiki: https://wiki.minetest.net/
+- Developer wiki: https://dev.minetest.net/
+- Forum: https://forum.minetest.net/
+- GitHub: https://github.com/minetest/minetest/
+- [doc/](doc/) directory of source distribution
+
+Default controls
+----------------
+All controls are re-bindable using settings.
+Some can be changed in the key config dialog in the settings tab.
+
+| Button | Action |
+|-------------------------------|----------------------------------------------------------------|
+| Move mouse | Look around |
+| W, A, S, D | Move |
+| Space | Jump/move up |
+| Shift | Sneak/move down |
+| Q | Drop itemstack |
+| Shift + Q | Drop single item |
+| Left mouse button | Dig/punch/take item |
+| Right mouse button | Place/use |
+| Shift + right mouse button | Build (without using) |
+| I | Inventory menu |
+| Mouse wheel | Select item |
+| 0-9 | Select item |
+| Z | Zoom (needs zoom privilege) |
+| T | Chat |
+| / | Command |
+| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
+| R | Enable/disable full range view |
+| + | Increase view range |
+| - | Decrease view range |
+| K | Enable/disable fly mode (needs fly privilege) |
+| P | Enable/disable pitch move mode |
+| J | Enable/disable fast mode (needs fast privilege) |
+| H | Enable/disable noclip mode (needs noclip privilege) |
+| E | Aux1 (Move fast in fast mode. Games may add special features) |
+| C | Cycle through camera modes |
+| V | Cycle through minimap modes |
+| Shift + V | Change minimap orientation |
+| F1 | Hide/show HUD |
+| F2 | Hide/show chat |
+| F3 | Disable/enable fog |
+| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
+| F5 | Cycle through debug information screens |
+| F6 | Cycle through profiler info screens |
+| F10 | Show/hide console |
+| F12 | Take screenshot |
+
+Paths
+-----
+Locations:
+
+* `bin` - Compiled binaries
+* `share` - Distributed read-only data
+* `user` - User-created modifiable data
+
+Where each location is on each platform:
+
+* Windows .zip / RUN_IN_PLACE source:
+ * `bin` = `bin`
+ * `share` = `.`
+ * `user` = `.`
+* Windows installed:
+ * `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
+ * `share` = `C:\Program Files\Minetest (Depends on the install location)`
+ * `user` = `%APPDATA%\Minetest`
+* Linux installed:
+ * `bin` = `/usr/bin`
+ * `share` = `/usr/share/minetest`
+ * `user` = `~/.minetest`
+* macOS:
+ * `bin` = `Contents/MacOS`
+ * `share` = `Contents/Resources`
+ * `user` = `Contents/User OR ~/Library/Application Support/minetest`
+
+Worlds can be found as separate folders in: `user/worlds/`
+
+Configuration file
+------------------
+- Default location:
+ `user/minetest.conf`
+- This file is created by closing Minetest for the first time.
+- A specific file can be specified on the command line:
+ `--config <path-to-file>`
+- A run-in-place build will look for the configuration file in
+ `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
+
+Command-line options
+--------------------
+- Use `--help`
+
+Compiling
+---------
+### Compiling on GNU/Linux
+
+#### Dependencies
+
+| Dependency | Version | Commentary |
+|------------|---------|------------|
+| GCC | 5.1+ | or Clang 3.5+ |
+| CMake | 3.5+ | |
+| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
+| Freetype | 2.0+ | |
+| SQLite3 | 3+ | |
+| Zstd | 1.0+ | |
+| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
+| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
+| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
+
+For Debian/Ubuntu users:
+
+ sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
+
+For Fedora users:
+
+ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
+
+For Arch users:
+
+ sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
+
+For Alpine users:
+
+ sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
+
+#### Download
+
+You can install Git for easily keeping your copy up to date.
+If you don’t want Git, read below on how to get the source without Git.
+This is an example for installing Git on Debian/Ubuntu:
+
+ sudo apt install git
+
+For Fedora users:
+
+ sudo dnf install git
+
+Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
+
+ git clone --depth 1 https://github.com/minetest/minetest.git
+ cd minetest
+
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
+
+ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+
+Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
+
+ git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+
+Download source, without using Git:
+
+ wget https://github.com/minetest/minetest/archive/master.tar.gz
+ tar xf master.tar.gz
+ cd minetest-master
+
+Download minetest_game, without using Git:
+
+ cd games/
+ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
+ tar xf master.tar.gz
+ mv minetest_game-master minetest_game
+ cd ..
+
+Download IrrlichtMt, without using Git:
+
+ cd lib/
+ wget https://github.com/minetest/irrlicht/archive/master.tar.gz
+ tar xf master.tar.gz
+ mv irrlicht-master irrlichtmt
+ cd ..
+
+#### Build
+
+Build a version that runs directly from the source directory:
+
+ cmake . -DRUN_IN_PLACE=TRUE
+ make -j$(nproc)
+
+Run it:
+
+ ./bin/minetest
+
+- Use `cmake . -LH` to see all CMake options and their current state.
+- If you want to install it system-wide (or are making a distribution package),
+ you will want to use `-DRUN_IN_PLACE=FALSE`.
+- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
+- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
+- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
+ - Debug build is slower, but gives much more useful output in a debugger.
+- If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.
+ - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`.
+
+- Minetest will use the IrrlichtMt package that is found first, given by the following order:
+ 1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
+ 2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
+ 3. Installation of IrrlichtMt in the system-specific library paths
+ 4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
+ - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
+
+### CMake options
+
+General options and their default values:
+
+ BUILD_CLIENT=TRUE - Build Minetest client
+ BUILD_SERVER=FALSE - Build Minetest server
+ BUILD_UNITTESTS=TRUE - Build unittest sources
+ BUILD_BENCHMARKS=FALSE - Build benchmark sources
+ CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
+ Release - Release build
+ Debug - Debug build
+ SemiDebug - Partially optimized debug build
+ RelWithDebInfo - Release build with debug information
+ MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
+ ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
+ ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
+ ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
+ ENABLE_GLES=OFF - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
+ ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
+ ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
+ ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
+ ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
+ ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
+ ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
+ ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
+ ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
+ ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
+ RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
+ ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
+ USE_GPROF=FALSE - Enable profiling using GProf
+ VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
+ ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt)
+
+Library specific options:
+
+ CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
+ CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
+ CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
+ EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
+ EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
+ EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
+ FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
+ FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
+ FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
+ FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
+ GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
+ GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
+ GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
+ GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
+ IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll
+ IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only)
+ LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
+ LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
+ LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
+ PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
+ PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
+ REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
+ REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
+ SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
+ SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
+ LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
+ LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
+ OGG_DLL - Only if building with sound on Windows; path to libogg.dll
+ OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
+ OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
+ OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
+ OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
+ OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
+ SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
+ SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
+ VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
+ VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
+ VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
+ VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
+ ZLIB_DLL - Only on Windows; path to zlib1.dll
+ ZLIB_INCLUDE_DIR - Directory that contains zlib.h
+ ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
+ ZSTD_DLL - Only on Windows; path to libzstd.dll
+ ZSTD_INCLUDE_DIR - Directory that contains zstd.h
+ ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib
+
+### Compiling on Windows using MSVC
+
+### Requirements
+
+- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
+- [CMake](https://cmake.org/download/)
+- [vcpkg](https://github.com/Microsoft/vcpkg)
+- [Git](https://git-scm.com/downloads)
+
+### Compiling and installing the dependencies
+
+It is highly recommended to use vcpkg as package manager.
+
+After you successfully built vcpkg you can easily install the required libraries:
+```powershell
+vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
+```
+
+- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
+- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
+- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
+- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
+- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
+
+There are other optional libraries, but they are not tested if they can build and link correctly.
+
+Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
+
+### Compile Minetest
+
+#### a) Using the vcpkg toolchain and CMake GUI
+1. Start up the CMake GUI
+2. Select **Browse Source...** and select DIR/minetest
+3. Select **Browse Build...** and select DIR/minetest-build
+4. Select **Configure**
+5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
+6. Choose **Specify toolchain file for cross-compiling**
+7. Click **Next**
+8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
+9. Click Finish
+10. Wait until cmake have generated the cash file
+11. If there are any errors, solve them and hit **Configure**
+12. Click **Generate**
+13. Click **Open Project**
+14. Compile Minetest inside Visual studio.
+
+#### b) Using the vcpkg toolchain and the commandline
+
+Run the following script in PowerShell:
+
+```powershell
+cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
+cmake --build . --config Release
+```
+Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
+
+### Windows Installer using WiX Toolset
+
+Requirements:
+* [Visual Studio 2017](https://visualstudio.microsoft.com/)
+* [WiX Toolset](https://wixtoolset.org/)
+
+In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
+
+Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
+
+Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
+It may take some minutes to generate the installer.
+
+### Compiling on MacOS
+
+#### Requirements
+- [Homebrew](https://brew.sh/)
+- [Git](https://git-scm.com/downloads)
+
+Install dependencies with homebrew:
+
+```
+brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
+```
+
+#### Download
+
+Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
+
+```bash
+git clone --depth 1 https://github.com/minetest/minetest.git
+cd minetest
+```
+
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
+
+```
+git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+```
+
+Download Minetest's fork of Irrlicht:
+
+```
+git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+```
+
+#### Build
+
+```bash
+mkdir build
+cd build
+
+cmake .. \
+ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
+ -DCMAKE_FIND_FRAMEWORK=LAST \
+ -DCMAKE_INSTALL_PREFIX=../build/macos/ \
+ -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
+
+make -j$(sysctl -n hw.logicalcpu)
+make install
+```
+
+#### Run
+
+```
+open ./build/macos/minetest.app
+```
+
+Docker
+------
+We provide Minetest server Docker images using the GitLab mirror registry.
+
+Images are built on each commit and available using the following tag scheme:
+
+* `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
+* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
+* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
+
+If you want to test it on a Docker server you can easily run:
+
+ sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
+
+If you want to use it in a production environment you should use volumes bound to the Docker host
+to persist data and modify the configuration:
+
+ sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
+
+Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
+
+**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
+
+You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
+
+
+Version scheme
+--------------
+We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
+
+- Major is incremented when the release contains breaking changes, all other
+numbers are set to 0.
+- Minor is incremented when the release contains new non-breaking features,
+patch is set to 0.
+- Patch is incremented when the release only contains bugfixes and very
+minor/trivial features considered necessary.
+
+Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
+i.e.: 5.0.0-dev is the development version leading to 5.0.0.
+Prior to that we used `previous_version-dev`.