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-rw-r--r--build/android/patches/irrlicht-texturehack.patch240
1 files changed, 240 insertions, 0 deletions
diff --git a/build/android/patches/irrlicht-texturehack.patch b/build/android/patches/irrlicht-texturehack.patch
new file mode 100644
index 000000000..a458ede72
--- /dev/null
+++ b/build/android/patches/irrlicht-texturehack.patch
@@ -0,0 +1,240 @@
+--- irrlicht/source/Irrlicht/COGLESTexture.cpp.orig 2014-06-22 17:01:13.266568869 +0200
++++ irrlicht/source/Irrlicht/COGLESTexture.cpp 2014-06-22 17:03:59.298572810 +0200
+@@ -366,112 +366,140 @@
+ void(*convert)(const void*, s32, void*) = 0;
+ getFormatParameters(ColorFormat, InternalFormat, filtering, PixelFormat, PixelType, convert);
+
+- // make sure we don't change the internal format of existing images
+- if (!newTexture)
+- InternalFormat = oldInternalFormat;
+-
+- Driver->setActiveTexture(0, this);
+-
+- if (Driver->testGLError())
+- os::Printer::log("Could not bind Texture", ELL_ERROR);
+-
+- // mipmap handling for main texture
+- if (!level && newTexture)
+- {
+- // auto generate if possible and no mipmap data is given
+- if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
+- {
+- if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
+- glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
+- else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
+- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
+- else
+- glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
++ bool retry = false;
++
++ do {
++ if (retry) {
++ InternalFormat = GL_RGBA;
++ PixelFormat = GL_RGBA;
++ convert = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
++ }
++ // make sure we don't change the internal format of existing images
++ if (!newTexture)
++ InternalFormat = oldInternalFormat;
+
+- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+- AutomaticMipmapUpdate=true;
+- }
++ Driver->setActiveTexture(0, this);
+
+- // enable bilinear filter without mipmaps
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+- }
++ if (Driver->testGLError())
++ os::Printer::log("Could not bind Texture", ELL_ERROR);
+
+- // now get image data and upload to GPU
++ // mipmap handling for main texture
++ if (!level && newTexture)
++ {
++ // auto generate if possible and no mipmap data is given
++ if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
++ {
++ if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
++ glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
++ else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
++ glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
++ else
++ glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
++
++ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
++ AutomaticMipmapUpdate=true;
++ }
++
++ // enable bilinear filter without mipmaps
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
++ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
++ }
+
+- u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
++ // now get image data and upload to GPU
+
+- void* source = image->lock();
++ u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
+
+- IImage* tmpImage = 0;
++ void* source = image->lock();
+
+- if (convert)
+- {
+- tmpImage = new CImage(image->getColorFormat(), image->getDimension());
+- void* dest = tmpImage->lock();
+- convert(source, image->getDimension().getArea(), dest);
+- image->unlock();
+- source = dest;
+- }
++ IImage* tmpImage = 0;
+
+- if (newTexture)
+- {
+- if (IsCompressed)
++ if (convert)
+ {
+- glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
+- image->getDimension().Height, 0, compressedImageSize, source);
++ tmpImage = new CImage(image->getColorFormat(), image->getDimension());
++ void* dest = tmpImage->lock();
++ convert(source, image->getDimension().getArea(), dest);
++ image->unlock();
++ source = dest;
+ }
+- else
+- glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
+- image->getDimension().Height, 0, PixelFormat, PixelType, source);
+- }
+- else
+- {
+- if (IsCompressed)
++
++ if (newTexture)
+ {
+- glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+- image->getDimension().Height, PixelFormat, compressedImageSize, source);
++ if (IsCompressed)
++ {
++ glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
++ image->getDimension().Height, 0, compressedImageSize, source);
++ }
++ else
++ glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
++ image->getDimension().Height, 0, PixelFormat, PixelType, source);
+ }
+ else
+- glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+- image->getDimension().Height, PixelFormat, PixelType, source);
+- }
+-
+- if (convert)
+- {
+- tmpImage->unlock();
+- tmpImage->drop();
+- }
+- else
+- image->unlock();
+-
+- if (!level && newTexture)
+- {
+- if (IsCompressed && !mipmapData)
+ {
+- if (image->hasMipMaps())
+- mipmapData = static_cast<u8*>(image->lock())+compressedImageSize;
++ if (IsCompressed)
++ {
++ glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
++ image->getDimension().Height, PixelFormat, compressedImageSize, source);
++ }
+ else
+- HasMipMaps = false;
++ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
++ image->getDimension().Height, PixelFormat, PixelType, source);
+ }
+
+- regenerateMipMapLevels(mipmapData);
+-
+- if (HasMipMaps) // might have changed in regenerateMipMapLevels
++ if (convert)
+ {
+- // enable bilinear mipmap filter
+- GLint filteringMipMaps = GL_LINEAR_MIPMAP_NEAREST;
+-
+- if (filtering != GL_LINEAR)
+- filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST;
++ tmpImage->unlock();
++ tmpImage->drop();
++ }
++ else
++ image->unlock();
++
++ if (glGetError() != GL_NO_ERROR) {
++ static bool warned = false;
++ if ((!retry) && (ColorFormat == ECF_A8R8G8B8)) {
++
++ if (!warned) {
++ os::Printer::log("Your driver claims to support GL_BGRA but fails on trying to upload a texture, converting to GL_RGBA and trying again", ELL_ERROR);
++ warned = true;
++ }
++ }
++ else if (retry) {
++ os::Printer::log("Neither uploading texture as GL_BGRA nor, converted one using GL_RGBA succeeded", ELL_ERROR);
++ }
++ retry = !retry;
++ continue;
++ } else {
++ retry = false;
++ }
+
+- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
+- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
++ if (!level && newTexture)
++ {
++ if (IsCompressed && !mipmapData)
++ {
++ if (image->hasMipMaps())
++ mipmapData = static_cast<u8*>(image->lock())+compressedImageSize;
++ else
++ HasMipMaps = false;
++ }
++
++ regenerateMipMapLevels(mipmapData);
++
++ if (HasMipMaps) // might have changed in regenerateMipMapLevels
++ {
++ // enable bilinear mipmap filter
++ GLint filteringMipMaps = GL_LINEAR_MIPMAP_NEAREST;
++
++ if (filtering != GL_LINEAR)
++ filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST;
++
++ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
++ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
++ }
+ }
+- }
+
+- if (Driver->testGLError())
+- os::Printer::log("Could not glTexImage2D", ELL_ERROR);
++ if (Driver->testGLError())
++ os::Printer::log("Could not glTexImage2D", ELL_ERROR);
++ }
++ while(retry);
+ }
+
+
+--- irrlicht/source/Irrlicht/COGLESTexture.cpp.orig 2014-06-25 00:28:50.820501856 +0200
++++ irrlicht/source/Irrlicht/COGLESTexture.cpp 2014-06-25 00:08:37.712544692 +0200
+@@ -422,6 +422,9 @@
+ source = dest;
+ }
+
++ //clear old error
++ glGetError();
++
+ if (newTexture)
+ {
+ if (IsCompressed)