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ec = new std::string(luaL_checkstring(L, 2)); getClient(L)->pushToEventQueue(event); lua_pushboolean(L, true); return 1; } // send_respawn() int ModApiClient::l_send_respawn(lua_State *L) { getClient(L)->sendRespawn(); return 0; } // disconnect() int ModApiClient::l_disconnect(lua_State *L) { // Stops badly written Lua code form causing boot loops if (getClient(L)->isShutdown()) { lua_pushboolean(L, false); return 1; } g_gamecallback->disconnect(); lua_pushboolean(L, true); return 1; } // gettext(text) int ModApiClient::l_gettext(lua_State *L) { std::string text = strgettext(std::string(luaL_checkstring(L, 1))); lua_pushstring(L, text.c_str()); return 1; } // get_node_or_nil(pos) // pos = {x=num, y=num, z=num} int ModApiClient::l_get_node_or_nil(lua_State *L) { // pos v3s16 pos = read_v3s16(L, 1); // Do it bool pos_ok; MapNode n = getClient(L)->CSMGetNode(pos, &pos_ok); if (pos_ok) { // Return node pushnode(L, n, getClient(L)->ndef()); } else { lua_pushnil(L); } return 1; } // get_langauge() int ModApiClient::l_get_language(lua_State *L) { #ifdef _WIN32 char *locale = setlocale(LC_ALL, NULL); #else char *locale = setlocale(LC_MESSAGES, NULL); #endif std::string lang = gettext("LANG_CODE"); if (lang == "LANG_CODE") lang = ""; lua_pushstring(L, locale); lua_pushstring(L, lang.c_str()); return 2; } // get_meta(pos) int ModApiClient::l_get_meta(lua_State *L) { v3s16 p = read_v3s16(L, 1); // check restrictions first bool pos_ok; getClient(L)->CSMGetNode(p, &pos_ok); if (!pos_ok) return 0; NodeMetadata *meta = getEnv(L)->getMap().getNodeMetadata(p); NodeMetaRef::createClient(L, meta); return 1; } // sound_play(spec, parameters) int ModApiClient::l_sound_play(lua_State *L) { ISoundManager *sound = getClient(L)->getSoundManager(); SimpleSoundSpec spec; read_soundspec(L, 1, spec); float gain = 1.0f; float pitch = 1.0f; bool looped = false; s32 handle; if (lua_istable(L, 2)) { getfloatfield(L, 2, "gain", gain); getfloatfield(L, 2, "pitch", pitch); getboolfield(L, 2, "loop", looped); lua_getfield(L, 2, "pos"); if (!lua_isnil(L, -1)) { v3f pos = read_v3f(L, -1) * BS; lua_pop(L, 1); handle = sound->playSoundAt( spec.name, looped, gain * spec.gain, pos, pitch); lua_pushinteger(L, handle); return 1; } } handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch); lua_pushinteger(L, handle); return 1; } // sound_stop(handle) int ModApiClient::l_sound_stop(lua_State *L) { s32 handle = luaL_checkinteger(L, 1); getClient(L)->getSoundManager()->stopSound(handle); return 0; } // sound_fade(handle, step, gain) int ModApiClient::l_sound_fade(lua_State *L) { s32 handle = luaL_checkinteger(L, 1); float step = readParam(L, 2); float gain = readParam(L, 3); getClient(L)->getSoundManager()->fadeSound(handle, step, gain); return 0; } // get_server_info() int ModApiClient::l_get_server_info(lua_State *L) { Client *client = getClient(L); Address serverAddress = client->getServerAddress(); lua_newtable(L); lua_pushstring(L, client->getAddressName().c_str()); lua_setfield(L, -2, "address"); lua_pushstring(L, serverAddress.serializeString().c_str()); lua_setfield(L, -2, "ip"); lua_pushinteger(L, serverAddress.getPort()); lua_setfield(L, -2, "port"); lua_pushinteger(L, client->getProtoVersion()); lua_setfield(L, -2, "protocol_version"); return 1; } // get_item_def(itemstring) int ModApiClient::l_get_item_def(lua_State *L) { IGameDef *gdef = getGameDef(L); assert(gdef); IItemDefManager *idef = gdef->idef(); assert(idef); if (checkCSMRestrictionFlag(CSM_RF_READ_ITEMDEFS)) return 0; if (!lua_isstring(L, 1)) return 0; std::string name = readParam(L, 1); if (!idef->isKnown(name)) return 0; const ItemDefinition &def = idef->get(name); push_item_definition_full(L, def); return 1; } // get_node_def(nodename) int ModApiClient::l_get_node_def(lua_State *L) { IGameDef *gdef = getGameDef(L); assert(gdef); const NodeDefManager *ndef = gdef->ndef(); assert(ndef); if (!lua_isstring(L, 1)) return 0; if (checkCSMRestrictionFlag(CSM_RF_READ_NODEDEFS)) return 0; std::string name = readParam(L, 1); const ContentFeatures &cf = ndef->get(ndef->getId(name)); if (cf.name != name) // Unknown node. | name = , cf.name = ignore return 0; push_content_features(L, cf); return 1; } // get_privilege_list() int ModApiClient::l_get_privilege_list(lua_State *L) { const Client *client = getClient(L); lua_newtable(L); for (const std::string &priv : client->getPrivilegeList()) { lua_pushboolean(L, true); lua_setfield(L, -2, priv.c_str()); } return 1; } // get_builtin_path() int ModApiClient::l_get_builtin_path(lua_State *L) { lua_pushstring(L, BUILTIN_MOD_NAME ":"); return 1; } // get_csm_restrictions() int ModApiClient::l_get_csm_restrictions(lua_State *L) { u64 flags = getClient(L)->getCSMRestrictionFlags(); const CSMFlagDesc *flagdesc = flagdesc_csm_restriction; lua_newtable(L); for (int i = 0; flagdesc[i].name; i++) { setboolfield(L, -1, flagdesc[i].name, !!(flags & flagdesc[i].flag)); } return 1; } void ModApiClient::Initialize(lua_State *L, int top) { API_FCT(get_current_modname); API_FCT(get_modpath); API_FCT(print); API_FCT(display_chat_message); API_FCT(send_chat_message); API_FCT(clear_out_chat_queue); API_FCT(get_player_names); API_FCT(set_last_run_mod); API_FCT(get_last_run_mod); API_FCT(show_formspec); API_FCT(send_respawn); API_FCT(gettext); API_FCT(get_node_or_nil); API_FCT(disconnect); API_FCT(get_meta); API_FCT(sound_play); API_FCT(sound_stop); API_FCT(sound_fade); API_FCT(get_server_info); API_FCT(get_item_def); API_FCT(get_node_def); API_FCT(get_privilege_list); API_FCT(get_builtin_path); API_FCT(get_language); API_FCT(get_csm_restrictions); }