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-rw-r--r--builtin/async/game.lua46
1 files changed, 46 insertions, 0 deletions
diff --git a/builtin/async/game.lua b/builtin/async/game.lua
new file mode 100644
index 000000000..212a33e17
--- /dev/null
+++ b/builtin/async/game.lua
@@ -0,0 +1,46 @@
+core.log("info", "Initializing asynchronous environment (game)")
+
+local function pack2(...)
+ return {n=select('#', ...), ...}
+end
+
+-- Entrypoint to run async jobs, called by C++
+function core.job_processor(func, params)
+ local retval = pack2(func(unpack(params, 1, params.n)))
+
+ return retval
+end
+
+-- Import a bunch of individual files from builtin/game/
+local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
+
+dofile(gamepath .. "constants.lua")
+dofile(gamepath .. "item_s.lua")
+dofile(gamepath .. "misc_s.lua")
+dofile(gamepath .. "features.lua")
+dofile(gamepath .. "voxelarea.lua")
+
+-- Transfer of globals
+do
+ assert(core.transferred_globals)
+ local all = core.deserialize(core.transferred_globals, true)
+ core.transferred_globals = nil
+
+ -- reassemble other tables
+ all.registered_nodes = {}
+ all.registered_craftitems = {}
+ all.registered_tools = {}
+ for k, v in pairs(all.registered_items) do
+ if v.type == "node" then
+ all.registered_nodes[k] = v
+ elseif v.type == "craftitem" then
+ all.registered_craftitems[k] = v
+ elseif v.type == "tool" then
+ all.registered_tools[k] = v
+ end
+ end
+
+ for k, v in pairs(all) do
+ core[k] = v
+ end
+end