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-rw-r--r--builtin/common/misc_helpers.lua106
1 files changed, 96 insertions, 10 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index c2dc7514d..68481f7c8 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -197,16 +197,17 @@ assert(table.indexof({"foo", "bar"}, "foo") == 1)
assert(table.indexof({"foo", "bar"}, "baz") == -1)
--------------------------------------------------------------------------------
-function file_exists(filename)
- local f = io.open(filename, "r")
- if f == nil then
- return false
- else
- f:close()
- return true
+if INIT ~= "client" then
+ function file_exists(filename)
+ local f = io.open(filename, "r")
+ if f == nil then
+ return false
+ else
+ f:close()
+ return true
+ end
end
end
-
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
@@ -307,7 +308,7 @@ function core.formspec_escape(text)
end
-function core.splittext(text,charlimit)
+function core.wrap_text(text, charlimit)
local retval = {}
local current_idx = 1
@@ -462,7 +463,7 @@ if INIT == "game" then
core.rotate_node = function(itemstack, placer, pointed_thing)
core.rotate_and_place(itemstack, placer, pointed_thing,
- core.setting_getbool("creative_mode"),
+ core.settings:get_bool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
@@ -606,7 +607,9 @@ if INIT == "mainmenu" then
return nil
end
+end
+if INIT == "client" or INIT == "mainmenu" then
function fgettext_ne(text, ...)
text = core.gettext(text)
local arg = {n=select('#', ...), ...}
@@ -637,3 +640,86 @@ if INIT == "mainmenu" then
end
end
+local ESCAPE_CHAR = string.char(0x1b)
+
+-- Client-side mods don't have access to settings
+if core.settings and core.settings:get_bool("disable_escape_sequences") then
+
+ function core.get_color_escape_sequence(color)
+ return ""
+ end
+
+ function core.get_background_escape_sequence(color)
+ return ""
+ end
+
+ function core.colorize(color, message)
+ return message
+ end
+
+else
+
+ function core.get_color_escape_sequence(color)
+ return ESCAPE_CHAR .. "(c@" .. color .. ")"
+ end
+
+ function core.get_background_escape_sequence(color)
+ return ESCAPE_CHAR .. "(b@" .. color .. ")"
+ end
+
+ function core.colorize(color, message)
+ local lines = tostring(message):split("\n", true)
+ local color_code = core.get_color_escape_sequence(color)
+
+ for i, line in ipairs(lines) do
+ lines[i] = color_code .. line
+ end
+
+ return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
+ end
+
+end
+
+function core.strip_foreground_colors(str)
+ return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
+end
+
+function core.strip_background_colors(str)
+ return (str:gsub(ESCAPE_CHAR .. "%(b@[^)]+%)", ""))
+end
+
+function core.strip_colors(str)
+ return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
+end
+
+--------------------------------------------------------------------------------
+-- Returns the exact coordinate of a pointed surface
+--------------------------------------------------------------------------------
+function core.pointed_thing_to_face_pos(placer, pointed_thing)
+ local eye_offset_first = placer:get_eye_offset()
+ local node_pos = pointed_thing.under
+ local camera_pos = placer:get_pos()
+ local pos_off = vector.multiply(
+ vector.subtract(pointed_thing.above, node_pos), 0.5)
+ local look_dir = placer:get_look_dir()
+ local offset, nc
+ local oc = {}
+
+ for c, v in pairs(pos_off) do
+ if nc or v == 0 then
+ oc[#oc + 1] = c
+ else
+ offset = v
+ nc = c
+ end
+ end
+
+ local fine_pos = {[nc] = node_pos[nc] + offset}
+ camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
+ local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
+
+ for i = 1, #oc do
+ fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
+ end
+ return fine_pos
+end