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-rw-r--r--builtin/fstk/buttonbar.lua209
1 files changed, 209 insertions, 0 deletions
diff --git a/builtin/fstk/buttonbar.lua b/builtin/fstk/buttonbar.lua
new file mode 100644
index 000000000..f5ac8905e
--- /dev/null
+++ b/builtin/fstk/buttonbar.lua
@@ -0,0 +1,209 @@
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--self program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--self program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with self program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+local function buttonbar_formspec(self)
+
+ if self.hidden then
+ return ""
+ end
+
+ local formspec = string.format("box[%f,%f;%f,%f;%s]",
+ self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
+
+ for i=self.startbutton,#self.buttons,1 do
+ local btn_name = self.buttons[i].name
+ local btn_pos = {}
+
+ if self.orientation == "horizontal" then
+ btn_pos.x = self.pos.x + --base pos
+ (i - self.startbutton) * self.btn_size + --button offset
+ self.btn_initial_offset
+ else
+ btn_pos.x = self.pos.x + (self.btn_size * 0.05)
+ end
+
+ if self.orientation == "vertical" then
+ btn_pos.y = self.pos.y + --base pos
+ (i - self.startbutton) * self.btn_size + --button offset
+ self.btn_initial_offset
+ else
+ btn_pos.y = self.pos.y + (self.btn_size * 0.05)
+ end
+
+ if (self.orientation == "vertical" and
+ (btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
+ (self.orientation == "horizontal" and
+ (btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
+
+ local borders="true"
+
+ if self.buttons[i].image ~= nil then
+ borders="false"
+ end
+
+ formspec = formspec ..
+ string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
+ btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
+ self.buttons[i].image, btn_name, self.buttons[i].caption,
+ borders)
+ else
+ --print("end of displayable buttons: orientation: " .. self.orientation)
+ --print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
+ --print( "bar_end: " .. (self.pos.x + self.size.x))
+ break
+ end
+ end
+
+ if (self.have_move_buttons) then
+ local btn_dec_pos = {}
+ btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
+ btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
+ local btn_inc_pos = {}
+ local btn_size = {}
+
+ if self.orientation == "horizontal" then
+ btn_size.x = 0.5
+ btn_size.y = self.btn_size
+ btn_inc_pos.x = self.pos.x + self.size.x - 0.5
+ btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
+ else
+ btn_size.x = self.btn_size
+ btn_size.y = 0.5
+ btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
+ btn_inc_pos.y = self.pos.y + self.size.y - 0.5
+ end
+
+ local text_dec = "<"
+ local text_inc = ">"
+ if self.orientation == "vertical" then
+ text_dec = "^"
+ text_inc = "v"
+ end
+
+ formspec = formspec ..
+ string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
+ btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
+ self.name, text_dec)
+
+ formspec = formspec ..
+ string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
+ btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
+ self.name, text_inc)
+ end
+
+ return formspec
+end
+
+local function buttonbar_buttonhandler(self, fields)
+
+ if fields["btnbar_inc_" .. self.name] ~= nil and
+ self.startbutton < #self.buttons then
+
+ self.startbutton = self.startbutton + 1
+ return true
+ end
+
+ if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
+ self.startbutton = self.startbutton - 1
+ return true
+ end
+
+ for i=1,#self.buttons,1 do
+ if fields[self.buttons[i].name] ~= nil then
+ return self.userbuttonhandler(fields)
+ end
+ end
+end
+
+local buttonbar_metatable = {
+ handle_buttons = buttonbar_buttonhandler,
+ handle_events = function(self, event) end,
+ get_formspec = buttonbar_formspec,
+
+ hide = function(self) self.hidden = true end,
+ show = function(self) self.hidden = false end,
+
+ delete = function(self) ui.delete(self) end,
+
+ add_button = function(self, name, caption, image)
+ if caption == nil then caption = "" end
+ if image == nil then image = "" end
+
+ table.insert(self.buttons,{ name=name, caption=caption, image=image})
+ if self.orientation == "horizontal" then
+ if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
+ > self.size.x ) then
+
+ self.btn_initial_offset = self.btn_size * 0.05 + 0.5
+ self.have_move_buttons = true
+ end
+ else
+ if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
+ > self.size.y ) then
+
+ self.btn_initial_offset = self.btn_size * 0.05 + 0.5
+ self.have_move_buttons = true
+ end
+ end
+ end,
+
+ set_bgparams = function(self, bgcolor)
+ if (type(bgcolor) == "string") then
+ self.bgcolor = bgcolor
+ end
+ end,
+}
+
+buttonbar_metatable.__index = buttonbar_metatable
+
+function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
+ assert(name ~= nil)
+ assert(cbf_buttonhandler ~= nil)
+ assert(orientation == "vertical" or orientation == "horizontal")
+ assert(pos ~= nil and type(pos) == "table")
+ assert(size ~= nil and type(size) == "table")
+
+ local self = {}
+ self.name = name
+ self.type = "addon"
+ self.bgcolor = "#000000"
+ self.pos = pos
+ self.size = size
+ self.orientation = orientation
+ self.startbutton = 1
+ self.have_move_buttons = false
+ self.hidden = false
+
+ if self.orientation == "horizontal" then
+ self.btn_size = self.size.y
+ else
+ self.btn_size = self.size.x
+ end
+
+ if (self.btn_initial_offset == nil) then
+ self.btn_initial_offset = self.btn_size * 0.05
+ end
+
+ self.userbuttonhandler = cbf_buttonhandler
+ self.buttons = {}
+
+ setmetatable(self,buttonbar_metatable)
+
+ ui.add(self)
+ return self
+end