diff options
Diffstat (limited to 'builtin/game/chat.lua')
-rw-r--r-- | builtin/game/chat.lua | 1359 |
1 files changed, 1359 insertions, 0 deletions
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua new file mode 100644 index 000000000..bbcdcf2d0 --- /dev/null +++ b/builtin/game/chat.lua @@ -0,0 +1,1359 @@ +-- Minetest: builtin/game/chat.lua + +local S = core.get_translator("__builtin") + +-- Helper function that implements search and replace without pattern matching +-- Returns the string and a boolean indicating whether or not the string was modified +local function safe_gsub(s, replace, with) + local i1, i2 = s:find(replace, 1, true) + if not i1 then + return s, false + end + + return s:sub(1, i1 - 1) .. with .. s:sub(i2 + 1), true +end + +-- +-- Chat message formatter +-- + +-- Implemented in Lua to allow redefinition +function core.format_chat_message(name, message) + local error_str = "Invalid chat message format - missing %s" + local str = core.settings:get("chat_message_format") + local replaced + + -- Name + str, replaced = safe_gsub(str, "@name", name) + if not replaced then + error(error_str:format("@name"), 2) + end + + -- Timestamp + str = safe_gsub(str, "@timestamp", os.date("%H:%M:%S", os.time())) + + -- Insert the message into the string only after finishing all other processing + str, replaced = safe_gsub(str, "@message", message) + if not replaced then + error(error_str:format("@message"), 2) + end + + return str +end + +-- +-- Chat command handler +-- + +core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY + +local msg_time_threshold = + tonumber(core.settings:get("chatcommand_msg_time_threshold")) or 0.1 +core.register_on_chat_message(function(name, message) + if message:sub(1,1) ~= "/" then + return + end + + local cmd, param = string.match(message, "^/([^ ]+) *(.*)") + if not cmd then + core.chat_send_player(name, "-!- "..S("Empty command.")) + return true + end + + param = param or "" + + -- Run core.registered_on_chatcommands callbacks. + if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then + return true + end + + local cmd_def = core.registered_chatcommands[cmd] + if not cmd_def then + core.chat_send_player(name, "-!- "..S("Invalid command: @1", cmd)) + return true + end + local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) + if has_privs then + core.set_last_run_mod(cmd_def.mod_origin) + local t_before = core.get_us_time() + local success, result = cmd_def.func(name, param) + local delay = (core.get_us_time() - t_before) / 1000000 + if success == false and result == nil then + core.chat_send_player(name, "-!- "..S("Invalid command usage.")) + local help_def = core.registered_chatcommands["help"] + if help_def then + local _, helpmsg = help_def.func(name, cmd) + if helpmsg then + core.chat_send_player(name, helpmsg) + end + end + else + if delay > msg_time_threshold then + -- Show how much time it took to execute the command + if result then + result = result .. core.colorize("#f3d2ff", S(" (@1 s)", + string.format("%.5f", delay))) + else + result = core.colorize("#f3d2ff", S( + "Command execution took @1 s", + string.format("%.5f", delay))) + end + end + if result then + core.chat_send_player(name, result) + end + end + else + core.chat_send_player(name, + S("You don't have permission to run this command " + .. "(missing privileges: @1).", + table.concat(missing_privs, ", "))) + end + return true -- Handled chat message +end) + +if core.settings:get_bool("profiler.load") then + -- Run after register_chatcommand and its register_on_chat_message + -- Before any chatcommands that should be profiled + profiler.init_chatcommand() +end + +-- Parses a "range" string in the format of "here (number)" or +-- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors +local function parse_range_str(player_name, str) + local p1, p2 + local args = str:split(" ") + + if args[1] == "here" then + p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2])) + if p1 == nil then + return false, S("Unable to get position of player @1.", player_name) + end + else + local player = core.get_player_by_name(player_name) + local relpos + if player then + relpos = player:get_pos() + end + p1, p2 = core.string_to_area(str, relpos) + if p1 == nil or p2 == nil then + return false, S("Incorrect area format. " + .. "Expected: (x1,y1,z1) (x2,y2,z2)") + end + end + + return p1, p2 +end + +-- +-- Chat commands +-- +core.register_chatcommand("me", { + params = S("<action>"), + description = S("Show chat action (e.g., '/me orders a pizza' " + .. "displays '<player name> orders a pizza')"), + privs = {shout=true}, + func = function(name, param) + core.chat_send_all("* " .. name .. " " .. param) + return true + end, +}) + +core.register_chatcommand("admin", { + description = S("Show the name of the server owner"), + func = function(name) + local admin = core.settings:get("name") + if admin then + return true, S("The administrator of this server is @1.", admin) + else + return false, S("There's no administrator named " + .. "in the config file.") + end + end, +}) + +local function privileges_of(name, privs) + if not privs then + privs = core.get_player_privs(name) + end + local privstr = core.privs_to_string(privs, ", ") + if privstr == "" then + return S("@1 does not have any privileges.", name) + else + return S("Privileges of @1: @2", name, privstr) + end +end + +core.register_chatcommand("privs", { + params = S("[<name>]"), + description = S("Show privileges of yourself or another player"), + func = function(caller, param) + param = param:trim() + local name = (param ~= "" and param or caller) + if not core.player_exists(name) then + return false, S("Player @1 does not exist.", name) + end + return true, privileges_of(name) + end, +}) + +core.register_chatcommand("haspriv", { + params = S("<privilege>"), + description = S("Return list of all online players with privilege"), + privs = {basic_privs = true}, + func = function(caller, param) + param = param:trim() + if param == "" then + return false, S("Invalid parameters (see /help haspriv).") + end + if not core.registered_privileges[param] then + return false, S("Unknown privilege!") + end + local privs = core.string_to_privs(param) + local players_with_priv = {} + for _, player in pairs(core.get_connected_players()) do + local player_name = player:get_player_name() + if core.check_player_privs(player_name, privs) then + table.insert(players_with_priv, player_name) + end + end + if #players_with_priv == 0 then + return true, S("No online player has the \"@1\" privilege.", + param) + else + return true, S("Players online with the \"@1\" privilege: @2", + param, + table.concat(players_with_priv, ", ")) + end + end +}) + +local function handle_grant_command(caller, grantname, grantprivstr) + local caller_privs = core.get_player_privs(caller) + if not (caller_privs.privs or caller_privs.basic_privs) then + return false, S("Your privileges are insufficient.") + end + + if not core.get_auth_handler().get_auth(grantname) then + return false, S("Player @1 does not exist.", grantname) + end + local grantprivs = core.string_to_privs(grantprivstr) + if grantprivstr == "all" then + grantprivs = core.registered_privileges + end + local privs = core.get_player_privs(grantname) + local privs_unknown = "" + local basic_privs = + core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") + for priv, _ in pairs(grantprivs) do + if not basic_privs[priv] and not caller_privs.privs then + return false, S("Your privileges are insufficient. ".. + "'@1' only allows you to grant: @2", + "basic_privs", + core.privs_to_string(basic_privs, ', ')) + end + if not core.registered_privileges[priv] then + privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n" + end + privs[priv] = true + end + if privs_unknown ~= "" then + return false, privs_unknown + end + core.set_player_privs(grantname, privs) + for priv, _ in pairs(grantprivs) do + -- call the on_grant callbacks + core.run_priv_callbacks(grantname, priv, caller, "grant") + end + core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname) + if grantname ~= caller then + core.chat_send_player(grantname, + S("@1 granted you privileges: @2", caller, + core.privs_to_string(grantprivs, ', '))) + end + return true, privileges_of(grantname) +end + +core.register_chatcommand("grant", { + params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"), + description = S("Give privileges to player"), + func = function(name, param) + local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") + if not grantname or not grantprivstr then + return false, S("Invalid parameters (see /help grant).") + end + return handle_grant_command(name, grantname, grantprivstr) + end, +}) + +core.register_chatcommand("grantme", { + params = S("<privilege> [, <privilege2> [<...>]] | all"), + description = S("Grant privileges to yourself"), + func = function(name, param) + if param == "" then + return false, S("Invalid parameters (see /help grantme).") + end + return handle_grant_command(name, name, param) + end, +}) + +local function handle_revoke_command(caller, revokename, revokeprivstr) + local caller_privs = core.get_player_privs(caller) + if not (caller_privs.privs or caller_privs.basic_privs) then + return false, S("Your privileges are insufficient.") + end + + if not core.get_auth_handler().get_auth(revokename) then + return false, S("Player @1 does not exist.", revokename) + end + + local privs = core.get_player_privs(revokename) + + local revokeprivs = core.string_to_privs(revokeprivstr) + local is_singleplayer = core.is_singleplayer() + local is_admin = not is_singleplayer + and revokename == core.settings:get("name") + and revokename ~= "" + if revokeprivstr == "all" then + revokeprivs = table.copy(privs) + end + + local privs_unknown = "" + local basic_privs = + core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") + local irrevokable = {} + local has_irrevokable_priv = false + for priv, _ in pairs(revokeprivs) do + if not basic_privs[priv] and not caller_privs.privs then + return false, S("Your privileges are insufficient. ".. + "'@1' only allows you to revoke: @2", + "basic_privs", + core.privs_to_string(basic_privs, ', ')) + end + local def = core.registered_privileges[priv] + if not def then + -- Old/removed privileges might still be granted to certain players + if not privs[priv] then + privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n" + end + elseif is_singleplayer and def.give_to_singleplayer then + irrevokable[priv] = true + elseif is_admin and def.give_to_admin then + irrevokable[priv] = true + end + end + for priv, _ in pairs(irrevokable) do + revokeprivs[priv] = nil + has_irrevokable_priv = true + end + if privs_unknown ~= "" then + return false, privs_unknown + end + if has_irrevokable_priv then + if is_singleplayer then + core.chat_send_player(caller, + S("Note: Cannot revoke in singleplayer: @1", + core.privs_to_string(irrevokable, ', '))) + elseif is_admin then + core.chat_send_player(caller, + S("Note: Cannot revoke from admin: @1", + core.privs_to_string(irrevokable, ', '))) + end + end + + local revokecount = 0 + for priv, _ in pairs(revokeprivs) do + privs[priv] = nil + revokecount = revokecount + 1 + end + + if revokecount == 0 then + return false, S("No privileges were revoked.") + end + + core.set_player_privs(revokename, privs) + for priv, _ in pairs(revokeprivs) do + -- call the on_revoke callbacks + core.run_priv_callbacks(revokename, priv, caller, "revoke") + end + local new_privs = core.get_player_privs(revokename) + + core.log("action", caller..' revoked (' + ..core.privs_to_string(revokeprivs, ', ') + ..') privileges from '..revokename) + if revokename ~= caller then + core.chat_send_player(revokename, + S("@1 revoked privileges from you: @2", caller, + core.privs_to_string(revokeprivs, ', '))) + end + return true, privileges_of(revokename, new_privs) +end + +core.register_chatcommand("revoke", { + params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"), + description = S("Remove privileges from player"), + privs = {}, + func = function(name, param) + local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)") + if not revokename or not revokeprivstr then + return false, S("Invalid parameters (see /help revoke).") + end + return handle_revoke_command(name, revokename, revokeprivstr) + end, +}) + +core.register_chatcommand("revokeme", { + params = S("<privilege> [, <privilege2> [<...>]] | all"), + description = S("Revoke privileges from yourself"), + privs = {}, + func = function(name, param) + if param == "" then + return false, S("Invalid parameters (see /help revokeme).") + end + return handle_revoke_command(name, name, param) + end, +}) + +core.register_chatcommand("setpassword", { + params = S("<name> <password>"), + description = S("Set player's password"), + privs = {password=true}, + func = function(name, param) + local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$") + if not toname then + toname = param:match("^([^ ]+) *$") + raw_password = nil + end + + if not toname then + return false, S("Name field required.") + end + + local msg_chat, msg_log, msg_ret + if not raw_password then + core.set_player_password(toname, "") + msg_chat = S("Your password was cleared by @1.", name) + msg_log = name .. " clears password of " .. toname .. "." + msg_ret = S("Password of player \"@1\" cleared.", toname) + else + core.set_player_password(toname, + core.get_password_hash(toname, + raw_password)) + msg_chat = S("Your password was set by @1.", name) + msg_log = name .. " sets password of " .. toname .. "." + msg_ret = S("Password of player \"@1\" set.", toname) + end + + if toname ~= name then + core.chat_send_player(toname, msg_chat) + end + + core.log("action", msg_log) + + return true, msg_ret + end, +}) + +core.register_chatcommand("clearpassword", { + params = S("<name>"), + description = S("Set empty password for a player"), + privs = {password=true}, + func = function(name, param) + local toname = param + if toname == "" then + return false, S("Name field required.") + end + core.set_player_password(toname, '') + + core.log("action", name .. " clears password of " .. toname .. ".") + + return true, S("Password of player \"@1\" cleared.", toname) + end, +}) + +core.register_chatcommand("auth_reload", { + params = "", + description = S("Reload authentication data"), + privs = {server=true}, + func = function(name, param) + local done = core.auth_reload() + return done, (done and S("Done.") or S("Failed.")) + end, +}) + +core.register_chatcommand("remove_player", { + params = S("<name>"), + description = S("Remove a player's data"), + privs = {server=true}, + func = function(name, param) + local toname = param + if toname == "" then + return false, S("Name field required.") + end + + local rc = core.remove_player(toname) + + if rc == 0 then + core.log("action", name .. " removed player data of " .. toname .. ".") + return true, S("Player \"@1\" removed.", toname) + elseif rc == 1 then + return true, S("No such player \"@1\" to remove.", toname) + elseif rc == 2 then + return true, S("Player \"@1\" is connected, cannot remove.", toname) + end + + return false, S("Unhandled remove_player return code @1.", tostring(rc)) + end, +}) + + +-- pos may be a non-integer position +local function find_free_position_near(pos) + local tries = { + vector.new( 1, 0, 0), + vector.new(-1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), + } + for _, d in ipairs(tries) do + local p = vector.add(pos, d) + local n = core.get_node_or_nil(p) + if n then + local def = core.registered_nodes[n.name] + if def and not def.walkable then + return p + end + end + end + return pos +end + +-- Teleports player <name> to <p> if possible +local function teleport_to_pos(name, p) + local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++ + if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm + or p.z < -lm or p.z > lm then + return false, S("Cannot teleport out of map bounds!") + end + local teleportee = core.get_player_by_name(name) + if not teleportee then + return false, S("Cannot get player with name @1.", name) + end + if teleportee:get_attach() then + return false, S("Cannot teleport, @1 " .. + "is attached to an object!", name) + end + teleportee:set_pos(p) + return true, S("Teleporting @1 to @2.", name, core.pos_to_string(p, 1)) +end + +-- Teleports player <name> next to player <target_name> if possible +local function teleport_to_player(name, target_name) + if name == target_name then + return false, S("One does not teleport to oneself.") + end + local teleportee = core.get_player_by_name(name) + if not teleportee then + return false, S("Cannot get teleportee with name @1.", name) + end + if teleportee:get_attach() then + return false, S("Cannot teleport, @1 " .. + "is attached to an object!", name) + end + local target = core.get_player_by_name(target_name) + if not target then + return false, S("Cannot get target player with name @1.", target_name) + end + local p = find_free_position_near(target:get_pos()) + teleportee:set_pos(p) + return true, S("Teleporting @1 to @2 at @3.", name, target_name, + core.pos_to_string(p, 1)) +end + +core.register_chatcommand("teleport", { + params = S("<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>"), + description = S("Teleport to position or player"), + privs = {teleport=true}, + func = function(name, param) + local player = core.get_player_by_name(name) + local relpos + if player then + relpos = player:get_pos() + end + local p = {} + p.x, p.y, p.z = string.match(param, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$") + p = core.parse_coordinates(p.x, p.y, p.z, relpos) + if p and p.x and p.y and p.z then + return teleport_to_pos(name, p) + end + + local target_name = param:match("^([^ ]+)$") + if target_name then + return teleport_to_player(name, target_name) + end + + local has_bring_priv = core.check_player_privs(name, {bring=true}) + local missing_bring_msg = S("You don't have permission to teleport " .. + "other players (missing privilege: @1).", "bring") + + local teleportee_name + p = {} + teleportee_name, p.x, p.y, p.z = param:match( + "^([^ ]+) +([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$") + if teleportee_name then + local teleportee = core.get_player_by_name(teleportee_name) + if not teleportee then + return + end + relpos = teleportee:get_pos() + p = core.parse_coordinates(p.x, p.y, p.z, relpos) + end + p = vector.apply(p, tonumber) + + if teleportee_name and p.x and p.y and p.z then + if not has_bring_priv then + return false, missing_bring_msg + end + return teleport_to_pos(teleportee_name, p) + end + + teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") + if teleportee_name and target_name then + if not has_bring_priv then + return false, missing_bring_msg + end + return teleport_to_player(teleportee_name, target_name) + end + + return false + end, +}) + +core.register_chatcommand("set", { + params = S("([-n] <name> <value>) | <name>"), + description = S("Set or read server configuration setting"), + privs = {server=true}, + func = function(name, param) + local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)") + if arg and arg == "-n" and setname and setvalue then + core.settings:set(setname, setvalue) + return true, setname .. " = " .. setvalue + end + + setname, setvalue = string.match(param, "([^ ]+) (.+)") + if setname and setvalue then + if setname:sub(1, 7) == "secure." then + return false, S("Failed. Cannot modify secure settings. " + .. "Edit the settings file manually.") + end + if not core.settings:get(setname) then + return false, S("Failed. Use '/set -n <name> <value>' " + .. "to create a new setting.") + end + core.settings:set(setname, setvalue) + return true, S("@1 = @2", setname, setvalue) + end + + setname = string.match(param, "([^ ]+)") + if setname then + setvalue = core.settings:get(setname) + if not setvalue then + setvalue = S("<not set>") + end + return true, S("@1 = @2", setname, setvalue) + end + + return false, S("Invalid parameters (see /help set).") + end, +}) + +local function emergeblocks_callback(pos, action, num_calls_remaining, ctx) + if ctx.total_blocks == 0 then + ctx.total_blocks = num_calls_remaining + 1 + ctx.current_blocks = 0 + end + ctx.current_blocks = ctx.current_blocks + 1 + + if ctx.current_blocks == ctx.total_blocks then + core.chat_send_player(ctx.requestor_name, + S("Finished emerging @1 blocks in @2ms.", + ctx.total_blocks, + string.format("%.2f", (os.clock() - ctx.start_time) * 1000))) + end +end + +local function emergeblocks_progress_update(ctx) + if ctx.current_blocks ~= ctx.total_blocks then + core.chat_send_player(ctx.requestor_name, + S("emergeblocks update: @1/@2 blocks emerged (@3%)", + ctx.current_blocks, ctx.total_blocks, + string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100))) + + core.after(2, emergeblocks_progress_update, ctx) + end +end + +core.register_chatcommand("emergeblocks", { + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Load (or, if nonexistent, generate) map blocks contained in " + .. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"), + privs = {server=true}, + func = function(name, param) + local p1, p2 = parse_range_str(name, param) + if p1 == false then + return false, p2 + end + + local context = { + current_blocks = 0, + total_blocks = 0, + start_time = os.clock(), + requestor_name = name + } + + core.emerge_area(p1, p2, emergeblocks_callback, context) + core.after(2, emergeblocks_progress_update, context) + + return true, S("Started emerge of area ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) + end, +}) + +core.register_chatcommand("deleteblocks", { + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Delete map blocks contained in area pos1 to pos2 " + .. "(<pos1> and <pos2> must be in parentheses)"), + privs = {server=true}, + func = function(name, param) + local p1, p2 = parse_range_str(name, param) + if p1 == false then + return false, p2 + end + + if core.delete_area(p1, p2) then + return true, S("Successfully cleared area " + .. "ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) + else + return false, S("Failed to clear one or more " + .. "blocks in area.") + end + end, +}) + +core.register_chatcommand("fixlight", { + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Resets lighting in the area between pos1 and pos2 " + .. "(<pos1> and <pos2> must be in parentheses)"), + privs = {server = true}, + func = function(name, param) + local p1, p2 = parse_range_str(name, param) + if p1 == false then + return false, p2 + end + + if core.fix_light(p1, p2) then + return true, S("Successfully reset light in the area " + .. "ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) + else + return false, S("Failed to load one or more blocks in area.") + end + end, +}) + +core.register_chatcommand("mods", { + params = "", + description = S("List mods installed on the server"), + privs = {}, + func = function(name, param) + local mods = core.get_modnames() + if #mods == 0 then + return true, S("No mods installed.") + else + return true, table.concat(core.get_modnames(), ", ") + end + end, +}) + +local function handle_give_command(cmd, giver, receiver, stackstring) + core.log("action", giver .. " invoked " .. cmd + .. ', stackstring="' .. stackstring .. '"') + local itemstack = ItemStack(stackstring) + if itemstack:is_empty() then + return false, S("Cannot give an empty item.") + elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then + return false, S("Cannot give an unknown item.") + -- Forbid giving 'ignore' due to unwanted side effects + elseif itemstack:get_name() == "ignore" then + return false, S("Giving 'ignore' is not allowed.") + end + local receiverref = core.get_player_by_name(receiver) + if receiverref == nil then + return false, S("@1 is not a known player.", receiver) + end + local leftover = receiverref:get_inventory():add_item("main", itemstack) + local partiality + if leftover:is_empty() then + partiality = nil + elseif leftover:get_count() == itemstack:get_count() then + partiality = false + else + partiality = true + end + -- The actual item stack string may be different from what the "giver" + -- entered (e.g. big numbers are always interpreted as 2^16-1). + stackstring = itemstack:to_string() + local msg + if partiality == true then + msg = S("@1 partially added to inventory.", stackstring) + elseif partiality == false then + msg = S("@1 could not be added to inventory.", stackstring) + else + msg = S("@1 added to inventory.", stackstring) + end + if giver == receiver then + return true, msg + else + core.chat_send_player(receiver, msg) + local msg_other + if partiality == true then + msg_other = S("@1 partially added to inventory of @2.", + stackstring, receiver) + elseif partiality == false then + msg_other = S("@1 could not be added to inventory of @2.", + stackstring, receiver) + else + msg_other = S("@1 added to inventory of @2.", + stackstring, receiver) + end + return true, msg_other + end +end + +core.register_chatcommand("give", { + params = S("<name> <ItemString> [<count> [<wear>]]"), + description = S("Give item to player"), + privs = {give=true}, + func = function(name, param) + local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$") + if not toname or not itemstring then + return false, S("Name and ItemString required.") + end + return handle_give_command("/give", name, toname, itemstring) + end, +}) + +core.register_chatcommand("giveme", { + params = S("<ItemString> [<count> [<wear>]]"), + description = S("Give item to yourself"), + privs = {give=true}, + func = function(name, param) + local itemstring = string.match(param, "(.+)$") + if not itemstring then + return false, S("ItemString required.") + end + return handle_give_command("/giveme", name, name, itemstring) + end, +}) + +core.register_chatcommand("spawnentity", { + params = S("<EntityName> [<X>,<Y>,<Z>]"), + description = S("Spawn entity at given (or your) position"), + privs = {give=true, interact=true}, + func = function(name, param) + local entityname, pstr = string.match(param, "^([^ ]+) *(.*)$") + if not entityname then + return false, S("EntityName required.") + end + core.log("action", ("%s invokes /spawnentity, entityname=%q") + :format(name, entityname)) + local player = core.get_player_by_name(name) + if player == nil then + core.log("error", "Unable to spawn entity, player is nil") + return false, S("Unable to spawn entity, player is nil.") + end + if not core.registered_entities[entityname] then + return false, S("Cannot spawn an unknown entity.") + end + local p + if pstr == "" then + p = player:get_pos() + else + p = {} + p.x, p.y, p.z = string.match(pstr, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$") + local relpos = player:get_pos() + p = core.parse_coordinates(p.x, p.y, p.z, relpos) + if not (p and p.x and p.y and p.z) then + return false, S("Invalid parameters (@1).", param) + end + end + p.y = p.y + 1 + local obj = core.add_entity(p, entityname) + if obj then + return true, S("@1 spawned.", entityname) + else + return true, S("@1 failed to spawn.", entityname) + end + end, +}) + +core.register_chatcommand("pulverize", { + params = "", + description = S("Destroy item in hand"), + func = function(name, param) + local player = core.get_player_by_name(name) + if not player then + core.log("error", "Unable to pulverize, no player.") + return false, S("Unable to pulverize, no player.") + end + local wielded_item = player:get_wielded_item() + if wielded_item:is_empty() then + return false, S("Unable to pulverize, no item in hand.") + end + core.log("action", name .. " pulverized \"" .. + wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"") + player:set_wielded_item(nil) + return true, S("An item was pulverized.") + end, +}) + +-- Key = player name +core.rollback_punch_callbacks = {} + +core.register_on_punchnode(function(pos, node, puncher) + local name = puncher and puncher:get_player_name() + if name and core.rollback_punch_callbacks[name] then + core.rollback_punch_callbacks[name](pos, node, puncher) + core.rollback_punch_callbacks[name] = nil + end +end) + +core.register_chatcommand("rollback_check", { + params = S("[<range>] [<seconds>] [<limit>]"), + description = S("Check who last touched a node or a node near it " + .. "within the time specified by <seconds>. " + .. "Default: range = 0, seconds = 86400 = 24h, limit = 5. " + .. "Set <seconds> to inf for no time limit"), + privs = {rollback=true}, + func = function(name, param) + if not core.settings:get_bool("enable_rollback_recording") then + return false, S("Rollback functions are disabled.") + end + local range, seconds, limit = + param:match("(%d+) *(%d*) *(%d*)") + range = tonumber(range) or 0 + seconds = tonumber(seconds) or 86400 + limit = tonumber(limit) or 5 + if limit > 100 then + return false, S("That limit is too high!") + end + + core.rollback_punch_callbacks[name] = function(pos, node, puncher) + local name = puncher:get_player_name() + core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos))) + local actions = core.rollback_get_node_actions(pos, range, seconds, limit) + if not actions then + core.chat_send_player(name, S("Rollback functions are disabled.")) + return + end + local num_actions = #actions + if num_actions == 0 then + core.chat_send_player(name, + S("Nobody has touched the specified " + .. "location in @1 seconds.", + seconds)) + return + end + local time = os.time() + for i = num_actions, 1, -1 do + local action = actions[i] + core.chat_send_player(name, + S("@1 @2 @3 -> @4 @5 seconds ago.", + core.pos_to_string(action.pos), + action.actor, + action.oldnode.name, + action.newnode.name, + time - action.time)) + end + end + + return true, S("Punch a node (range=@1, seconds=@2, limit=@3).", + range, seconds, limit) + end, +}) + +core.register_chatcommand("rollback", { + params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"), + description = S("Revert actions of a player. " + .. "Default for <seconds> is 60. " + .. "Set <seconds> to inf for no time limit"), + privs = {rollback=true}, + func = function(name, param) + if not core.settings:get_bool("enable_rollback_recording") then + return false, S("Rollback functions are disabled.") + end + local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") + local rev_msg + if not target_name then + local player_name + player_name, seconds = string.match(param, "([^ ]+) *(%d*)") + if not player_name then + return false, S("Invalid parameters. " + .. "See /help rollback and " + .. "/help rollback_check.") + end + seconds = tonumber(seconds) or 60 + target_name = "player:"..player_name + rev_msg = S("Reverting actions of player '@1' since @2 seconds.", + player_name, seconds) + else + seconds = tonumber(seconds) or 60 + rev_msg = S("Reverting actions of @1 since @2 seconds.", + target_name, seconds) + end + core.chat_send_player(name, rev_msg) + local success, log = core.rollback_revert_actions_by( + target_name, seconds) + local response = "" + if #log > 100 then + response = S("(log is too long to show)").."\n" + else + for _, line in pairs(log) do + response = response .. line .. "\n" + end + end + if success then + response = response .. S("Reverting actions succeeded.") + else + response = response .. S("Reverting actions FAILED.") + end + return success, response + end, +}) + +core.register_chatcommand("status", { + description = S("Show server status"), + func = function(name, param) + local status = core.get_server_status(name, false) + if status and status ~= "" then + return true, status + end + return false, S("This command was disabled by a mod or game.") + end, +}) + +local function get_time(timeofday) + local time = math.floor(timeofday * 1440) + local minute = time % 60 + local hour = (time - minute) / 60 + return time, hour, minute +end + +core.register_chatcommand("time", { + params = S("[<0..23>:<0..59> | <0..24000>]"), + description = S("Show or set time of day"), + privs = {}, + func = function(name, param) + if param == "" then + local current_time = math.floor(core.get_timeofday() * 1440) + local minutes = current_time % 60 + local hour = (current_time - minutes) / 60 + return true, S("Current time is @1:@2.", + string.format("%d", hour), + string.format("%02d", minutes)) + end + local player_privs = core.get_player_privs(name) + if not player_privs.settime then + return false, S("You don't have permission to run " + .. "this command (missing privilege: @1).", "settime") + end + local relative, negative, hour, minute = param:match("^(~?)(%-?)(%d+):(%d+)$") + if not relative then -- checking the first capture against nil suffices + local new_time = core.parse_relative_number(param, core.get_timeofday() * 24000) + if not new_time then + new_time = tonumber(param) or -1 + else + new_time = new_time % 24000 + end + if new_time ~= new_time or new_time < 0 or new_time > 24000 then + return false, S("Invalid time (must be between 0 and 24000).") + end + core.set_timeofday(new_time / 24000) + core.log("action", name .. " sets time to " .. new_time) + return true, S("Time of day changed.") + end + local new_time + hour = tonumber(hour) + minute = tonumber(minute) + if relative == "" then + if hour < 0 or hour > 23 then + return false, S("Invalid hour (must be between 0 and 23 inclusive).") + elseif minute < 0 or minute > 59 then + return false, S("Invalid minute (must be between 0 and 59 inclusive).") + end + new_time = (hour * 60 + minute) / 1440 + else + if minute < 0 or minute > 59 then + return false, S("Invalid minute (must be between 0 and 59 inclusive).") + end + local current_time = core.get_timeofday() + if negative == "-" then -- negative time + hour, minute = -hour, -minute + end + new_time = (current_time + (hour * 60 + minute) / 1440) % 1 + local _ + _, hour, minute = get_time(new_time) + end + core.set_timeofday(new_time) + core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute)) + return true, S("Time of day changed.") + end, +}) + +core.register_chatcommand("days", { + description = S("Show day count since world creation"), + func = function(name, param) + return true, S("Current day is @1.", core.get_day_count()) + end +}) + +local function parse_shutdown_param(param) + local delay, reconnect, message + local one, two, three + one, two, three = param:match("^(%S+) +(%-r) +(.*)") + if one and two and three then + -- 3 arguments: delay, reconnect and message + return one, two, three + end + -- 2 arguments + one, two = param:match("^(%S+) +(.*)") + if one and two then + if tonumber(one) then + delay = one + if two == "-r" then + reconnect = two + else + message = two + end + elseif one == "-r" then + reconnect, message = one, two + end + return delay, reconnect, message + end + -- 1 argument + one = param:match("(.*)") + if tonumber(one) then + delay = one + elseif one == "-r" then + reconnect = one + else + message = one + end + return delay, reconnect, message +end + +core.register_chatcommand("shutdown", { + params = S("[<delay_in_seconds> | -1] [-r] [<message>]"), + description = S("Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)"), + privs = {server=true}, + func = function(name, param) + local delay, reconnect, message = parse_shutdown_param(param) + local bool_reconnect = reconnect == "-r" + if not message then + message = "" + end + delay = tonumber(delay) or 0 + + if delay == 0 then + core.log("action", name .. " shuts down server") + core.chat_send_all("*** "..S("Server shutting down (operator request).")) + end + core.request_shutdown(message:trim(), bool_reconnect, delay) + return true + end, +}) + +core.register_chatcommand("ban", { + params = S("[<name>]"), + description = S("Ban the IP of a player or show the ban list"), + privs = {ban=true}, + func = function(name, param) + if param == "" then + local ban_list = core.get_ban_list() + if ban_list == "" then + return true, S("The ban list is empty.") + else + return true, S("Ban list: @1", ban_list) + end + end + if core.is_singleplayer() then + return false, S("You cannot ban players in singleplayer!") + end + if not core.get_player_by_name(param) then + return false, S("Player is not online.") + end + if not core.ban_player(param) then + return false, S("Failed to ban player.") + end + local desc = core.get_ban_description(param) + core.log("action", name .. " bans " .. desc .. ".") + return true, S("Banned @1.", desc) + end, +}) + +core.register_chatcommand("unban", { + params = S("<name> | <IP_address>"), + description = S("Remove IP ban belonging to a player/IP"), + privs = {ban=true}, + func = function(name, param) + if not core.unban_player_or_ip(param) then + return false, S("Failed to unban player/IP.") + end + core.log("action", name .. " unbans " .. param) + return true, S("Unbanned @1.", param) + end, +}) + +core.register_chatcommand("kick", { + params = S("<name> [<reason>]"), + description = S("Kick a player"), + privs = {kick=true}, + func = function(name, param) + local tokick, reason = param:match("([^ ]+) (.+)") + tokick = tokick or param + if not core.kick_player(tokick, reason) then + return false, S("Failed to kick player @1.", tokick) + end + local log_reason = "" + if reason then + log_reason = " with reason \"" .. reason .. "\"" + end + core.log("action", name .. " kicks " .. tokick .. log_reason) + return true, S("Kicked @1.", tokick) + end, +}) + +core.register_chatcommand("clearobjects", { + params = S("[full | quick]"), + description = S("Clear all objects in world"), + privs = {server=true}, + func = function(name, param) + local options = {} + if param == "" or param == "quick" then + options.mode = "quick" + elseif param == "full" then + options.mode = "full" + else + return false, S("Invalid usage, see /help clearobjects.") + end + + core.log("action", name .. " clears objects (" + .. options.mode .. " mode).") + if options.mode == "full" then + core.chat_send_all(S("Clearing all objects. This may take a long time. " + .. "You may experience a timeout. (by @1)", name)) + end + core.clear_objects(options) + core.log("action", "Object clearing done.") + core.chat_send_all("*** "..S("Cleared all objects.")) + return true + end, +}) + +core.register_chatcommand("msg", { + params = S("<name> <message>"), + description = S("Send a direct message to a player"), + privs = {shout=true}, + func = function(name, param) + local sendto, message = param:match("^(%S+)%s(.+)$") + if not sendto then + return false, S("Invalid usage, see /help msg.") + end + if not core.get_player_by_name(sendto) then + return false, S("The player @1 is not online.", sendto) + end + core.log("action", "DM from " .. name .. " to " .. sendto + .. ": " .. message) + core.chat_send_player(sendto, S("DM from @1: @2", name, message)) + return true, S("Message sent.") + end, +}) + +core.register_chatcommand("last-login", { + params = S("[<name>]"), + description = S("Get the last login time of a player or yourself"), + func = function(name, param) + if param == "" then + param = name + end + local pauth = core.get_auth_handler().get_auth(param) + if pauth and pauth.last_login and pauth.last_login ~= -1 then + -- Time in UTC, ISO 8601 format + return true, S("@1's last login time was @2.", + param, + os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)) + end + return false, S("@1's last login time is unknown.", param) + end, +}) + +core.register_chatcommand("clearinv", { + params = S("[<name>]"), + description = S("Clear the inventory of yourself or another player"), + func = function(name, param) + local player + if param and param ~= "" and param ~= name then + if not core.check_player_privs(name, {server=true}) then + return false, S("You don't have permission to " + .. "clear another player's inventory " + .. "(missing privilege: @1).", "server") + end + player = core.get_player_by_name(param) + core.chat_send_player(param, S("@1 cleared your inventory.", name)) + else + player = core.get_player_by_name(name) + end + + if player then + player:get_inventory():set_list("main", {}) + player:get_inventory():set_list("craft", {}) + player:get_inventory():set_list("craftpreview", {}) + core.log("action", name.." clears "..player:get_player_name().."'s inventory") + return true, S("Cleared @1's inventory.", player:get_player_name()) + else + return false, S("Player must be online to clear inventory!") + end + end, +}) + +local function handle_kill_command(killer, victim) + if core.settings:get_bool("enable_damage") == false then + return false, S("Players can't be killed, damage has been disabled.") + end + local victimref = core.get_player_by_name(victim) + if victimref == nil then + return false, S("Player @1 is not online.", victim) + elseif victimref:get_hp() <= 0 then + if killer == victim then + return false, S("You are already dead.") + else + return false, S("@1 is already dead.", victim) + end + end + if killer ~= victim then + core.log("action", string.format("%s killed %s", killer, victim)) + end + -- Kill victim + victimref:set_hp(0) + return true, S("@1 has been killed.", victim) +end + +core.register_chatcommand("kill", { + params = S("[<name>]"), + description = S("Kill player or yourself"), + privs = {server=true}, + func = function(name, param) + return handle_kill_command(name, param == "" and name or param) + end, +}) |