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-rw-r--r--builtin/game/chat.lua1359
1 files changed, 1359 insertions, 0 deletions
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua
new file mode 100644
index 000000000..bbcdcf2d0
--- /dev/null
+++ b/builtin/game/chat.lua
@@ -0,0 +1,1359 @@
+-- Minetest: builtin/game/chat.lua
+
+local S = core.get_translator("__builtin")
+
+-- Helper function that implements search and replace without pattern matching
+-- Returns the string and a boolean indicating whether or not the string was modified
+local function safe_gsub(s, replace, with)
+ local i1, i2 = s:find(replace, 1, true)
+ if not i1 then
+ return s, false
+ end
+
+ return s:sub(1, i1 - 1) .. with .. s:sub(i2 + 1), true
+end
+
+--
+-- Chat message formatter
+--
+
+-- Implemented in Lua to allow redefinition
+function core.format_chat_message(name, message)
+ local error_str = "Invalid chat message format - missing %s"
+ local str = core.settings:get("chat_message_format")
+ local replaced
+
+ -- Name
+ str, replaced = safe_gsub(str, "@name", name)
+ if not replaced then
+ error(error_str:format("@name"), 2)
+ end
+
+ -- Timestamp
+ str = safe_gsub(str, "@timestamp", os.date("%H:%M:%S", os.time()))
+
+ -- Insert the message into the string only after finishing all other processing
+ str, replaced = safe_gsub(str, "@message", message)
+ if not replaced then
+ error(error_str:format("@message"), 2)
+ end
+
+ return str
+end
+
+--
+-- Chat command handler
+--
+
+core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY
+
+local msg_time_threshold =
+ tonumber(core.settings:get("chatcommand_msg_time_threshold")) or 0.1
+core.register_on_chat_message(function(name, message)
+ if message:sub(1,1) ~= "/" then
+ return
+ end
+
+ local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
+ if not cmd then
+ core.chat_send_player(name, "-!- "..S("Empty command."))
+ return true
+ end
+
+ param = param or ""
+
+ -- Run core.registered_on_chatcommands callbacks.
+ if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then
+ return true
+ end
+
+ local cmd_def = core.registered_chatcommands[cmd]
+ if not cmd_def then
+ core.chat_send_player(name, "-!- "..S("Invalid command: @1", cmd))
+ return true
+ end
+ local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
+ if has_privs then
+ core.set_last_run_mod(cmd_def.mod_origin)
+ local t_before = core.get_us_time()
+ local success, result = cmd_def.func(name, param)
+ local delay = (core.get_us_time() - t_before) / 1000000
+ if success == false and result == nil then
+ core.chat_send_player(name, "-!- "..S("Invalid command usage."))
+ local help_def = core.registered_chatcommands["help"]
+ if help_def then
+ local _, helpmsg = help_def.func(name, cmd)
+ if helpmsg then
+ core.chat_send_player(name, helpmsg)
+ end
+ end
+ else
+ if delay > msg_time_threshold then
+ -- Show how much time it took to execute the command
+ if result then
+ result = result .. core.colorize("#f3d2ff", S(" (@1 s)",
+ string.format("%.5f", delay)))
+ else
+ result = core.colorize("#f3d2ff", S(
+ "Command execution took @1 s",
+ string.format("%.5f", delay)))
+ end
+ end
+ if result then
+ core.chat_send_player(name, result)
+ end
+ end
+ else
+ core.chat_send_player(name,
+ S("You don't have permission to run this command "
+ .. "(missing privileges: @1).",
+ table.concat(missing_privs, ", ")))
+ end
+ return true -- Handled chat message
+end)
+
+if core.settings:get_bool("profiler.load") then
+ -- Run after register_chatcommand and its register_on_chat_message
+ -- Before any chatcommands that should be profiled
+ profiler.init_chatcommand()
+end
+
+-- Parses a "range" string in the format of "here (number)" or
+-- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
+local function parse_range_str(player_name, str)
+ local p1, p2
+ local args = str:split(" ")
+
+ if args[1] == "here" then
+ p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2]))
+ if p1 == nil then
+ return false, S("Unable to get position of player @1.", player_name)
+ end
+ else
+ local player = core.get_player_by_name(player_name)
+ local relpos
+ if player then
+ relpos = player:get_pos()
+ end
+ p1, p2 = core.string_to_area(str, relpos)
+ if p1 == nil or p2 == nil then
+ return false, S("Incorrect area format. "
+ .. "Expected: (x1,y1,z1) (x2,y2,z2)")
+ end
+ end
+
+ return p1, p2
+end
+
+--
+-- Chat commands
+--
+core.register_chatcommand("me", {
+ params = S("<action>"),
+ description = S("Show chat action (e.g., '/me orders a pizza' "
+ .. "displays '<player name> orders a pizza')"),
+ privs = {shout=true},
+ func = function(name, param)
+ core.chat_send_all("* " .. name .. " " .. param)
+ return true
+ end,
+})
+
+core.register_chatcommand("admin", {
+ description = S("Show the name of the server owner"),
+ func = function(name)
+ local admin = core.settings:get("name")
+ if admin then
+ return true, S("The administrator of this server is @1.", admin)
+ else
+ return false, S("There's no administrator named "
+ .. "in the config file.")
+ end
+ end,
+})
+
+local function privileges_of(name, privs)
+ if not privs then
+ privs = core.get_player_privs(name)
+ end
+ local privstr = core.privs_to_string(privs, ", ")
+ if privstr == "" then
+ return S("@1 does not have any privileges.", name)
+ else
+ return S("Privileges of @1: @2", name, privstr)
+ end
+end
+
+core.register_chatcommand("privs", {
+ params = S("[<name>]"),
+ description = S("Show privileges of yourself or another player"),
+ func = function(caller, param)
+ param = param:trim()
+ local name = (param ~= "" and param or caller)
+ if not core.player_exists(name) then
+ return false, S("Player @1 does not exist.", name)
+ end
+ return true, privileges_of(name)
+ end,
+})
+
+core.register_chatcommand("haspriv", {
+ params = S("<privilege>"),
+ description = S("Return list of all online players with privilege"),
+ privs = {basic_privs = true},
+ func = function(caller, param)
+ param = param:trim()
+ if param == "" then
+ return false, S("Invalid parameters (see /help haspriv).")
+ end
+ if not core.registered_privileges[param] then
+ return false, S("Unknown privilege!")
+ end
+ local privs = core.string_to_privs(param)
+ local players_with_priv = {}
+ for _, player in pairs(core.get_connected_players()) do
+ local player_name = player:get_player_name()
+ if core.check_player_privs(player_name, privs) then
+ table.insert(players_with_priv, player_name)
+ end
+ end
+ if #players_with_priv == 0 then
+ return true, S("No online player has the \"@1\" privilege.",
+ param)
+ else
+ return true, S("Players online with the \"@1\" privilege: @2",
+ param,
+ table.concat(players_with_priv, ", "))
+ end
+ end
+})
+
+local function handle_grant_command(caller, grantname, grantprivstr)
+ local caller_privs = core.get_player_privs(caller)
+ if not (caller_privs.privs or caller_privs.basic_privs) then
+ return false, S("Your privileges are insufficient.")
+ end
+
+ if not core.get_auth_handler().get_auth(grantname) then
+ return false, S("Player @1 does not exist.", grantname)
+ end
+ local grantprivs = core.string_to_privs(grantprivstr)
+ if grantprivstr == "all" then
+ grantprivs = core.registered_privileges
+ end
+ local privs = core.get_player_privs(grantname)
+ local privs_unknown = ""
+ local basic_privs =
+ core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
+ for priv, _ in pairs(grantprivs) do
+ if not basic_privs[priv] and not caller_privs.privs then
+ return false, S("Your privileges are insufficient. "..
+ "'@1' only allows you to grant: @2",
+ "basic_privs",
+ core.privs_to_string(basic_privs, ', '))
+ end
+ if not core.registered_privileges[priv] then
+ privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
+ end
+ privs[priv] = true
+ end
+ if privs_unknown ~= "" then
+ return false, privs_unknown
+ end
+ core.set_player_privs(grantname, privs)
+ for priv, _ in pairs(grantprivs) do
+ -- call the on_grant callbacks
+ core.run_priv_callbacks(grantname, priv, caller, "grant")
+ end
+ core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
+ if grantname ~= caller then
+ core.chat_send_player(grantname,
+ S("@1 granted you privileges: @2", caller,
+ core.privs_to_string(grantprivs, ', ')))
+ end
+ return true, privileges_of(grantname)
+end
+
+core.register_chatcommand("grant", {
+ params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
+ description = S("Give privileges to player"),
+ func = function(name, param)
+ local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
+ if not grantname or not grantprivstr then
+ return false, S("Invalid parameters (see /help grant).")
+ end
+ return handle_grant_command(name, grantname, grantprivstr)
+ end,
+})
+
+core.register_chatcommand("grantme", {
+ params = S("<privilege> [, <privilege2> [<...>]] | all"),
+ description = S("Grant privileges to yourself"),
+ func = function(name, param)
+ if param == "" then
+ return false, S("Invalid parameters (see /help grantme).")
+ end
+ return handle_grant_command(name, name, param)
+ end,
+})
+
+local function handle_revoke_command(caller, revokename, revokeprivstr)
+ local caller_privs = core.get_player_privs(caller)
+ if not (caller_privs.privs or caller_privs.basic_privs) then
+ return false, S("Your privileges are insufficient.")
+ end
+
+ if not core.get_auth_handler().get_auth(revokename) then
+ return false, S("Player @1 does not exist.", revokename)
+ end
+
+ local privs = core.get_player_privs(revokename)
+
+ local revokeprivs = core.string_to_privs(revokeprivstr)
+ local is_singleplayer = core.is_singleplayer()
+ local is_admin = not is_singleplayer
+ and revokename == core.settings:get("name")
+ and revokename ~= ""
+ if revokeprivstr == "all" then
+ revokeprivs = table.copy(privs)
+ end
+
+ local privs_unknown = ""
+ local basic_privs =
+ core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
+ local irrevokable = {}
+ local has_irrevokable_priv = false
+ for priv, _ in pairs(revokeprivs) do
+ if not basic_privs[priv] and not caller_privs.privs then
+ return false, S("Your privileges are insufficient. "..
+ "'@1' only allows you to revoke: @2",
+ "basic_privs",
+ core.privs_to_string(basic_privs, ', '))
+ end
+ local def = core.registered_privileges[priv]
+ if not def then
+ -- Old/removed privileges might still be granted to certain players
+ if not privs[priv] then
+ privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
+ end
+ elseif is_singleplayer and def.give_to_singleplayer then
+ irrevokable[priv] = true
+ elseif is_admin and def.give_to_admin then
+ irrevokable[priv] = true
+ end
+ end
+ for priv, _ in pairs(irrevokable) do
+ revokeprivs[priv] = nil
+ has_irrevokable_priv = true
+ end
+ if privs_unknown ~= "" then
+ return false, privs_unknown
+ end
+ if has_irrevokable_priv then
+ if is_singleplayer then
+ core.chat_send_player(caller,
+ S("Note: Cannot revoke in singleplayer: @1",
+ core.privs_to_string(irrevokable, ', ')))
+ elseif is_admin then
+ core.chat_send_player(caller,
+ S("Note: Cannot revoke from admin: @1",
+ core.privs_to_string(irrevokable, ', ')))
+ end
+ end
+
+ local revokecount = 0
+ for priv, _ in pairs(revokeprivs) do
+ privs[priv] = nil
+ revokecount = revokecount + 1
+ end
+
+ if revokecount == 0 then
+ return false, S("No privileges were revoked.")
+ end
+
+ core.set_player_privs(revokename, privs)
+ for priv, _ in pairs(revokeprivs) do
+ -- call the on_revoke callbacks
+ core.run_priv_callbacks(revokename, priv, caller, "revoke")
+ end
+ local new_privs = core.get_player_privs(revokename)
+
+ core.log("action", caller..' revoked ('
+ ..core.privs_to_string(revokeprivs, ', ')
+ ..') privileges from '..revokename)
+ if revokename ~= caller then
+ core.chat_send_player(revokename,
+ S("@1 revoked privileges from you: @2", caller,
+ core.privs_to_string(revokeprivs, ', ')))
+ end
+ return true, privileges_of(revokename, new_privs)
+end
+
+core.register_chatcommand("revoke", {
+ params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
+ description = S("Remove privileges from player"),
+ privs = {},
+ func = function(name, param)
+ local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
+ if not revokename or not revokeprivstr then
+ return false, S("Invalid parameters (see /help revoke).")
+ end
+ return handle_revoke_command(name, revokename, revokeprivstr)
+ end,
+})
+
+core.register_chatcommand("revokeme", {
+ params = S("<privilege> [, <privilege2> [<...>]] | all"),
+ description = S("Revoke privileges from yourself"),
+ privs = {},
+ func = function(name, param)
+ if param == "" then
+ return false, S("Invalid parameters (see /help revokeme).")
+ end
+ return handle_revoke_command(name, name, param)
+ end,
+})
+
+core.register_chatcommand("setpassword", {
+ params = S("<name> <password>"),
+ description = S("Set player's password"),
+ privs = {password=true},
+ func = function(name, param)
+ local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
+ if not toname then
+ toname = param:match("^([^ ]+) *$")
+ raw_password = nil
+ end
+
+ if not toname then
+ return false, S("Name field required.")
+ end
+
+ local msg_chat, msg_log, msg_ret
+ if not raw_password then
+ core.set_player_password(toname, "")
+ msg_chat = S("Your password was cleared by @1.", name)
+ msg_log = name .. " clears password of " .. toname .. "."
+ msg_ret = S("Password of player \"@1\" cleared.", toname)
+ else
+ core.set_player_password(toname,
+ core.get_password_hash(toname,
+ raw_password))
+ msg_chat = S("Your password was set by @1.", name)
+ msg_log = name .. " sets password of " .. toname .. "."
+ msg_ret = S("Password of player \"@1\" set.", toname)
+ end
+
+ if toname ~= name then
+ core.chat_send_player(toname, msg_chat)
+ end
+
+ core.log("action", msg_log)
+
+ return true, msg_ret
+ end,
+})
+
+core.register_chatcommand("clearpassword", {
+ params = S("<name>"),
+ description = S("Set empty password for a player"),
+ privs = {password=true},
+ func = function(name, param)
+ local toname = param
+ if toname == "" then
+ return false, S("Name field required.")
+ end
+ core.set_player_password(toname, '')
+
+ core.log("action", name .. " clears password of " .. toname .. ".")
+
+ return true, S("Password of player \"@1\" cleared.", toname)
+ end,
+})
+
+core.register_chatcommand("auth_reload", {
+ params = "",
+ description = S("Reload authentication data"),
+ privs = {server=true},
+ func = function(name, param)
+ local done = core.auth_reload()
+ return done, (done and S("Done.") or S("Failed."))
+ end,
+})
+
+core.register_chatcommand("remove_player", {
+ params = S("<name>"),
+ description = S("Remove a player's data"),
+ privs = {server=true},
+ func = function(name, param)
+ local toname = param
+ if toname == "" then
+ return false, S("Name field required.")
+ end
+
+ local rc = core.remove_player(toname)
+
+ if rc == 0 then
+ core.log("action", name .. " removed player data of " .. toname .. ".")
+ return true, S("Player \"@1\" removed.", toname)
+ elseif rc == 1 then
+ return true, S("No such player \"@1\" to remove.", toname)
+ elseif rc == 2 then
+ return true, S("Player \"@1\" is connected, cannot remove.", toname)
+ end
+
+ return false, S("Unhandled remove_player return code @1.", tostring(rc))
+ end,
+})
+
+
+-- pos may be a non-integer position
+local function find_free_position_near(pos)
+ local tries = {
+ vector.new( 1, 0, 0),
+ vector.new(-1, 0, 0),
+ vector.new( 0, 0, 1),
+ vector.new( 0, 0, -1),
+ }
+ for _, d in ipairs(tries) do
+ local p = vector.add(pos, d)
+ local n = core.get_node_or_nil(p)
+ if n then
+ local def = core.registered_nodes[n.name]
+ if def and not def.walkable then
+ return p
+ end
+ end
+ end
+ return pos
+end
+
+-- Teleports player <name> to <p> if possible
+local function teleport_to_pos(name, p)
+ local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++
+ if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
+ or p.z < -lm or p.z > lm then
+ return false, S("Cannot teleport out of map bounds!")
+ end
+ local teleportee = core.get_player_by_name(name)
+ if not teleportee then
+ return false, S("Cannot get player with name @1.", name)
+ end
+ if teleportee:get_attach() then
+ return false, S("Cannot teleport, @1 " ..
+ "is attached to an object!", name)
+ end
+ teleportee:set_pos(p)
+ return true, S("Teleporting @1 to @2.", name, core.pos_to_string(p, 1))
+end
+
+-- Teleports player <name> next to player <target_name> if possible
+local function teleport_to_player(name, target_name)
+ if name == target_name then
+ return false, S("One does not teleport to oneself.")
+ end
+ local teleportee = core.get_player_by_name(name)
+ if not teleportee then
+ return false, S("Cannot get teleportee with name @1.", name)
+ end
+ if teleportee:get_attach() then
+ return false, S("Cannot teleport, @1 " ..
+ "is attached to an object!", name)
+ end
+ local target = core.get_player_by_name(target_name)
+ if not target then
+ return false, S("Cannot get target player with name @1.", target_name)
+ end
+ local p = find_free_position_near(target:get_pos())
+ teleportee:set_pos(p)
+ return true, S("Teleporting @1 to @2 at @3.", name, target_name,
+ core.pos_to_string(p, 1))
+end
+
+core.register_chatcommand("teleport", {
+ params = S("<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>"),
+ description = S("Teleport to position or player"),
+ privs = {teleport=true},
+ func = function(name, param)
+ local player = core.get_player_by_name(name)
+ local relpos
+ if player then
+ relpos = player:get_pos()
+ end
+ local p = {}
+ p.x, p.y, p.z = string.match(param, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
+ p = core.parse_coordinates(p.x, p.y, p.z, relpos)
+ if p and p.x and p.y and p.z then
+ return teleport_to_pos(name, p)
+ end
+
+ local target_name = param:match("^([^ ]+)$")
+ if target_name then
+ return teleport_to_player(name, target_name)
+ end
+
+ local has_bring_priv = core.check_player_privs(name, {bring=true})
+ local missing_bring_msg = S("You don't have permission to teleport " ..
+ "other players (missing privilege: @1).", "bring")
+
+ local teleportee_name
+ p = {}
+ teleportee_name, p.x, p.y, p.z = param:match(
+ "^([^ ]+) +([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
+ if teleportee_name then
+ local teleportee = core.get_player_by_name(teleportee_name)
+ if not teleportee then
+ return
+ end
+ relpos = teleportee:get_pos()
+ p = core.parse_coordinates(p.x, p.y, p.z, relpos)
+ end
+ p = vector.apply(p, tonumber)
+
+ if teleportee_name and p.x and p.y and p.z then
+ if not has_bring_priv then
+ return false, missing_bring_msg
+ end
+ return teleport_to_pos(teleportee_name, p)
+ end
+
+ teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
+ if teleportee_name and target_name then
+ if not has_bring_priv then
+ return false, missing_bring_msg
+ end
+ return teleport_to_player(teleportee_name, target_name)
+ end
+
+ return false
+ end,
+})
+
+core.register_chatcommand("set", {
+ params = S("([-n] <name> <value>) | <name>"),
+ description = S("Set or read server configuration setting"),
+ privs = {server=true},
+ func = function(name, param)
+ local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
+ if arg and arg == "-n" and setname and setvalue then
+ core.settings:set(setname, setvalue)
+ return true, setname .. " = " .. setvalue
+ end
+
+ setname, setvalue = string.match(param, "([^ ]+) (.+)")
+ if setname and setvalue then
+ if setname:sub(1, 7) == "secure." then
+ return false, S("Failed. Cannot modify secure settings. "
+ .. "Edit the settings file manually.")
+ end
+ if not core.settings:get(setname) then
+ return false, S("Failed. Use '/set -n <name> <value>' "
+ .. "to create a new setting.")
+ end
+ core.settings:set(setname, setvalue)
+ return true, S("@1 = @2", setname, setvalue)
+ end
+
+ setname = string.match(param, "([^ ]+)")
+ if setname then
+ setvalue = core.settings:get(setname)
+ if not setvalue then
+ setvalue = S("<not set>")
+ end
+ return true, S("@1 = @2", setname, setvalue)
+ end
+
+ return false, S("Invalid parameters (see /help set).")
+ end,
+})
+
+local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
+ if ctx.total_blocks == 0 then
+ ctx.total_blocks = num_calls_remaining + 1
+ ctx.current_blocks = 0
+ end
+ ctx.current_blocks = ctx.current_blocks + 1
+
+ if ctx.current_blocks == ctx.total_blocks then
+ core.chat_send_player(ctx.requestor_name,
+ S("Finished emerging @1 blocks in @2ms.",
+ ctx.total_blocks,
+ string.format("%.2f", (os.clock() - ctx.start_time) * 1000)))
+ end
+end
+
+local function emergeblocks_progress_update(ctx)
+ if ctx.current_blocks ~= ctx.total_blocks then
+ core.chat_send_player(ctx.requestor_name,
+ S("emergeblocks update: @1/@2 blocks emerged (@3%)",
+ ctx.current_blocks, ctx.total_blocks,
+ string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100)))
+
+ core.after(2, emergeblocks_progress_update, ctx)
+ end
+end
+
+core.register_chatcommand("emergeblocks", {
+ params = S("(here [<radius>]) | (<pos1> <pos2>)"),
+ description = S("Load (or, if nonexistent, generate) map blocks contained in "
+ .. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"),
+ privs = {server=true},
+ func = function(name, param)
+ local p1, p2 = parse_range_str(name, param)
+ if p1 == false then
+ return false, p2
+ end
+
+ local context = {
+ current_blocks = 0,
+ total_blocks = 0,
+ start_time = os.clock(),
+ requestor_name = name
+ }
+
+ core.emerge_area(p1, p2, emergeblocks_callback, context)
+ core.after(2, emergeblocks_progress_update, context)
+
+ return true, S("Started emerge of area ranging from @1 to @2.",
+ core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
+ end,
+})
+
+core.register_chatcommand("deleteblocks", {
+ params = S("(here [<radius>]) | (<pos1> <pos2>)"),
+ description = S("Delete map blocks contained in area pos1 to pos2 "
+ .. "(<pos1> and <pos2> must be in parentheses)"),
+ privs = {server=true},
+ func = function(name, param)
+ local p1, p2 = parse_range_str(name, param)
+ if p1 == false then
+ return false, p2
+ end
+
+ if core.delete_area(p1, p2) then
+ return true, S("Successfully cleared area "
+ .. "ranging from @1 to @2.",
+ core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
+ else
+ return false, S("Failed to clear one or more "
+ .. "blocks in area.")
+ end
+ end,
+})
+
+core.register_chatcommand("fixlight", {
+ params = S("(here [<radius>]) | (<pos1> <pos2>)"),
+ description = S("Resets lighting in the area between pos1 and pos2 "
+ .. "(<pos1> and <pos2> must be in parentheses)"),
+ privs = {server = true},
+ func = function(name, param)
+ local p1, p2 = parse_range_str(name, param)
+ if p1 == false then
+ return false, p2
+ end
+
+ if core.fix_light(p1, p2) then
+ return true, S("Successfully reset light in the area "
+ .. "ranging from @1 to @2.",
+ core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
+ else
+ return false, S("Failed to load one or more blocks in area.")
+ end
+ end,
+})
+
+core.register_chatcommand("mods", {
+ params = "",
+ description = S("List mods installed on the server"),
+ privs = {},
+ func = function(name, param)
+ local mods = core.get_modnames()
+ if #mods == 0 then
+ return true, S("No mods installed.")
+ else
+ return true, table.concat(core.get_modnames(), ", ")
+ end
+ end,
+})
+
+local function handle_give_command(cmd, giver, receiver, stackstring)
+ core.log("action", giver .. " invoked " .. cmd
+ .. ', stackstring="' .. stackstring .. '"')
+ local itemstack = ItemStack(stackstring)
+ if itemstack:is_empty() then
+ return false, S("Cannot give an empty item.")
+ elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then
+ return false, S("Cannot give an unknown item.")
+ -- Forbid giving 'ignore' due to unwanted side effects
+ elseif itemstack:get_name() == "ignore" then
+ return false, S("Giving 'ignore' is not allowed.")
+ end
+ local receiverref = core.get_player_by_name(receiver)
+ if receiverref == nil then
+ return false, S("@1 is not a known player.", receiver)
+ end
+ local leftover = receiverref:get_inventory():add_item("main", itemstack)
+ local partiality
+ if leftover:is_empty() then
+ partiality = nil
+ elseif leftover:get_count() == itemstack:get_count() then
+ partiality = false
+ else
+ partiality = true
+ end
+ -- The actual item stack string may be different from what the "giver"
+ -- entered (e.g. big numbers are always interpreted as 2^16-1).
+ stackstring = itemstack:to_string()
+ local msg
+ if partiality == true then
+ msg = S("@1 partially added to inventory.", stackstring)
+ elseif partiality == false then
+ msg = S("@1 could not be added to inventory.", stackstring)
+ else
+ msg = S("@1 added to inventory.", stackstring)
+ end
+ if giver == receiver then
+ return true, msg
+ else
+ core.chat_send_player(receiver, msg)
+ local msg_other
+ if partiality == true then
+ msg_other = S("@1 partially added to inventory of @2.",
+ stackstring, receiver)
+ elseif partiality == false then
+ msg_other = S("@1 could not be added to inventory of @2.",
+ stackstring, receiver)
+ else
+ msg_other = S("@1 added to inventory of @2.",
+ stackstring, receiver)
+ end
+ return true, msg_other
+ end
+end
+
+core.register_chatcommand("give", {
+ params = S("<name> <ItemString> [<count> [<wear>]]"),
+ description = S("Give item to player"),
+ privs = {give=true},
+ func = function(name, param)
+ local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
+ if not toname or not itemstring then
+ return false, S("Name and ItemString required.")
+ end
+ return handle_give_command("/give", name, toname, itemstring)
+ end,
+})
+
+core.register_chatcommand("giveme", {
+ params = S("<ItemString> [<count> [<wear>]]"),
+ description = S("Give item to yourself"),
+ privs = {give=true},
+ func = function(name, param)
+ local itemstring = string.match(param, "(.+)$")
+ if not itemstring then
+ return false, S("ItemString required.")
+ end
+ return handle_give_command("/giveme", name, name, itemstring)
+ end,
+})
+
+core.register_chatcommand("spawnentity", {
+ params = S("<EntityName> [<X>,<Y>,<Z>]"),
+ description = S("Spawn entity at given (or your) position"),
+ privs = {give=true, interact=true},
+ func = function(name, param)
+ local entityname, pstr = string.match(param, "^([^ ]+) *(.*)$")
+ if not entityname then
+ return false, S("EntityName required.")
+ end
+ core.log("action", ("%s invokes /spawnentity, entityname=%q")
+ :format(name, entityname))
+ local player = core.get_player_by_name(name)
+ if player == nil then
+ core.log("error", "Unable to spawn entity, player is nil")
+ return false, S("Unable to spawn entity, player is nil.")
+ end
+ if not core.registered_entities[entityname] then
+ return false, S("Cannot spawn an unknown entity.")
+ end
+ local p
+ if pstr == "" then
+ p = player:get_pos()
+ else
+ p = {}
+ p.x, p.y, p.z = string.match(pstr, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
+ local relpos = player:get_pos()
+ p = core.parse_coordinates(p.x, p.y, p.z, relpos)
+ if not (p and p.x and p.y and p.z) then
+ return false, S("Invalid parameters (@1).", param)
+ end
+ end
+ p.y = p.y + 1
+ local obj = core.add_entity(p, entityname)
+ if obj then
+ return true, S("@1 spawned.", entityname)
+ else
+ return true, S("@1 failed to spawn.", entityname)
+ end
+ end,
+})
+
+core.register_chatcommand("pulverize", {
+ params = "",
+ description = S("Destroy item in hand"),
+ func = function(name, param)
+ local player = core.get_player_by_name(name)
+ if not player then
+ core.log("error", "Unable to pulverize, no player.")
+ return false, S("Unable to pulverize, no player.")
+ end
+ local wielded_item = player:get_wielded_item()
+ if wielded_item:is_empty() then
+ return false, S("Unable to pulverize, no item in hand.")
+ end
+ core.log("action", name .. " pulverized \"" ..
+ wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
+ player:set_wielded_item(nil)
+ return true, S("An item was pulverized.")
+ end,
+})
+
+-- Key = player name
+core.rollback_punch_callbacks = {}
+
+core.register_on_punchnode(function(pos, node, puncher)
+ local name = puncher and puncher:get_player_name()
+ if name and core.rollback_punch_callbacks[name] then
+ core.rollback_punch_callbacks[name](pos, node, puncher)
+ core.rollback_punch_callbacks[name] = nil
+ end
+end)
+
+core.register_chatcommand("rollback_check", {
+ params = S("[<range>] [<seconds>] [<limit>]"),
+ description = S("Check who last touched a node or a node near it "
+ .. "within the time specified by <seconds>. "
+ .. "Default: range = 0, seconds = 86400 = 24h, limit = 5. "
+ .. "Set <seconds> to inf for no time limit"),
+ privs = {rollback=true},
+ func = function(name, param)
+ if not core.settings:get_bool("enable_rollback_recording") then
+ return false, S("Rollback functions are disabled.")
+ end
+ local range, seconds, limit =
+ param:match("(%d+) *(%d*) *(%d*)")
+ range = tonumber(range) or 0
+ seconds = tonumber(seconds) or 86400
+ limit = tonumber(limit) or 5
+ if limit > 100 then
+ return false, S("That limit is too high!")
+ end
+
+ core.rollback_punch_callbacks[name] = function(pos, node, puncher)
+ local name = puncher:get_player_name()
+ core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos)))
+ local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
+ if not actions then
+ core.chat_send_player(name, S("Rollback functions are disabled."))
+ return
+ end
+ local num_actions = #actions
+ if num_actions == 0 then
+ core.chat_send_player(name,
+ S("Nobody has touched the specified "
+ .. "location in @1 seconds.",
+ seconds))
+ return
+ end
+ local time = os.time()
+ for i = num_actions, 1, -1 do
+ local action = actions[i]
+ core.chat_send_player(name,
+ S("@1 @2 @3 -> @4 @5 seconds ago.",
+ core.pos_to_string(action.pos),
+ action.actor,
+ action.oldnode.name,
+ action.newnode.name,
+ time - action.time))
+ end
+ end
+
+ return true, S("Punch a node (range=@1, seconds=@2, limit=@3).",
+ range, seconds, limit)
+ end,
+})
+
+core.register_chatcommand("rollback", {
+ params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"),
+ description = S("Revert actions of a player. "
+ .. "Default for <seconds> is 60. "
+ .. "Set <seconds> to inf for no time limit"),
+ privs = {rollback=true},
+ func = function(name, param)
+ if not core.settings:get_bool("enable_rollback_recording") then
+ return false, S("Rollback functions are disabled.")
+ end
+ local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
+ local rev_msg
+ if not target_name then
+ local player_name
+ player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
+ if not player_name then
+ return false, S("Invalid parameters. "
+ .. "See /help rollback and "
+ .. "/help rollback_check.")
+ end
+ seconds = tonumber(seconds) or 60
+ target_name = "player:"..player_name
+ rev_msg = S("Reverting actions of player '@1' since @2 seconds.",
+ player_name, seconds)
+ else
+ seconds = tonumber(seconds) or 60
+ rev_msg = S("Reverting actions of @1 since @2 seconds.",
+ target_name, seconds)
+ end
+ core.chat_send_player(name, rev_msg)
+ local success, log = core.rollback_revert_actions_by(
+ target_name, seconds)
+ local response = ""
+ if #log > 100 then
+ response = S("(log is too long to show)").."\n"
+ else
+ for _, line in pairs(log) do
+ response = response .. line .. "\n"
+ end
+ end
+ if success then
+ response = response .. S("Reverting actions succeeded.")
+ else
+ response = response .. S("Reverting actions FAILED.")
+ end
+ return success, response
+ end,
+})
+
+core.register_chatcommand("status", {
+ description = S("Show server status"),
+ func = function(name, param)
+ local status = core.get_server_status(name, false)
+ if status and status ~= "" then
+ return true, status
+ end
+ return false, S("This command was disabled by a mod or game.")
+ end,
+})
+
+local function get_time(timeofday)
+ local time = math.floor(timeofday * 1440)
+ local minute = time % 60
+ local hour = (time - minute) / 60
+ return time, hour, minute
+end
+
+core.register_chatcommand("time", {
+ params = S("[<0..23>:<0..59> | <0..24000>]"),
+ description = S("Show or set time of day"),
+ privs = {},
+ func = function(name, param)
+ if param == "" then
+ local current_time = math.floor(core.get_timeofday() * 1440)
+ local minutes = current_time % 60
+ local hour = (current_time - minutes) / 60
+ return true, S("Current time is @1:@2.",
+ string.format("%d", hour),
+ string.format("%02d", minutes))
+ end
+ local player_privs = core.get_player_privs(name)
+ if not player_privs.settime then
+ return false, S("You don't have permission to run "
+ .. "this command (missing privilege: @1).", "settime")
+ end
+ local relative, negative, hour, minute = param:match("^(~?)(%-?)(%d+):(%d+)$")
+ if not relative then -- checking the first capture against nil suffices
+ local new_time = core.parse_relative_number(param, core.get_timeofday() * 24000)
+ if not new_time then
+ new_time = tonumber(param) or -1
+ else
+ new_time = new_time % 24000
+ end
+ if new_time ~= new_time or new_time < 0 or new_time > 24000 then
+ return false, S("Invalid time (must be between 0 and 24000).")
+ end
+ core.set_timeofday(new_time / 24000)
+ core.log("action", name .. " sets time to " .. new_time)
+ return true, S("Time of day changed.")
+ end
+ local new_time
+ hour = tonumber(hour)
+ minute = tonumber(minute)
+ if relative == "" then
+ if hour < 0 or hour > 23 then
+ return false, S("Invalid hour (must be between 0 and 23 inclusive).")
+ elseif minute < 0 or minute > 59 then
+ return false, S("Invalid minute (must be between 0 and 59 inclusive).")
+ end
+ new_time = (hour * 60 + minute) / 1440
+ else
+ if minute < 0 or minute > 59 then
+ return false, S("Invalid minute (must be between 0 and 59 inclusive).")
+ end
+ local current_time = core.get_timeofday()
+ if negative == "-" then -- negative time
+ hour, minute = -hour, -minute
+ end
+ new_time = (current_time + (hour * 60 + minute) / 1440) % 1
+ local _
+ _, hour, minute = get_time(new_time)
+ end
+ core.set_timeofday(new_time)
+ core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
+ return true, S("Time of day changed.")
+ end,
+})
+
+core.register_chatcommand("days", {
+ description = S("Show day count since world creation"),
+ func = function(name, param)
+ return true, S("Current day is @1.", core.get_day_count())
+ end
+})
+
+local function parse_shutdown_param(param)
+ local delay, reconnect, message
+ local one, two, three
+ one, two, three = param:match("^(%S+) +(%-r) +(.*)")
+ if one and two and three then
+ -- 3 arguments: delay, reconnect and message
+ return one, two, three
+ end
+ -- 2 arguments
+ one, two = param:match("^(%S+) +(.*)")
+ if one and two then
+ if tonumber(one) then
+ delay = one
+ if two == "-r" then
+ reconnect = two
+ else
+ message = two
+ end
+ elseif one == "-r" then
+ reconnect, message = one, two
+ end
+ return delay, reconnect, message
+ end
+ -- 1 argument
+ one = param:match("(.*)")
+ if tonumber(one) then
+ delay = one
+ elseif one == "-r" then
+ reconnect = one
+ else
+ message = one
+ end
+ return delay, reconnect, message
+end
+
+core.register_chatcommand("shutdown", {
+ params = S("[<delay_in_seconds> | -1] [-r] [<message>]"),
+ description = S("Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)"),
+ privs = {server=true},
+ func = function(name, param)
+ local delay, reconnect, message = parse_shutdown_param(param)
+ local bool_reconnect = reconnect == "-r"
+ if not message then
+ message = ""
+ end
+ delay = tonumber(delay) or 0
+
+ if delay == 0 then
+ core.log("action", name .. " shuts down server")
+ core.chat_send_all("*** "..S("Server shutting down (operator request)."))
+ end
+ core.request_shutdown(message:trim(), bool_reconnect, delay)
+ return true
+ end,
+})
+
+core.register_chatcommand("ban", {
+ params = S("[<name>]"),
+ description = S("Ban the IP of a player or show the ban list"),
+ privs = {ban=true},
+ func = function(name, param)
+ if param == "" then
+ local ban_list = core.get_ban_list()
+ if ban_list == "" then
+ return true, S("The ban list is empty.")
+ else
+ return true, S("Ban list: @1", ban_list)
+ end
+ end
+ if core.is_singleplayer() then
+ return false, S("You cannot ban players in singleplayer!")
+ end
+ if not core.get_player_by_name(param) then
+ return false, S("Player is not online.")
+ end
+ if not core.ban_player(param) then
+ return false, S("Failed to ban player.")
+ end
+ local desc = core.get_ban_description(param)
+ core.log("action", name .. " bans " .. desc .. ".")
+ return true, S("Banned @1.", desc)
+ end,
+})
+
+core.register_chatcommand("unban", {
+ params = S("<name> | <IP_address>"),
+ description = S("Remove IP ban belonging to a player/IP"),
+ privs = {ban=true},
+ func = function(name, param)
+ if not core.unban_player_or_ip(param) then
+ return false, S("Failed to unban player/IP.")
+ end
+ core.log("action", name .. " unbans " .. param)
+ return true, S("Unbanned @1.", param)
+ end,
+})
+
+core.register_chatcommand("kick", {
+ params = S("<name> [<reason>]"),
+ description = S("Kick a player"),
+ privs = {kick=true},
+ func = function(name, param)
+ local tokick, reason = param:match("([^ ]+) (.+)")
+ tokick = tokick or param
+ if not core.kick_player(tokick, reason) then
+ return false, S("Failed to kick player @1.", tokick)
+ end
+ local log_reason = ""
+ if reason then
+ log_reason = " with reason \"" .. reason .. "\""
+ end
+ core.log("action", name .. " kicks " .. tokick .. log_reason)
+ return true, S("Kicked @1.", tokick)
+ end,
+})
+
+core.register_chatcommand("clearobjects", {
+ params = S("[full | quick]"),
+ description = S("Clear all objects in world"),
+ privs = {server=true},
+ func = function(name, param)
+ local options = {}
+ if param == "" or param == "quick" then
+ options.mode = "quick"
+ elseif param == "full" then
+ options.mode = "full"
+ else
+ return false, S("Invalid usage, see /help clearobjects.")
+ end
+
+ core.log("action", name .. " clears objects ("
+ .. options.mode .. " mode).")
+ if options.mode == "full" then
+ core.chat_send_all(S("Clearing all objects. This may take a long time. "
+ .. "You may experience a timeout. (by @1)", name))
+ end
+ core.clear_objects(options)
+ core.log("action", "Object clearing done.")
+ core.chat_send_all("*** "..S("Cleared all objects."))
+ return true
+ end,
+})
+
+core.register_chatcommand("msg", {
+ params = S("<name> <message>"),
+ description = S("Send a direct message to a player"),
+ privs = {shout=true},
+ func = function(name, param)
+ local sendto, message = param:match("^(%S+)%s(.+)$")
+ if not sendto then
+ return false, S("Invalid usage, see /help msg.")
+ end
+ if not core.get_player_by_name(sendto) then
+ return false, S("The player @1 is not online.", sendto)
+ end
+ core.log("action", "DM from " .. name .. " to " .. sendto
+ .. ": " .. message)
+ core.chat_send_player(sendto, S("DM from @1: @2", name, message))
+ return true, S("Message sent.")
+ end,
+})
+
+core.register_chatcommand("last-login", {
+ params = S("[<name>]"),
+ description = S("Get the last login time of a player or yourself"),
+ func = function(name, param)
+ if param == "" then
+ param = name
+ end
+ local pauth = core.get_auth_handler().get_auth(param)
+ if pauth and pauth.last_login and pauth.last_login ~= -1 then
+ -- Time in UTC, ISO 8601 format
+ return true, S("@1's last login time was @2.",
+ param,
+ os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login))
+ end
+ return false, S("@1's last login time is unknown.", param)
+ end,
+})
+
+core.register_chatcommand("clearinv", {
+ params = S("[<name>]"),
+ description = S("Clear the inventory of yourself or another player"),
+ func = function(name, param)
+ local player
+ if param and param ~= "" and param ~= name then
+ if not core.check_player_privs(name, {server=true}) then
+ return false, S("You don't have permission to "
+ .. "clear another player's inventory "
+ .. "(missing privilege: @1).", "server")
+ end
+ player = core.get_player_by_name(param)
+ core.chat_send_player(param, S("@1 cleared your inventory.", name))
+ else
+ player = core.get_player_by_name(name)
+ end
+
+ if player then
+ player:get_inventory():set_list("main", {})
+ player:get_inventory():set_list("craft", {})
+ player:get_inventory():set_list("craftpreview", {})
+ core.log("action", name.." clears "..player:get_player_name().."'s inventory")
+ return true, S("Cleared @1's inventory.", player:get_player_name())
+ else
+ return false, S("Player must be online to clear inventory!")
+ end
+ end,
+})
+
+local function handle_kill_command(killer, victim)
+ if core.settings:get_bool("enable_damage") == false then
+ return false, S("Players can't be killed, damage has been disabled.")
+ end
+ local victimref = core.get_player_by_name(victim)
+ if victimref == nil then
+ return false, S("Player @1 is not online.", victim)
+ elseif victimref:get_hp() <= 0 then
+ if killer == victim then
+ return false, S("You are already dead.")
+ else
+ return false, S("@1 is already dead.", victim)
+ end
+ end
+ if killer ~= victim then
+ core.log("action", string.format("%s killed %s", killer, victim))
+ end
+ -- Kill victim
+ victimref:set_hp(0)
+ return true, S("@1 has been killed.", victim)
+end
+
+core.register_chatcommand("kill", {
+ params = S("[<name>]"),
+ description = S("Kill player or yourself"),
+ privs = {server=true},
+ func = function(name, param)
+ return handle_kill_command(name, param == "" and name or param)
+ end,
+})