diff options
Diffstat (limited to 'builtin/game/falling.lua')
-rw-r--r-- | builtin/game/falling.lua | 82 |
1 files changed, 42 insertions, 40 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 93d17221a..1a81916ae 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -4,7 +4,7 @@ -- Falling stuff -- -minetest.register_entity(":__builtin:falling_node", { +core.register_entity(":__builtin:falling_node", { initial_properties = { physical = true, collide_with_objects = false, @@ -26,9 +26,9 @@ minetest.register_entity(":__builtin:falling_node", { end local item_texture = nil local item_type = "" - if minetest.registered_items[itemname] then - item_texture = minetest.registered_items[itemname].inventory_image - item_type = minetest.registered_items[itemname].type + if core.registered_items[itemname] then + item_texture = core.registered_items[itemname].inventory_image + item_type = core.registered_items[itemname].type end prop = { is_visible = true, @@ -53,12 +53,12 @@ minetest.register_entity(":__builtin:falling_node", { -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point - local bcn = minetest.get_node(bcp) - local bcd = minetest.registered_nodes[bcn.name] + local bcn = core.get_node(bcp) + local bcd = core.registered_nodes[bcn.name] -- Note: walkable is in the node definition, not in item groups if not bcd or (bcd.walkable or - (minetest.get_item_group(self.node.name, "float") ~= 0 and + (core.get_item_group(self.node.name, "float") ~= 0 and bcd.liquidtype ~= "none")) then if bcd and bcd.leveled and bcn.name == self.node.name then @@ -66,38 +66,38 @@ minetest.register_entity(":__builtin:falling_node", { if addlevel == nil or addlevel <= 0 then addlevel = bcd.leveled end - if minetest.add_node_level(bcp, addlevel) == 0 then + if core.add_node_level(bcp, addlevel) == 0 then self.object:remove() return end elseif bcd and bcd.buildable_to and - (minetest.get_item_group(self.node.name, "float") == 0 or + (core.get_item_group(self.node.name, "float") == 0 or bcd.liquidtype == "none") then - minetest.remove_node(bcp) + core.remove_node(bcp) return end local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} -- Check what's here - local n2 = minetest.get_node(np) + local n2 = core.get_node(np) -- If it's not air or liquid, remove node and replace it with -- it's drops - if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or - minetest.registered_nodes[n2.name].liquidtype == "none") then - local drops = minetest.get_node_drops(n2.name, "") - minetest.remove_node(np) + if n2.name ~= "air" and (not core.registered_nodes[n2.name] or + core.registered_nodes[n2.name].liquidtype == "none") then + local drops = core.get_node_drops(n2.name, "") + core.remove_node(np) -- Add dropped items local _, dropped_item for _, dropped_item in ipairs(drops) do - minetest.add_item(np, dropped_item) + core.add_item(np, dropped_item) end -- Run script hook local _, callback - for _, callback in ipairs(minetest.registered_on_dignodes) do + for _, callback in ipairs(core.registered_on_dignodes) do callback(np, n2, nil) end end -- Create node and remove entity - minetest.add_node(np, self.node) + core.add_node(np, self.node) self.object:remove() nodeupdate(np) else @@ -107,25 +107,25 @@ minetest.register_entity(":__builtin:falling_node", { }) function spawn_falling_node(p, node) - obj = minetest.add_entity(p, "__builtin:falling_node") + obj = core.add_entity(p, "__builtin:falling_node") obj:get_luaentity():set_node(node) end function drop_attached_node(p) - local nn = minetest.get_node(p).name - minetest.remove_node(p) - for _,item in ipairs(minetest.get_node_drops(nn, "")) do + local nn = core.get_node(p).name + core.remove_node(p) + for _,item in ipairs(core.get_node_drops(nn, "")) do local pos = { x = p.x + math.random()/2 - 0.25, y = p.y + math.random()/2 - 0.25, z = p.z + math.random()/2 - 0.25, } - minetest.add_item(pos, item) + core.add_item(pos, item) end end function check_attached_node(p, n) - local def = minetest.registered_nodes[n.name] + local def = core.registered_nodes[n.name] local d = {x=0, y=0, z=0} if def.paramtype2 == "wallmounted" then if n.param2 == 0 then @@ -145,8 +145,8 @@ function check_attached_node(p, n) d.y = -1 end local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} - local nn = minetest.get_node(p2).name - local def2 = minetest.registered_nodes[nn] + local nn = core.get_node(p2).name + local def2 = core.registered_nodes[nn] if def2 and not def2.walkable then return false end @@ -158,28 +158,30 @@ end -- function nodeupdate_single(p, delay) - n = minetest.get_node(p) - if minetest.get_item_group(n.name, "falling_node") ~= 0 then + n = core.get_node(p) + if core.get_item_group(n.name, "falling_node") ~= 0 then p_bottom = {x=p.x, y=p.y-1, z=p.z} - n_bottom = minetest.get_node(p_bottom) + n_bottom = core.get_node(p_bottom) -- Note: walkable is in the node definition, not in item groups - if minetest.registered_nodes[n_bottom.name] and - (minetest.get_item_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and - (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and - (not minetest.registered_nodes[n_bottom.name].walkable or - minetest.registered_nodes[n_bottom.name].buildable_to) then + if core.registered_nodes[n_bottom.name] and + (core.get_item_group(n.name, "float") == 0 or + core.registered_nodes[n_bottom.name].liquidtype == "none") and + (n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and + core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and + (not core.registered_nodes[n_bottom.name].walkable or + core.registered_nodes[n_bottom.name].buildable_to) then if delay then - minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) + core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) else - n.level = minetest.env:get_node_level(p) - minetest.remove_node(p) + n.level = core.env:get_node_level(p) + core.remove_node(p) spawn_falling_node(p, n) nodeupdate(p) end end end - if minetest.get_item_group(n.name, "attached_node") ~= 0 then + if core.get_item_group(n.name, "attached_node") ~= 0 then if not check_attached_node(p, n) then drop_attached_node(p) nodeupdate(p) @@ -209,9 +211,9 @@ end function on_placenode(p, node) nodeupdate(p) end -minetest.register_on_placenode(on_placenode) +core.register_on_placenode(on_placenode) function on_dignode(p, node) nodeupdate(p) end -minetest.register_on_dignode(on_dignode) +core.register_on_dignode(on_dignode) |