diff options
Diffstat (limited to 'builtin/game/forceloading.lua')
-rw-r--r-- | builtin/game/forceloading.lua | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua new file mode 100644 index 000000000..8043e5dea --- /dev/null +++ b/builtin/game/forceloading.lua @@ -0,0 +1,126 @@ +-- Prevent anyone else accessing those functions +local forceload_block = core.forceload_block +local forceload_free_block = core.forceload_free_block +core.forceload_block = nil +core.forceload_free_block = nil + +local blocks_forceloaded +local blocks_temploaded = {} +local total_forceloaded = 0 + +-- true, if the forceloaded blocks got changed (flag for persistence on-disk) +local forceload_blocks_changed = false + +local BLOCKSIZE = core.MAP_BLOCKSIZE +local function get_blockpos(pos) + return { + x = math.floor(pos.x/BLOCKSIZE), + y = math.floor(pos.y/BLOCKSIZE), + z = math.floor(pos.z/BLOCKSIZE)} +end + +-- When we create/free a forceload, it's either transient or persistent. We want +-- to add to/remove from the table that corresponds to the type of forceload, but +-- we also need the other table because whether we forceload a block depends on +-- both tables. +-- This function returns the "primary" table we are adding to/removing from, and +-- the other table. +local function get_relevant_tables(transient) + if transient then + return blocks_temploaded, blocks_forceloaded + else + return blocks_forceloaded, blocks_temploaded + end +end + +function core.forceload_block(pos, transient) + -- set changed flag + forceload_blocks_changed = true + + local blockpos = get_blockpos(pos) + local hash = core.hash_node_position(blockpos) + local relevant_table, other_table = get_relevant_tables(transient) + if relevant_table[hash] ~= nil then + relevant_table[hash] = relevant_table[hash] + 1 + return true + elseif other_table[hash] ~= nil then + relevant_table[hash] = 1 + else + if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then + return false + end + total_forceloaded = total_forceloaded+1 + relevant_table[hash] = 1 + forceload_block(blockpos) + return true + end +end + +function core.forceload_free_block(pos, transient) + -- set changed flag + forceload_blocks_changed = true + + local blockpos = get_blockpos(pos) + local hash = core.hash_node_position(blockpos) + local relevant_table, other_table = get_relevant_tables(transient) + if relevant_table[hash] == nil then return end + if relevant_table[hash] > 1 then + relevant_table[hash] = relevant_table[hash] - 1 + elseif other_table[hash] ~= nil then + relevant_table[hash] = nil + else + total_forceloaded = total_forceloaded-1 + relevant_table[hash] = nil + forceload_free_block(blockpos) + end +end + +-- Keep the forceloaded areas after restart +local wpath = core.get_worldpath() +local function read_file(filename) + local f = io.open(filename, "r") + if f==nil then return {} end + local t = f:read("*all") + f:close() + if t=="" or t==nil then return {} end + return core.deserialize(t) or {} +end + +blocks_forceloaded = read_file(wpath.."/force_loaded.txt") +for _, __ in pairs(blocks_forceloaded) do + total_forceloaded = total_forceloaded + 1 +end + +core.after(5, function() + for hash, _ in pairs(blocks_forceloaded) do + local blockpos = core.get_position_from_hash(hash) + forceload_block(blockpos) + end +end) + +-- persists the currently forceloaded blocks to disk +local function persist_forceloaded_blocks() + local data = core.serialize(blocks_forceloaded) + core.safe_file_write(wpath.."/force_loaded.txt", data) +end + +-- periodical forceload persistence +local function periodically_persist_forceloaded_blocks() + + -- only persist if the blocks actually changed + if forceload_blocks_changed then + persist_forceloaded_blocks() + + -- reset changed flag + forceload_blocks_changed = false + end + + -- recheck after some time + core.after(10, periodically_persist_forceloaded_blocks) +end + +-- persist periodically +core.after(5, periodically_persist_forceloaded_blocks) + +-- persist on shutdown +core.register_on_shutdown(persist_forceloaded_blocks) |