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-rw-r--r--builtin/game/item.lua47
1 files changed, 32 insertions, 15 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 59ec5ff65..b416a34b0 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -155,6 +155,24 @@ function core.yaw_to_dir(yaw)
return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end
+function core.is_colored_paramtype(ptype)
+ return (ptype == "color") or (ptype == "colorfacedir") or
+ (ptype == "colorwallmounted")
+end
+
+function core.strip_param2_color(param2, paramtype2)
+ if not core.is_colored_paramtype(paramtype2) then
+ return nil
+ end
+ if paramtype2 == "colorfacedir" then
+ param2 = math.floor(param2 / 32) * 32
+ elseif paramtype2 == "colorwallmounted" then
+ param2 = math.floor(param2 / 8) * 8
+ end
+ -- paramtype2 == "color" requires no modification.
+ return param2
+end
+
function core.get_node_drops(node, toolname)
-- Compatibility, if node is string
local nodename = node
@@ -166,24 +184,17 @@ function core.get_node_drops(node, toolname)
end
local def = core.registered_nodes[nodename]
local drop = def and def.drop
+ local ptype = def and def.paramtype2
+ -- get color, if there is color (otherwise nil)
+ local palette_index = core.strip_param2_color(param2, ptype)
if drop == nil then
-- default drop
- local stack = ItemStack(nodename)
- if def then
- local type = def.paramtype2
- if (type == "color") or (type == "colorfacedir") or
- (type == "colorwallmounted") then
- local meta = stack:get_meta()
- local color_part = param2
- if (type == "colorfacedir") then
- color_part = math.floor(color_part / 32) * 32;
- elseif (type == "colorwallmounted") then
- color_part = math.floor(color_part / 8) * 8;
- end
- meta:set_int("palette_index", color_part)
- end
+ if palette_index then
+ local stack = ItemStack(nodename)
+ stack:get_meta():set_int("palette_index", palette_index)
+ return {stack:to_string()}
end
- return {stack:to_string()}
+ return {nodename}
elseif type(drop) == "string" then
-- itemstring drop
return {drop}
@@ -218,6 +229,12 @@ function core.get_node_drops(node, toolname)
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
+ -- add color, if necessary
+ if item.inherit_color and palette_index then
+ local stack = ItemStack(add_item)
+ stack:get_meta():set_int("palette_index", palette_index)
+ add_item = stack:to_string()
+ end
got_items[#got_items+1] = add_item
end
if drop.max_items ~= nil and got_count == drop.max_items then