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-rw-r--r--builtin/game/item.lua53
1 files changed, 32 insertions, 21 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index bf456a4e0..e36745f93 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -109,7 +109,7 @@ local facedir_to_dir_map = {
1, 4, 3, 2,
}
function core.facedir_to_dir(facedir)
- return facedir_to_dir[facedir_to_dir_map[facedir]]
+ return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
end
function core.dir_to_wallmounted(dir)
@@ -144,11 +144,20 @@ local wallmounted_to_dir = {
{x = 0, y = 0, z = -1},
}
function core.wallmounted_to_dir(wallmounted)
- return wallmounted_to_dir[wallmounted]
+ return wallmounted_to_dir[wallmounted % 8]
+end
+
+function core.dir_to_yaw(dir)
+ return -math.atan2(dir.x, dir.z)
+end
+
+function core.yaw_to_dir(yaw)
+ return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end
function core.get_node_drops(nodename, toolname)
- local drop = ItemStack({name=nodename}):get_definition().drop
+ local def = core.registered_nodes[nodename]
+ local drop = def and def.drop
if drop == nil then
-- default drop
return {nodename}
@@ -197,7 +206,6 @@ function core.get_node_drops(nodename, toolname)
end
function core.item_place_node(itemstack, placer, pointed_thing, param2)
- local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack, false
@@ -207,20 +215,21 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
local oldnode_under = core.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = core.get_node_or_nil(above)
+ local playername = placer:get_player_name()
if not oldnode_under or not oldnode_above then
- core.log("info", placer:get_player_name() .. " tried to place"
+ core.log("info", playername .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string(above))
return itemstack, false
end
- local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
+ local olddef_under = core.registered_nodes[oldnode_under.name]
olddef_under = olddef_under or core.nodedef_default
- local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
+ local olddef_above = core.registered_nodes[oldnode_above.name]
olddef_above = olddef_above or core.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
- core.log("info", placer:get_player_name() .. " tried to place"
+ core.log("info", playername .. " tried to place"
.. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack, false
@@ -235,17 +244,17 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
place_to = {x = under.x, y = under.y, z = under.z}
end
- if core.is_protected(place_to, placer:get_player_name()) and
+ if core.is_protected(place_to, playername) and
not minetest.check_player_privs(placer, "protection_bypass") then
- core.log("action", placer:get_player_name()
+ core.log("action", playername
.. " tried to place " .. def.name
.. " at protected position "
.. core.pos_to_string(place_to))
- core.record_protection_violation(place_to, placer:get_player_name())
+ core.record_protection_violation(place_to, playername)
return itemstack
end
- core.log("action", placer:get_player_name() .. " places node "
+ core.log("action", playername .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))
local oldnode = core.get_node(place_to)
@@ -254,7 +263,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
-- Calculate direction for wall mounted stuff like torches and signs
if def.place_param2 ~= nil then
newnode.param2 = def.place_param2
- elseif def.paramtype2 == 'wallmounted' and not param2 then
+ elseif (def.paramtype2 == "wallmounted" or
+ def.paramtype2 == "colorwallmounted") and not param2 then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
@@ -262,7 +272,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
}
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
- elseif def.paramtype2 == 'facedir' and not param2 then
+ elseif (def.paramtype2 == "facedir" or
+ def.paramtype2 == "colorfacedir") and not param2 then
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
@@ -300,7 +311,6 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
end
-- Run script hook
- local _, callback
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
@@ -441,8 +451,9 @@ function core.handle_node_drops(pos, drops, digger)
end
function core.node_dig(pos, node, digger)
- local def = ItemStack({name=node.name}):get_definition()
- if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
+ local def = core.registered_nodes[node.name]
+ if def and (not def.diggable or
+ (def.can_dig and not def.can_dig(pos, digger))) then
core.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string(pos))
@@ -467,12 +478,12 @@ function core.node_dig(pos, node, digger)
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
- local dp = core.get_dig_params(def.groups, tp)
+ local dp = core.get_dig_params(def and def.groups, tp)
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
- if not core.setting_getbool("creative_mode") then
+ if not core.settings:get_bool("creative_mode") then
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
@@ -485,7 +496,7 @@ function core.node_dig(pos, node, digger)
core.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
- if def.after_dig_node then
+ if def and def.after_dig_node then
oldmetadata = core.get_meta(pos):to_table()
end
@@ -493,7 +504,7 @@ function core.node_dig(pos, node, digger)
core.remove_node(pos)
-- Run callback
- if def.after_dig_node then
+ if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}