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-rw-r--r--builtin/game/item.lua50
1 files changed, 28 insertions, 22 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index c495a67bd..039947584 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -499,34 +499,40 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
return result
end
end
+ if itemstack:take_item():is_empty() then
+ return itemstack
+ end
+
local def = itemstack:get_definition()
- if itemstack:take_item() ~= nil then
- user:set_hp(user:get_hp() + hp_change)
-
- if def and def.sound and def.sound.eat then
- core.sound_play(def.sound.eat, {
- pos = user:get_pos(),
- max_hear_distance = 16
- }, true)
- end
+ if def and def.sound and def.sound.eat then
+ core.sound_play(def.sound.eat, {
+ pos = user:get_pos(),
+ max_hear_distance = 16
+ }, true)
+ end
- if replace_with_item then
- if itemstack:is_empty() then
- itemstack:add_item(replace_with_item)
+ -- Changing hp might kill the player causing mods to do who-knows-what to the
+ -- inventory, so do this before set_hp().
+ if replace_with_item then
+ if itemstack:is_empty() then
+ itemstack:add_item(replace_with_item)
+ else
+ local inv = user:get_inventory()
+ -- Check if inv is null, since non-players don't have one
+ if inv and inv:room_for_item("main", {name=replace_with_item}) then
+ inv:add_item("main", replace_with_item)
else
- local inv = user:get_inventory()
- -- Check if inv is null, since non-players don't have one
- if inv and inv:room_for_item("main", {name=replace_with_item}) then
- inv:add_item("main", replace_with_item)
- else
- local pos = user:get_pos()
- pos.y = math.floor(pos.y + 0.5)
- core.add_item(pos, replace_with_item)
- end
+ local pos = user:get_pos()
+ pos.y = math.floor(pos.y + 0.5)
+ core.add_item(pos, replace_with_item)
end
end
end
- return itemstack
+ user:set_wielded_item(itemstack)
+
+ user:set_hp(user:get_hp() + hp_change)
+
+ return nil -- don't overwrite wield item a second time
end
function core.item_eat(hp_change, replace_with_item)