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-rw-r--r--builtin/game/item.lua178
1 files changed, 13 insertions, 165 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 2a4b4e38f..b49787987 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -5,8 +5,8 @@ local builtin_shared = ...
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
- above = vector.new(pointed_thing.above),
- under = vector.new(pointed_thing.under),
+ above = pointed_thing.above and vector.copy(pointed_thing.above),
+ under = pointed_thing.under and vector.copy(pointed_thing.under),
ref = pointed_thing.ref,
}
end
@@ -15,15 +15,6 @@ end
-- Item definition helpers
--
-function core.inventorycube(img1, img2, img3)
- img2 = img2 or img1
- img3 = img3 or img1
- return "[inventorycube"
- .. "{" .. img1:gsub("%^", "&")
- .. "{" .. img2:gsub("%^", "&")
- .. "{" .. img3:gsub("%^", "&")
-end
-
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
@@ -37,144 +28,6 @@ function core.get_pointed_thing_position(pointed_thing, above)
end
end
-function core.dir_to_facedir(dir, is6d)
- --account for y if requested
- if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
-
- --from above
- if dir.y < 0 then
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 19
- else
- return 13
- end
- else
- if dir.z < 0 then
- return 10
- else
- return 4
- end
- end
-
- --from below
- else
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 15
- else
- return 17
- end
- else
- if dir.z < 0 then
- return 6
- else
- return 8
- end
- end
- end
-
- --otherwise, place horizontally
- elseif math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 3
- else
- return 1
- end
- else
- if dir.z < 0 then
- return 2
- else
- return 0
- end
- end
-end
-
--- Table of possible dirs
-local facedir_to_dir = {
- vector.new( 0, 0, 1),
- vector.new( 1, 0, 0),
- vector.new( 0, 0, -1),
- vector.new(-1, 0, 0),
- vector.new( 0, -1, 0),
- vector.new( 0, 1, 0),
-}
--- Mapping from facedir value to index in facedir_to_dir.
-local facedir_to_dir_map = {
- [0]=1, 2, 3, 4,
- 5, 2, 6, 4,
- 6, 2, 5, 4,
- 1, 5, 3, 6,
- 1, 6, 3, 5,
- 1, 4, 3, 2,
-}
-function core.facedir_to_dir(facedir)
- return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
-end
-
-function core.dir_to_wallmounted(dir)
- if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
- if dir.y < 0 then
- return 1
- else
- return 0
- end
- elseif math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 3
- else
- return 2
- end
- else
- if dir.z < 0 then
- return 5
- else
- return 4
- end
- end
-end
-
--- table of dirs in wallmounted order
-local wallmounted_to_dir = {
- [0] = vector.new( 0, 1, 0),
- vector.new( 0, -1, 0),
- vector.new( 1, 0, 0),
- vector.new(-1, 0, 0),
- vector.new( 0, 0, 1),
- vector.new( 0, 0, -1),
-}
-function core.wallmounted_to_dir(wallmounted)
- return wallmounted_to_dir[wallmounted % 8]
-end
-
-function core.dir_to_yaw(dir)
- return -math.atan2(dir.x, dir.z)
-end
-
-function core.yaw_to_dir(yaw)
- return vector.new(-math.sin(yaw), 0, math.cos(yaw))
-end
-
-function core.is_colored_paramtype(ptype)
- return (ptype == "color") or (ptype == "colorfacedir") or
- (ptype == "colorwallmounted") or (ptype == "colordegrotate")
-end
-
-function core.strip_param2_color(param2, paramtype2)
- if not core.is_colored_paramtype(paramtype2) then
- return nil
- end
- if paramtype2 == "colorfacedir" then
- param2 = math.floor(param2 / 32) * 32
- elseif paramtype2 == "colorwallmounted" then
- param2 = math.floor(param2 / 8) * 8
- elseif paramtype2 == "colordegrotate" then
- param2 = math.floor(param2 / 32) * 32
- end
- -- paramtype2 == "color" requires no modification.
- return param2
-end
-
local function has_all_groups(tbl, required_groups)
if type(required_groups) == "string" then
return (tbl[required_groups] or 0) ~= 0
@@ -323,12 +176,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
end
-- Place above pointed node
- local place_to = vector.new(above)
+ local place_to = vector.copy(above)
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
log("info", "node under is buildable to")
- place_to = vector.new(under)
+ place_to = vector.copy(under)
end
if core.is_protected(place_to, playername) then
@@ -409,7 +262,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run callback
if def.after_place_node and not prevent_after_place then
-- Deepcopy place_to and pointed_thing because callback can modify it
- local place_to_copy = vector.new(place_to)
+ local place_to_copy = vector.copy(place_to)
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if def.after_place_node(place_to_copy, placer, itemstack,
pointed_thing_copy) then
@@ -420,7 +273,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run script hook
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
- local place_to_copy = vector.new(place_to)
+ local place_to_copy = vector.copy(place_to)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
@@ -548,7 +401,7 @@ function core.node_punch(pos, node, puncher, pointed_thing)
-- Run script hook
for _, callback in ipairs(core.registered_on_punchnodes) do
-- Copy pos and node because callback can modify them
- local pos_copy = vector.new(pos)
+ local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
callback(pos_copy, node_copy, puncher, pointed_thing_copy)
@@ -589,7 +442,7 @@ function core.node_dig(pos, node, digger)
local def = core.registered_nodes[node.name]
-- Copy pos because the callback could modify it
if def and (not def.diggable or
- (def.can_dig and not def.can_dig(vector.new(pos), digger))) then
+ (def.can_dig and not def.can_dig(vector.copy(pos), digger))) then
log("info", diggername .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string(pos))
@@ -636,7 +489,7 @@ function core.node_dig(pos, node, digger)
if def and def.preserve_metadata then
local oldmeta = core.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
- local pos_copy = vector.new(pos)
+ local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
@@ -668,7 +521,7 @@ function core.node_dig(pos, node, digger)
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
- local pos_copy = vector.new(pos)
+ local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
@@ -679,7 +532,7 @@ function core.node_dig(pos, node, digger)
core.set_last_run_mod(origin.mod)
-- Copy pos and node because callback can modify them
- local pos_copy = vector.new(pos)
+ local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
@@ -744,13 +597,8 @@ core.nodedef_default = {
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
- -- Don't define these because otherwise the old tile_images and
- -- special_materials wouldn't be read
- --tiles ={""},
- --special_tiles = {
- -- {name="", backface_culling=true},
- -- {name="", backface_culling=true},
- --},
+ tiles = {},
+ special_tiles = {},
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",