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-rw-r--r--builtin/game/misc.lua29
1 files changed, 24 insertions, 5 deletions
diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua
index dee419767..efd0f8dc7 100644
--- a/builtin/game/misc.lua
+++ b/builtin/game/misc.lua
@@ -74,18 +74,37 @@ function core.after(time, func, ...)
}
end
-function core.check_player_privs(name, privs)
+function core.check_player_privs(player_or_name, ...)
+ local name = player_or_name
+ -- Check if we have been provided with a Player object.
+ if type(name) ~= "string" then
+ name = name:get_player_name()
+ end
+
+ local requested_privs = {...}
local player_privs = core.get_player_privs(name)
local missing_privileges = {}
- for priv, val in pairs(privs) do
- if val
- and not player_privs[priv] then
- table.insert(missing_privileges, priv)
+
+ if type(requested_privs[1]) == "table" then
+ -- We were provided with a table like { privA = true, privB = true }.
+ for priv, value in pairs(requested_privs[1]) do
+ if value and not player_privs[priv] then
+ table.insert(missing_privileges, priv)
+ end
+ end
+ else
+ -- Only a list, we can process it directly.
+ for key, priv in pairs(requested_privs) do
+ if not player_privs[priv] then
+ table.insert(missing_privileges, priv)
+ end
end
end
+
if #missing_privileges > 0 then
return false, missing_privileges
end
+
return true, ""
end