diff options
Diffstat (limited to 'builtin/game/voxelarea.lua')
-rw-r--r-- | builtin/game/voxelarea.lua | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/builtin/game/voxelarea.lua b/builtin/game/voxelarea.lua new file mode 100644 index 000000000..93bbf73a8 --- /dev/null +++ b/builtin/game/voxelarea.lua @@ -0,0 +1,103 @@ +VoxelArea = { + MinEdge = {x=1, y=1, z=1}, + MaxEdge = {x=0, y=0, z=0}, + ystride = 0, + zstride = 0, +} + +function VoxelArea:new(o) + o = o or {} + setmetatable(o, self) + self.__index = self + + local e = o:getExtent() + o.ystride = e.x + o.zstride = e.x * e.y + + return o +end + +function VoxelArea:getExtent() + return { + x = self.MaxEdge.x - self.MinEdge.x + 1, + y = self.MaxEdge.y - self.MinEdge.y + 1, + z = self.MaxEdge.z - self.MinEdge.z + 1, + } +end + +function VoxelArea:getVolume() + local e = self:getExtent() + return e.x * e.y * e.z +end + +function VoxelArea:index(x, y, z) + local i = (z - self.MinEdge.z) * self.zstride + + (y - self.MinEdge.y) * self.ystride + + (x - self.MinEdge.x) + 1 + return math.floor(i) +end + +function VoxelArea:indexp(p) + local i = (p.z - self.MinEdge.z) * self.zstride + + (p.y - self.MinEdge.y) * self.ystride + + (p.x - self.MinEdge.x) + 1 + return math.floor(i) +end + +function VoxelArea:position(i) + local p = {} + + i = i - 1 + + p.z = math.floor(i / self.zstride) + self.MinEdge.z + i = i % self.zstride + + p.y = math.floor(i / self.ystride) + self.MinEdge.y + i = i % self.ystride + + p.x = math.floor(i) + self.MinEdge.x + + return p +end + +function VoxelArea:contains(x, y, z) + return (x >= self.MinEdge.x) and (x <= self.MaxEdge.x) and + (y >= self.MinEdge.y) and (y <= self.MaxEdge.y) and + (z >= self.MinEdge.z) and (z <= self.MaxEdge.z) +end + +function VoxelArea:containsp(p) + return (p.x >= self.MinEdge.x) and (p.x <= self.MaxEdge.x) and + (p.y >= self.MinEdge.y) and (p.y <= self.MaxEdge.y) and + (p.z >= self.MinEdge.z) and (p.z <= self.MaxEdge.z) +end + +function VoxelArea:containsi(i) + return (i >= 1) and (i <= self:getVolume()) +end + +function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz) + local i = self:index(minx, miny, minz) - 1 + local last = self:index(maxx, maxy, maxz) + local ystride = self.ystride + local zstride = self.zstride + local yoff = (last+1) % ystride + local zoff = (last+1) % zstride + local ystridediff = (i - last) % ystride + local zstridediff = (i - last) % zstride + return function() + i = i + 1 + if i % zstride == zoff then + i = i + zstridediff + elseif i % ystride == yoff then + i = i + ystridediff + end + if i <= last then + return i + end + end +end + +function VoxelArea:iterp(minp, maxp) + return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z) +end |