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-rw-r--r--builtin/game/auth.lua1
-rw-r--r--builtin/game/chatcommands.lua109
-rw-r--r--builtin/game/detached_inventory.lua1
-rw-r--r--builtin/game/item.lua61
-rw-r--r--builtin/game/item_entity.lua113
-rw-r--r--builtin/game/misc.lua90
-rw-r--r--builtin/game/register.lua73
7 files changed, 335 insertions, 113 deletions
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua
index 93b009981..423eb3134 100644
--- a/builtin/game/auth.lua
+++ b/builtin/game/auth.lua
@@ -171,6 +171,7 @@ function core.register_authentication_handler(handler)
end
core.registered_auth_handler = handler
core.registered_auth_handler_modname = core.get_current_modname()
+ handler.mod_origin = core.registered_auth_handler_modname
end
function core.get_auth_handler()
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua
index 91b685fdf..5d317de4b 100644
--- a/builtin/game/chatcommands.lua
+++ b/builtin/game/chatcommands.lua
@@ -10,6 +10,7 @@ function core.register_chatcommand(cmd, def)
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
+ def.mod_origin = core.get_current_modname() or "??"
core.chatcommands[cmd] = def
end
@@ -37,6 +38,7 @@ core.register_on_chat_message(function(name, message)
end
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
if has_privs then
+ core.set_last_run_mod(cmd_def.mod_origin)
local success, message = cmd_def.func(name, param)
if message then
core.chat_send_player(name, message)
@@ -189,7 +191,7 @@ core.register_chatcommand("revoke", {
local revoke_privs = core.string_to_privs(revoke_priv_str)
local privs = core.get_player_privs(revoke_name)
for priv, _ in pairs(revoke_privs) do
- if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and
+ if priv ~= "interact" and priv ~= "shout" and
not core.check_player_privs(name, {privs=true}) then
return false, "Your privileges are insufficient."
end
@@ -229,21 +231,28 @@ core.register_chatcommand("setpassword", {
if not toname then
return false, "Name field required"
end
- local actstr = "?"
+ local act_str_past = "?"
+ local act_str_pres = "?"
if not raw_password then
core.set_player_password(toname, "")
- actstr = "cleared"
+ act_str_past = "cleared"
+ act_str_pres = "clears"
else
core.set_player_password(toname,
core.get_password_hash(toname,
raw_password))
- actstr = "set"
+ act_str_past = "set"
+ act_str_pres = "sets"
end
if toname ~= name then
core.chat_send_player(toname, "Your password was "
- .. actstr .. " by " .. name)
+ .. act_str_past .. " by " .. name)
end
- return true, "Password of player \"" .. toname .. "\" " .. actstr
+
+ core.log("action", name .. " " .. act_str_pres
+ .. " password of " .. toname .. ".")
+
+ return true, "Password of player \"" .. toname .. "\" " .. act_str_past
end,
})
@@ -257,6 +266,9 @@ core.register_chatcommand("clearpassword", {
return false, "Name field required"
end
core.set_player_password(toname, '')
+
+ core.log("action", name .. " clears password of " .. toname .. ".")
+
return true, "Password of player \"" .. toname .. "\" cleared"
end,
})
@@ -308,7 +320,7 @@ core.register_chatcommand("teleport", {
teleportee:setpos(p)
return true, "Teleporting to "..core.pos_to_string(p)
end
-
+
local teleportee = nil
local p = nil
local target_name = nil
@@ -345,7 +357,7 @@ core.register_chatcommand("teleport", {
return true, "Teleporting " .. teleportee_name
.. " to " .. core.pos_to_string(p)
end
-
+
local teleportee = nil
local p = nil
local teleportee_name = nil
@@ -367,7 +379,7 @@ core.register_chatcommand("teleport", {
.. " to " .. target_name
.. " at " .. core.pos_to_string(p)
end
-
+
return false, 'Invalid parameters ("' .. param
.. '") or player not found (see /help teleport)'
end,
@@ -404,13 +416,14 @@ core.register_chatcommand("set", {
})
core.register_chatcommand("deleteblocks", {
- params = "[here] [<pos1> <pos2>]",
+ params = "(here [radius]) | (<pos1> <pos2>)",
description = "delete map blocks contained in area pos1 to pos2",
privs = {server=true},
func = function(name, param)
local p1 = {}
local p2 = {}
- if param == "here" then
+ local args = param:split(" ")
+ if args[1] == "here" then
local player = core.get_player_by_name(name)
if player == nil then
core.log("error", "player is nil")
@@ -418,6 +431,12 @@ core.register_chatcommand("deleteblocks", {
end
p1 = player:getpos()
p2 = p1
+
+ if #args >= 2 then
+ local radius = tonumber(args[2]) or 0
+ p1 = vector.add(p1, radius)
+ p2 = vector.subtract(p2, radius)
+ end
else
local pos1, pos2 = unpack(param:split(") ("))
if pos1 == nil or pos2 == nil then
@@ -513,22 +532,29 @@ core.register_chatcommand("giveme", {
})
core.register_chatcommand("spawnentity", {
- params = "<EntityName>",
- description = "Spawn entity at your position",
+ params = "<EntityName> [<X>,<Y>,<Z>]",
+ description = "Spawn entity at given (or your) position",
privs = {give=true, interact=true},
func = function(name, param)
- local entityname = string.match(param, "(.+)$")
+ local entityname, p = string.match(param, "^([^ ]+) *(.*)$")
if not entityname then
return false, "EntityName required"
end
- core.log("action", ("/spawnentity invoked, entityname=%q")
- :format(entityname))
+ core.log("action", ("%s invokes /spawnentity, entityname=%q")
+ :format(name, entityname))
local player = core.get_player_by_name(name)
if player == nil then
core.log("error", "Unable to spawn entity, player is nil")
return false, "Unable to spawn entity, player is nil"
end
- local p = player:getpos()
+ if p == "" then
+ p = player:getpos()
+ else
+ p = core.string_to_pos(p)
+ if p == nil then
+ return false, "Invalid parameters ('" .. param .. "')"
+ end
+ end
p.y = p.y + 1
core.add_entity(p, entityname)
return true, ("%q spawned."):format(entityname)
@@ -662,19 +688,41 @@ core.register_chatcommand("status", {
})
core.register_chatcommand("time", {
- params = "<0...24000>",
+ params = "<0..23>:<0..59> | <0..24000>",
description = "set time of day",
- privs = {settime=true},
+ privs = {},
func = function(name, param)
if param == "" then
- return false, "Missing time."
- end
- local newtime = tonumber(param)
- if newtime == nil then
- return false, "Invalid time."
- end
- core.set_timeofday((newtime % 24000) / 24000)
- core.log("action", name .. " sets time " .. newtime)
+ local current_time = math.floor(core.get_timeofday() * 1440)
+ local minutes = current_time % 60
+ local hour = (current_time - minutes) / 60
+ return true, ("Current time is %d:%02d"):format(hour, minutes)
+ end
+ local player_privs = minetest.get_player_privs(name)
+ if not player_privs.settime then
+ return false, "You don't have permission to run this command " ..
+ "(missing privilege: settime)."
+ end
+ local hour, minute = param:match("^(%d+):(%d+)$")
+ if not hour then
+ local new_time = tonumber(param)
+ if not new_time then
+ return false, "Invalid time."
+ end
+ -- Backward compatibility.
+ core.set_timeofday((new_time % 24000) / 24000)
+ core.log("action", name .. " sets time to " .. new_time)
+ return true, "Time of day changed."
+ end
+ hour = tonumber(hour)
+ minute = tonumber(minute)
+ if hour < 0 or hour > 23 then
+ return false, "Invalid hour (must be between 0 and 23 inclusive)."
+ elseif minute < 0 or minute > 59 then
+ return false, "Invalid minute (must be between 0 and 59 inclusive)."
+ end
+ core.set_timeofday((hour * 60 + minute) / 1440)
+ core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
return true, "Time of day changed."
end,
})
@@ -732,7 +780,11 @@ core.register_chatcommand("kick", {
if not core.kick_player(tokick, reason) then
return false, "Failed to kick player " .. tokick
end
- core.log("action", name .. " kicked " .. tokick)
+ local log_reason = ""
+ if reason then
+ log_reason = " with reason \"" .. reason .. "\""
+ end
+ core.log("action", name .. " kicks " .. tokick .. log_reason)
return true, "Kicked " .. tokick
end,
})
@@ -788,4 +840,3 @@ core.register_chatcommand("last-login", {
return false, "Last login time is unknown"
end,
})
-
diff --git a/builtin/game/detached_inventory.lua b/builtin/game/detached_inventory.lua
index e8f03b56c..b5d106b04 100644
--- a/builtin/game/detached_inventory.lua
+++ b/builtin/game/detached_inventory.lua
@@ -13,6 +13,7 @@ function core.create_detached_inventory(name, callbacks)
stuff.on_put = callbacks.on_put
stuff.on_take = callbacks.on_take
end
+ stuff.mod_origin = core.get_current_modname() or "??"
core.detached_inventories[name] = stuff
return core.create_detached_inventory_raw(name)
end
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index e136d4f4c..6628a4081 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -106,7 +106,7 @@ function core.facedir_to_dir(facedir)
{x=0, y=1, z=0}})
--indexed into by a table of correlating facedirs
- [({[0]=1, 2, 3, 4,
+ [({[0]=1, 2, 3, 4,
5, 2, 6, 4,
6, 2, 5, 4,
1, 5, 3, 6,
@@ -238,7 +238,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
core.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))
-
+
local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2}
@@ -357,19 +357,37 @@ function core.item_drop(itemstack, dropper, pos)
return itemstack
end
-function core.item_eat(hp_change, replace_with_item)
- return function(itemstack, user, pointed_thing) -- closure
- for _, callback in pairs(core.registered_on_item_eats) do
- local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
- if result then
- return result
- end
+function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ for _, callback in pairs(core.registered_on_item_eats) do
+ local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ if result then
+ return result
end
- if itemstack:take_item() ~= nil then
- user:set_hp(user:get_hp() + hp_change)
- itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
+ end
+ if itemstack:take_item() ~= nil then
+ user:set_hp(user:get_hp() + hp_change)
+
+ if replace_with_item then
+ if itemstack:is_empty() then
+ itemstack:add_item(replace_with_item)
+ else
+ local inv = user:get_inventory()
+ if inv:room_for_item("main", {name=replace_with_item}) then
+ inv:add_item("main", replace_with_item)
+ else
+ local pos = user:getpos()
+ pos.y = math.floor(pos.y + 0.5)
+ core.add_item(pos, replace_with_item)
+ end
+ end
end
- return itemstack
+ end
+ return itemstack
+end
+
+function core.item_eat(hp_change, replace_with_item)
+ return function(itemstack, user, pointed_thing) -- closure
+ return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
end
end
@@ -425,7 +443,7 @@ function core.node_dig(pos, node, digger)
local wielded = digger:get_wielded_item()
local drops = core.get_node_drops(node.name, wielded:get_name())
-
+
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
local dp = core.get_dig_params(def.groups, tp)
@@ -438,7 +456,7 @@ function core.node_dig(pos, node, digger)
end
end
digger:set_wielded_item(wielded)
-
+
-- Handle drops
core.handle_node_drops(pos, drops, digger)
@@ -449,7 +467,7 @@ function core.node_dig(pos, node, digger)
-- Remove node and update
core.remove_node(pos)
-
+
-- Run callback
if def.after_dig_node then
-- Copy pos and node because callback can modify them
@@ -461,6 +479,15 @@ function core.node_dig(pos, node, digger)
-- Run script hook
local _, callback
for _, callback in ipairs(core.registered_on_dignodes) do
+ local origin = core.callback_origins[callback]
+ if origin then
+ core.set_last_run_mod(origin.mod)
+ --print("Running " .. tostring(callback) ..
+ -- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
+ else
+ --print("No data associated with callback")
+ end
+
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
@@ -507,7 +534,7 @@ core.nodedef_default = {
on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
on_receive_fields = nil,
-
+
on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index d6781feca..6425a10aa 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -96,6 +96,56 @@ core.register_entity(":__builtin:item", {
self:set_item(self.itemstring)
end,
+ try_merge_with = function(self, own_stack, object, obj)
+ local stack = ItemStack(obj.itemstring)
+ if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
+ local overflow = false
+ local count = stack:get_count() + own_stack:get_count()
+ local max_count = stack:get_stack_max()
+ if count > max_count then
+ overflow = true
+ count = count - max_count
+ else
+ self.itemstring = ''
+ end
+ local pos = object:getpos()
+ pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
+ object:moveto(pos, false)
+ local s, c
+ local max_count = stack:get_stack_max()
+ local name = stack:get_name()
+ if not overflow then
+ obj.itemstring = name .. " " .. count
+ s = 0.2 + 0.1 * (count / max_count)
+ c = s
+ object:set_properties({
+ visual_size = {x = s, y = s},
+ collisionbox = {-c, -c, -c, c, c, c}
+ })
+ self.object:remove()
+ -- merging succeeded
+ return true
+ else
+ s = 0.4
+ c = 0.3
+ object:set_properties({
+ visual_size = {x = s, y = s},
+ collisionbox = {-c, -c, -c, c, c, c}
+ })
+ obj.itemstring = name .. " " .. max_count
+ s = 0.2 + 0.1 * (count / max_count)
+ c = s
+ self.object:set_properties({
+ visual_size = {x = s, y = s},
+ collisionbox = {-c, -c, -c, c, c, c}
+ })
+ self.itemstring = name .. " " .. count
+ end
+ end
+ -- merging didn't succeed
+ return false
+ end,
+
on_step = function(self, dtime)
self.age = self.age + dtime
if time_to_live > 0 and self.age > time_to_live then
@@ -105,58 +155,29 @@ core.register_entity(":__builtin:item", {
end
local p = self.object:getpos()
p.y = p.y - 0.5
- local nn = core.get_node(p).name
+ local node = core.get_node_or_nil(p)
+ local in_unloaded = (node == nil)
+ if in_unloaded then
+ -- Don't infinetly fall into unloaded map
+ self.object:setvelocity({x = 0, y = 0, z = 0})
+ self.object:setacceleration({x = 0, y = 0, z = 0})
+ self.physical_state = false
+ self.object:set_properties({physical = false})
+ return
+ end
+ local nn = node.name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
- for _,object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
+ -- Merge with close entities of the same item
+ for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
local obj = object:get_luaentity()
- if obj and obj.name == "__builtin:item" and obj.physical_state == false then
- local stack = ItemStack(obj.itemstring)
- if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
- local overflow = false
- local count = stack:get_count() + own_stack:get_count()
- local max_count = stack:get_stack_max()
- if count>max_count then
- overflow = true
- count = count - max_count
- else
- self.itemstring = ''
- end
- local pos=object:getpos()
- pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
- object:moveto(pos, false)
- local s, c
- local max_count = stack:get_stack_max()
- local name = stack:get_name()
- if not overflow then
- obj.itemstring = name.." "..count
- s = 0.2 + 0.1 * (count / max_count)
- c = s
- object:set_properties({
- visual_size = {x = s, y = s},
- collisionbox = {-c, -c, -c, c, c, c}
- })
- self.object:remove()
- return
- else
- s = 0.4
- c = 0.3
- object:set_properties({
- visual_size = {x = s, y = s},
- collisionbox = {-c, -c, -c, c, c, c}
- })
- obj.itemstring = name.." "..max_count
- s = 0.2 + 0.1 * (count / max_count)
- c = s
- self.object:set_properties({
- visual_size = {x = s, y = s},
- collisionbox = {-c, -c, -c, c, c, c}
- })
- self.itemstring = name.." "..count
- end
+ if obj and obj.name == "__builtin:item"
+ and obj.physical_state == false then
+ if self:try_merge_with(own_stack, object, obj) then
+ return
end
end
end
diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua
index c31df541d..e3b7d82bc 100644
--- a/builtin/game/misc.lua
+++ b/builtin/game/misc.lua
@@ -4,40 +4,83 @@
-- Misc. API functions
--
-core.timers_to_add = {}
-core.timers = {}
-core.register_globalstep(function(dtime)
- for _, timer in ipairs(core.timers_to_add) do
- table.insert(core.timers, timer)
- end
- core.timers_to_add = {}
- local index = 1
- while index <= #core.timers do
- local timer = core.timers[index]
- timer.time = timer.time - dtime
+local timers = {}
+local mintime
+local function update_timers(delay)
+ mintime = false
+ local sub = 0
+ for index = 1, #timers do
+ index = index - sub
+ local timer = timers[index]
+ timer.time = timer.time - delay
if timer.time <= 0 then
+ core.set_last_run_mod(timer.mod_origin)
timer.func(unpack(timer.args or {}))
- table.remove(core.timers,index)
+ table.remove(timers, index)
+ sub = sub + 1
+ elseif mintime then
+ mintime = math.min(mintime, timer.time)
else
- index = index + 1
+ mintime = timer.time
end
end
+end
+
+local timers_to_add
+local function add_timers()
+ for _, timer in ipairs(timers_to_add) do
+ table.insert(timers, timer)
+ end
+ timers_to_add = false
+end
+
+local delay = 0
+core.register_globalstep(function(dtime)
+ if not mintime then
+ -- abort if no timers are running
+ return
+ end
+ if timers_to_add then
+ add_timers()
+ end
+ delay = delay + dtime
+ if delay < mintime then
+ return
+ end
+ update_timers(delay)
+ delay = 0
end)
function core.after(time, func, ...)
assert(tonumber(time) and type(func) == "function",
"Invalid core.after invocation")
- table.insert(core.timers_to_add, {time=time, func=func, args={...}})
+ if not mintime then
+ mintime = time
+ timers_to_add = {{
+ time = time+delay,
+ func = func,
+ args = {...},
+ mod_origin = core.get_last_run_mod(),
+ }}
+ return
+ end
+ mintime = math.min(mintime, time)
+ timers_to_add = timers_to_add or {}
+ timers_to_add[#timers_to_add+1] = {
+ time = time+delay,
+ func = func,
+ args = {...},
+ mod_origin = core.get_last_run_mod(),
+ }
end
function core.check_player_privs(name, privs)
local player_privs = core.get_player_privs(name)
local missing_privileges = {}
for priv, val in pairs(privs) do
- if val then
- if not player_privs[priv] then
- table.insert(missing_privileges, priv)
- end
+ if val
+ and not player_privs[priv] then
+ table.insert(missing_privileges, priv)
end
end
if #missing_privileges > 0 then
@@ -112,3 +155,14 @@ function core.record_protection_violation(pos, name)
end
end
+local raillike_ids = {}
+local raillike_cur_id = 0
+function core.raillike_group(name)
+ local id = raillike_ids[name]
+ if not id then
+ raillike_cur_id = raillike_cur_id + 1
+ raillike_ids[name] = raillike_cur_id
+ id = raillike_cur_id
+ end
+ return id
+end
diff --git a/builtin/game/register.lua b/builtin/game/register.lua
index f286113ec..d0e04bfc3 100644
--- a/builtin/game/register.lua
+++ b/builtin/game/register.lua
@@ -72,6 +72,7 @@ end
function core.register_abm(spec)
-- Add to core.registered_abms
core.registered_abms[#core.registered_abms+1] = spec
+ spec.mod_origin = core.get_current_modname() or "??"
end
function core.register_entity(name, prototype)
@@ -86,6 +87,7 @@ function core.register_entity(name, prototype)
-- Add to core.registered_entities
core.registered_entities[name] = prototype
+ prototype.mod_origin = core.get_current_modname() or "??"
end
function core.register_item(name, itemdef)
@@ -147,6 +149,8 @@ function core.register_item(name, itemdef)
end
-- END Legacy stuff
+ itemdef.mod_origin = core.get_current_modname() or "??"
+
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
@@ -326,6 +330,8 @@ function core.override_item(name, redefinition)
end
+core.callback_origins = {}
+
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
@@ -338,6 +344,14 @@ function core.run_callbacks(callbacks, mode, ...)
end
local ret = nil
for i = 1, cb_len do
+ local origin = core.callback_origins[callbacks[i]]
+ if origin then
+ core.set_last_run_mod(origin.mod)
+ --print("Running " .. tostring(callbacks[i]) ..
+ -- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
+ else
+ --print("No data associated with callback")
+ end
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 then
@@ -370,13 +384,29 @@ end
local function make_registration()
local t = {}
- local registerfunc = function(func) table.insert(t, func) end
+ local registerfunc = function(func)
+ table.insert(t, func)
+ core.callback_origins[func] = {
+ mod = core.get_current_modname() or "??",
+ name = debug.getinfo(1, "n").name or "??"
+ }
+ --local origin = core.callback_origins[func]
+ --print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
+ end
return t, registerfunc
end
local function make_registration_reverse()
local t = {}
- local registerfunc = function(func) table.insert(t, 1, func) end
+ local registerfunc = function(func)
+ table.insert(t, 1, func)
+ core.callback_origins[func] = {
+ mod = core.get_current_modname() or "??",
+ name = debug.getinfo(1, "n").name or "??"
+ }
+ --local origin = core.callback_origins[func]
+ --print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
+ end
return t, registerfunc
end
@@ -398,13 +428,49 @@ local function make_registration_wrap(reg_fn_name, clear_fn_name)
local orig_clear_fn = core[clear_fn_name]
core[clear_fn_name] = function()
- list = {}
+ for k in pairs(list) do
+ list[k] = nil
+ end
return orig_clear_fn()
end
return list
end
+core.registered_on_player_hpchanges = { modifiers = { }, loggers = { } }
+
+function core.registered_on_player_hpchange(player, hp_change)
+ local last = false
+ for i = #core.registered_on_player_hpchanges.modifiers, 1, -1 do
+ local func = core.registered_on_player_hpchanges.modifiers[i]
+ hp_change, last = func(player, hp_change)
+ if type(hp_change) ~= "number" then
+ local debuginfo = debug.getinfo(func)
+ error("The register_on_hp_changes function has to return a number at " ..
+ debuginfo.short_src .. " line " .. debuginfo.linedefined)
+ end
+ if last then
+ break
+ end
+ end
+ for i, func in ipairs(core.registered_on_player_hpchanges.loggers) do
+ func(player, hp_change)
+ end
+ return hp_change
+end
+
+function core.register_on_player_hpchange(func, modifier)
+ if modifier then
+ table.insert(core.registered_on_player_hpchanges.modifiers, func)
+ else
+ table.insert(core.registered_on_player_hpchanges.loggers, func)
+ end
+ core.callback_origins[func] = {
+ mod = core.get_current_modname() or "??",
+ name = debug.getinfo(1, "n").name or "??"
+ }
+end
+
core.registered_biomes = make_registration_wrap("register_biome", "clear_registered_biomes")
core.registered_ores = make_registration_wrap("register_ore", "clear_registered_ores")
core.registered_decorations = make_registration_wrap("register_decoration", "clear_registered_decorations")
@@ -429,6 +495,7 @@ core.registered_on_crafts, core.register_on_craft = make_registration()
core.registered_craft_predicts, core.register_craft_predict = make_registration()
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
+core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
--
-- Compatibility for on_mapgen_init()