diff options
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/chatcommands.lua | 4 | ||||
-rw-r--r-- | builtin/game/item.lua | 158 |
2 files changed, 96 insertions, 66 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index 3dfc29ffa..e788a2a54 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -653,8 +653,8 @@ core.register_chatcommand("pulverize", { core.rollback_punch_callbacks = {} core.register_on_punchnode(function(pos, node, puncher) - local name = puncher:get_player_name() - if core.rollback_punch_callbacks[name] then + local name = puncher and puncher:get_player_name() + if name and core.rollback_punch_callbacks[name] then core.rollback_punch_callbacks[name](pos, node, puncher) core.rollback_punch_callbacks[name] = nil end diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 1a8bce903..09e3ea999 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -215,6 +215,8 @@ function core.get_node_drops(node, toolname) end if item.tools ~= nil then good_tool = false + end + if item.tools ~= nil and toolname then for _, tool in ipairs(item.tools) do if tool:sub(1, 1) == '~' then good_tool = toolname:find(tool:sub(2)) ~= nil @@ -225,7 +227,7 @@ function core.get_node_drops(node, toolname) break end end - end + end if good_rarity and good_tool then got_count = got_count + 1 for _, add_item in ipairs(item.items) do @@ -245,6 +247,20 @@ function core.get_node_drops(node, toolname) return got_items end +local function user_name(user) + return user and user:get_player_name() or "" +end + +local function is_protected(pos, name) + return core.is_protected(pos, name) and + not minetest.check_player_privs(name, "protection_bypass") +end + +-- Returns a logging function. For empty names, does not log. +local function make_log(name) + return name ~= "" and core.log or function() end +end + function core.item_place_node(itemstack, placer, pointed_thing, param2) local def = itemstack:get_definition() if def.type ~= "node" or pointed_thing.type ~= "node" then @@ -255,10 +271,11 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) local oldnode_under = core.get_node_or_nil(under) local above = pointed_thing.above local oldnode_above = core.get_node_or_nil(above) - local playername = placer:get_player_name() + local playername = user_name(placer) + local log = make_log(playername) if not oldnode_under or not oldnode_above then - core.log("info", playername .. " tried to place" + log("info", playername .. " tried to place" .. " node in unloaded position " .. core.pos_to_string(above)) return itemstack, false end @@ -269,7 +286,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) olddef_above = olddef_above or core.nodedef_default if not olddef_above.buildable_to and not olddef_under.buildable_to then - core.log("info", playername .. " tried to place" + log("info", playername .. " tried to place" .. " node in invalid position " .. core.pos_to_string(above) .. ", replacing " .. oldnode_above.name) return itemstack, false @@ -280,13 +297,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) -- If node under is buildable_to, place into it instead (eg. snow) if olddef_under.buildable_to then - core.log("info", "node under is buildable to") + log("info", "node under is buildable to") place_to = {x = under.x, y = under.y, z = under.z} end - if core.is_protected(place_to, playername) and - not minetest.check_player_privs(placer, "protection_bypass") then - core.log("action", playername + if is_protected(place_to, playername) then + log("action", playername .. " tried to place " .. def.name .. " at protected position " .. core.pos_to_string(place_to)) @@ -294,7 +310,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) return itemstack end - core.log("action", playername .. " places node " + log("action", playername .. " places node " .. def.name .. " at " .. core.pos_to_string(place_to)) local oldnode = core.get_node(place_to) @@ -314,7 +330,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) -- Calculate the direction for furnaces and chests and stuff elseif (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") and not param2 then - local placer_pos = placer:getpos() + local placer_pos = placer and placer:getpos() if placer_pos then local dir = { x = above.x - placer_pos.x, @@ -322,7 +338,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) z = above.z - placer_pos.z } newnode.param2 = core.dir_to_facedir(dir) - core.log("action", "facedir: " .. newnode.param2) + log("action", "facedir: " .. newnode.param2) end end @@ -348,7 +364,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) -- Check if the node is attached and if it can be placed there if core.get_item_group(def.name, "attached_node") ~= 0 and not builtin_shared.check_attached_node(place_to, newnode) then - core.log("action", "attached node " .. def.name .. + log("action", "attached node " .. def.name .. " can not be placed at " .. core.pos_to_string(place_to)) return itemstack, false end @@ -419,28 +435,27 @@ function core.item_secondary_use(itemstack, placer) end function core.item_drop(itemstack, dropper, pos) - if dropper and dropper:is_player() then - local v = dropper:get_look_dir() - local p = {x=pos.x, y=pos.y+1.2, z=pos.z} - local cs = itemstack:get_count() + local dropper_is_player = dropper and dropper:is_player() + local p = table.copy(pos) + local cnt = itemstack:get_count() + if dropper_is_player then + p.y = p.y + 1.2 if dropper:get_player_control().sneak then - cs = 1 + cnt = 1 end - local item = itemstack:take_item(cs) - local obj = core.add_item(p, item) - if obj then - v.x = v.x*2 - v.y = v.y*2 + 2 - v.z = v.z*2 - obj:setvelocity(v) + end + local item = itemstack:take_item(cnt) + local obj = core.add_item(p, item) + if obj then + if dropper_is_player then + local dir = dropper:get_look_dir() + dir.x = dir.x * 2.9 + dir.y = dir.y * 2.9 + 2 + dir.z = dir.z * 2.9 + obj:set_velocity(dir) obj:get_luaentity().dropped_by = dropper:get_player_name() - return itemstack - end - - else - if core.add_item(pos, itemstack) then - return itemstack end + return itemstack end -- If we reach this, adding the object to the -- environment failed @@ -461,7 +476,8 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed itemstack:add_item(replace_with_item) else local inv = user:get_inventory() - if inv:room_for_item("main", {name=replace_with_item}) then + -- Check if inv is null, since non-players don't have one + if inv and inv:room_for_item("main", {name=replace_with_item}) then inv:add_item("main", replace_with_item) else local pos = user:getpos() @@ -476,7 +492,9 @@ end function core.item_eat(hp_change, replace_with_item) return function(itemstack, user, pointed_thing) -- closure - return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) + if user then + return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) + end end end @@ -493,63 +511,75 @@ end function core.handle_node_drops(pos, drops, digger) -- Add dropped items to object's inventory - if digger:get_inventory() then - local _, dropped_item - for _, dropped_item in ipairs(drops) do - local left = digger:get_inventory():add_item("main", dropped_item) - if not left:is_empty() then - local p = { - x = pos.x + math.random()/2-0.25, - y = pos.y + math.random()/2-0.25, - z = pos.z + math.random()/2-0.25, - } - core.add_item(p, left) - end + local inv = digger and digger:get_inventory() + local give_item + if inv then + give_item = function(item) + return inv:add_item("main", item) + end + else + give_item = function(item) + return item + end + end + + for _, dropped_item in pairs(drops) do + local left = give_item(dropped_item) + if not left:is_empty() then + local p = { + x = pos.x + math.random()/2-0.25, + y = pos.y + math.random()/2-0.25, + z = pos.z + math.random()/2-0.25, + } + core.add_item(p, left) end end end function core.node_dig(pos, node, digger) + local diggername = user_name(digger) + local log = make_log(diggername) local def = core.registered_nodes[node.name] if def and (not def.diggable or (def.can_dig and not def.can_dig(pos, digger))) then - core.log("info", digger:get_player_name() .. " tried to dig " + log("info", diggername .. " tried to dig " .. node.name .. " which is not diggable " .. core.pos_to_string(pos)) return end - if core.is_protected(pos, digger:get_player_name()) and - not minetest.check_player_privs(digger, "protection_bypass") then - core.log("action", digger:get_player_name() + if is_protected(pos, diggername) then + log("action", diggername .. " tried to dig " .. node.name .. " at protected position " .. core.pos_to_string(pos)) - core.record_protection_violation(pos, digger:get_player_name()) + core.record_protection_violation(pos, diggername) return end - core.log('action', digger:get_player_name() .. " digs " + log('action', diggername .. " digs " .. node.name .. " at " .. core.pos_to_string(pos)) - local wielded = digger:get_wielded_item() - local drops = core.get_node_drops(node, wielded:get_name()) + local wielded = digger and digger:get_wielded_item() + local drops = core.get_node_drops(node, wielded and wielded:get_name()) - local wdef = wielded:get_definition() - local tp = wielded:get_tool_capabilities() - local dp = core.get_dig_params(def and def.groups, tp) - if wdef and wdef.after_use then - wielded = wdef.after_use(wielded, digger, node, dp) or wielded - else - -- Wear out tool - if not core.settings:get_bool("creative_mode") then - wielded:add_wear(dp.wear) - if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then - core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5}) + if wielded then + local wdef = wielded:get_definition() + local tp = wielded:get_tool_capabilities() + local dp = core.get_dig_params(def and def.groups, tp) + if wdef and wdef.after_use then + wielded = wdef.after_use(wielded, digger, node, dp) or wielded + else + -- Wear out tool + if not core.settings:get_bool("creative_mode") then + wielded:add_wear(dp.wear) + if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then + core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5}) + end end end + digger:set_wielded_item(wielded) end - digger:set_wielded_item(wielded) -- Handle drops core.handle_node_drops(pos, drops, digger) |