diff options
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/chat.lua | 547 | ||||
-rw-r--r-- | builtin/game/privileges.lua | 40 | ||||
-rw-r--r-- | builtin/game/register.lua | 10 |
3 files changed, 322 insertions, 275 deletions
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua index ecd413e25..eb3364d60 100644 --- a/builtin/game/chat.lua +++ b/builtin/game/chat.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/game/chat.lua +local S = core.get_translator("__builtin") + -- Helper function that implements search and replace without pattern matching -- Returns the string and a boolean indicating whether or not the string was modified local function safe_gsub(s, replace, with) @@ -52,7 +54,7 @@ core.register_on_chat_message(function(name, message) local cmd, param = string.match(message, "^/([^ ]+) *(.*)") if not cmd then - core.chat_send_player(name, "-!- Empty command") + core.chat_send_player(name, "-!- "..S("Empty command.")) return true end @@ -65,7 +67,7 @@ core.register_on_chat_message(function(name, message) local cmd_def = core.registered_chatcommands[cmd] if not cmd_def then - core.chat_send_player(name, "-!- Invalid command: " .. cmd) + core.chat_send_player(name, "-!- "..S("Invalid command: @1", cmd)) return true end local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) @@ -73,7 +75,7 @@ core.register_on_chat_message(function(name, message) core.set_last_run_mod(cmd_def.mod_origin) local success, result = cmd_def.func(name, param) if success == false and result == nil then - core.chat_send_player(name, "-!- Invalid command usage") + core.chat_send_player(name, "-!- "..S("Invalid command usage.")) local help_def = core.registered_chatcommands["help"] if help_def then local _, helpmsg = help_def.func(name, cmd) @@ -85,9 +87,10 @@ core.register_on_chat_message(function(name, message) core.chat_send_player(name, result) end else - core.chat_send_player(name, "You don't have permission" - .. " to run this command (missing privileges: " - .. table.concat(missing_privs, ", ") .. ")") + core.chat_send_player(name, + S("You don't have permission to run this command " + .. "(missing privileges: @1).", + table.concat(missing_privs, ", "))) end return true -- Handled chat message end) @@ -107,12 +110,13 @@ local function parse_range_str(player_name, str) if args[1] == "here" then p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2])) if p1 == nil then - return false, "Unable to get player " .. player_name .. " position" + return false, S("Unable to get position of player @1.", player_name) end else p1, p2 = core.string_to_area(str) if p1 == nil then - return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)" + return false, S("Incorrect area format. " + .. "Expected: (x1,y1,z1) (x2,y2,z2)") end end @@ -123,9 +127,9 @@ end -- Chat commands -- core.register_chatcommand("me", { - params = "<action>", - description = "Show chat action (e.g., '/me orders a pizza' displays" - .. " '<player name> orders a pizza')", + params = S("<action>"), + description = S("Show chat action (e.g., '/me orders a pizza' " + .. "displays '<player name> orders a pizza')"), privs = {shout=true}, func = function(name, param) core.chat_send_all("* " .. name .. " " .. param) @@ -134,43 +138,44 @@ core.register_chatcommand("me", { }) core.register_chatcommand("admin", { - description = "Show the name of the server owner", + description = S("Show the name of the server owner"), func = function(name) local admin = core.settings:get("name") if admin then - return true, "The administrator of this server is " .. admin .. "." + return true, S("The administrator of this server is @1.", admin) else - return false, "There's no administrator named in the config file." + return false, S("There's no administrator named " + .. "in the config file.") end end, }) core.register_chatcommand("privs", { - params = "[<name>]", - description = "Show privileges of yourself or another player", + params = S("[<name>]"), + description = S("Show privileges of yourself or another player"), func = function(caller, param) param = param:trim() local name = (param ~= "" and param or caller) if not core.player_exists(name) then - return false, "Player " .. name .. " does not exist." + return false, S("Player @1 does not exist.", name) end - return true, "Privileges of " .. name .. ": " - .. core.privs_to_string( - core.get_player_privs(name), ", ") + return true, S("Privileges of @1: @2", name, + core.privs_to_string( + core.get_player_privs(name), ", ")) end, }) core.register_chatcommand("haspriv", { - params = "<privilege>", - description = "Return list of all online players with privilege.", + params = S("<privilege>"), + description = S("Return list of all online players with privilege"), privs = {basic_privs = true}, func = function(caller, param) param = param:trim() if param == "" then - return false, "Invalid parameters (see /help haspriv)" + return false, S("Invalid parameters (see /help haspriv).") end if not core.registered_privileges[param] then - return false, "Unknown privilege!" + return false, S("Unknown privilege!") end local privs = core.string_to_privs(param) local players_with_priv = {} @@ -180,19 +185,20 @@ core.register_chatcommand("haspriv", { table.insert(players_with_priv, player_name) end end - return true, "Players online with the \"" .. param .. "\" privilege: " .. - table.concat(players_with_priv, ", ") + return true, S("Players online with the \"@1\" privilege: @2", + param, + table.concat(players_with_priv, ", ")) end }) local function handle_grant_command(caller, grantname, grantprivstr) local caller_privs = core.get_player_privs(caller) if not (caller_privs.privs or caller_privs.basic_privs) then - return false, "Your privileges are insufficient." + return false, S("Your privileges are insufficient.") end if not core.get_auth_handler().get_auth(grantname) then - return false, "Player " .. grantname .. " does not exist." + return false, S("Player @1 does not exist.", grantname) end local grantprivs = core.string_to_privs(grantprivstr) if grantprivstr == "all" then @@ -204,10 +210,10 @@ local function handle_grant_command(caller, grantname, grantprivstr) core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") for priv, _ in pairs(grantprivs) do if not basic_privs[priv] and not caller_privs.privs then - return false, "Your privileges are insufficient." + return false, S("Your privileges are insufficient.") end if not core.registered_privileges[priv] then - privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n" + privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n" end privs[priv] = true end @@ -221,33 +227,33 @@ local function handle_grant_command(caller, grantname, grantprivstr) core.set_player_privs(grantname, privs) core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname) if grantname ~= caller then - core.chat_send_player(grantname, caller - .. " granted you privileges: " - .. core.privs_to_string(grantprivs, ' ')) + core.chat_send_player(grantname, + S("@1 granted you privileges: @2", caller, + core.privs_to_string(grantprivs, ' '))) end - return true, "Privileges of " .. grantname .. ": " - .. core.privs_to_string( - core.get_player_privs(grantname), ' ') + return true, S("Privileges of @1: @2", grantname, + core.privs_to_string( + core.get_player_privs(grantname), ' ')) end core.register_chatcommand("grant", { - params = "<name> (<privilege> | all)", - description = "Give privileges to player", + params = S("<name> (<privilege> | all)"), + description = S("Give privileges to player"), func = function(name, param) local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") if not grantname or not grantprivstr then - return false, "Invalid parameters (see /help grant)" + return false, S("Invalid parameters (see /help grant).") end return handle_grant_command(name, grantname, grantprivstr) end, }) core.register_chatcommand("grantme", { - params = "<privilege> | all", - description = "Grant privileges to yourself", + params = S("<privilege> | all"), + description = S("Grant privileges to yourself"), func = function(name, param) if param == "" then - return false, "Invalid parameters (see /help grantme)" + return false, S("Invalid parameters (see /help grantme).") end return handle_grant_command(name, name, param) end, @@ -256,11 +262,11 @@ core.register_chatcommand("grantme", { local function handle_revoke_command(caller, revokename, revokeprivstr) local caller_privs = core.get_player_privs(caller) if not (caller_privs.privs or caller_privs.basic_privs) then - return false, "Your privileges are insufficient." + return false, S("Your privileges are insufficient.") end if not core.get_auth_handler().get_auth(revokename) then - return false, "Player " .. revokename .. " does not exist." + return false, S("Player @1 does not exist.", revokename) end local revokeprivs = core.string_to_privs(revokeprivstr) @@ -269,7 +275,7 @@ local function handle_revoke_command(caller, revokename, revokeprivstr) core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") for priv, _ in pairs(revokeprivs) do if not basic_privs[priv] and not caller_privs.privs then - return false, "Your privileges are insufficient." + return false, S("Your privileges are insufficient.") end end @@ -292,43 +298,43 @@ local function handle_revoke_command(caller, revokename, revokeprivstr) ..core.privs_to_string(revokeprivs, ', ') ..') privileges from '..revokename) if revokename ~= caller then - core.chat_send_player(revokename, caller - .. " revoked privileges from you: " - .. core.privs_to_string(revokeprivs, ' ')) + core.chat_send_player(revokename, + S("@1 revoked privileges from you: @2", caller, + core.privs_to_string(revokeprivs, ' '))) end - return true, "Privileges of " .. revokename .. ": " - .. core.privs_to_string( - core.get_player_privs(revokename), ' ') + return true, S("Privileges of @1: @2", revokename, + core.privs_to_string( + core.get_player_privs(revokename), ' ')) end core.register_chatcommand("revoke", { - params = "<name> (<privilege> | all)", - description = "Remove privileges from player", + params = S("<name> (<privilege> | all)"), + description = S("Remove privileges from player"), privs = {}, func = function(name, param) local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)") if not revokename or not revokeprivstr then - return false, "Invalid parameters (see /help revoke)" + return false, S("Invalid parameters (see /help revoke).") end return handle_revoke_command(name, revokename, revokeprivstr) end, }) core.register_chatcommand("revokeme", { - params = "<privilege> | all", - description = "Revoke privileges from yourself", + params = S("<privilege> | all"), + description = S("Revoke privileges from yourself"), privs = {}, func = function(name, param) if param == "" then - return false, "Invalid parameters (see /help revokeme)" + return false, S("Invalid parameters (see /help revokeme).") end return handle_revoke_command(name, name, param) end, }) core.register_chatcommand("setpassword", { - params = "<name> <password>", - description = "Set player's password", + params = S("<name> <password>"), + description = S("Set player's password"), privs = {password=true}, func = function(name, param) local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$") @@ -338,83 +344,83 @@ core.register_chatcommand("setpassword", { end if not toname then - return false, "Name field required" + return false, S("Name field required.") end - local act_str_past, act_str_pres + local msg_chat, msg_log, msg_ret if not raw_password then core.set_player_password(toname, "") - act_str_past = "cleared" - act_str_pres = "clears" + msg_chat = S("Your password was cleared by @1.", name) + msg_log = name .. " clears password of " .. toname .. "." + msg_ret = S("Password of player \"@1\" cleared.", toname) else core.set_player_password(toname, core.get_password_hash(toname, raw_password)) - act_str_past = "set" - act_str_pres = "sets" + msg_chat = S("Your password was set by @1.", name) + msg_log = name .. " sets password of " .. toname .. "." + msg_ret = S("Password of player \"@1\" set.", toname) end if toname ~= name then - core.chat_send_player(toname, "Your password was " - .. act_str_past .. " by " .. name) + core.chat_send_player(toname, msg_chat) end - core.log("action", name .. " " .. act_str_pres .. - " password of " .. toname .. ".") + core.log("action", msg_log) - return true, "Password of player \"" .. toname .. "\" " .. act_str_past + return true, msg_ret end, }) core.register_chatcommand("clearpassword", { - params = "<name>", - description = "Set empty password for a player", + params = S("<name>"), + description = S("Set empty password for a player"), privs = {password=true}, func = function(name, param) local toname = param if toname == "" then - return false, "Name field required" + return false, S("Name field required.") end core.set_player_password(toname, '') core.log("action", name .. " clears password of " .. toname .. ".") - return true, "Password of player \"" .. toname .. "\" cleared" + return true, S("Password of player \"@1\" cleared.", toname) end, }) core.register_chatcommand("auth_reload", { params = "", - description = "Reload authentication data", + description = S("Reload authentication data"), privs = {server=true}, func = function(name, param) local done = core.auth_reload() - return done, (done and "Done." or "Failed.") + return done, (done and S("Done.") or S("Failed.")) end, }) core.register_chatcommand("remove_player", { - params = "<name>", - description = "Remove a player's data", + params = S("<name>"), + description = S("Remove a player's data"), privs = {server=true}, func = function(name, param) local toname = param if toname == "" then - return false, "Name field required" + return false, S("Name field required.") end local rc = core.remove_player(toname) if rc == 0 then core.log("action", name .. " removed player data of " .. toname .. ".") - return true, "Player \"" .. toname .. "\" removed." + return true, S("Player \"@1\" removed.", toname) elseif rc == 1 then - return true, "No such player \"" .. toname .. "\" to remove." + return true, S("No such player \"@1\" to remove.", toname) elseif rc == 2 then - return true, "Player \"" .. toname .. "\" is connected, cannot remove." + return true, S("Player \"@1\" is connected, cannot remove.", toname) end - return false, "Unhandled remove_player return code " .. rc .. "" + return false, S("Unhandled remove_player return code @1.", tostring(rc)) end, }) @@ -445,46 +451,46 @@ local function teleport_to_pos(name, p) local lm = 31000 if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then - return false, "Cannot teleport out of map bounds!" + return false, S("Cannot teleport out of map bounds!") end local teleportee = core.get_player_by_name(name) if not teleportee then - return false, "Cannot get player with name " .. name + return false, S("Cannot get player with name @1.", name) end if teleportee:get_attach() then - return false, "Cannot teleport, " .. name .. - " is attached to an object!" + return false, S("Cannot teleport, @1 " .. + "is attached to an object!", name) end teleportee:set_pos(p) - return true, "Teleporting " .. name .. " to " .. core.pos_to_string(p, 1) + return true, S("Teleporting @1 to @2.", name, core.pos_to_string(p, 1)) end -- Teleports player <name> next to player <target_name> if possible local function teleport_to_player(name, target_name) if name == target_name then - return false, "One does not teleport to oneself." + return false, S("One does not teleport to oneself.") end local teleportee = core.get_player_by_name(name) if not teleportee then - return false, "Cannot get teleportee with name " .. name + return false, S("Cannot get teleportee with name @1.", name) end if teleportee:get_attach() then - return false, "Cannot teleport, " .. name .. - " is attached to an object!" + return false, S("Cannot teleport, @1 " .. + "is attached to an object!", name) end local target = core.get_player_by_name(target_name) if not target then - return false, "Cannot get target player with name " .. target_name + return false, S("Cannot get target player with name @1.", target_name) end local p = find_free_position_near(target:get_pos()) teleportee:set_pos(p) - return true, "Teleporting " .. name .. " to " .. target_name .. " at " .. - core.pos_to_string(p, 1) + return true, S("Teleporting @1 to @2 at @3.", name, target_name, + core.pos_to_string(p, 1)) end core.register_chatcommand("teleport", { - params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>", - description = "Teleport to position or player", + params = S("<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>"), + description = S("Teleport to position or player"), privs = {teleport=true}, func = function(name, param) local p = {} @@ -500,8 +506,8 @@ core.register_chatcommand("teleport", { end local has_bring_priv = core.check_player_privs(name, {bring=true}) - local missing_bring_msg = "You don't have permission to teleport " .. - "other players (missing bring privilege)" + local missing_bring_msg = S("You don't have permission to teleport " .. + "other players (missing privilege: @1).", "bring") local teleportee_name teleportee_name, p.x, p.y, p.z = param:match( @@ -527,8 +533,8 @@ core.register_chatcommand("teleport", { }) core.register_chatcommand("set", { - params = "([-n] <name> <value>) | <name>", - description = "Set or read server configuration setting", + params = S("([-n] <name> <value>) | <name>"), + description = S("Set or read server configuration setting"), privs = {server=true}, func = function(name, param) local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)") @@ -540,22 +546,23 @@ core.register_chatcommand("set", { setname, setvalue = string.match(param, "([^ ]+) (.+)") if setname and setvalue then if not core.settings:get(setname) then - return false, "Failed. Use '/set -n <name> <value>' to create a new setting." + return false, S("Failed. Use '/set -n <name> <value>' " + .. "to create a new setting.") end core.settings:set(setname, setvalue) - return true, setname .. " = " .. setvalue + return true, S("@1 = @2", setname, setvalue) end setname = string.match(param, "([^ ]+)") if setname then setvalue = core.settings:get(setname) if not setvalue then - setvalue = "<not set>" + setvalue = S("<not set>") end - return true, setname .. " = " .. setvalue + return true, S("@1 = @2", setname, setvalue) end - return false, "Invalid parameters (see /help set)." + return false, S("Invalid parameters (see /help set).") end, }) @@ -568,26 +575,27 @@ local function emergeblocks_callback(pos, action, num_calls_remaining, ctx) if ctx.current_blocks == ctx.total_blocks then core.chat_send_player(ctx.requestor_name, - string.format("Finished emerging %d blocks in %.2fms.", - ctx.total_blocks, (os.clock() - ctx.start_time) * 1000)) + S("Finished emerging @1 blocks in @2ms.", + ctx.total_blocks, + string.format("%.2f", (os.clock() - ctx.start_time) * 1000))) end end local function emergeblocks_progress_update(ctx) if ctx.current_blocks ~= ctx.total_blocks then core.chat_send_player(ctx.requestor_name, - string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)", + S("emergeblocks update: @1/@2 blocks emerged (@3%)", ctx.current_blocks, ctx.total_blocks, - (ctx.current_blocks / ctx.total_blocks) * 100)) + string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100))) core.after(2, emergeblocks_progress_update, ctx) end end core.register_chatcommand("emergeblocks", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Load (or, if nonexistent, generate) map blocks " - .. "contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)", + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Load (or, if nonexistent, generate) map blocks contained in " + .. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"), privs = {server=true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) @@ -605,15 +613,15 @@ core.register_chatcommand("emergeblocks", { core.emerge_area(p1, p2, emergeblocks_callback, context) core.after(2, emergeblocks_progress_update, context) - return true, "Started emerge of area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) + return true, S("Started emerge of area ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) end, }) core.register_chatcommand("deleteblocks", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Delete map blocks contained in area pos1 to pos2 " - .. "(<pos1> and <pos2> must be in parentheses)", + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Delete map blocks contained in area pos1 to pos2 " + .. "(<pos1> and <pos2> must be in parentheses)"), privs = {server=true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) @@ -622,18 +630,20 @@ core.register_chatcommand("deleteblocks", { end if core.delete_area(p1, p2) then - return true, "Successfully cleared area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) + return true, S("Successfully cleared area " + .. "ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) else - return false, "Failed to clear one or more blocks in area" + return false, S("Failed to clear one or more " + .. "blocks in area.") end end, }) core.register_chatcommand("fixlight", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Resets lighting in the area between pos1 and pos2 " - .. "(<pos1> and <pos2> must be in parentheses)", + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Resets lighting in the area between pos1 and pos2 " + .. "(<pos1> and <pos2> must be in parentheses)"), privs = {server = true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) @@ -642,17 +652,18 @@ core.register_chatcommand("fixlight", { end if core.fix_light(p1, p2) then - return true, "Successfully reset light in the area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) + return true, S("Successfully reset light in the area " + .. "ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) else - return false, "Failed to load one or more blocks in area" + return false, S("Failed to load one or more blocks in area.") end end, }) core.register_chatcommand("mods", { params = "", - description = "List mods installed on the server", + description = S("List mods installed on the server"), privs = {}, func = function(name, param) return true, table.concat(core.get_modnames(), ", ") @@ -664,117 +675,136 @@ local function handle_give_command(cmd, giver, receiver, stackstring) .. ', stackstring="' .. stackstring .. '"') local itemstack = ItemStack(stackstring) if itemstack:is_empty() then - return false, "Cannot give an empty item" + return false, S("Cannot give an empty item.") elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then - return false, "Cannot give an unknown item" + return false, S("Cannot give an unknown item.") -- Forbid giving 'ignore' due to unwanted side effects elseif itemstack:get_name() == "ignore" then - return false, "Giving 'ignore' is not allowed" + return false, S("Giving 'ignore' is not allowed.") end local receiverref = core.get_player_by_name(receiver) if receiverref == nil then - return false, receiver .. " is not a known player" + return false, S("@1 is not a known player.", receiver) end local leftover = receiverref:get_inventory():add_item("main", itemstack) local partiality if leftover:is_empty() then - partiality = "" + partiality = nil elseif leftover:get_count() == itemstack:get_count() then - partiality = "could not be " + partiality = false else - partiality = "partially " + partiality = true end -- The actual item stack string may be different from what the "giver" -- entered (e.g. big numbers are always interpreted as 2^16-1). stackstring = itemstack:to_string() + local msg + if partiality == true then + msg = S("@1 partially added to inventory.", stackstring) + elseif partiality == false then + msg = S("@1 could not be added to inventory.", stackstring) + else + msg = S("@1 added to inventory.", stackstring) + end if giver == receiver then - local msg = "%q %sadded to inventory." - return true, msg:format(stackstring, partiality) + return true, msg else - core.chat_send_player(receiver, ("%q %sadded to inventory.") - :format(stackstring, partiality)) - local msg = "%q %sadded to %s's inventory." - return true, msg:format(stackstring, partiality, receiver) + core.chat_send_player(receiver, msg) + local msg_other + if partiality == true then + msg_other = S("@1 partially added to inventory of @2.", + stackstring, receiver) + elseif partiality == false then + msg_other = S("@1 could not be added to inventory of @2.", + stackstring, receiver) + else + msg_other = S("@1 added to inventory of @2.", + stackstring, receiver) + end + return true, msg_other end end core.register_chatcommand("give", { - params = "<name> <ItemString> [<count> [<wear>]]", - description = "Give item to player", + params = S("<name> <ItemString> [<count> [<wear>]]"), + description = S("Give item to player"), privs = {give=true}, func = function(name, param) local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$") if not toname or not itemstring then - return false, "Name and ItemString required" + return false, S("Name and ItemString required.") end return handle_give_command("/give", name, toname, itemstring) end, }) core.register_chatcommand("giveme", { - params = "<ItemString> [<count> [<wear>]]", - description = "Give item to yourself", + params = S("<ItemString> [<count> [<wear>]]"), + description = S("Give item to yourself"), privs = {give=true}, func = function(name, param) local itemstring = string.match(param, "(.+)$") if not itemstring then - return false, "ItemString required" + return false, S("ItemString required.") end return handle_give_command("/giveme", name, name, itemstring) end, }) core.register_chatcommand("spawnentity", { - params = "<EntityName> [<X>,<Y>,<Z>]", - description = "Spawn entity at given (or your) position", + params = S("<EntityName> [<X>,<Y>,<Z>]"), + description = S("Spawn entity at given (or your) position"), privs = {give=true, interact=true}, func = function(name, param) local entityname, p = string.match(param, "^([^ ]+) *(.*)$") if not entityname then - return false, "EntityName required" + return false, S("EntityName required.") end core.log("action", ("%s invokes /spawnentity, entityname=%q") :format(name, entityname)) local player = core.get_player_by_name(name) if player == nil then core.log("error", "Unable to spawn entity, player is nil") - return false, "Unable to spawn entity, player is nil" + return false, S("Unable to spawn entity, player is nil.") end if not core.registered_entities[entityname] then - return false, "Cannot spawn an unknown entity" + return false, S("Cannot spawn an unknown entity.") end if p == "" then p = player:get_pos() else p = core.string_to_pos(p) if p == nil then - return false, "Invalid parameters ('" .. param .. "')" + return false, S("Invalid parameters (@1).", param) end end p.y = p.y + 1 local obj = core.add_entity(p, entityname) - local msg = obj and "%q spawned." or "%q failed to spawn." - return true, msg:format(entityname) + if obj then + return true, S("@1 spawned.", entityname) + else + return true, S("@1 failed to spawn.", entityname) + end end, }) core.register_chatcommand("pulverize", { params = "", - description = "Destroy item in hand", + description = S("Destroy item in hand"), func = function(name, param) local player = core.get_player_by_name(name) if not player then core.log("error", "Unable to pulverize, no player.") - return false, "Unable to pulverize, no player." + return false, S("Unable to pulverize, no player.") end local wielded_item = player:get_wielded_item() if wielded_item:is_empty() then - return false, "Unable to pulverize, no item in hand." + return false, S("Unable to pulverize, no item in hand.") end core.log("action", name .. " pulverized \"" .. wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"") player:set_wielded_item(nil) - return true, "An item was pulverized." + return true, S("An item was pulverized.") end, }) @@ -790,14 +820,15 @@ core.register_on_punchnode(function(pos, node, puncher) end) core.register_chatcommand("rollback_check", { - params = "[<range>] [<seconds>] [<limit>]", - description = "Check who last touched a node or a node near it" - .. " within the time specified by <seconds>. Default: range = 0," - .. " seconds = 86400 = 24h, limit = 5. Set <seconds> to inf for no time limit", + params = S("[<range>] [<seconds>] [<limit>]"), + description = S("Check who last touched a node or a node near it " + .. "within the time specified by <seconds>. " + .. "Default: range = 0, seconds = 86400 = 24h, limit = 5. " + .. "Set <seconds> to inf for no time limit"), privs = {rollback=true}, func = function(name, param) if not core.settings:get_bool("enable_rollback_recording") then - return false, "Rollback functions are disabled." + return false, S("Rollback functions are disabled.") end local range, seconds, limit = param:match("(%d+) *(%d*) *(%d*)") @@ -805,30 +836,30 @@ core.register_chatcommand("rollback_check", { seconds = tonumber(seconds) or 86400 limit = tonumber(limit) or 5 if limit > 100 then - return false, "That limit is too high!" + return false, S("That limit is too high!") end core.rollback_punch_callbacks[name] = function(pos, node, puncher) local name = puncher:get_player_name() - core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...") + core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos))) local actions = core.rollback_get_node_actions(pos, range, seconds, limit) if not actions then - core.chat_send_player(name, "Rollback functions are disabled") + core.chat_send_player(name, S("Rollback functions are disabled.")) return end local num_actions = #actions if num_actions == 0 then - core.chat_send_player(name, "Nobody has touched" - .. " the specified location in " - .. seconds .. " seconds") + core.chat_send_player(name, + S("Nobody has touched the specified " + .. "location in @1 seconds.", + seconds)) return end local time = os.time() for i = num_actions, 1, -1 do local action = actions[i] core.chat_send_player(name, - ("%s %s %s -> %s %d seconds ago.") - :format( + S("@1 @2 @3 -> @4 @5 seconds ago.", core.pos_to_string(action.pos), action.actor, action.oldnode.name, @@ -837,110 +868,123 @@ core.register_chatcommand("rollback_check", { end end - return true, "Punch a node (range=" .. range .. ", seconds=" - .. seconds .. "s, limit=" .. limit .. ")" + return true, S("Punch a node (range=@1, seconds=@2, limit=@3).", + range, seconds, limit) end, }) core.register_chatcommand("rollback", { - params = "(<name> [<seconds>]) | (:<actor> [<seconds>])", - description = "Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit", + params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"), + description = S("Revert actions of a player. " + .. "Default for <seconds> is 60. " + .. "Set <seconds> to inf for no time limit"), privs = {rollback=true}, func = function(name, param) if not core.settings:get_bool("enable_rollback_recording") then - return false, "Rollback functions are disabled." + return false, S("Rollback functions are disabled.") end local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") + local rev_msg if not target_name then local player_name player_name, seconds = string.match(param, "([^ ]+) *(%d*)") if not player_name then - return false, "Invalid parameters. See /help rollback" - .. " and /help rollback_check." + return false, S("Invalid parameters. " + .. "See /help rollback and " + .. "/help rollback_check.") end + seconds = tonumber(seconds) or 60 target_name = "player:"..player_name + rev_msg = S("Reverting actions of player '@1' since @2 seconds.", + player_name, seconds) + else + seconds = tonumber(seconds) or 60 + rev_msg = S("Reverting actions of @1 since @2 seconds.", + target_name, seconds) end - seconds = tonumber(seconds) or 60 - core.chat_send_player(name, "Reverting actions of " - .. target_name .. " since " - .. seconds .. " seconds.") + core.chat_send_player(name, rev_msg) local success, log = core.rollback_revert_actions_by( target_name, seconds) local response = "" if #log > 100 then - response = "(log is too long to show)\n" + response = S("(log is too long to show)").."\n" else for _, line in pairs(log) do response = response .. line .. "\n" end end - response = response .. "Reverting actions " - .. (success and "succeeded." or "FAILED.") + if success then + response = response .. S("Reverting actions succeeded.") + else + response = response .. S("Reverting actions FAILED.") + end return success, response end, }) core.register_chatcommand("status", { - description = "Show server status", + description = S("Show server status"), func = function(name, param) local status = core.get_server_status(name, false) if status and status ~= "" then return true, status end - return false, "This command was disabled by a mod or game" + return false, S("This command was disabled by a mod or game.") end, }) core.register_chatcommand("time", { - params = "[<0..23>:<0..59> | <0..24000>]", - description = "Show or set time of day", + params = S("[<0..23>:<0..59> | <0..24000>]"), + description = S("Show or set time of day"), privs = {}, func = function(name, param) if param == "" then local current_time = math.floor(core.get_timeofday() * 1440) local minutes = current_time % 60 local hour = (current_time - minutes) / 60 - return true, ("Current time is %d:%02d"):format(hour, minutes) + return true, S("Current time is @1:@2.", + string.format("%d", hour), + string.format("%02d", minutes)) end local player_privs = core.get_player_privs(name) if not player_privs.settime then - return false, "You don't have permission to run this command " .. - "(missing privilege: settime)." + return false, S("You don't have permission to run " + .. "this command (missing privilege: @1).", "settime") end local hour, minute = param:match("^(%d+):(%d+)$") if not hour then local new_time = tonumber(param) if not new_time then - return false, "Invalid time." + return false, S("Invalid time.") end -- Backward compatibility. core.set_timeofday((new_time % 24000) / 24000) core.log("action", name .. " sets time to " .. new_time) - return true, "Time of day changed." + return true, S("Time of day changed.") end hour = tonumber(hour) minute = tonumber(minute) if hour < 0 or hour > 23 then - return false, "Invalid hour (must be between 0 and 23 inclusive)." + return false, S("Invalid hour (must be between 0 and 23 inclusive).") elseif minute < 0 or minute > 59 then - return false, "Invalid minute (must be between 0 and 59 inclusive)." + return false, S("Invalid minute (must be between 0 and 59 inclusive).") end core.set_timeofday((hour * 60 + minute) / 1440) core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute)) - return true, "Time of day changed." + return true, S("Time of day changed.") end, }) core.register_chatcommand("days", { - description = "Show day count since world creation", + description = S("Show day count since world creation"), func = function(name, param) - return true, "Current day is " .. core.get_day_count() + return true, S("Current day is @1.", core.get_day_count()) end }) core.register_chatcommand("shutdown", { - params = "[<delay_in_seconds> | -1] [reconnect] [<message>]", - description = "Shutdown server (-1 cancels a delayed shutdown)", + params = S("[<delay_in_seconds> | -1] [reconnect] [<message>]"), + description = S("Shutdown server (-1 cancels a delayed shutdown)"), privs = {server=true}, func = function(name, param) local delay, reconnect, message @@ -953,7 +997,7 @@ core.register_chatcommand("shutdown", { if delay == 0 then core.log("action", name .. " shuts down server") - core.chat_send_all("*** Server shutting down (operator request).") + core.chat_send_all("*** "..S("Server shutting down (operator request).")) end core.request_shutdown(message:trim(), core.is_yes(reconnect), delay) return true @@ -961,65 +1005,65 @@ core.register_chatcommand("shutdown", { }) core.register_chatcommand("ban", { - params = "[<name>]", - description = "Ban the IP of a player or show the ban list", + params = S("[<name>]"), + description = S("Ban the IP of a player or show the ban list"), privs = {ban=true}, func = function(name, param) if param == "" then local ban_list = core.get_ban_list() if ban_list == "" then - return true, "The ban list is empty." + return true, S("The ban list is empty.") else - return true, "Ban list: " .. ban_list + return true, S("Ban list: @1", ban_list) end end if not core.get_player_by_name(param) then - return false, "Player is not online." + return false, S("Player is not online.") end if not core.ban_player(param) then - return false, "Failed to ban player." + return false, S("Failed to ban player.") end local desc = core.get_ban_description(param) core.log("action", name .. " bans " .. desc .. ".") - return true, "Banned " .. desc .. "." + return true, S("Banned @1.", desc) end, }) core.register_chatcommand("unban", { - params = "<name> | <IP_address>", - description = "Remove IP ban belonging to a player/IP", + params = S("<name> | <IP_address>"), + description = S("Remove IP ban belonging to a player/IP"), privs = {ban=true}, func = function(name, param) if not core.unban_player_or_ip(param) then - return false, "Failed to unban player/IP." + return false, S("Failed to unban player/IP.") end core.log("action", name .. " unbans " .. param) - return true, "Unbanned " .. param + return true, S("Unbanned @1.", param) end, }) core.register_chatcommand("kick", { - params = "<name> [<reason>]", - description = "Kick a player", + params = S("<name> [<reason>]"), + description = S("Kick a player"), privs = {kick=true}, func = function(name, param) local tokick, reason = param:match("([^ ]+) (.+)") tokick = tokick or param if not core.kick_player(tokick, reason) then - return false, "Failed to kick player " .. tokick + return false, S("Failed to kick player @1.", tokick) end local log_reason = "" if reason then log_reason = " with reason \"" .. reason .. "\"" end core.log("action", name .. " kicks " .. tokick .. log_reason) - return true, "Kicked " .. tokick + return true, S("Kicked @1.", tokick) end, }) core.register_chatcommand("clearobjects", { - params = "[full | quick]", - description = "Clear all objects in world", + params = S("[full | quick]"), + description = S("Clear all objects in world"), privs = {server=true}, func = function(name, param) local options = {} @@ -1028,45 +1072,42 @@ core.register_chatcommand("clearobjects", { elseif param == "full" then options.mode = "full" else - return false, "Invalid usage, see /help clearobjects." + return false, S("Invalid usage, see /help clearobjects.") end core.log("action", name .. " clears all objects (" .. options.mode .. " mode).") - core.chat_send_all("Clearing all objects. This may take a long time." - .. " You may experience a timeout. (by " - .. name .. ")") + core.chat_send_all(S("Clearing all objects. This may take a long time. " + .. "You may experience a timeout. (by @1)", name)) core.clear_objects(options) core.log("action", "Object clearing done.") - core.chat_send_all("*** Cleared all objects.") + core.chat_send_all("*** "..S("Cleared all objects.")) return true end, }) core.register_chatcommand("msg", { - params = "<name> <message>", - description = "Send a direct message to a player", + params = S("<name> <message>"), + description = S("Send a direct message to a player"), privs = {shout=true}, func = function(name, param) local sendto, message = param:match("^(%S+)%s(.+)$") if not sendto then - return false, "Invalid usage, see /help msg." + return false, S("Invalid usage, see /help msg.") end if not core.get_player_by_name(sendto) then - return false, "The player " .. sendto - .. " is not online." + return false, S("The player @1 is not online.", sendto) end core.log("action", "DM from " .. name .. " to " .. sendto .. ": " .. message) - core.chat_send_player(sendto, "DM from " .. name .. ": " - .. message) - return true, "Message sent." + core.chat_send_player(sendto, S("DM from @1: @2", name, message)) + return true, S("Message sent.") end, }) core.register_chatcommand("last-login", { - params = "[<name>]", - description = "Get the last login time of a player or yourself", + params = S("[<name>]"), + description = S("Get the last login time of a player or yourself"), func = function(name, param) if param == "" then param = name @@ -1074,25 +1115,27 @@ core.register_chatcommand("last-login", { local pauth = core.get_auth_handler().get_auth(param) if pauth and pauth.last_login and pauth.last_login ~= -1 then -- Time in UTC, ISO 8601 format - return true, param.."'s last login time was " .. - os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login) + return true, S("@1's last login time was @2.", + param, + os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)) end - return false, param.."'s last login time is unknown" + return false, S("@1's last login time is unknown.", param) end, }) core.register_chatcommand("clearinv", { - params = "[<name>]", - description = "Clear the inventory of yourself or another player", + params = S("[<name>]"), + description = S("Clear the inventory of yourself or another player"), func = function(name, param) local player if param and param ~= "" and param ~= name then if not core.check_player_privs(name, {server=true}) then - return false, "You don't have permission" - .. " to clear another player's inventory (missing privilege: server)" + return false, S("You don't have permission to " + .. "clear another player's inventory " + .. "(missing privilege: @1).", "server") end player = core.get_player_by_name(param) - core.chat_send_player(param, name.." cleared your inventory.") + core.chat_send_player(param, S("@1 cleared your inventory.", name)) else player = core.get_player_by_name(name) end @@ -1102,25 +1145,25 @@ core.register_chatcommand("clearinv", { player:get_inventory():set_list("craft", {}) player:get_inventory():set_list("craftpreview", {}) core.log("action", name.." clears "..player:get_player_name().."'s inventory") - return true, "Cleared "..player:get_player_name().."'s inventory." + return true, S("Cleared @1's inventory.", player:get_player_name()) else - return false, "Player must be online to clear inventory!" + return false, S("Player must be online to clear inventory!") end end, }) local function handle_kill_command(killer, victim) if core.settings:get_bool("enable_damage") == false then - return false, "Players can't be killed, damage has been disabled." + return false, S("Players can't be killed, damage has been disabled.") end local victimref = core.get_player_by_name(victim) if victimref == nil then - return false, string.format("Player %s is not online.", victim) + return false, S("Player @1 is not online.", victim) elseif victimref:get_hp() <= 0 then if killer == victim then - return false, "You are already dead." + return false, S("You are already dead.") else - return false, string.format("%s is already dead.", victim) + return false, S("@1 is already dead.", victim) end end if not killer == victim then @@ -1128,12 +1171,12 @@ local function handle_kill_command(killer, victim) end -- Kill victim victimref:set_hp(0) - return true, string.format("%s has been killed.", victim) + return true, S("@1 has been killed.", victim) end core.register_chatcommand("kill", { - params = "[<name>]", - description = "Kill player or yourself", + params = S("[<name>]"), + description = S("Kill player or yourself"), privs = {server=true}, func = function(name, param) return handle_kill_command(name, param == "" and name or param) diff --git a/builtin/game/privileges.lua b/builtin/game/privileges.lua index c7417d2f4..aee32a34e 100644 --- a/builtin/game/privileges.lua +++ b/builtin/game/privileges.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/privileges.lua +local S = core.get_translator("__builtin") + -- -- Privileges -- @@ -15,7 +17,7 @@ function core.register_privilege(name, param) def.give_to_admin = def.give_to_singleplayer end if def.description == nil then - def.description = "(no description)" + def.description = S("(no description)") end end local def @@ -28,69 +30,69 @@ function core.register_privilege(name, param) core.registered_privileges[name] = def end -core.register_privilege("interact", "Can interact with things and modify the world") -core.register_privilege("shout", "Can speak in chat") -core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges") -core.register_privilege("privs", "Can modify privileges") +core.register_privilege("interact", S("Can interact with things and modify the world")) +core.register_privilege("shout", S("Can speak in chat")) +core.register_privilege("basic_privs", S("Can modify 'shout' and 'interact' privileges")) +core.register_privilege("privs", S("Can modify privileges")) core.register_privilege("teleport", { - description = "Can teleport self", + description = S("Can teleport self"), give_to_singleplayer = false, }) core.register_privilege("bring", { - description = "Can teleport other players", + description = S("Can teleport other players"), give_to_singleplayer = false, }) core.register_privilege("settime", { - description = "Can set the time of day using /time", + description = S("Can set the time of day using /time"), give_to_singleplayer = false, }) core.register_privilege("server", { - description = "Can do server maintenance stuff", + description = S("Can do server maintenance stuff"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("protection_bypass", { - description = "Can bypass node protection in the world", + description = S("Can bypass node protection in the world"), give_to_singleplayer = false, }) core.register_privilege("ban", { - description = "Can ban and unban players", + description = S("Can ban and unban players"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("kick", { - description = "Can kick players", + description = S("Can kick players"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("give", { - description = "Can use /give and /giveme", + description = S("Can use /give and /giveme"), give_to_singleplayer = false, }) core.register_privilege("password", { - description = "Can use /setpassword and /clearpassword", + description = S("Can use /setpassword and /clearpassword"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("fly", { - description = "Can use fly mode", + description = S("Can use fly mode"), give_to_singleplayer = false, }) core.register_privilege("fast", { - description = "Can use fast mode", + description = S("Can use fast mode"), give_to_singleplayer = false, }) core.register_privilege("noclip", { - description = "Can fly through solid nodes using noclip mode", + description = S("Can fly through solid nodes using noclip mode"), give_to_singleplayer = false, }) core.register_privilege("rollback", { - description = "Can use the rollback functionality", + description = S("Can use the rollback functionality"), give_to_singleplayer = false, }) core.register_privilege("debug", { - description = "Allows enabling various debug options that may affect gameplay", + description = S("Allows enabling various debug options that may affect gameplay"), give_to_singleplayer = false, give_to_admin = true, }) diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 1cff85813..e01c50335 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/misc_register.lua +local S = core.get_translator("__builtin") + -- -- Make raw registration functions inaccessible to anyone except this file -- @@ -326,7 +328,7 @@ end core.register_item(":unknown", { type = "none", - description = "Unknown Item", + description = S("Unknown Item"), inventory_image = "unknown_item.png", on_place = core.item_place, on_secondary_use = core.item_secondary_use, @@ -336,7 +338,7 @@ core.register_item(":unknown", { }) core.register_node(":air", { - description = "Air", + description = S("Air"), inventory_image = "air.png", wield_image = "air.png", drawtype = "airlike", @@ -353,7 +355,7 @@ core.register_node(":air", { }) core.register_node(":ignore", { - description = "Ignore", + description = S("Ignore"), inventory_image = "ignore.png", wield_image = "ignore.png", drawtype = "airlike", @@ -370,7 +372,7 @@ core.register_node(":ignore", { core.chat_send_player( placer:get_player_name(), core.colorize("#FF0000", - "You can't place 'ignore' nodes!")) + S("You can't place 'ignore' nodes!"))) return "" end, }) |