diff options
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/misc.lua | 68 |
1 files changed, 50 insertions, 18 deletions
diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index a71d5d02a..7fa95742e 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -4,40 +4,72 @@ -- Misc. API functions -- -core.timers_to_add = {} -core.timers = {} -core.register_globalstep(function(dtime) - for _, timer in ipairs(core.timers_to_add) do - table.insert(core.timers, timer) - end - core.timers_to_add = {} - local index = 1 - while index <= #core.timers do - local timer = core.timers[index] - timer.time = timer.time - dtime +local timers = {} +local mintime +local function update_timers(delay) + mintime = false + local sub = 0 + for index = 1, #timers do + index = index - sub + local timer = timers[index] + timer.time = timer.time - delay if timer.time <= 0 then timer.func(unpack(timer.args or {})) - table.remove(core.timers,index) + table.remove(timers, index) + sub = sub + 1 + elseif mintime then + mintime = math.min(mintime, timer.time) else - index = index + 1 + mintime = timer.time end end +end + +local timers_to_add +local function add_timers() + for _, timer in ipairs(timers_to_add) do + table.insert(timers, timer) + end + timers_to_add = false +end + +local delay = 0 +core.register_globalstep(function(dtime) + if not mintime then + -- abort if no timers are running + return + end + if timers_to_add then + add_timers() + end + delay = delay + dtime + if delay < mintime then + return + end + update_timers(delay) + delay = 0 end) function core.after(time, func, ...) assert(tonumber(time) and type(func) == "function", "Invalid core.after invocation") - table.insert(core.timers_to_add, {time=time, func=func, args={...}}) + if not mintime then + mintime = time + timers_to_add = {{time=time+delay, func=func, args={...}}} + return + end + mintime = math.min(mintime, time) + timers_to_add = timers_to_add or {} + timers_to_add[#timers_to_add+1] = {time=time+delay, func=func, args={...}} end function core.check_player_privs(name, privs) local player_privs = core.get_player_privs(name) local missing_privileges = {} for priv, val in pairs(privs) do - if val then - if not player_privs[priv] then - table.insert(missing_privileges, priv) - end + if val + and not player_privs[priv] then + table.insert(missing_privileges, priv) end end if #missing_privileges > 0 then |