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-rw-r--r--builtin/game/item_entity.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index be158c119..a66bf33d0 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -31,6 +31,7 @@ core.register_entity(":__builtin:item", {
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
+ infotext = "",
},
itemstring = '',
@@ -50,6 +51,7 @@ core.register_entity(":__builtin:item", {
local c = s
local itemtable = stack:to_table()
local itemname = nil
+ local description = ""
if itemtable then
itemname = stack:to_table().name
end
@@ -58,6 +60,7 @@ core.register_entity(":__builtin:item", {
if core.registered_items[itemname] then
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
+ description = core.registered_items[itemname].description
end
local prop = {
is_visible = true,
@@ -66,6 +69,7 @@ core.register_entity(":__builtin:item", {
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c},
automatic_rotate = math.pi * 0.5,
+ infotext = description,
}
self.object:set_properties(prop)
end,