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-rw-r--r--builtin/init.lua35
1 files changed, 24 insertions, 11 deletions
diff --git a/builtin/init.lua b/builtin/init.lua
index 095771d19..4400a19d6 100644
--- a/builtin/init.lua
+++ b/builtin/init.lua
@@ -6,32 +6,45 @@
--
-- Initialize some very basic things
-print = core.debug
+function core.debug(...) core.log(table.concat({...}, "\t")) end
+if core.print then
+ local core_print = core.print
+ -- Override native print and use
+ -- terminal if that's turned on
+ function print(...)
+ local n, t = select("#", ...), {...}
+ for i = 1, n do
+ t[i] = tostring(t[i])
+ end
+ core_print(table.concat(t, "\t"))
+ end
+ core.print = nil -- don't pollute our namespace
+end
math.randomseed(os.time())
os.setlocale("C", "numeric")
minetest = core
-- Load other files
-local scriptdir = core.get_builtin_path()..DIR_DELIM
-local gamepath = scriptdir.."game"..DIR_DELIM
-local commonpath = scriptdir.."common"..DIR_DELIM
-local asyncpath = scriptdir.."async"..DIR_DELIM
+local scriptdir = core.get_builtin_path() .. DIR_DELIM
+local gamepath = scriptdir .. "game" .. DIR_DELIM
+local commonpath = scriptdir .. "common" .. DIR_DELIM
+local asyncpath = scriptdir .. "async" .. DIR_DELIM
-dofile(commonpath.."strict.lua")
-dofile(commonpath.."serialize.lua")
-dofile(commonpath.."misc_helpers.lua")
+dofile(commonpath .. "strict.lua")
+dofile(commonpath .. "serialize.lua")
+dofile(commonpath .. "misc_helpers.lua")
if INIT == "game" then
- dofile(gamepath.."init.lua")
+ dofile(gamepath .. "init.lua")
elseif INIT == "mainmenu" then
local mainmenuscript = core.setting_get("main_menu_script")
if mainmenuscript ~= nil and mainmenuscript ~= "" then
dofile(mainmenuscript)
else
- dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
+ dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
end
elseif INIT == "async" then
- dofile(asyncpath.."init.lua")
+ dofile(asyncpath .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end