diff options
Diffstat (limited to 'builtin/mainmenu.lua')
-rw-r--r-- | builtin/mainmenu.lua | 1340 |
1 files changed, 0 insertions, 1340 deletions
diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua deleted file mode 100644 index 67e0113bc..000000000 --- a/builtin/mainmenu.lua +++ /dev/null @@ -1,1340 +0,0 @@ -print = engine.debug -math.randomseed(os.time()) -os.setlocale("C", "numeric") - -local scriptpath = engine.get_scriptdir() - -mt_color_grey = "#AAAAAA" -mt_color_blue = "#0000DD" -mt_color_green = "#00DD00" -mt_color_dark_green = "#003300" - ---for all other colors ask sfan5 to complete his worK! - -dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua") -dofile(scriptpath .. DIR_DELIM .. "filterlist.lua") -dofile(scriptpath .. DIR_DELIM .. "modmgr.lua") -dofile(scriptpath .. DIR_DELIM .. "modstore.lua") -dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua") -dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua") -dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua") -dofile(scriptpath .. DIR_DELIM .. "async_event.lua") - -menu = {} -local tabbuilder = {} -local worldlist = nil - --------------------------------------------------------------------------------- -local function filter_texture_pack_list(list) - retval = {"None"} - for _,i in ipairs(list) do - if i~="base" then - table.insert(retval, i) - end - end - return retval -end - --------------------------------------------------------------------------------- -function menu.render_favorite(spec,render_details) - local text = "" - - if spec.name ~= nil then - text = text .. engine.formspec_escape(spec.name:trim()) - --- if spec.description ~= nil and --- engine.formspec_escape(spec.description):trim() ~= "" then --- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")" --- end - else - if spec.address ~= nil then - text = text .. spec.address:trim() - - if spec.port ~= nil then - text = text .. ":" .. spec.port - end - end - end - - if not render_details then - return text - end - - local details = "" - if spec.password == true then - details = details .. "*" - else - details = details .. "_" - end - - if spec.creative then - details = details .. "C" - else - details = details .. "_" - end - - if spec.damage then - details = details .. "D" - else - details = details .. "_" - end - - if spec.pvp then - details = details .. "P" - else - details = details .. "_" - end - details = details .. " " - - local playercount = "" - - if spec.clients ~= nil and - spec.clients_max ~= nil then - playercount = string.format("%03d",spec.clients) .. "/" .. - string.format("%03d",spec.clients_max) .. " " - end - - return playercount .. engine.formspec_escape(details) .. text -end - --------------------------------------------------------------------------------- -os.tempfolder = function() - local filetocheck = os.tmpname() - os.remove(filetocheck) - - local randname = "MTTempModFolder_" .. math.random(0,10000) - if DIR_DELIM == "\\" then - local tempfolder = os.getenv("TEMP") - return tempfolder .. filetocheck - else - local backstring = filetocheck:reverse() - return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname - end - -end - --------------------------------------------------------------------------------- -function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency) - local textlines = engine.splittext(text,textlen) - - local retval = "textlist[" .. xpos .. "," .. ypos .. ";" - .. width .. "," .. height .. ";" - .. tl_name .. ";" - - for i=1, #textlines, 1 do - textlines[i] = textlines[i]:gsub("\r","") - retval = retval .. engine.formspec_escape(textlines[i]) .. "," - end - - retval = retval .. ";0;" - - if transparency then - retval = retval .. "true" - end - - retval = retval .. "]" - - return retval -end - --------------------------------------------------------------------------------- -function init_globals() - --init gamedata - gamedata.worldindex = 0 - - worldlist = filterlist.create( - engine.get_worlds, - compare_worlds, - function(element,uid) - if element.name == uid then - return true - end - return false - end, --unique id compare fct - function(element,gameid) - if element.gameid == gameid then - return true - end - return false - end --filter fct - ) - - filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic) - filterlist.set_sortmode(worldlist,"alphabetic") -end - --------------------------------------------------------------------------------- -function update_menu() - - local formspec - - -- handle errors - if gamedata.errormessage ~= nil then - formspec = "size[12,5.2,true]" .. - "textarea[1,2;10,2;;ERROR: " .. - engine.formspec_escape(gamedata.errormessage) .. - ";]".. - "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]" - else - formspec = tabbuilder.gettab() - end - - engine.update_formspec(formspec) -end - --------------------------------------------------------------------------------- -function menu.render_world_list() - local retval = "" - - local current_worldlist = filterlist.get_list(worldlist) - - for i,v in ipairs(current_worldlist) do - if retval ~= "" then - retval = retval .."," - end - - retval = retval .. engine.formspec_escape(v.name) .. - " \\[" .. engine.formspec_escape(v.gameid) .. "\\]" - end - - return retval -end - --------------------------------------------------------------------------------- -function menu.render_texture_pack_list(list) - local retval = "" - - for i, v in ipairs(list) do - if retval ~= "" then - retval = retval .."," - end - - retval = retval .. engine.formspec_escape(v) - end - - return retval -end - --------------------------------------------------------------------------------- -function menu.asyncOnlineFavourites() - menu.favorites = {} - engine.handle_async( - function(param) - return engine.get_favorites("online") - end, - nil, - function(result) - menu.favorites = result - engine.event_handler("Refresh") - end - ) -end - --------------------------------------------------------------------------------- -function menu.init() - --init menu data - gamemgr.update_gamelist() - - menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx")) - - if type(menu.last_game) ~= "number" then - menu.last_game = 1 - end - - if engine.setting_getbool("public_serverlist") then - menu.asyncOnlineFavourites() - else - menu.favorites = engine.get_favorites("local") - end - - menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" .. - DIR_DELIM .. "pack" .. DIR_DELIM -end - --------------------------------------------------------------------------------- -function menu.lastgame() - if menu.last_game > 0 and menu.last_game <= #gamemgr.games then - return gamemgr.games[menu.last_game] - end - - if #gamemgr.games >= 1 then - menu.last_game = 1 - return gamemgr.games[menu.last_game] - end - - --error case!! - return nil -end - --------------------------------------------------------------------------------- -function menu.update_last_game() - - local current_world = filterlist.get_raw_element(worldlist, - engine.setting_get("mainmenu_last_selected_world") - ) - - if current_world == nil then - return - end - - local gamespec, i = gamemgr.find_by_gameid(current_world.gameid) - if i ~= nil then - menu.last_game = i - engine.setting_set("main_menu_last_game_idx",menu.last_game) - end -end - --------------------------------------------------------------------------------- -function menu.handle_key_up_down(fields,textlist,settingname) - - if fields["key_up"] then - local oldidx = engine.get_textlist_index(textlist) - - if oldidx ~= nil and oldidx > 1 then - local newidx = oldidx -1 - engine.setting_set(settingname, - filterlist.get_raw_index(worldlist,newidx)) - end - end - - if fields["key_down"] then - local oldidx = engine.get_textlist_index(textlist) - - if oldidx ~= nil and oldidx < filterlist.size(worldlist) then - local newidx = oldidx + 1 - engine.setting_set(settingname, - filterlist.get_raw_index(worldlist,newidx)) - end - end -end - --------------------------------------------------------------------------------- -function tabbuilder.dialog_create_world() - local mapgens = {"v6", "v7", "indev", "singlenode", "math"} - - local current_seed = engine.setting_get("fixed_map_seed") or "" - local current_mg = engine.setting_get("mg_name") - - local mglist = "" - local selindex = 1 - local i = 1 - for k,v in pairs(mapgens) do - if current_mg == v then - selindex = i - end - i = i + 1 - mglist = mglist .. v .. "," - end - mglist = mglist:sub(1, -2) - - local retval = - "label[2,0;" .. fgettext("World name") .. "]".. - "field[4.5,0.4;6,0.5;te_world_name;;]" .. - - "label[2,1;" .. fgettext("Seed") .. "]".. - "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" .. - - "label[2,2;" .. fgettext("Mapgen") .. "]".. - "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" .. - - "label[2,3;" .. fgettext("Game") .. "]".. - "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() .. - ";" .. menu.last_game .. ";true]" .. - - "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. - "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" - - return retval -end - --------------------------------------------------------------------------------- -function tabbuilder.dialog_delete_world() - return "label[2,2;" .. - fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]".. - "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" .. - "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]" -end - --------------------------------------------------------------------------------- - -function tabbuilder.gettab() - local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2} - local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]" - - if tabbuilder.show_buttons then - retval = retval .. tabbuilder.tab_header() - end - - local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab] - if buildfunc ~= nil then - retval = retval .. buildfunc() - end - - retval = retval .. modmgr.gettab(tabbuilder.current_tab) - retval = retval .. gamemgr.gettab(tabbuilder.current_tab) - retval = retval .. modstore.gettab(tabbuilder.current_tab) - - return retval -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_create_world_buttons(fields) - - if fields["world_create_confirm"] or - fields["key_enter"] then - - local worldname = fields["te_world_name"] - local gameindex = engine.get_textlist_index("games") - - if gameindex ~= nil and - worldname ~= "" then - - local message = nil - - if not filterlist.uid_exists_raw(worldlist,worldname) then - engine.setting_set("mg_name",fields["dd_mapgen"]) - message = engine.create_world(worldname,gameindex) - else - message = fgettext("A world named \"$1\" already exists", worldname) - end - - engine.setting_set("fixed_map_seed", fields["te_seed"]) - - if message ~= nil then - gamedata.errormessage = message - else - menu.last_game = gameindex - engine.setting_set("main_menu_last_game_idx",gameindex) - - filterlist.refresh(worldlist) - engine.setting_set("mainmenu_last_selected_world", - filterlist.raw_index_by_uid(worldlist,worldname)) - end - else - gamedata.errormessage = - fgettext("No worldname given or no game selected") - end - end - - if fields["games"] then - tabbuilder.skipformupdate = true - return - end - - --close dialog - tabbuilder.is_dialog = false - tabbuilder.show_buttons = true - tabbuilder.current_tab = engine.setting_get("main_menu_tab") -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_delete_world_buttons(fields) - - if fields["world_delete_confirm"] then - if menu.world_to_del > 0 and - menu.world_to_del <= #filterlist.get_raw_list(worldlist) then - engine.delete_world(menu.world_to_del) - menu.world_to_del = 0 - filterlist.refresh(worldlist) - end - end - - tabbuilder.is_dialog = false - tabbuilder.show_buttons = true - tabbuilder.current_tab = engine.setting_get("main_menu_tab") -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_multiplayer_buttons(fields) - - if fields["te_name"] ~= nil then - gamedata.playername = fields["te_name"] - engine.setting_set("name", fields["te_name"]) - end - - if fields["favourites"] ~= nil then - local event = engine.explode_textlist_event(fields["favourites"]) - if event.type == "DCL" then - if event.index <= #menu.favorites then - gamedata.address = menu.favorites[event.index].address - gamedata.port = menu.favorites[event.index].port - gamedata.playername = fields["te_name"] - if fields["te_pwd"] ~= nil then - gamedata.password = fields["te_pwd"] - end - gamedata.selected_world = 0 - - if menu.favorites ~= nil then - gamedata.servername = menu.favorites[event.index].name - gamedata.serverdescription = menu.favorites[event.index].description - end - - if gamedata.address ~= nil and - gamedata.port ~= nil then - engine.setting_set("address",gamedata.address) - engine.setting_set("remote_port",gamedata.port) - engine.start() - end - end - end - - if event.type == "CHG" then - if event.index <= #menu.favorites then - local address = menu.favorites[event.index].address - local port = menu.favorites[event.index].port - - if address ~= nil and - port ~= nil then - engine.setting_set("address",address) - engine.setting_set("remote_port",port) - end - - menu.fav_selected = event.index - end - end - return - end - - if fields["key_up"] ~= nil or - fields["key_down"] ~= nil then - - local fav_idx = engine.get_textlist_index("favourites") - - if fav_idx ~= nil then - if fields["key_up"] ~= nil and fav_idx > 1 then - fav_idx = fav_idx -1 - else if fields["key_down"] and fav_idx < #menu.favorites then - fav_idx = fav_idx +1 - end end - end - - local address = menu.favorites[fav_idx].address - local port = menu.favorites[fav_idx].port - - if address ~= nil and - port ~= nil then - engine.setting_set("address",address) - engine.setting_set("remote_port",port) - end - - menu.fav_selected = fav_idx - return - end - - if fields["cb_public_serverlist"] ~= nil then - engine.setting_set("public_serverlist", fields["cb_public_serverlist"]) - - if engine.setting_getbool("public_serverlist") then - menu.asyncOnlineFavourites() - else - menu.favorites = engine.get_favorites("local") - end - menu.fav_selected = nil - return - end - - if fields["btn_delete_favorite"] ~= nil then - local current_favourite = engine.get_textlist_index("favourites") - if current_favourite == nil then return end - engine.delete_favorite(current_favourite) - menu.favorites = engine.get_favorites() - menu.fav_selected = nil - - engine.setting_set("address","") - engine.setting_set("remote_port","30000") - - return - end - - if fields["btn_mp_connect"] ~= nil or - fields["key_enter"] ~= nil then - - gamedata.playername = fields["te_name"] - gamedata.password = fields["te_pwd"] - gamedata.address = fields["te_address"] - gamedata.port = fields["te_port"] - - local fav_idx = engine.get_textlist_index("favourites") - - if fav_idx ~= nil and fav_idx <= #menu.favorites and - menu.favorites[fav_idx].address == fields["te_address"] and - menu.favorites[fav_idx].port == fields["te_port"] then - - gamedata.servername = menu.favorites[fav_idx].name - gamedata.serverdescription = menu.favorites[fav_idx].description - else - gamedata.servername = "" - gamedata.serverdescription = "" - end - - gamedata.selected_world = 0 - - engine.setting_set("address",fields["te_address"]) - engine.setting_set("remote_port",fields["te_port"]) - - engine.start() - return - end -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_server_buttons(fields) - - local world_doubleclick = false - - if fields["srv_worlds"] ~= nil then - local event = engine.explode_textlist_event(fields["srv_worlds"]) - - if event.type == "DCL" then - world_doubleclick = true - end - if event.type == "CHG" then - engine.setting_set("mainmenu_last_selected_world", - filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds"))) - end - end - - menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") - - if fields["cb_creative_mode"] then - engine.setting_set("creative_mode", fields["cb_creative_mode"]) - end - - if fields["cb_enable_damage"] then - engine.setting_set("enable_damage", fields["cb_enable_damage"]) - end - - if fields["cb_server_announce"] then - engine.setting_set("server_announce", fields["cb_server_announce"]) - end - - if fields["start_server"] ~= nil or - world_doubleclick or - fields["key_enter"] then - local selected = engine.get_textlist_index("srv_worlds") - if selected ~= nil then - gamedata.playername = fields["te_playername"] - gamedata.password = fields["te_passwd"] - gamedata.port = fields["te_serverport"] - gamedata.address = "" - gamedata.selected_world = filterlist.get_raw_index(worldlist,selected) - - engine.setting_set("port",gamedata.port) - if fields["te_serveraddr"] ~= nil then - engine.setting_set("bind_address",fields["te_serveraddr"]) - end - - menu.update_last_game(gamedata.selected_world) - engine.start() - end - end - - if fields["world_create"] ~= nil then - tabbuilder.current_tab = "dialog_create_world" - tabbuilder.is_dialog = true - tabbuilder.show_buttons = false - end - - if fields["world_delete"] ~= nil then - local selected = engine.get_textlist_index("srv_worlds") - if selected ~= nil and - selected <= filterlist.size(worldlist) then - local world = filterlist.get_list(worldlist)[selected] - if world ~= nil and - world.name ~= nil and - world.name ~= "" then - menu.world_to_del = filterlist.get_raw_index(worldlist,selected) - tabbuilder.current_tab = "dialog_delete_world" - tabbuilder.is_dialog = true - tabbuilder.show_buttons = false - else - menu.world_to_del = 0 - end - end - end - - if fields["world_configure"] ~= nil then - selected = engine.get_textlist_index("srv_worlds") - if selected ~= nil then - modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) - if modmgr.init_worldconfig() then - tabbuilder.current_tab = "dialog_configure_world" - tabbuilder.is_dialog = true - tabbuilder.show_buttons = false - end - end - end -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_settings_buttons(fields) - if fields["cb_fancy_trees"] then - engine.setting_set("new_style_leaves", fields["cb_fancy_trees"]) - end - if fields["cb_smooth_lighting"] then - engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) - end - if fields["cb_3d_clouds"] then - engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"]) - end - if fields["cb_opaque_water"] then - engine.setting_set("opaque_water", fields["cb_opaque_water"]) - end - - if fields["cb_mipmapping"] then - engine.setting_set("mip_map", fields["cb_mipmapping"]) - end - if fields["cb_anisotrophic"] then - engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"]) - end - if fields["cb_bilinear"] then - engine.setting_set("bilinear_filter", fields["cb_bilinear"]) - end - if fields["cb_trilinear"] then - engine.setting_set("trilinear_filter", fields["cb_trilinear"]) - end - - if fields["cb_shaders"] then - if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then - engine.setting_set("enable_shaders", "false") - gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") - else - engine.setting_set("enable_shaders", fields["cb_shaders"]) - end - end - if fields["cb_pre_ivis"] then - engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"]) - end - if fields["cb_particles"] then - engine.setting_set("enable_particles", fields["cb_particles"]) - end - if fields["cb_bumpmapping"] then - engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) - end - if fields["cb_parallax"] then - engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) - end - if fields["cb_generate_normalmaps"] then - engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) - end - if fields["cb_waving_water"] then - engine.setting_set("enable_waving_water", fields["cb_waving_water"]) - end - if fields["cb_waving_leaves"] then - engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"]) - end - if fields["cb_waving_plants"] then - engine.setting_set("enable_waving_plants", fields["cb_waving_plants"]) - end - if fields["btn_change_keys"] ~= nil then - engine.show_keys_menu() - end -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_singleplayer_buttons(fields) - - local world_doubleclick = false - - if fields["sp_worlds"] ~= nil then - local event = engine.explode_textlist_event(fields["sp_worlds"]) - - if event.type == "DCL" then - world_doubleclick = true - end - - if event.type == "CHG" then - engine.setting_set("mainmenu_last_selected_world", - filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds"))) - end - end - - menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") - - if fields["cb_creative_mode"] then - engine.setting_set("creative_mode", fields["cb_creative_mode"]) - end - - if fields["cb_enable_damage"] then - engine.setting_set("enable_damage", fields["cb_enable_damage"]) - end - - if fields["play"] ~= nil or - world_doubleclick or - fields["key_enter"] then - local selected = engine.get_textlist_index("sp_worlds") - if selected ~= nil then - gamedata.selected_world = filterlist.get_raw_index(worldlist,selected) - gamedata.singleplayer = true - - menu.update_last_game(gamedata.selected_world) - - engine.start() - end - end - - if fields["world_create"] ~= nil then - tabbuilder.current_tab = "dialog_create_world" - tabbuilder.is_dialog = true - tabbuilder.show_buttons = false - end - - if fields["world_delete"] ~= nil then - local selected = engine.get_textlist_index("sp_worlds") - if selected ~= nil and - selected <= filterlist.size(worldlist) then - local world = filterlist.get_list(worldlist)[selected] - if world ~= nil and - world.name ~= nil and - world.name ~= "" then - menu.world_to_del = filterlist.get_raw_index(worldlist,selected) - tabbuilder.current_tab = "dialog_delete_world" - tabbuilder.is_dialog = true - tabbuilder.show_buttons = false - else - menu.world_to_del = 0 - end - end - end - - if fields["world_configure"] ~= nil then - selected = engine.get_textlist_index("sp_worlds") - if selected ~= nil then - modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) - if modmgr.init_worldconfig() then - tabbuilder.current_tab = "dialog_configure_world" - tabbuilder.is_dialog = true - tabbuilder.show_buttons = false - end - end - end -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_texture_pack_buttons(fields) - if fields["TPs"] ~= nil then - local event = engine.explode_textlist_event(fields["TPs"]) - if event.type == "CHG" or event.type == "DCL" then - local index = engine.get_textlist_index("TPs") - engine.setting_set("mainmenu_last_selected_TP", - index) - local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true)) - local current_index = engine.get_textlist_index("TPs") - if current_index ~= nil and #list >= current_index then - local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index] - if list[current_index] == "None" then new_path = "" end - - engine.setting_set("texture_path", new_path) - end - end - end -end - --------------------------------------------------------------------------------- -function tabbuilder.tab_header() - - if tabbuilder.last_tab_index == nil then - tabbuilder.last_tab_index = 1 - end - - local toadd = "" - - for i=1,#tabbuilder.current_buttons,1 do - - if toadd ~= "" then - toadd = toadd .. "," - end - - toadd = toadd .. tabbuilder.current_buttons[i].caption - end - return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]" -end - --------------------------------------------------------------------------------- -function tabbuilder.handle_tab_buttons(fields) - - if fields["main_tab"] then - local index = tonumber(fields["main_tab"]) - tabbuilder.last_tab_index = index - tabbuilder.current_tab = tabbuilder.current_buttons[index].name - - engine.setting_set("main_menu_tab",tabbuilder.current_tab) - end - - --handle tab changes - if tabbuilder.current_tab ~= tabbuilder.old_tab then - if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then - menu.update_gametype(true) - end - end - - if tabbuilder.current_tab == "singleplayer" then - menu.update_gametype() - end - - tabbuilder.old_tab = tabbuilder.current_tab -end - --------------------------------------------------------------------------------- -function tabbuilder.tab_multiplayer() - - local retval = - "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" .. - "label[1,-0.25;".. fgettext("Favorites:") .. "]".. - "label[1,4.25;".. fgettext("Address/Port") .. "]".. - "label[9,2.75;".. fgettext("Name/Password") .. "]" .. - "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" .. - "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" .. - "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" .. - dump(engine.setting_getbool("public_serverlist")) .. "]" - - if not engine.setting_getbool("public_serverlist") then - retval = retval .. - "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]" - end - - retval = retval .. - "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" .. - "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" .. - "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" .. - "textarea[9.3,0.25;2.5,2.75;;" - if menu.fav_selected ~= nil and - menu.favorites[menu.fav_selected].description ~= nil then - retval = retval .. - engine.formspec_escape(menu.favorites[menu.fav_selected].description,true) - end - - retval = retval .. - ";]" .. - "textlist[1,0.35;7.5,3.35;favourites;" - - local render_details = engine.setting_getbool("public_serverlist") - - if #menu.favorites > 0 then - retval = retval .. menu.render_favorite(menu.favorites[1],render_details) - - for i=2,#menu.favorites,1 do - retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details) - end - end - - if menu.fav_selected ~= nil then - retval = retval .. ";" .. menu.fav_selected .. "]" - else - retval = retval .. ";0]" - end - - return retval -end - --------------------------------------------------------------------------------- -function tabbuilder.tab_server() - - local index = filterlist.get_current_index(worldlist, - tonumber(engine.setting_get("mainmenu_last_selected_world")) - ) - - local retval = - "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. - "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. - "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. - "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" .. - "label[4,-0.25;".. fgettext("Select World:") .. "]".. - "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" .. - "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. - dump(engine.setting_getbool("creative_mode")) .. "]".. - "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. - dump(engine.setting_getbool("enable_damage")) .. "]".. - "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" .. - dump(engine.setting_getbool("server_announce")) .. "]".. - "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" .. - engine.setting_get("name") .. "]" .. - "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]" - - local bind_addr = engine.setting_get("bind_address") - if bind_addr ~= nil and bind_addr ~= "" then - retval = retval .. - "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" .. - engine.setting_get("bind_address") .."]" .. - "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" .. - engine.setting_get("port") .."]" - else - retval = retval .. - "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" .. - engine.setting_get("port") .."]" - end - - retval = retval .. - "textlist[4,0.25;7.5,3.7;srv_worlds;" .. - menu.render_world_list() .. - ";" .. index .. "]" - - return retval -end - --------------------------------------------------------------------------------- -function tabbuilder.tab_settings() - tab_string = - "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" .. - "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";" - .. dump(engine.setting_getbool("new_style_leaves")) .. "]".. - "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting") - .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]".. - "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";" - .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]".. - "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";" - .. dump(engine.setting_getbool("opaque_water")) .. "]".. - "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";" - .. dump(engine.setting_getbool("preload_item_visuals")) .. "]".. - "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";" - .. dump(engine.setting_getbool("enable_particles")) .. "]".. - "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";" - .. dump(engine.setting_getbool("mip_map")) .. "]".. - "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";" - .. dump(engine.setting_getbool("anisotropic_filter")) .. "]".. - "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";" - .. dump(engine.setting_getbool("bilinear_filter")) .. "]".. - "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";" - .. dump(engine.setting_getbool("trilinear_filter")) .. "]".. - - "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";" - .. dump(engine.setting_getbool("enable_shaders")) .. "]".. - "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" - - if engine.setting_getbool("enable_shaders") then - tab_string = tab_string .. - "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";" - .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]".. - "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";" - .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]".. - "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";" - .. dump(engine.setting_getbool("generate_normalmaps")) .. "]".. - "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";" - .. dump(engine.setting_getbool("enable_waving_water")) .. "]".. - "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";" - .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]".. - "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";" - .. dump(engine.setting_getbool("enable_waving_plants")) .. "]" - else - tab_string = tab_string .. - "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" .. - "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" .. - "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" .. - "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" .. - "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" .. - "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]" - end - return tab_string -end - --------------------------------------------------------------------------------- -function tabbuilder.tab_singleplayer() - - local index = filterlist.get_current_index(worldlist, - tonumber(engine.setting_get("mainmenu_last_selected_world")) - ) - - return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. - "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. - "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. - "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" .. - "label[4,-0.25;".. fgettext("Select World:") .. "]".. - "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" .. - "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. - dump(engine.setting_getbool("creative_mode")) .. "]".. - "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. - dump(engine.setting_getbool("enable_damage")) .. "]".. - "textlist[4,0.25;7.5,3.7;sp_worlds;" .. - menu.render_world_list() .. - ";" .. index .. "]" .. - menubar.formspec -end - --------------------------------------------------------------------------------- -function tabbuilder.tab_texture_packs() - local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]".. - "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" .. - "textlist[4,0.25;7.5,5.0;TPs;" - - local current_texture_path = engine.setting_get("texture_path") - local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true)) - local index = tonumber(engine.setting_get("mainmenu_last_selected_TP")) - - if index == nil then index = 1 end - - if current_texture_path == "" then - retval = retval .. - menu.render_texture_pack_list(list) .. - ";" .. index .. "]" - return retval - end - - local infofile = current_texture_path ..DIR_DELIM.."info.txt" - local infotext = "" - local f = io.open(infofile, "r") - if f==nil then - infotext = fgettext("No information available") - else - infotext = f:read("*all") - f:close() - end - - local screenfile = current_texture_path..DIR_DELIM.."screenshot.png" - local no_screenshot = nil - if not file_exists(screenfile) then - screenfile = nil - no_screenshot = menu.defaulttexturedir .. "no_screenshot.png" - end - - return retval .. - menu.render_texture_pack_list(list) .. - ";" .. index .. "]" .. - "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]".. - "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]" -end - --------------------------------------------------------------------------------- -function tabbuilder.tab_credits() - local logofile = menu.defaulttexturedir .. "logo.png" - return "vertlabel[0,-0.5;CREDITS]" .. - "label[0.5,3;Minetest " .. engine.get_version() .. "]" .. - "label[0.5,3.3;http://minetest.net]" .. - "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" .. - "textlist[3.5,-0.25;8.5,5.8;list_credits;" .. - "#FFFF00" .. fgettext("Core Developers") .."," .. - "Perttu Ahola (celeron55) <celeron55@gmail.com>,".. - "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,".. - "PilzAdam <pilzadam@minetest.net>," .. - "Ilya Zhuravlev (xyz) <xyz@minetest.net>,".. - "Lisa Milne (darkrose) <lisa@ltmnet.com>,".. - "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,".. - "proller <proler@gmail.com>,".. - "sfan5 <sfan5@live.de>,".. - "kahrl <kahrl@gmx.net>,".. - "sapier,".. - "ShadowNinja <shadowninja@minetest.net>,".. - "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,".. - "BlockMen,".. - ",".. - "#FFFF00" .. fgettext("Active Contributors") .. "," .. - "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,".. - "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,".. - "Jeija <jeija@mesecons.net>,".. - "MirceaKitsune <mirceakitsune@gmail.com>,".. - "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,".. - "0gb.us <0gb.us@0gb.us>,".. - "," .. - "#FFFF00" .. fgettext("Previous Contributors") .. "," .. - "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,".. - "Jonathan Neuschafer <j.neuschaefer@gmx.net>,".. - "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,".. - "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,".. - "matttpt <matttpt@gmail.com>,".. - "JacobF <queatz@gmail.com>,".. - ";0;true]" -end - --------------------------------------------------------------------------------- -function tabbuilder.init() - tabbuilder.tabfuncs = { - singleplayer = tabbuilder.tab_singleplayer, - multiplayer = tabbuilder.tab_multiplayer, - server = tabbuilder.tab_server, - settings = tabbuilder.tab_settings, - texture_packs = tabbuilder.tab_texture_packs, - credits = tabbuilder.tab_credits, - dialog_create_world = tabbuilder.dialog_create_world, - dialog_delete_world = tabbuilder.dialog_delete_world - } - - tabbuilder.tabsizes = { - dialog_create_world = {width=12, height=7}, - dialog_delete_world = {width=12, height=5.2} - } - - tabbuilder.current_tab = engine.setting_get("main_menu_tab") - - if tabbuilder.current_tab == nil or - tabbuilder.current_tab == "" then - tabbuilder.current_tab = "singleplayer" - engine.setting_set("main_menu_tab",tabbuilder.current_tab) - end - - --initialize tab buttons - tabbuilder.last_tab = nil - tabbuilder.show_buttons = true - - tabbuilder.current_buttons = {} - table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")}) - table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")}) - table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")}) - table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")}) - table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")}) - - if engine.setting_getbool("main_menu_game_mgr") then - table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")}) - end - - if engine.setting_getbool("main_menu_mod_mgr") then - table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")}) - end - table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")}) - - - for i=1,#tabbuilder.current_buttons,1 do - if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then - tabbuilder.last_tab_index = i - end - end - - if tabbuilder.current_tab ~= "singleplayer" then - menu.update_gametype(true) - else - menu.update_gametype() - end -end - --------------------------------------------------------------------------------- -function tabbuilder.checkretval(retval) - - if retval ~= nil then - if retval.current_tab ~= nil then - tabbuilder.current_tab = retval.current_tab - end - - if retval.is_dialog ~= nil then - tabbuilder.is_dialog = retval.is_dialog - end - - if retval.show_buttons ~= nil then - tabbuilder.show_buttons = retval.show_buttons - end - - if retval.skipformupdate ~= nil then - tabbuilder.skipformupdate = retval.skipformupdate - end - - if retval.ignore_menu_quit == true then - tabbuilder.ignore_menu_quit = true - else - tabbuilder.ignore_menu_quit = false - end - end -end - --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --- initialize callbacks --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- -engine.button_handler = function(fields) - --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields)) - - if fields["btn_error_confirm"] then - gamedata.errormessage = nil - end - - local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields) - tabbuilder.checkretval(retval) - - retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields) - tabbuilder.checkretval(retval) - - retval = modstore.handle_buttons(tabbuilder.current_tab,fields) - tabbuilder.checkretval(retval) - - if tabbuilder.current_tab == "dialog_create_world" then - tabbuilder.handle_create_world_buttons(fields) - end - - if tabbuilder.current_tab == "dialog_delete_world" then - tabbuilder.handle_delete_world_buttons(fields) - end - - if tabbuilder.current_tab == "singleplayer" then - tabbuilder.handle_singleplayer_buttons(fields) - end - - if tabbuilder.current_tab == "texture_packs" then - tabbuilder.handle_texture_pack_buttons(fields) - end - - if tabbuilder.current_tab == "multiplayer" then - tabbuilder.handle_multiplayer_buttons(fields) - end - - if tabbuilder.current_tab == "settings" then - tabbuilder.handle_settings_buttons(fields) - end - - if tabbuilder.current_tab == "server" then - tabbuilder.handle_server_buttons(fields) - end - - --tab buttons - tabbuilder.handle_tab_buttons(fields) - - --menubar buttons - menubar.handle_buttons(fields) - - if not tabbuilder.skipformupdate then - --update menu - update_menu() - else - tabbuilder.skipformupdate = false - end -end - --------------------------------------------------------------------------------- -engine.event_handler = function(event) - if event == "MenuQuit" then - if tabbuilder.is_dialog then - if tabbuilder.ignore_menu_quit then - return - end - - tabbuilder.is_dialog = false - tabbuilder.show_buttons = true - tabbuilder.current_tab = engine.setting_get("main_menu_tab") - menu.update_gametype() - update_menu() - else - engine.close() - end - end - - if event == "Refresh" then - update_menu() - end -end - --------------------------------------------------------------------------------- -function menu.update_gametype(reset) - local game = menu.lastgame() - - if reset or game == nil then - mm_texture.reset() - engine.set_topleft_text("") - filterlist.set_filtercriteria(worldlist,nil) - else - mm_texture.update(tabbuilder.current_tab,game) - engine.set_topleft_text(game.name) - filterlist.set_filtercriteria(worldlist,game.id) - end -end - --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --- menu startup --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- -init_globals() -mm_texture.init() -menu.init() -tabbuilder.init() -menubar.refresh() -modstore.init() - -engine.sound_play("main_menu", true) - -update_menu() |