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path: root/builtin/mainmenu/dlg_config_world.lua
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Diffstat (limited to 'builtin/mainmenu/dlg_config_world.lua')
-rw-r--r--builtin/mainmenu/dlg_config_world.lua24
1 files changed, 13 insertions, 11 deletions
diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua
index 3e5ba16eb..fcedadea8 100644
--- a/builtin/mainmenu/dlg_config_world.lua
+++ b/builtin/mainmenu/dlg_config_world.lua
@@ -49,7 +49,7 @@ local function get_formspec(data)
"button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
- if mod and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod and mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
local rawlist = data.list:get_raw_list()
@@ -97,7 +97,7 @@ end
local function enable_mod(this, toset)
local mod = this.data.list:get_list()[this.data.selected_mod]
- if mod.typ == "game_mod" then
+ if mod.is_game_content then
-- game mods can't be enabled or disabled
elseif not mod.is_modpack then
if toset == nil then
@@ -162,7 +162,7 @@ local function handle_buttons(this, fields)
local i,mod
for i,mod in ipairs(rawlist) do
if not mod.is_modpack and
- mod.typ ~= "game_mod" then
+ not mod.is_game_content then
if modname_valid(mod.name) then
worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
else
@@ -198,7 +198,8 @@ local function handle_buttons(this, fields)
local list = this.data.list:get_raw_list()
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content
+ and not list[i].is_modpack then
list[i].enabled = true
end
end
@@ -210,7 +211,8 @@ local function handle_buttons(this, fields)
local list = this.data.list:get_raw_list()
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content
+ and not list[i].is_modpack then
list[i].enabled = false
end
end
@@ -252,16 +254,16 @@ function create_configure_world_dlg(worldidx)
return true
end
end,
- function(element,criteria)
+ function(element, criteria)
if criteria.hide_game and
- element.typ == "game_mod" then
- return false
+ element.is_game_content then
+ return false
end
if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
+ element.modpack ~= nil then
+ return false
+ end
return true
end, --filter
{ worldpath= dlg.data.worldspec.path,