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path: root/builtin/mainmenu/dlg_config_world.lua
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Diffstat (limited to 'builtin/mainmenu/dlg_config_world.lua')
-rw-r--r--builtin/mainmenu/dlg_config_world.lua134
1 files changed, 43 insertions, 91 deletions
diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua
index 7b3ab9852..fcedadea8 100644
--- a/builtin/mainmenu/dlg_config_world.lua
+++ b/builtin/mainmenu/dlg_config_world.lua
@@ -17,14 +17,13 @@
--------------------------------------------------------------------------------
-local enabled_all = false
+local enabled_all = false
local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
local function get_formspec(data)
-
local mod = data.list:get_list()[data.selected_mod]
local retval =
@@ -32,24 +31,12 @@ local function get_formspec(data)
"label[0.5,0;" .. fgettext("World:") .. "]" ..
"label[1.75,0;" .. data.worldspec.name .. "]"
- if data.hide_gamemods then
- retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
- else
- retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
- end
-
- if data.hide_modpackcontents then
- retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
- else
- retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
- end
-
if mod == nil then
mod = {name=""}
end
local hard_deps, soft_deps = modmgr.get_dependencies(mod.path)
-
+
retval = retval ..
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
"label[0.75,0.7;" .. mod.name .. "]" ..
@@ -62,41 +49,45 @@ local function get_formspec(data)
"button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
- if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod and mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
local rawlist = data.list:get_raw_list()
local all_enabled = true
- for j=1,#rawlist,1 do
- if rawlist[j].modpack == mod.name and
- rawlist[j].enabled ~= true then
- all_enabled = false
- break
+ for j = 1, #rawlist, 1 do
+ if rawlist[j].modpack == mod.name and not rawlist[j].enabled then
+ all_enabled = false
+ break
end
end
- if all_enabled == false then
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+ if all_enabled then
+ retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
+ fgettext("Disable MP") .. "]"
else
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+ retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
+ fgettext("Enable MP") .. "]"
end
else
if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
+ retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
+ fgettext("enabled") .. ";true]"
else
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
+ retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
+ fgettext("enabled") .. ";false]"
end
end
end
- if enabled_all then
+ if enabled_all then
retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
- "textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
+ "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]"
else
retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
- "textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
+ "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]"
end
+ retval = retval ..
+ "tablecolumns[color;tree;text]" ..
+ "table[5.5,0.75;5.75,6;world_config_modlist;"
retval = retval .. modmgr.render_modlist(data.list)
retval = retval .. ";" .. data.selected_mod .."]"
@@ -106,7 +97,7 @@ end
local function enable_mod(this, toset)
local mod = this.data.list:get_list()[this.data.selected_mod]
- if mod.typ == "game_mod" then
+ if mod.is_game_content then
-- game mods can't be enabled or disabled
elseif not mod.is_modpack then
if toset == nil then
@@ -129,16 +120,15 @@ end
local function handle_buttons(this, fields)
-
if fields["world_config_modlist"] ~= nil then
- local event = core.explode_textlist_event(fields["world_config_modlist"])
- this.data.selected_mod = event.index
- core.setting_set("world_config_selected_mod", event.index)
+ local event = core.explode_table_event(fields["world_config_modlist"])
+ this.data.selected_mod = event.row
+ core.settings:set("world_config_selected_mod", event.row)
if event.type == "DCL" then
enable_mod(this)
end
-
+
return true
end
@@ -160,44 +150,7 @@ local function handle_buttons(this, fields)
return true
end
- if fields["cb_hide_gamemods"] ~= nil or
- fields["cb_hide_mpcontent"] ~= nil then
- local current = this.data.list:get_filtercriteria()
-
- if current == nil then
- current = {}
- end
-
- if fields["cb_hide_gamemods"] ~= nil then
- if core.is_yes(fields["cb_hide_gamemods"]) then
- current.hide_game = true
- this.data.hide_gamemods = true
- core.setting_set("world_config_hide_gamemods", "true")
- else
- current.hide_game = false
- this.data.hide_gamemods = false
- core.setting_set("world_config_hide_gamemods", "false")
- end
- end
-
- if fields["cb_hide_mpcontent"] ~= nil then
- if core.is_yes(fields["cb_hide_mpcontent"]) then
- current.hide_modpackcontents = true
- this.data.hide_modpackcontents = true
- core.setting_set("world_config_hide_modpackcontents", "true")
- else
- current.hide_modpackcontents = false
- this.data.hide_modpackcontents = false
- core.setting_set("world_config_hide_modpackcontents", "false")
- end
- end
-
- this.data.list:set_filtercriteria(current)
- return true
- end
-
if fields["btn_config_world_save"] then
-
local filename = this.data.worldspec.path ..
DIR_DELIM .. "world.mt"
@@ -209,7 +162,7 @@ local function handle_buttons(this, fields)
local i,mod
for i,mod in ipairs(rawlist) do
if not mod.is_modpack and
- mod.typ ~= "game_mod" then
+ not mod.is_game_content then
if modname_valid(mod.name) then
worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
else
@@ -231,7 +184,7 @@ local function handle_buttons(this, fields)
if not worldfile:write() then
core.log("error", "Failed to write world config file")
end
-
+
this:delete()
return true
end
@@ -245,19 +198,21 @@ local function handle_buttons(this, fields)
local list = this.data.list:get_raw_list()
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content
+ and not list[i].is_modpack then
list[i].enabled = true
end
end
enabled_all = true
return true
end
-
+
if fields.btn_disable_all_mods then
local list = this.data.list:get_raw_list()
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content
+ and not list[i].is_modpack then
list[i].enabled = false
end
end
@@ -269,15 +224,12 @@ local function handle_buttons(this, fields)
end
function create_configure_world_dlg(worldidx)
-
local dlg = dialog_create("sp_config_world",
get_formspec,
handle_buttons,
nil)
- dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
- dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
- dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
+ dlg.data.selected_mod = tonumber(core.settings:get("world_config_selected_mod"))
if dlg.data.selected_mod == nil then
dlg.data.selected_mod = 0
end
@@ -286,14 +238,14 @@ function create_configure_world_dlg(worldidx)
if dlg.data.worldspec == nil then dlg:delete() return nil end
dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
-
+
if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
dlg.data.worldconfig.id == "" then
dlg:delete()
return nil
end
-
+
dlg.data.list = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
@@ -302,16 +254,16 @@ function create_configure_world_dlg(worldidx)
return true
end
end,
- function(element,criteria)
+ function(element, criteria)
if criteria.hide_game and
- element.typ == "game_mod" then
- return false
+ element.is_game_content then
+ return false
end
if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
+ element.modpack ~= nil then
+ return false
+ end
return true
end, --filter
{ worldpath= dlg.data.worldspec.path,