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path: root/builtin/mainmenu/dlg_config_world.lua
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Diffstat (limited to 'builtin/mainmenu/dlg_config_world.lua')
-rw-r--r--builtin/mainmenu/dlg_config_world.lua290
1 files changed, 290 insertions, 0 deletions
diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua
new file mode 100644
index 000000000..a459f0ff1
--- /dev/null
+++ b/builtin/mainmenu/dlg_config_world.lua
@@ -0,0 +1,290 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+local function get_formspec(data)
+
+ local mod = data.list:get_list()[data.selected_mod]
+
+ local retval =
+ "size[11,6.5,true]" ..
+ "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
+ "label[1.75,-0.25;" .. data.worldspec.name .. "]"
+
+ if data.hide_gamemods then
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
+ else
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
+ end
+
+ if data.hide_modpackcontents then
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
+ else
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
+ end
+
+ if mod == nil then
+ mod = {name=""}
+ end
+
+ retval = retval ..
+ "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
+ "label[0.75,0.45;" .. mod.name .. "]" ..
+ "label[0,1;" .. fgettext("Depends:") .. "]" ..
+ "textlist[0,1.5;5,4.25;world_config_depends;" ..
+ modmgr.get_dependencies(mod.path) .. ";0]" ..
+ "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
+ "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+
+ if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod.is_modpack then
+ local rawlist = data.list:get_raw_list()
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == mod.name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+ else
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+ end
+ else
+ if mod.enabled then
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
+ else
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
+ end
+ end
+ end
+
+ retval = retval ..
+ "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
+ "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
+
+ retval = retval .. modmgr.render_modlist(data.list)
+ retval = retval .. ";" .. data.selected_mod .."]"
+
+ return retval
+end
+
+local function enable_mod(this, toset)
+ local mod = this.data.list:get_list()[this.data.selected_mod]
+
+ if mod.typ == "game_mod" then
+ -- game mods can't be enabled or disabled
+ elseif not mod.is_modpack then
+ if toset == nil then
+ mod.enabled = not mod.enabled
+ else
+ mod.enabled = toset
+ end
+ else
+ local list = this.data.list:get_raw_list()
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+ list[i].enabled = toset
+ end
+ end
+ end
+end
+
+
+local function handle_buttons(this, fields)
+
+ if fields["world_config_modlist"] ~= nil then
+ local event = core.explode_textlist_event(fields["world_config_modlist"])
+ this.data.selected_mod = event.index
+
+ if event.type == "DCL" then
+ enable_mod(this)
+ end
+
+ return true
+ end
+
+ if fields["key_enter"] ~= nil then
+ enable_mod(this)
+ return true
+ end
+
+ if fields["cb_mod_enable"] ~= nil then
+ local toset = core.is_yes(fields["cb_mod_enable"])
+ enable_mod(this,toset)
+ return true
+ end
+
+ if fields["btn_mp_enable"] ~= nil or
+ fields["btn_mp_disable"] then
+ local toset = (fields["btn_mp_enable"] ~= nil)
+ enable_mod(this,toset)
+ return true
+ end
+
+ if fields["cb_hide_gamemods"] ~= nil or
+ fields["cb_hide_mpcontent"] ~= nil then
+ local current = this.data.list:get_filtercriteria()
+
+ if current == nil then
+ current = {}
+ end
+
+ if core.is_yes(fields["cb_hide_gamemods"]) then
+ current.hide_game = true
+ this.data.hide_gamemods = true
+ else
+ current.hide_game = false
+ this.data.hide_gamemods = false
+ end
+
+ if core.is_yes(fields["cb_hide_mpcontent"]) then
+ current.hide_modpackcontents = true
+ this.data.hide_modpackcontents = true
+ else
+ current.hide_modpackcontents = false
+ this.data.hide_modpackcontents = false
+ end
+
+ this.data.list:set_filtercriteria(current)
+ return true
+ end
+
+ if fields["btn_config_world_save"] then
+
+ local filename = this.data.worldspec.path ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+ local mods = worldfile:to_table()
+
+ local rawlist = this.data.list:get_raw_list()
+
+ local i,mod
+ for i,mod in ipairs(rawlist) do
+ if not mod.is_modpack and
+ mod.typ ~= "game_mod" then
+ if mod.enabled then
+ worldfile:set("load_mod_"..mod.name, "true")
+ else
+ worldfile:set("load_mod_"..mod.name, "false")
+ end
+ mods["load_mod_"..mod.name] = nil
+ end
+ end
+
+ -- Remove mods that are not present anymore
+ for key,value in pairs(mods) do
+ if key:sub(1,9) == "load_mod_" then
+ worldfile:remove(key)
+ end
+ end
+
+ if not worldfile:write() then
+ core.log("error", "Failed to write world config file")
+ end
+
+ this:delete()
+ return true
+ end
+
+ if fields["btn_config_world_cancel"] then
+ this:delete()
+ return true
+ end
+
+ if fields["btn_all_mods"] then
+ local list = this.data.list:get_raw_list()
+
+ for i=1,#list,1 do
+ if list[i].typ ~= "game_mod" and
+ not list[i].is_modpack then
+ list[i].enabled = true
+ end
+ end
+ return true
+ end
+
+ return false
+end
+
+function create_configure_world_dlg(worldidx)
+
+ local dlg = dialog_create("sp_config_world",
+ get_formspec,
+ handle_buttons,
+ nil)
+
+ --TODO read from settings
+ dlg.data.hide_gamemods = false
+ dlg.data.hide_modpackcontents = false
+ dlg.data.selected_mod = 0
+
+ dlg.data.worldspec = core.get_worlds()[worldidx]
+ if dlg.data.worldspec == nil then dlg:delete() return nil end
+
+ dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
+
+ if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
+ dlg.data.worldconfig.id == "" then
+
+ dlg:delete()
+ return nil
+ end
+
+ dlg.data.list = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element,criteria)
+ if criteria.hide_game and
+ element.typ == "game_mod" then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end, --filter
+ { worldpath= dlg.data.worldspec.path,
+ gameid = dlg.data.worldspec.gameid }
+ )
+
+ dlg.data.list:set_filtercriteria(
+ {
+ hide_game=dlg.data.hide_gamemods,
+ hide_modpackcontents= dlg.data.hide_modpackcontents
+ })
+ dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
+ dlg.data.list:set_sortmode("alphabetic")
+
+ return dlg
+end