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path: root/builtin/mainmenu/dlg_create_world.lua
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Diffstat (limited to 'builtin/mainmenu/dlg_create_world.lua')
-rw-r--r--builtin/mainmenu/dlg_create_world.lua14
1 files changed, 7 insertions, 7 deletions
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
index 477b8bcb9..e9ca7799f 100644
--- a/builtin/mainmenu/dlg_create_world.lua
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -18,8 +18,8 @@
local function create_world_formspec(dialogdata)
local mapgens = core.get_mapgen_names()
- local current_seed = core.setting_get("fixed_map_seed") or ""
- local current_mg = core.setting_get("mg_name")
+ local current_seed = core.settings:get("fixed_map_seed") or ""
+ local current_mg = core.settings:get("mg_name")
local mglist = ""
local selindex = 1
@@ -33,7 +33,7 @@ local function create_world_formspec(dialogdata)
end
mglist = mglist:sub(1, -2)
- local gameid = core.setting_get("menu_last_game")
+ local gameid = core.settings:get("menu_last_game")
local game, gameidx = nil , 0
if gameid ~= nil then
@@ -90,10 +90,10 @@ local function create_world_buttonhandler(this, fields)
local message = nil
- core.setting_set("fixed_map_seed", fields["te_seed"])
+ core.settings:set("fixed_map_seed", fields["te_seed"])
if not menudata.worldlist:uid_exists_raw(worldname) then
- core.setting_set("mg_name",fields["dd_mapgen"])
+ core.settings:set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
else
message = fgettext("A world named \"$1\" already exists", worldname)
@@ -102,13 +102,13 @@ local function create_world_buttonhandler(this, fields)
if message ~= nil then
gamedata.errormessage = message
else
- core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
+ core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
end
menudata.worldlist:refresh()
- core.setting_set("mainmenu_last_selected_world",
+ core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else