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Diffstat (limited to 'builtin/mainmenu/gamemgr.lua')
-rw-r--r--builtin/mainmenu/gamemgr.lua259
1 files changed, 10 insertions, 249 deletions
diff --git a/builtin/mainmenu/gamemgr.lua b/builtin/mainmenu/gamemgr.lua
index c99c2de21..64fb41b9d 100644
--- a/builtin/mainmenu/gamemgr.lua
+++ b/builtin/mainmenu/gamemgr.lua
@@ -18,145 +18,8 @@
gamemgr = {}
--------------------------------------------------------------------------------
-function gamemgr.dialog_new_game()
- local retval =
- "label[2,2;" .. fgettext("Game Name") .. "]"..
- "field[4.5,2.4;6,0.5;te_game_name;;]" ..
- "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
- "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_games_buttons(fields)
- if fields["gamelist"] ~= nil then
- local event = engine.explode_textlist_event(fields["gamelist"])
- gamemgr.selected_game = event.index
- end
-
- if fields["btn_game_mgr_edit_game"] ~= nil then
- return {
- is_dialog = true,
- show_buttons = false,
- current_tab = "dialog_edit_game"
- }
- end
-
- if fields["btn_game_mgr_new_game"] ~= nil then
- return {
- is_dialog = true,
- show_buttons = false,
- current_tab = "dialog_new_game"
- }
- end
-
- return nil
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_new_game_buttons(fields)
-
- if fields["new_game_confirm"] and
- fields["te_game_name"] ~= nil and
- fields["te_game_name"] ~= "" then
- local gamepath = engine.get_gamepath()
-
- if gamepath ~= nil and
- gamepath ~= "" then
- local gamefolder = cleanup_path(fields["te_game_name"])
-
- --TODO check for already existing first
- engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
- engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
- engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
-
- local gameconf =
- io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
-
- if gameconf then
- gameconf:write("name = " .. fields["te_game_name"])
- gameconf:close()
- end
- end
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_edit_game_buttons(fields)
- local current_game = gamemgr.get_game(gamemgr.selected_game)
-
- if fields["btn_close_edit_game"] ~= nil or
- current_game == nil then
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_remove_mod_from_game"] ~= nil then
- gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
- end
-
- if fields["btn_add_mod_to_game"] ~= nil then
- local modindex = engine.get_textlist_index("mods_available")
-
- local mod = modmgr.get_global_mod(modindex)
- if mod ~= nil then
-
- local sourcepath = mod.path
-
- if not gamemgr.add_mod(current_game,sourcepath) then
- gamedata.errormessage =
- fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
- end
- end
- end
-
- return nil
-end
-
---------------------------------------------------------------------------------
-function gamemgr.add_mod(gamespec,sourcepath)
- if gamespec.gamemods_path ~= nil and
- gamespec.gamemods_path ~= "" then
-
- local modname = get_last_folder(sourcepath)
-
- return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
- end
-
- return false
-end
-
---------------------------------------------------------------------------------
-function gamemgr.delete_mod(gamespec,modindex)
- if gamespec.gamemods_path ~= nil and
- gamespec.gamemods_path ~= "" then
- local game_mods = {}
- get_mods(gamespec.gamemods_path,game_mods)
-
- if modindex > 0 and
- #game_mods >= modindex then
-
- if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
- == gamespec.gamemods_path then
- engine.delete_dir(game_mods[modindex].path)
- end
- end
- end
-end
-
---------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
- for i=1,#gamemgr.games,1 do
+ for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == gameid then
return gamemgr.games[i], i
end
@@ -183,129 +46,22 @@ function gamemgr.get_game_modlist(gamespec)
retval = retval..","
end
retval = retval .. game_mods[i].name
- end
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.gettab(name)
- local retval = ""
-
- if name == "dialog_edit_game" then
- retval = retval .. gamemgr.dialog_edit_game()
- end
-
- if name == "dialog_new_game" then
- retval = retval .. gamemgr.dialog_new_game()
- end
-
- if name == "game_mgr" then
- retval = retval .. gamemgr.tab()
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.tab()
- if gamemgr.selected_game == nil then
- gamemgr.selected_game = 1
- end
-
- local retval =
- "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
- "label[1,-0.25;" .. fgettext("Games") .. ":]" ..
- "textlist[1,0.25;4.5,4.4;gamelist;" ..
- gamemgr.gamelist() ..
- ";" .. gamemgr.selected_game .. "]"
-
- local current_game = gamemgr.get_game(gamemgr.selected_game)
-
- if current_game ~= nil then
- if current_game.menuicon_path ~= nil and
- current_game.menuicon_path ~= "" then
- retval = retval ..
- "image[5.8,-0.25;2,2;" ..
- engine.formspec_escape(current_game.menuicon_path) .. "]"
- end
-
- retval = retval ..
- "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
- "label[6,1.4;" .. fgettext("Mods:") .."]" ..
- "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
- "textlist[6,2;5.5,3.3;game_mgr_modlist;"
- .. gamemgr.get_game_modlist(current_game) ..";0]" ..
- "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
end
return retval
end
--------------------------------------------------------------------------------
-function gamemgr.dialog_edit_game()
- local current_game = gamemgr.get_game(gamemgr.selected_game)
- if current_game ~= nil then
- local retval =
- "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
- "label[0,-0.25;" .. current_game.name .. "]" ..
- "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
-
- if current_game.menuicon_path ~= nil and
- current_game.menuicon_path ~= "" then
- retval = retval ..
- "image[5.25,0;2,2;" ..
- engine.formspec_escape(current_game.menuicon_path) .. "]"
- end
-
- retval = retval ..
- "textlist[0.5,0.5;4.5,4.3;mods_current;"
- .. gamemgr.get_game_modlist(current_game) ..";0]"
-
-
- retval = retval ..
- "textlist[7,0.5;4.5,4.3;mods_available;"
- .. modmgr.render_modlist() .. ";0]"
-
- retval = retval ..
- "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
-
- retval = retval ..
- "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
-
- return retval
- end
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_buttons(tab,fields)
- local retval = nil
-
- if tab == "dialog_edit_game" then
- retval = gamemgr.handle_edit_game_buttons(fields)
- end
-
- if tab == "dialog_new_game" then
- retval = gamemgr.handle_new_game_buttons(fields)
- end
-
- if tab == "game_mgr" then
- retval = gamemgr.handle_games_buttons(fields)
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.get_game(index)
+function gamemgr.get_game(index)
if index > 0 and index <= #gamemgr.games then
return gamemgr.games[index]
end
-
+
return nil
end
--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
- gamemgr.games = engine.get_games()
+ gamemgr.games = core.get_games()
end
--------------------------------------------------------------------------------
@@ -313,10 +69,15 @@ function gamemgr.gamelist()
local retval = ""
if #gamemgr.games > 0 then
retval = retval .. gamemgr.games[1].id
-
+
for i=2,#gamemgr.games,1 do
retval = retval .. "," .. gamemgr.games[i].name
end
end
return retval
end
+
+--------------------------------------------------------------------------------
+-- read initial data
+--------------------------------------------------------------------------------
+gamemgr.update_gamelist()